Add unit test for split()
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@ -4,6 +4,7 @@ use strict;
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our $VERSION = '0.01';
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use Carp qw();
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use XSLoader;
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XSLoader::load(__PACKAGE__, $VERSION);
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@ -11,7 +11,6 @@
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namespace Slic3r {
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TriangleMesh::TriangleMesh() {}
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TriangleMesh::~TriangleMesh() {
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stl_close(&stl);
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}
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@ -112,6 +111,8 @@ TriangleMesh::Repair() {
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// neighbors
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stl_verify_neighbors(&stl);
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this->repaired = true;
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}
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void
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@ -484,6 +485,9 @@ TriangleMesh::split() const
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TriangleMeshPtrs meshes;
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std::set<int> seen_facets;
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// we need neighbors
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if (!this->repaired) CONFESS("split() requires Repair()");
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// loop while we have remaining facets
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while (1) {
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// get the first facet
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@ -530,8 +534,8 @@ TriangleMesh::merge(const TriangleMesh* mesh)
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{
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// reset stats and metadata
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int number_of_facets = this->stl.stats.number_of_facets;
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stl_initialize(&this->stl);
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stl_invalidate_shared_vertices(&this->stl);
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this->repaired = false;
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// update facet count and allocate more memory
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this->stl.stats.number_of_facets = number_of_facets + mesh->stl.stats.number_of_facets;
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@ -542,6 +546,9 @@ TriangleMesh::merge(const TriangleMesh* mesh)
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for (int i = 0; i < mesh->stl.stats.number_of_facets; i++) {
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this->stl.facet_start[number_of_facets + i] = mesh->stl.facet_start[i];
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}
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// update size
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stl_get_size(&this->stl);
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}
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}
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@ -15,7 +15,7 @@ typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
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class TriangleMesh
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{
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public:
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TriangleMesh();
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TriangleMesh() : repaired(false) {};
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~TriangleMesh();
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SV* to_SV();
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void ReadSTLFile(char* input_file);
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@ -30,6 +30,7 @@ class TriangleMesh
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TriangleMeshPtrs split() const;
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void merge(const TriangleMesh* mesh);
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stl_file stl;
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bool repaired;
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};
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enum FacetEdgeType { feNone, feTop, feBottom };
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@ -4,7 +4,7 @@ use strict;
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use warnings;
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use Slic3r::XS;
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use Test::More tests => 46;
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use Test::More tests => 47;
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is Slic3r::TriangleMesh::XS::hello_world(), 'Hello world!',
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'hello world';
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@ -43,14 +43,23 @@ my $cube = {
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$m->rotate(45, Slic3r::Point->new(20,20));
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ok abs($m->size->[0] - sqrt(2)*40) < 1E-4, 'rotate';
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my $result = $m->split;
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is scalar(@$result), 1, 'split';
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isa_ok $result->[0], 'Slic3r::TriangleMesh::XS', 'split';
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{
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my $meshes = $m->split;
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is scalar(@$meshes), 1, 'split';
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isa_ok $meshes->[0], 'Slic3r::TriangleMesh::XS', 'split';
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}
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my $m2 = Slic3r::TriangleMesh::XS->new;
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$m2->ReadFromPerl($cube->{vertices}, $cube->{facets});
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$m2->Repair;
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$m->merge($m2);
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$m->Repair;
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is $m->stats->{number_of_facets}, 2 * $m2->stats->{number_of_facets}, 'merge';
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{
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my $meshes = $m->split;
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is scalar(@$meshes), 2, 'split';
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}
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}
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{
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@ -41,6 +41,8 @@ TriangleMesh::stats()
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SV*
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TriangleMesh::vertices()
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CODE:
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if (!THIS->repaired) CONFESS("vertices() requires Repair()");
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if (THIS->stl.v_shared == NULL)
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stl_generate_shared_vertices(&(THIS->stl));
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@ -63,6 +65,8 @@ TriangleMesh::vertices()
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SV*
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TriangleMesh::facets()
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CODE:
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if (!THIS->repaired) CONFESS("facets() requires Repair()");
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if (THIS->stl.v_shared == NULL)
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stl_generate_shared_vertices(&(THIS->stl));
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