Add unit test for split()

This commit is contained in:
Alessandro Ranellucci 2013-09-09 23:09:56 +02:00
parent 3919ba83d8
commit 28b043e9a9
5 changed files with 29 additions and 7 deletions

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@ -4,6 +4,7 @@ use strict;
our $VERSION = '0.01';
use Carp qw();
use XSLoader;
XSLoader::load(__PACKAGE__, $VERSION);

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@ -11,7 +11,6 @@
namespace Slic3r {
TriangleMesh::TriangleMesh() {}
TriangleMesh::~TriangleMesh() {
stl_close(&stl);
}
@ -112,6 +111,8 @@ TriangleMesh::Repair() {
// neighbors
stl_verify_neighbors(&stl);
this->repaired = true;
}
void
@ -484,6 +485,9 @@ TriangleMesh::split() const
TriangleMeshPtrs meshes;
std::set<int> seen_facets;
// we need neighbors
if (!this->repaired) CONFESS("split() requires Repair()");
// loop while we have remaining facets
while (1) {
// get the first facet
@ -530,8 +534,8 @@ TriangleMesh::merge(const TriangleMesh* mesh)
{
// reset stats and metadata
int number_of_facets = this->stl.stats.number_of_facets;
stl_initialize(&this->stl);
stl_invalidate_shared_vertices(&this->stl);
this->repaired = false;
// update facet count and allocate more memory
this->stl.stats.number_of_facets = number_of_facets + mesh->stl.stats.number_of_facets;
@ -542,6 +546,9 @@ TriangleMesh::merge(const TriangleMesh* mesh)
for (int i = 0; i < mesh->stl.stats.number_of_facets; i++) {
this->stl.facet_start[number_of_facets + i] = mesh->stl.facet_start[i];
}
// update size
stl_get_size(&this->stl);
}
}

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@ -15,7 +15,7 @@ typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
class TriangleMesh
{
public:
TriangleMesh();
TriangleMesh() : repaired(false) {};
~TriangleMesh();
SV* to_SV();
void ReadSTLFile(char* input_file);
@ -30,6 +30,7 @@ class TriangleMesh
TriangleMeshPtrs split() const;
void merge(const TriangleMesh* mesh);
stl_file stl;
bool repaired;
};
enum FacetEdgeType { feNone, feTop, feBottom };

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@ -4,7 +4,7 @@ use strict;
use warnings;
use Slic3r::XS;
use Test::More tests => 46;
use Test::More tests => 47;
is Slic3r::TriangleMesh::XS::hello_world(), 'Hello world!',
'hello world';
@ -43,14 +43,23 @@ my $cube = {
$m->rotate(45, Slic3r::Point->new(20,20));
ok abs($m->size->[0] - sqrt(2)*40) < 1E-4, 'rotate';
my $result = $m->split;
is scalar(@$result), 1, 'split';
isa_ok $result->[0], 'Slic3r::TriangleMesh::XS', 'split';
{
my $meshes = $m->split;
is scalar(@$meshes), 1, 'split';
isa_ok $meshes->[0], 'Slic3r::TriangleMesh::XS', 'split';
}
my $m2 = Slic3r::TriangleMesh::XS->new;
$m2->ReadFromPerl($cube->{vertices}, $cube->{facets});
$m2->Repair;
$m->merge($m2);
$m->Repair;
is $m->stats->{number_of_facets}, 2 * $m2->stats->{number_of_facets}, 'merge';
{
my $meshes = $m->split;
is scalar(@$meshes), 2, 'split';
}
}
{

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@ -41,6 +41,8 @@ TriangleMesh::stats()
SV*
TriangleMesh::vertices()
CODE:
if (!THIS->repaired) CONFESS("vertices() requires Repair()");
if (THIS->stl.v_shared == NULL)
stl_generate_shared_vertices(&(THIS->stl));
@ -63,6 +65,8 @@ TriangleMesh::vertices()
SV*
TriangleMesh::facets()
CODE:
if (!THIS->repaired) CONFESS("facets() requires Repair()");
if (THIS->stl.v_shared == NULL)
stl_generate_shared_vertices(&(THIS->stl));