Darker colors for axes arrows, transformation visual hints and gizmo grabbers
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127a78d953
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2c9e3819c1
2 changed files with 5 additions and 4 deletions
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@ -8,6 +8,7 @@
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#include "GUI_App.hpp"
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#include "PresetBundle.hpp"
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#include "Gizmos/GLGizmoBase.hpp"
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#include <GL/glew.h>
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@ -232,7 +233,7 @@ void Bed3D::Axes::render() const
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glsafe(::glEnable(GL_LIGHTING));
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// x axis
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glsafe(::glColor3f(1.0f, 0.0f, 0.0f));
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glsafe(::glColor3fv(AXES_COLOR[0]));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(origin(0), origin(1), origin(2)));
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glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
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@ -240,7 +241,7 @@ void Bed3D::Axes::render() const
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glsafe(::glPopMatrix());
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// y axis
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glsafe(::glColor3f(0.0f, 1.0f, 0.0f));
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glsafe(::glColor3fv(AXES_COLOR[1]));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(origin(0), origin(1), origin(2)));
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glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
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@ -248,7 +249,7 @@ void Bed3D::Axes::render() const
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glsafe(::glPopMatrix());
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// z axis
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glsafe(::glColor3f(0.0f, 0.0f, 1.0f));
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glsafe(::glColor3fv(AXES_COLOR[2]));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(origin(0), origin(1), origin(2)));
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render_axis(length(2));
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@ -23,7 +23,7 @@ namespace GUI {
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static const float DEFAULT_BASE_COLOR[3] = { 0.625f, 0.625f, 0.625f };
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static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f };
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static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f };
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static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
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static const float AXES_COLOR[3][3] = { { 0.75f, 0.0f, 0.0f }, { 0.0f, 0.75f, 0.0f }, { 0.0f, 0.0f, 0.75f } };
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