Removal of not numerically robust libraries "poly2tree" and "polypartition".

Adjustment of GUI/3DBed.cpp,hpp to use the more stable triangulation algoritm
derived from SGI glut.
Fix of an extremely slow bridging calculation, caused by an extremely
slow bridged area detection function, of which the results were never used.
Fixes "slicing fails or takes too long "
This commit is contained in:
Vojtech Bubnik 2021-02-09 18:36:28 +01:00
parent 820c18923b
commit 2e55898d78
33 changed files with 94 additions and 5126 deletions
src/libslic3r

View file

@ -207,6 +207,62 @@ std::vector<double> BridgeDetector::bridge_direction_candidates() const
return angles;
}
/*
static void get_trapezoids(const ExPolygon &expoly, Polygons* polygons) const
{
ExPolygons expp;
expp.push_back(expoly);
boost::polygon::get_trapezoids(*polygons, expp);
}
void ExPolygon::get_trapezoids(ExPolygon clone, Polygons* polygons, double angle) const
{
clone.rotate(PI/2 - angle, Point(0,0));
clone.get_trapezoids(polygons);
for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon)
polygon->rotate(-(PI/2 - angle), Point(0,0));
}
*/
// This algorithm may return more trapezoids than necessary
// (i.e. it may break a single trapezoid in several because
// other parts of the object have x coordinates in the middle)
static void get_trapezoids2(const ExPolygon &expoly, Polygons* polygons)
{
Polygons src_polygons = to_polygons(expoly);
// get all points of this ExPolygon
const Points pp = to_points(src_polygons);
// build our bounding box
BoundingBox bb(pp);
// get all x coordinates
std::vector<coord_t> xx;
xx.reserve(pp.size());
for (Points::const_iterator p = pp.begin(); p != pp.end(); ++p)
xx.push_back(p->x());
std::sort(xx.begin(), xx.end());
// find trapezoids by looping from first to next-to-last coordinate
for (std::vector<coord_t>::const_iterator x = xx.begin(); x != xx.end()-1; ++x) {
coord_t next_x = *(x + 1);
if (*x != next_x)
// intersect with rectangle
// append results to return value
polygons_append(*polygons, intersection({ { { *x, bb.min.y() }, { next_x, bb.min.y() }, { next_x, bb.max.y() }, { *x, bb.max.y() } } }, src_polygons));
}
}
static void get_trapezoids2(const ExPolygon &expoly, Polygons* polygons, double angle)
{
ExPolygon clone = expoly;
clone.rotate(PI/2 - angle, Point(0,0));
get_trapezoids2(clone, polygons);
for (Polygon &polygon : *polygons)
polygon.rotate(-(PI/2 - angle), Point(0,0));
}
// Coverage is currently only used by the unit tests. It is extremely slow and unreliable!
Polygons BridgeDetector::coverage(double angle) const
{
if (angle == -1)
@ -228,7 +284,7 @@ Polygons BridgeDetector::coverage(double angle) const
for (ExPolygon &expoly : offset_ex(expolygon, 0.5f * float(this->spacing))) {
// Compute trapezoids according to a vertical orientation
Polygons trapezoids;
expoly.get_trapezoids2(&trapezoids, PI/2.0);
get_trapezoids2(expoly, &trapezoids, PI/2.0);
for (const Polygon &trapezoid : trapezoids) {
// not nice, we need a more robust non-numeric check
size_t n_supported = 0;