Fixed conflicts after merge with master
This commit is contained in:
commit
2eb4b2caed
@ -1,7 +1,8 @@
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#include "Arrange.hpp"
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//#include "Geometry.hpp"
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#include "SVG.hpp"
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#include "BoundingBox.hpp"
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#include <libnest2d/backends/clipper/geometries.hpp>
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#include <libnest2d/optimizers/nlopt/subplex.hpp>
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#include <libnest2d/placers/nfpplacer.hpp>
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@ -2,9 +2,12 @@
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#define ARRANGE_HPP
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#include "ExPolygon.hpp"
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#include "BoundingBox.hpp"
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namespace Slic3r { namespace arrangement {
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namespace Slic3r {
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class BoundingBox;
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namespace arrangement {
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/// A geometry abstraction for a circular print bed. Similarly to BoundingBox.
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class CircleBed {
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@ -6,7 +6,6 @@
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#include <stdint.h>
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#include "../libslic3r.h"
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#include "../BoundingBox.hpp"
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#include "../PrintConfig.hpp"
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#include "FillBase.hpp"
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@ -901,7 +901,7 @@ static void connect_segment_intersections_by_contours(
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const SegmentedIntersectionLine *il_prev = i_vline > 0 ? &segs[i_vline - 1] : nullptr;
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const SegmentedIntersectionLine *il_next = i_vline + 1 < segs.size() ? &segs[i_vline + 1] : nullptr;
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for (int i_intersection = 0; i_intersection < il.intersections.size(); ++ i_intersection) {
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for (int i_intersection = 0; i_intersection < int(il.intersections.size()); ++ i_intersection) {
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SegmentIntersection &itsct = il.intersections[i_intersection];
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const Polygon &poly = poly_with_offset.contour(itsct.iContour);
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const bool forward = itsct.is_low(); // == poly_with_offset.is_contour_ccw(intrsctn->iContour);
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@ -914,7 +914,7 @@ static void connect_segment_intersections_by_contours(
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int iprev = -1;
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int d_prev = std::numeric_limits<int>::max();
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if (il_prev) {
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for (int i = 0; i < il_prev->intersections.size(); ++ i) {
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for (int i = 0; i < int(il_prev->intersections.size()); ++ i) {
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const SegmentIntersection &itsct2 = il_prev->intersections[i];
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if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) {
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// The intersection points lie on the same contour and have the same orientation.
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@ -932,7 +932,7 @@ static void connect_segment_intersections_by_contours(
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int inext = -1;
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int d_next = std::numeric_limits<int>::max();
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if (il_next) {
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for (int i = 0; i < il_next->intersections.size(); ++ i) {
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for (int i = 0; i < int(il_next->intersections.size()); ++ i) {
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const SegmentIntersection &itsct2 = il_next->intersections[i];
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if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) {
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// The intersection points lie on the same contour and have the same orientation.
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@ -950,7 +950,7 @@ static void connect_segment_intersections_by_contours(
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bool same_prev = false;
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bool same_next = false;
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// Does the perimeter intersect the current vertical line above intrsctn?
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for (int i = 0; i < il.intersections.size(); ++ i)
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for (int i = 0; i < int(il.intersections.size()); ++ i)
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if (const SegmentIntersection &it2 = il.intersections[i];
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i != i_intersection && it2.iContour == itsct.iContour && it2.type != itsct.type) {
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int d = distance_of_segmens(poly, it2.iSegment, itsct.iSegment, forward);
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@ -1040,7 +1040,7 @@ static void connect_segment_intersections_by_contours(
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}
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// Make the LinkQuality::Invalid symmetric on vertical connections.
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for (int i_intersection = 0; i_intersection < il.intersections.size(); ++ i_intersection) {
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for (int i_intersection = 0; i_intersection < int(il.intersections.size()); ++ i_intersection) {
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SegmentIntersection &it = il.intersections[i_intersection];
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if (it.has_left_vertical() && it.prev_on_contour_quality == SegmentIntersection::LinkQuality::Invalid) {
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SegmentIntersection &it2 = il.intersections[it.left_vertical()];
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@ -1157,9 +1157,9 @@ static void traverse_graph_generate_polylines(
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{
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// For each outer only chords, measure their maximum distance to the bow of the outer contour.
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// Mark an outer only chord as consumed, if the distance is low.
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for (int i_vline = 0; i_vline < segs.size(); ++ i_vline) {
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for (int i_vline = 0; i_vline < int(segs.size()); ++ i_vline) {
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SegmentedIntersectionLine &vline = segs[i_vline];
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for (int i_intersection = 0; i_intersection + 1 < vline.intersections.size(); ++ i_intersection) {
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for (int i_intersection = 0; i_intersection + 1 < int(vline.intersections.size()); ++ i_intersection) {
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if (vline.intersections[i_intersection].type == SegmentIntersection::OUTER_LOW &&
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vline.intersections[i_intersection + 1].type == SegmentIntersection::OUTER_HIGH) {
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bool consumed = false;
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@ -1189,14 +1189,14 @@ static void traverse_graph_generate_polylines(
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if (i_intersection == -1) {
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// The path has been interrupted. Find a next starting point, closest to the previous extruder position.
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coordf_t dist2min = std::numeric_limits<coordf_t>().max();
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for (int i_vline2 = 0; i_vline2 < segs.size(); ++ i_vline2) {
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for (int i_vline2 = 0; i_vline2 < int(segs.size()); ++ i_vline2) {
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const SegmentedIntersectionLine &vline = segs[i_vline2];
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if (! vline.intersections.empty()) {
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assert(vline.intersections.size() > 1);
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// Even number of intersections with the loops.
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assert((vline.intersections.size() & 1) == 0);
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assert(vline.intersections.front().type == SegmentIntersection::OUTER_LOW);
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for (int i = 0; i < vline.intersections.size(); ++ i) {
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for (int i = 0; i < int(vline.intersections.size()); ++ i) {
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const SegmentIntersection& intrsctn = vline.intersections[i];
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if (intrsctn.is_outer()) {
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assert(intrsctn.is_low() || i > 0);
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@ -1674,13 +1674,13 @@ static std::vector<MonotonousRegion> generate_montonous_regions(std::vector<Segm
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auto test_overlap = [](int, int, int) { return false; };
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#endif
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for (int i_vline_seed = 0; i_vline_seed < segs.size(); ++ i_vline_seed) {
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for (int i_vline_seed = 0; i_vline_seed < int(segs.size()); ++ i_vline_seed) {
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SegmentedIntersectionLine &vline_seed = segs[i_vline_seed];
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for (int i_intersection_seed = 1; i_intersection_seed + 1 < vline_seed.intersections.size(); ) {
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while (i_intersection_seed < vline_seed.intersections.size() &&
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for (int i_intersection_seed = 1; i_intersection_seed + 1 < int(vline_seed.intersections.size()); ) {
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while (i_intersection_seed < int(vline_seed.intersections.size()) &&
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vline_seed.intersections[i_intersection_seed].type != SegmentIntersection::INNER_LOW)
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++ i_intersection_seed;
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if (i_intersection_seed == vline_seed.intersections.size())
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if (i_intersection_seed == int(vline_seed.intersections.size()))
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break;
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SegmentIntersection *start = &vline_seed.intersections[i_intersection_seed];
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SegmentIntersection *end = &end_of_vertical_run(vline_seed, *start);
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@ -1697,7 +1697,7 @@ static std::vector<MonotonousRegion> generate_montonous_regions(std::vector<Segm
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assert(! test_overlap(region.left.vline, region.left.low, region.left.high));
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start->consumed_vertical_up = true;
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int num_lines = 1;
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while (++ i_vline < segs.size()) {
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while (++ i_vline < int(segs.size())) {
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SegmentedIntersectionLine &vline_left = segs[i_vline - 1];
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SegmentedIntersectionLine &vline_right = segs[i_vline];
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std::pair<SegmentIntersection*, SegmentIntersection*> right = right_overlap(left, vline_left, vline_right);
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@ -1860,7 +1860,7 @@ static void connect_monotonous_regions(std::vector<MonotonousRegion> ®ions, c
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}
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}
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}
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if (region.right.vline + 1 < segs.size()) {
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if (region.right.vline + 1 < int(segs.size())) {
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auto &vline = segs[region.right.vline];
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auto &vline_right = segs[region.right.vline + 1];
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auto [rbegin, rend] = right_overlap(vline.intersections[region.right.low], vline.intersections[region.right.high], vline, vline_right);
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@ -2100,7 +2100,7 @@ static std::vector<MonotonousRegionLink> chain_monotonous_regions(
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AntPath &path2 = path_matrix(region, dir, *next, true);
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if (path1.visibility > next_candidate.probability)
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next_candidate = { next, &path1, &path1, path1.visibility, false };
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if (path2.visibility > next_candidate.probability)
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if (path2.visibility > next_candidate.probability)
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next_candidate = { next, &path2, &path2, path2.visibility, true };
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}
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}
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@ -2111,7 +2111,7 @@ static std::vector<MonotonousRegionLink> chain_monotonous_regions(
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AntPath &path2 = path_matrix(region, dir, *next, true);
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if (path1.visibility > next_candidate.probability)
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next_candidate = { next, &path1, &path1, path1.visibility, false };
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if (path2.visibility > next_candidate.probability)
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if (path2.visibility > next_candidate.probability)
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next_candidate = { next, &path2, &path2, path2.visibility, true };
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}
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}
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@ -7,6 +7,7 @@
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#include "GCode/PrintExtents.hpp"
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#include "GCode/WipeTower.hpp"
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#include "ShortestPath.hpp"
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#include "Print.hpp"
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#include "Utils.hpp"
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#include "libslic3r.h"
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@ -8,7 +8,6 @@
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#include "MotionPlanner.hpp"
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#include "Point.hpp"
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#include "PlaceholderParser.hpp"
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#include "Print.hpp"
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#include "PrintConfig.hpp"
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#include "GCode/CoolingBuffer.hpp"
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#include "GCode/SpiralVase.hpp"
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@ -38,6 +37,10 @@ class GCode;
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class GCodePreviewData;
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#endif // !ENABLE_GCODE_VIEWER
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namespace { struct Item; }
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struct PrintInstance;
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using PrintObjectPtrs = std::vector<PrintObject*>;
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class AvoidCrossingPerimeters {
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public:
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@ -6,6 +6,7 @@
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#include "../BoundingBox.hpp"
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#include "../ExtrusionEntity.hpp"
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#include "../ExtrusionEntityCollection.hpp"
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#include "../Layer.hpp"
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#include "../Print.hpp"
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#include "PrintExtents.hpp"
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@ -1,4 +1,3 @@
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#include "libslic3r/libslic3r.h"
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#include "ThumbnailData.hpp"
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namespace Slic3r {
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@ -24,4 +24,4 @@ typedef std::function<void(ThumbnailsList & thumbnails, const Vec2ds & sizes, bo
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} // namespace Slic3r
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#endif // slic3r_ThumbnailData_hpp_
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#endif // slic3r_ThumbnailData_hpp_
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@ -1,5 +1,6 @@
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#include "Print.hpp"
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#include "ToolOrdering.hpp"
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#include "Layer.hpp"
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// #define SLIC3R_DEBUG
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@ -15,7 +16,6 @@
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#include <libslic3r.h>
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#include "../GCodeWriter.hpp"
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namespace Slic3r {
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@ -14,6 +14,8 @@ namespace Slic3r {
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class Print;
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class PrintObject;
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class LayerTools;
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namespace CustomGCode { struct Item; }
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class PrintRegion;
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@ -282,7 +282,7 @@ namespace Slic3r {
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};
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GCodeReader parser;
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unsigned int g1_lines_count = 0;
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int g1_lines_count = 0;
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int normal_g1_line_id = 0;
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float normal_last_recorded_time = 0.0f;
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int silent_g1_line_id = 0;
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@ -10,8 +10,6 @@
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#include <cmath>
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#include "libslic3r.h"
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#include "Point.hpp"
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#include "BoundingBox.hpp"
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namespace Slic3r {
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@ -1385,8 +1385,8 @@ unsigned int ModelObject::check_instances_print_volume_state(const BoundingBoxf3
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inside_outside |= OUTSIDE;
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}
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model_instance->print_volume_state =
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(inside_outside == (INSIDE | OUTSIDE)) ? ModelInstance::PVS_Partly_Outside :
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(inside_outside == INSIDE) ? ModelInstance::PVS_Inside : ModelInstance::PVS_Fully_Outside;
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(inside_outside == (INSIDE | OUTSIDE)) ? ModelInstancePVS_Partly_Outside :
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(inside_outside == INSIDE) ? ModelInstancePVS_Inside : ModelInstancePVS_Fully_Outside;
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if (inside_outside == INSIDE)
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++ num_printable;
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}
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@ -3,7 +3,6 @@
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#include "libslic3r.h"
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#include "Geometry.hpp"
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#include "Layer.hpp"
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#include "ObjectID.hpp"
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#include "Point.hpp"
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#include "PrintConfig.hpp"
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@ -641,25 +640,26 @@ private:
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}
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};
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enum ModelInstanceEPrintVolumeState : unsigned char
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{
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ModelInstancePVS_Inside,
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ModelInstancePVS_Partly_Outside,
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ModelInstancePVS_Fully_Outside,
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ModelInstanceNum_BedStates
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};
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// A single instance of a ModelObject.
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// Knows the affine transformation of an object.
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class ModelInstance final : public ObjectBase
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{
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public:
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enum EPrintVolumeState : unsigned char
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{
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PVS_Inside,
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PVS_Partly_Outside,
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PVS_Fully_Outside,
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Num_BedStates
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};
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private:
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Geometry::Transformation m_transformation;
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public:
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// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
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EPrintVolumeState print_volume_state;
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ModelInstanceEPrintVolumeState print_volume_state;
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// Whether or not this instance is printable
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bool printable;
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@ -706,7 +706,7 @@ public:
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const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.get_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); }
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bool is_printable() const { return object->printable && printable && (print_volume_state == PVS_Inside); }
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bool is_printable() const { return object->printable && printable && (print_volume_state == ModelInstancePVS_Inside); }
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// Getting the input polygon for arrange
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arrangement::ArrangePolygon get_arrange_polygon() const;
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@ -735,10 +735,10 @@ private:
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ModelObject* object;
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// Constructor, which assigns a new unique ID.
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explicit ModelInstance(ModelObject* object) : print_volume_state(PVS_Inside), printable(true), object(object) { assert(this->id().valid()); }
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explicit ModelInstance(ModelObject* object) : print_volume_state(ModelInstancePVS_Inside), printable(true), object(object) { assert(this->id().valid()); }
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// Constructor, which assigns a new unique ID.
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explicit ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_transformation(other.m_transformation), print_volume_state(PVS_Inside), printable(other.printable), object(object) { assert(this->id().valid() && this->id() != other.id()); }
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m_transformation(other.m_transformation), print_volume_state(ModelInstancePVS_Inside), printable(other.printable), object(object) { assert(this->id().valid() && this->id() != other.id()); }
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explicit ModelInstance(ModelInstance &&rhs) = delete;
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ModelInstance& operator=(const ModelInstance &rhs) = delete;
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@ -753,6 +753,7 @@ private:
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}
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};
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class ModelWipeTower final : public ObjectBase
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{
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public:
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@ -4,10 +4,9 @@
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#include "PrintBase.hpp"
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#include "BoundingBox.hpp"
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#include "ExtrusionEntityCollection.hpp"
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#include "Flow.hpp"
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#include "Point.hpp"
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#include "Layer.hpp"
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#include "Model.hpp"
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#include "Slicing.hpp"
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#include "GCode/ToolOrdering.hpp"
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#include "GCode/WipeTower.hpp"
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@ -28,6 +27,8 @@ class GCode;
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class GCodePreviewData;
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#endif // !ENABLE_GCODE_VIEWER
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enum class SlicingMode : uint32_t;
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class Layer;
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class SupportLayer;
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// Print step IDs for keeping track of the print state.
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enum PrintStep {
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@ -152,18 +153,11 @@ public:
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const Layer* get_layer(int idx) const { return m_layers[idx]; }
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Layer* get_layer(int idx) { return m_layers[idx]; }
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// Get a layer exactly at print_z.
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const Layer* get_layer_at_printz(coordf_t print_z) const {
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auto it = Slic3r::lower_bound_by_predicate(m_layers.begin(), m_layers.end(), [print_z](const Layer *layer) { return layer->print_z < print_z; });
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return (it == m_layers.end() || (*it)->print_z != print_z) ? nullptr : *it;
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}
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Layer* get_layer_at_printz(coordf_t print_z) { return const_cast<Layer*>(std::as_const(*this).get_layer_at_printz(print_z)); }
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const Layer* get_layer_at_printz(coordf_t print_z) const;
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Layer* get_layer_at_printz(coordf_t print_z);
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// Get a layer approximately at print_z.
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const Layer* get_layer_at_printz(coordf_t print_z, coordf_t epsilon) const {
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coordf_t limit = print_z - epsilon;
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auto it = Slic3r::lower_bound_by_predicate(m_layers.begin(), m_layers.end(), [limit](const Layer *layer) { return layer->print_z < limit; });
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return (it == m_layers.end() || (*it)->print_z > print_z + epsilon) ? nullptr : *it;
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}
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Layer* get_layer_at_printz(coordf_t print_z, coordf_t epsilon) { return const_cast<Layer*>(std::as_const(*this).get_layer_at_printz(print_z, epsilon)); }
|
||||
const Layer* get_layer_at_printz(coordf_t print_z, coordf_t epsilon) const;
|
||||
Layer* get_layer_at_printz(coordf_t print_z, coordf_t epsilon);
|
||||
|
||||
// print_z: top of the layer; slice_z: center of the layer.
|
||||
Layer* add_layer(int id, coordf_t height, coordf_t print_z, coordf_t slice_z);
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "ElephantFootCompensation.hpp"
|
||||
#include "Geometry.hpp"
|
||||
#include "I18N.hpp"
|
||||
#include "Layer.hpp"
|
||||
#include "SupportMaterial.hpp"
|
||||
#include "Surface.hpp"
|
||||
#include "Slicing.hpp"
|
||||
@ -2829,4 +2830,28 @@ void PrintObject::project_and_append_custom_supports(
|
||||
} // loop over ModelVolumes
|
||||
}
|
||||
|
||||
|
||||
|
||||
const Layer* PrintObject::get_layer_at_printz(coordf_t print_z) const {
|
||||
auto it = Slic3r::lower_bound_by_predicate(m_layers.begin(), m_layers.end(), [print_z](const Layer *layer) { return layer->print_z < print_z; });
|
||||
return (it == m_layers.end() || (*it)->print_z != print_z) ? nullptr : *it;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Layer* PrintObject::get_layer_at_printz(coordf_t print_z) { return const_cast<Layer*>(std::as_const(*this).get_layer_at_printz(print_z)); }
|
||||
|
||||
|
||||
|
||||
// Get a layer approximately at print_z.
|
||||
const Layer* PrintObject::get_layer_at_printz(coordf_t print_z, coordf_t epsilon) const {
|
||||
coordf_t limit = print_z - epsilon;
|
||||
auto it = Slic3r::lower_bound_by_predicate(m_layers.begin(), m_layers.end(), [limit](const Layer *layer) { return layer->print_z < limit; });
|
||||
return (it == m_layers.end() || (*it)->print_z > print_z + epsilon) ? nullptr : *it;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Layer* PrintObject::get_layer_at_printz(coordf_t print_z, coordf_t epsilon) { return const_cast<Layer*>(std::as_const(*this).get_layer_at_printz(print_z, epsilon)); }
|
||||
|
||||
} // namespace Slic3r
|
||||
|
@ -1,18 +1,11 @@
|
||||
#include <cmath>
|
||||
#include <libslic3r/SLA/Common.hpp>
|
||||
#include <libslic3r/SLA/Concurrency.hpp>
|
||||
#include <libslic3r/SLA/SupportTree.hpp>
|
||||
#include <libslic3r/SLA/SpatIndex.hpp>
|
||||
#include <libslic3r/SLA/EigenMesh3D.hpp>
|
||||
#include <libslic3r/SLA/Contour3D.hpp>
|
||||
#include <libslic3r/SLA/Clustering.hpp>
|
||||
#include <libslic3r/SLA/Hollowing.hpp>
|
||||
|
||||
|
||||
// Workaround: IGL signed_distance.h will define PI in the igl namespace.
|
||||
#undef PI
|
||||
|
||||
// HEAVY headers... takes eternity to compile
|
||||
#include <libslic3r/AABBTreeIndirect.hpp>
|
||||
|
||||
// for concave hull merging decisions
|
||||
#include <libslic3r/SLA/BoostAdapter.hpp>
|
||||
@ -23,24 +16,23 @@
|
||||
#pragma warning(disable: 4244)
|
||||
#pragma warning(disable: 4267)
|
||||
#endif
|
||||
#include <igl/ray_mesh_intersect.h>
|
||||
#include <igl/point_mesh_squared_distance.h>
|
||||
|
||||
|
||||
#include <igl/remove_duplicate_vertices.h>
|
||||
#include <igl/collapse_small_triangles.h>
|
||||
#include <igl/signed_distance.h>
|
||||
|
||||
#ifdef SLIC3R_HOLE_RAYCASTER
|
||||
#include <libslic3r/SLA/Hollowing.hpp>
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#include <tbb/parallel_for.h>
|
||||
|
||||
#include "ClipperUtils.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
namespace sla {
|
||||
|
||||
// Bring back PI from the igl namespace
|
||||
using igl::PI;
|
||||
|
||||
/* **************************************************************************
|
||||
* PointIndex implementation
|
||||
@ -188,100 +180,72 @@ void BoxIndex::foreach(std::function<void (const BoxIndexEl &)> fn)
|
||||
* EigenMesh3D implementation
|
||||
* ****************************************************************************/
|
||||
|
||||
class EigenMesh3D::AABBImpl: public igl::AABB<Eigen::MatrixXd, 3> {
|
||||
|
||||
class EigenMesh3D::AABBImpl {
|
||||
private:
|
||||
AABBTreeIndirect::Tree3f m_tree;
|
||||
|
||||
public:
|
||||
#ifdef SLIC3R_SLA_NEEDS_WINDTREE
|
||||
igl::WindingNumberAABB<Vec3d, Eigen::MatrixXd, Eigen::MatrixXi> windtree;
|
||||
#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
|
||||
void init(const TriangleMesh& tm)
|
||||
{
|
||||
m_tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
|
||||
tm.its.vertices, tm.its.indices);
|
||||
}
|
||||
|
||||
void intersect_ray(const TriangleMesh& tm,
|
||||
const Vec3d& s, const Vec3d& dir, igl::Hit& hit)
|
||||
{
|
||||
AABBTreeIndirect::intersect_ray_first_hit(tm.its.vertices,
|
||||
tm.its.indices,
|
||||
m_tree,
|
||||
s, dir, hit);
|
||||
}
|
||||
|
||||
void intersect_ray(const TriangleMesh& tm,
|
||||
const Vec3d& s, const Vec3d& dir, std::vector<igl::Hit>& hits)
|
||||
{
|
||||
AABBTreeIndirect::intersect_ray_all_hits(tm.its.vertices,
|
||||
tm.its.indices,
|
||||
m_tree,
|
||||
s, dir, hits);
|
||||
}
|
||||
|
||||
double squared_distance(const TriangleMesh& tm,
|
||||
const Vec3d& point, int& i, Eigen::Matrix<double, 1, 3>& closest) {
|
||||
size_t idx_unsigned = 0;
|
||||
Vec3d closest_vec3d(closest);
|
||||
double dist = AABBTreeIndirect::squared_distance_to_indexed_triangle_set(
|
||||
tm.its.vertices,
|
||||
tm.its.indices,
|
||||
m_tree, point, idx_unsigned, closest_vec3d);
|
||||
i = int(idx_unsigned);
|
||||
closest = closest_vec3d;
|
||||
return dist;
|
||||
}
|
||||
};
|
||||
|
||||
static const constexpr double MESH_EPS = 1e-6;
|
||||
|
||||
void to_eigen_mesh(const TriangleMesh &tmesh, Eigen::MatrixXd &V, Eigen::MatrixXi &F)
|
||||
EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh)
|
||||
: m_aabb(new AABBImpl()), m_tm(&tmesh)
|
||||
{
|
||||
const stl_file& stl = tmesh.stl;
|
||||
|
||||
V.resize(3*stl.stats.number_of_facets, 3);
|
||||
F.resize(stl.stats.number_of_facets, 3);
|
||||
for (unsigned int i = 0; i < stl.stats.number_of_facets; ++i) {
|
||||
const stl_facet &facet = stl.facet_start[i];
|
||||
V.block<1, 3>(3 * i + 0, 0) = facet.vertex[0].cast<double>();
|
||||
V.block<1, 3>(3 * i + 1, 0) = facet.vertex[1].cast<double>();
|
||||
V.block<1, 3>(3 * i + 2, 0) = facet.vertex[2].cast<double>();
|
||||
F(i, 0) = int(3*i+0);
|
||||
F(i, 1) = int(3*i+1);
|
||||
F(i, 2) = int(3*i+2);
|
||||
}
|
||||
|
||||
if (!tmesh.has_shared_vertices())
|
||||
{
|
||||
Eigen::MatrixXd rV;
|
||||
Eigen::MatrixXi rF;
|
||||
// We will convert this to a proper 3d mesh with no duplicate points.
|
||||
Eigen::VectorXi SVI, SVJ;
|
||||
igl::remove_duplicate_vertices(V, F, MESH_EPS, rV, SVI, SVJ, rF);
|
||||
V = std::move(rV);
|
||||
F = std::move(rF);
|
||||
}
|
||||
}
|
||||
|
||||
void to_triangle_mesh(const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, TriangleMesh &out)
|
||||
{
|
||||
Pointf3s points(size_t(V.rows()));
|
||||
std::vector<Vec3i> facets(size_t(F.rows()));
|
||||
|
||||
for (Eigen::Index i = 0; i < V.rows(); ++i)
|
||||
points[size_t(i)] = V.row(i);
|
||||
|
||||
for (Eigen::Index i = 0; i < F.rows(); ++i)
|
||||
facets[size_t(i)] = F.row(i);
|
||||
|
||||
out = {points, facets};
|
||||
}
|
||||
|
||||
EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh): m_aabb(new AABBImpl()) {
|
||||
auto&& bb = tmesh.bounding_box();
|
||||
m_ground_level += bb.min(Z);
|
||||
|
||||
to_eigen_mesh(tmesh, m_V, m_F);
|
||||
|
||||
// Build the AABB accelaration tree
|
||||
m_aabb->init(m_V, m_F);
|
||||
#ifdef SLIC3R_SLA_NEEDS_WINDTREE
|
||||
m_aabb->windtree.set_mesh(m_V, m_F);
|
||||
#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
|
||||
m_aabb->init(tmesh);
|
||||
}
|
||||
|
||||
EigenMesh3D::~EigenMesh3D() {}
|
||||
|
||||
EigenMesh3D::EigenMesh3D(const EigenMesh3D &other):
|
||||
m_V(other.m_V), m_F(other.m_F), m_ground_level(other.m_ground_level),
|
||||
m_tm(other.m_tm), m_ground_level(other.m_ground_level),
|
||||
m_aabb( new AABBImpl(*other.m_aabb) ) {}
|
||||
|
||||
EigenMesh3D::EigenMesh3D(const Contour3D &other)
|
||||
{
|
||||
m_V.resize(Eigen::Index(other.points.size()), 3);
|
||||
m_F.resize(Eigen::Index(other.faces3.size() + 2 * other.faces4.size()), 3);
|
||||
|
||||
for (Eigen::Index i = 0; i < Eigen::Index(other.points.size()); ++i)
|
||||
m_V.row(i) = other.points[size_t(i)];
|
||||
|
||||
for (Eigen::Index i = 0; i < Eigen::Index(other.faces3.size()); ++i)
|
||||
m_F.row(i) = other.faces3[size_t(i)];
|
||||
|
||||
size_t N = other.faces3.size() + 2 * other.faces4.size();
|
||||
for (size_t i = other.faces3.size(); i < N; i += 2) {
|
||||
size_t quad_idx = (i - other.faces3.size()) / 2;
|
||||
auto & quad = other.faces4[quad_idx];
|
||||
m_F.row(Eigen::Index(i)) = Vec3i{quad(0), quad(1), quad(2)};
|
||||
m_F.row(Eigen::Index(i + 1)) = Vec3i{quad(2), quad(3), quad(0)};
|
||||
}
|
||||
}
|
||||
|
||||
EigenMesh3D &EigenMesh3D::operator=(const EigenMesh3D &other)
|
||||
{
|
||||
m_V = other.m_V;
|
||||
m_F = other.m_F;
|
||||
m_tm = other.m_tm;
|
||||
m_ground_level = other.m_ground_level;
|
||||
m_aabb.reset(new AABBImpl(*other.m_aabb)); return *this;
|
||||
}
|
||||
@ -290,6 +254,42 @@ EigenMesh3D &EigenMesh3D::operator=(EigenMesh3D &&other) = default;
|
||||
|
||||
EigenMesh3D::EigenMesh3D(EigenMesh3D &&other) = default;
|
||||
|
||||
|
||||
|
||||
const std::vector<Vec3f>& EigenMesh3D::vertices() const
|
||||
{
|
||||
return m_tm->its.vertices;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const std::vector<Vec3i>& EigenMesh3D::indices() const
|
||||
{
|
||||
return m_tm->its.indices;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const Vec3f& EigenMesh3D::vertices(size_t idx) const
|
||||
{
|
||||
return m_tm->its.vertices[idx];
|
||||
}
|
||||
|
||||
|
||||
|
||||
const Vec3i& EigenMesh3D::indices(size_t idx) const
|
||||
{
|
||||
return m_tm->its.indices[idx];
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vec3d EigenMesh3D::normal_by_face_id(int face_id) const {
|
||||
return m_tm->stl.facet_start[face_id].normal.cast<double>();
|
||||
}
|
||||
|
||||
|
||||
|
||||
EigenMesh3D::hit_result
|
||||
EigenMesh3D::query_ray_hit(const Vec3d &s, const Vec3d &dir) const
|
||||
{
|
||||
@ -297,24 +297,26 @@ EigenMesh3D::query_ray_hit(const Vec3d &s, const Vec3d &dir) const
|
||||
igl::Hit hit;
|
||||
hit.t = std::numeric_limits<float>::infinity();
|
||||
|
||||
if (m_holes.empty()) {
|
||||
m_aabb->intersect_ray(m_V, m_F, s, dir, hit);
|
||||
hit_result ret(*this);
|
||||
ret.m_t = double(hit.t);
|
||||
ret.m_dir = dir;
|
||||
ret.m_source = s;
|
||||
if(!std::isinf(hit.t) && !std::isnan(hit.t)) {
|
||||
ret.m_normal = this->normal_by_face_id(hit.id);
|
||||
ret.m_face_id = hit.id;
|
||||
}
|
||||
#ifdef SLIC3R_HOLE_RAYCASTER
|
||||
if (! m_holes.empty()) {
|
||||
|
||||
return ret;
|
||||
}
|
||||
else {
|
||||
// If there are holes, the hit_results will be made by
|
||||
// query_ray_hits (object) and filter_hits (holes):
|
||||
return filter_hits(query_ray_hits(s, dir));
|
||||
}
|
||||
#endif
|
||||
|
||||
m_aabb->intersect_ray(*m_tm, s, dir, hit);
|
||||
hit_result ret(*this);
|
||||
ret.m_t = double(hit.t);
|
||||
ret.m_dir = dir;
|
||||
ret.m_source = s;
|
||||
if(!std::isinf(hit.t) && !std::isnan(hit.t)) {
|
||||
ret.m_normal = this->normal_by_face_id(hit.id);
|
||||
ret.m_face_id = hit.id;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<EigenMesh3D::hit_result>
|
||||
@ -322,7 +324,7 @@ EigenMesh3D::query_ray_hits(const Vec3d &s, const Vec3d &dir) const
|
||||
{
|
||||
std::vector<EigenMesh3D::hit_result> outs;
|
||||
std::vector<igl::Hit> hits;
|
||||
m_aabb->intersect_ray(m_V, m_F, s, dir, hits);
|
||||
m_aabb->intersect_ray(*m_tm, s, dir, hits);
|
||||
|
||||
// The sort is necessary, the hits are not always sorted.
|
||||
std::sort(hits.begin(), hits.end(),
|
||||
@ -351,6 +353,8 @@ EigenMesh3D::query_ray_hits(const Vec3d &s, const Vec3d &dir) const
|
||||
return outs;
|
||||
}
|
||||
|
||||
|
||||
#ifdef SLIC3R_HOLE_RAYCASTER
|
||||
EigenMesh3D::hit_result EigenMesh3D::filter_hits(
|
||||
const std::vector<EigenMesh3D::hit_result>& object_hits) const
|
||||
{
|
||||
@ -445,26 +449,14 @@ EigenMesh3D::hit_result EigenMesh3D::filter_hits(
|
||||
// if we got here, the ray ended up in infinity
|
||||
return out;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SLIC3R_SLA_NEEDS_WINDTREE
|
||||
EigenMesh3D::si_result EigenMesh3D::signed_distance(const Vec3d &p) const {
|
||||
double sign = 0; double sqdst = 0; int i = 0; Vec3d c;
|
||||
igl::signed_distance_winding_number(*m_aabb, m_V, m_F, m_aabb->windtree,
|
||||
p, sign, sqdst, i, c);
|
||||
|
||||
return si_result(sign * std::sqrt(sqdst), i, c);
|
||||
}
|
||||
|
||||
bool EigenMesh3D::inside(const Vec3d &p) const {
|
||||
return m_aabb->windtree.inside(p);
|
||||
}
|
||||
#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
|
||||
|
||||
double EigenMesh3D::squared_distance(const Vec3d &p, int& i, Vec3d& c) const {
|
||||
double sqdst = 0;
|
||||
Eigen::Matrix<double, 1, 3> pp = p;
|
||||
Eigen::Matrix<double, 1, 3> cc;
|
||||
sqdst = m_aabb->squared_distance(m_V, m_F, pp, i, cc);
|
||||
sqdst = m_aabb->squared_distance(*m_tm, pp, i, cc);
|
||||
c = cc;
|
||||
return sqdst;
|
||||
}
|
||||
@ -498,7 +490,7 @@ PointSet normals(const PointSet& points,
|
||||
std::function<void()> thr, // throw on cancel
|
||||
const std::vector<unsigned>& pt_indices)
|
||||
{
|
||||
if (points.rows() == 0 || mesh.V().rows() == 0 || mesh.F().rows() == 0)
|
||||
if (points.rows() == 0 || mesh.vertices().empty() || mesh.indices().empty())
|
||||
return {};
|
||||
|
||||
std::vector<unsigned> range = pt_indices;
|
||||
@ -520,11 +512,11 @@ PointSet normals(const PointSet& points,
|
||||
|
||||
mesh.squared_distance(points.row(eidx), faceid, p);
|
||||
|
||||
auto trindex = mesh.F().row(faceid);
|
||||
auto trindex = mesh.indices(faceid);
|
||||
|
||||
const Vec3d &p1 = mesh.V().row(trindex(0));
|
||||
const Vec3d &p2 = mesh.V().row(trindex(1));
|
||||
const Vec3d &p3 = mesh.V().row(trindex(2));
|
||||
const Vec3d &p1 = mesh.vertices(trindex(0)).cast<double>();
|
||||
const Vec3d &p2 = mesh.vertices(trindex(1)).cast<double>();
|
||||
const Vec3d &p3 = mesh.vertices(trindex(2)).cast<double>();
|
||||
|
||||
// We should check if the point lies on an edge of the hosting
|
||||
// triangle. If it does then all the other triangles using the
|
||||
@ -557,36 +549,30 @@ PointSet normals(const PointSet& points,
|
||||
}
|
||||
|
||||
// vector for the neigboring triangles including the detected one.
|
||||
std::vector<Vec3i> neigh;
|
||||
std::vector<size_t> neigh;
|
||||
if (ic >= 0) { // The point is right on a vertex of the triangle
|
||||
for (int n = 0; n < mesh.F().rows(); ++n) {
|
||||
for (size_t n = 0; n < mesh.indices().size(); ++n) {
|
||||
thr();
|
||||
Vec3i ni = mesh.F().row(n);
|
||||
Vec3i ni = mesh.indices(n);
|
||||
if ((ni(X) == ic || ni(Y) == ic || ni(Z) == ic))
|
||||
neigh.emplace_back(ni);
|
||||
neigh.emplace_back(n);
|
||||
}
|
||||
} else if (ia >= 0 && ib >= 0) { // the point is on and edge
|
||||
// now get all the neigboring triangles
|
||||
for (int n = 0; n < mesh.F().rows(); ++n) {
|
||||
for (size_t n = 0; n < mesh.indices().size(); ++n) {
|
||||
thr();
|
||||
Vec3i ni = mesh.F().row(n);
|
||||
Vec3i ni = mesh.indices(n);
|
||||
if ((ni(X) == ia || ni(Y) == ia || ni(Z) == ia) &&
|
||||
(ni(X) == ib || ni(Y) == ib || ni(Z) == ib))
|
||||
neigh.emplace_back(ni);
|
||||
neigh.emplace_back(n);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the normals for the neighboring triangles
|
||||
std::vector<Vec3d> neighnorms;
|
||||
neighnorms.reserve(neigh.size());
|
||||
for (const Vec3i &tri : neigh) {
|
||||
const Vec3d & pt1 = mesh.V().row(tri(0));
|
||||
const Vec3d & pt2 = mesh.V().row(tri(1));
|
||||
const Vec3d & pt3 = mesh.V().row(tri(2));
|
||||
Eigen::Vector3d U = pt2 - pt1;
|
||||
Eigen::Vector3d V = pt3 - pt1;
|
||||
neighnorms.emplace_back(U.cross(V).normalized());
|
||||
}
|
||||
for (size_t &tri_id : neigh)
|
||||
neighnorms.emplace_back(mesh.normal_by_face_id(tri_id));
|
||||
|
||||
// Throw out duplicates. They would cause trouble with summing. We
|
||||
// will use std::unique which works on sorted ranges. We will sort
|
||||
|
@ -7,18 +7,13 @@
|
||||
#include <functional>
|
||||
#include <Eigen/Geometry>
|
||||
|
||||
//#include "SLASpatIndex.hpp"
|
||||
|
||||
//#include <libslic3r/ExPolygon.hpp>
|
||||
//#include <libslic3r/TriangleMesh.hpp>
|
||||
|
||||
// #define SLIC3R_SLA_NEEDS_WINDTREE
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
// Typedefs from Point.hpp
|
||||
typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f;
|
||||
typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d;
|
||||
typedef Eigen::Matrix<int, 3, 1, Eigen::DontAlign> Vec3i;
|
||||
typedef Eigen::Matrix<int, 4, 1, Eigen::DontAlign> Vec4i;
|
||||
|
||||
namespace sla {
|
||||
|
@ -28,14 +28,14 @@ Contour3D::Contour3D(TriangleMesh &&trmesh)
|
||||
}
|
||||
|
||||
Contour3D::Contour3D(const EigenMesh3D &emesh) {
|
||||
points.reserve(size_t(emesh.V().rows()));
|
||||
faces3.reserve(size_t(emesh.F().rows()));
|
||||
points.reserve(emesh.vertices().size());
|
||||
faces3.reserve(emesh.indices().size());
|
||||
|
||||
for (int r = 0; r < emesh.V().rows(); r++)
|
||||
points.emplace_back(emesh.V().row(r).cast<double>());
|
||||
for (const Vec3f& vert : emesh.vertices())
|
||||
points.emplace_back(vert.cast<double>());
|
||||
|
||||
for (int i = 0; i < emesh.F().rows(); i++)
|
||||
faces3.emplace_back(emesh.F().row(i));
|
||||
for (const auto& ind : emesh.indices())
|
||||
faces3.emplace_back(ind);
|
||||
}
|
||||
|
||||
Contour3D &Contour3D::merge(const Contour3D &ctr)
|
||||
|
@ -2,7 +2,16 @@
|
||||
#define SLA_EIGENMESH3D_H
|
||||
|
||||
#include <libslic3r/SLA/Common.hpp>
|
||||
#include "libslic3r/SLA/Hollowing.hpp"
|
||||
|
||||
|
||||
// There is an implementation of a hole-aware raycaster that was eventually
|
||||
// not used in production version. It is now hidden under following define
|
||||
// for possible future use.
|
||||
//#define SLIC3R_HOLE_RAYCASTER
|
||||
|
||||
#ifdef SLIC3R_HOLE_RAYCASTER
|
||||
#include "libslic3r/SLA/Hollowing.hpp"
|
||||
#endif
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
@ -10,31 +19,26 @@ class TriangleMesh;
|
||||
|
||||
namespace sla {
|
||||
|
||||
struct Contour3D;
|
||||
|
||||
void to_eigen_mesh(const TriangleMesh &mesh, Eigen::MatrixXd &V, Eigen::MatrixXi &F);
|
||||
void to_triangle_mesh(const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, TriangleMesh &);
|
||||
|
||||
/// An index-triangle structure for libIGL functions. Also serves as an
|
||||
/// alternative (raw) input format for the SLASupportTree.
|
||||
// Implemented in libslic3r/SLA/Common.cpp
|
||||
class EigenMesh3D {
|
||||
class AABBImpl;
|
||||
|
||||
Eigen::MatrixXd m_V;
|
||||
Eigen::MatrixXi m_F;
|
||||
const TriangleMesh* m_tm;
|
||||
double m_ground_level = 0, m_gnd_offset = 0;
|
||||
|
||||
std::unique_ptr<AABBImpl> m_aabb;
|
||||
|
||||
#ifdef SLIC3R_HOLE_RAYCASTER
|
||||
// This holds a copy of holes in the mesh. Initialized externally
|
||||
// by load_mesh setter.
|
||||
std::vector<DrainHole> m_holes;
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
explicit EigenMesh3D(const TriangleMesh&);
|
||||
explicit EigenMesh3D(const Contour3D &other);
|
||||
|
||||
EigenMesh3D(const EigenMesh3D& other);
|
||||
EigenMesh3D& operator=(const EigenMesh3D&);
|
||||
@ -48,8 +52,10 @@ public:
|
||||
inline void ground_level_offset(double o) { m_gnd_offset = o; }
|
||||
inline double ground_level_offset() const { return m_gnd_offset; }
|
||||
|
||||
inline const Eigen::MatrixXd& V() const { return m_V; }
|
||||
inline const Eigen::MatrixXi& F() const { return m_F; }
|
||||
const std::vector<Vec3f>& vertices() const;
|
||||
const std::vector<Vec3i>& indices() const;
|
||||
const Vec3f& vertices(size_t idx) const;
|
||||
const Vec3i& indices(size_t idx) const;
|
||||
|
||||
// Result of a raycast
|
||||
class hit_result {
|
||||
@ -88,51 +94,28 @@ public:
|
||||
return is_hit() && normal().dot(m_dir) > 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#ifdef SLIC3R_HOLE_RAYCASTER
|
||||
// Inform the object about location of holes
|
||||
// creates internal copy of the vector
|
||||
void load_holes(const std::vector<DrainHole>& holes) {
|
||||
m_holes = holes;
|
||||
}
|
||||
|
||||
// Casting a ray on the mesh, returns the distance where the hit occures.
|
||||
hit_result query_ray_hit(const Vec3d &s, const Vec3d &dir) const;
|
||||
|
||||
// Casts a ray on the mesh and returns all hits
|
||||
std::vector<hit_result> query_ray_hits(const Vec3d &s, const Vec3d &dir) const;
|
||||
|
||||
// Iterates over hits and holes and returns the true hit, possibly
|
||||
// on the inside of a hole.
|
||||
// This function is currently not used anywhere, it was written when the
|
||||
// holes were subtracted on slices, that is, before we started using CGAL
|
||||
// to actually cut the holes into the mesh.
|
||||
hit_result filter_hits(const std::vector<EigenMesh3D::hit_result>& obj_hits) const;
|
||||
#endif
|
||||
|
||||
class si_result {
|
||||
double m_value;
|
||||
int m_fidx;
|
||||
Vec3d m_p;
|
||||
si_result(double val, int i, const Vec3d& c):
|
||||
m_value(val), m_fidx(i), m_p(c) {}
|
||||
friend class EigenMesh3D;
|
||||
public:
|
||||
|
||||
si_result() = delete;
|
||||
|
||||
double value() const { return m_value; }
|
||||
operator double() const { return m_value; }
|
||||
const Vec3d& point_on_mesh() const { return m_p; }
|
||||
int F_idx() const { return m_fidx; }
|
||||
};
|
||||
// Casting a ray on the mesh, returns the distance where the hit occures.
|
||||
hit_result query_ray_hit(const Vec3d &s, const Vec3d &dir) const;
|
||||
|
||||
// Casts a ray on the mesh and returns all hits
|
||||
std::vector<hit_result> query_ray_hits(const Vec3d &s, const Vec3d &dir) const;
|
||||
|
||||
#ifdef SLIC3R_SLA_NEEDS_WINDTREE
|
||||
// The signed distance from a point to the mesh. Outputs the distance,
|
||||
// the index of the triangle and the closest point in mesh coordinate space.
|
||||
si_result signed_distance(const Vec3d& p) const;
|
||||
|
||||
bool inside(const Vec3d& p) const;
|
||||
#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
|
||||
|
||||
double squared_distance(const Vec3d& p, int& i, Vec3d& c) const;
|
||||
inline double squared_distance(const Vec3d &p) const
|
||||
{
|
||||
@ -141,15 +124,7 @@ public:
|
||||
return squared_distance(p, i, c);
|
||||
}
|
||||
|
||||
Vec3d normal_by_face_id(int face_id) const {
|
||||
auto trindex = F().row(face_id);
|
||||
const Vec3d& p1 = V().row(trindex(0));
|
||||
const Vec3d& p2 = V().row(trindex(1));
|
||||
const Vec3d& p3 = V().row(trindex(2));
|
||||
Eigen::Vector3d U = p2 - p1;
|
||||
Eigen::Vector3d V = p3 - p1;
|
||||
return U.cross(V).normalized();
|
||||
}
|
||||
Vec3d normal_by_face_id(int face_id) const;
|
||||
};
|
||||
|
||||
// Calculate the normals for the selected points (from 'points' set) on the
|
||||
|
@ -28,7 +28,7 @@ std::array<double, 3> find_best_rotation(const ModelObject& modelobj,
|
||||
|
||||
// We will use only one instance of this converted mesh to examine different
|
||||
// rotations
|
||||
EigenMesh3D emesh(modelobj.raw_mesh());
|
||||
const TriangleMesh& mesh = modelobj.raw_mesh();
|
||||
|
||||
// For current iteration number
|
||||
unsigned status = 0;
|
||||
@ -44,10 +44,10 @@ std::array<double, 3> find_best_rotation(const ModelObject& modelobj,
|
||||
// call the status callback in each iteration but the actual value may be
|
||||
// the same for subsequent iterations (status goes from 0 to 100 but
|
||||
// iterations can be many more)
|
||||
auto objfunc = [&emesh, &status, &statuscb, &stopcond, max_tries]
|
||||
auto objfunc = [&mesh, &status, &statuscb, &stopcond, max_tries]
|
||||
(double rx, double ry, double rz)
|
||||
{
|
||||
EigenMesh3D& m = emesh;
|
||||
const TriangleMesh& m = mesh;
|
||||
|
||||
// prepare the rotation transformation
|
||||
Transform3d rt = Transform3d::Identity();
|
||||
@ -68,18 +68,8 @@ std::array<double, 3> find_best_rotation(const ModelObject& modelobj,
|
||||
// area. The current function is only an example of how to optimize.
|
||||
|
||||
// Later we can add more criteria like the number of overhangs, etc...
|
||||
for(int i = 0; i < m.F().rows(); i++) {
|
||||
auto idx = m.F().row(i);
|
||||
|
||||
Vec3d p1 = m.V().row(idx(0));
|
||||
Vec3d p2 = m.V().row(idx(1));
|
||||
Vec3d p3 = m.V().row(idx(2));
|
||||
|
||||
Eigen::Vector3d U = p2 - p1;
|
||||
Eigen::Vector3d V = p3 - p1;
|
||||
|
||||
// So this is the normal
|
||||
auto n = U.cross(V).normalized();
|
||||
for(size_t i = 0; i < m.stl.facet_start.size(); i++) {
|
||||
Vec3d n = m.stl.facet_start[i].normal.cast<double>();
|
||||
|
||||
// rotate the normal with the current rotation given by the solver
|
||||
n = rt * n;
|
||||
|
@ -7,9 +7,9 @@
|
||||
#include <libslic3r/SLA/SupportPoint.hpp>
|
||||
#include <libslic3r/SLA/EigenMesh3D.hpp>
|
||||
|
||||
#include <libslic3r/BoundingBox.hpp>
|
||||
#include <libslic3r/ClipperUtils.hpp>
|
||||
#include <libslic3r/Point.hpp>
|
||||
#include <libslic3r/TriangleMesh.hpp>
|
||||
|
||||
#include <boost/container/small_vector.hpp>
|
||||
|
||||
|
@ -1,621 +0,0 @@
|
||||
#include <cmath>
|
||||
#include "SLA/SLASupportTree.hpp"
|
||||
#include "SLA/SLACommon.hpp"
|
||||
#include "SLA/SLASpatIndex.hpp"
|
||||
|
||||
// Workaround: IGL signed_distance.h will define PI in the igl namespace.
|
||||
#undef PI
|
||||
|
||||
// HEAVY headers... takes eternity to compile
|
||||
|
||||
// for concave hull merging decisions
|
||||
#include "SLABoostAdapter.hpp"
|
||||
#include "boost/geometry/index/rtree.hpp"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4244)
|
||||
#pragma warning(disable: 4267)
|
||||
#endif
|
||||
#include <igl/ray_mesh_intersect.h>
|
||||
#include <igl/point_mesh_squared_distance.h>
|
||||
#include <igl/remove_duplicate_vertices.h>
|
||||
#include <igl/signed_distance.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#include <tbb/parallel_for.h>
|
||||
|
||||
#include "SLASpatIndex.hpp"
|
||||
#include "ClipperUtils.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
namespace sla {
|
||||
|
||||
// Bring back PI from the igl namespace
|
||||
using igl::PI;
|
||||
|
||||
/* **************************************************************************
|
||||
* PointIndex implementation
|
||||
* ************************************************************************** */
|
||||
|
||||
class PointIndex::Impl {
|
||||
public:
|
||||
using BoostIndex = boost::geometry::index::rtree< PointIndexEl,
|
||||
boost::geometry::index::rstar<16, 4> /* ? */ >;
|
||||
|
||||
BoostIndex m_store;
|
||||
};
|
||||
|
||||
PointIndex::PointIndex(): m_impl(new Impl()) {}
|
||||
PointIndex::~PointIndex() {}
|
||||
|
||||
PointIndex::PointIndex(const PointIndex &cpy): m_impl(new Impl(*cpy.m_impl)) {}
|
||||
PointIndex::PointIndex(PointIndex&& cpy): m_impl(std::move(cpy.m_impl)) {}
|
||||
|
||||
PointIndex& PointIndex::operator=(const PointIndex &cpy)
|
||||
{
|
||||
m_impl.reset(new Impl(*cpy.m_impl));
|
||||
return *this;
|
||||
}
|
||||
|
||||
PointIndex& PointIndex::operator=(PointIndex &&cpy)
|
||||
{
|
||||
m_impl.swap(cpy.m_impl);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void PointIndex::insert(const PointIndexEl &el)
|
||||
{
|
||||
m_impl->m_store.insert(el);
|
||||
}
|
||||
|
||||
bool PointIndex::remove(const PointIndexEl& el)
|
||||
{
|
||||
return m_impl->m_store.remove(el) == 1;
|
||||
}
|
||||
|
||||
std::vector<PointIndexEl>
|
||||
PointIndex::query(std::function<bool(const PointIndexEl &)> fn) const
|
||||
{
|
||||
namespace bgi = boost::geometry::index;
|
||||
|
||||
std::vector<PointIndexEl> ret;
|
||||
m_impl->m_store.query(bgi::satisfies(fn), std::back_inserter(ret));
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<PointIndexEl> PointIndex::nearest(const Vec3d &el, unsigned k = 1) const
|
||||
{
|
||||
namespace bgi = boost::geometry::index;
|
||||
std::vector<PointIndexEl> ret; ret.reserve(k);
|
||||
m_impl->m_store.query(bgi::nearest(el, k), std::back_inserter(ret));
|
||||
return ret;
|
||||
}
|
||||
|
||||
size_t PointIndex::size() const
|
||||
{
|
||||
return m_impl->m_store.size();
|
||||
}
|
||||
|
||||
void PointIndex::foreach(std::function<void (const PointIndexEl &)> fn)
|
||||
{
|
||||
for(auto& el : m_impl->m_store) fn(el);
|
||||
}
|
||||
|
||||
void PointIndex::foreach(std::function<void (const PointIndexEl &)> fn) const
|
||||
{
|
||||
for(const auto &el : m_impl->m_store) fn(el);
|
||||
}
|
||||
|
||||
/* **************************************************************************
|
||||
* BoxIndex implementation
|
||||
* ************************************************************************** */
|
||||
|
||||
class BoxIndex::Impl {
|
||||
public:
|
||||
using BoostIndex = boost::geometry::index::
|
||||
rtree<BoxIndexEl, boost::geometry::index::rstar<16, 4> /* ? */>;
|
||||
|
||||
BoostIndex m_store;
|
||||
};
|
||||
|
||||
BoxIndex::BoxIndex(): m_impl(new Impl()) {}
|
||||
BoxIndex::~BoxIndex() {}
|
||||
|
||||
BoxIndex::BoxIndex(const BoxIndex &cpy): m_impl(new Impl(*cpy.m_impl)) {}
|
||||
BoxIndex::BoxIndex(BoxIndex&& cpy): m_impl(std::move(cpy.m_impl)) {}
|
||||
|
||||
BoxIndex& BoxIndex::operator=(const BoxIndex &cpy)
|
||||
{
|
||||
m_impl.reset(new Impl(*cpy.m_impl));
|
||||
return *this;
|
||||
}
|
||||
|
||||
BoxIndex& BoxIndex::operator=(BoxIndex &&cpy)
|
||||
{
|
||||
m_impl.swap(cpy.m_impl);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void BoxIndex::insert(const BoxIndexEl &el)
|
||||
{
|
||||
m_impl->m_store.insert(el);
|
||||
}
|
||||
|
||||
bool BoxIndex::remove(const BoxIndexEl& el)
|
||||
{
|
||||
return m_impl->m_store.remove(el) == 1;
|
||||
}
|
||||
|
||||
std::vector<BoxIndexEl> BoxIndex::query(const BoundingBox &qrbb,
|
||||
BoxIndex::QueryType qt)
|
||||
{
|
||||
namespace bgi = boost::geometry::index;
|
||||
|
||||
std::vector<BoxIndexEl> ret; ret.reserve(m_impl->m_store.size());
|
||||
|
||||
switch (qt) {
|
||||
case qtIntersects:
|
||||
m_impl->m_store.query(bgi::intersects(qrbb), std::back_inserter(ret));
|
||||
break;
|
||||
case qtWithin:
|
||||
m_impl->m_store.query(bgi::within(qrbb), std::back_inserter(ret));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
size_t BoxIndex::size() const
|
||||
{
|
||||
return m_impl->m_store.size();
|
||||
}
|
||||
|
||||
void BoxIndex::foreach(std::function<void (const BoxIndexEl &)> fn)
|
||||
{
|
||||
for(auto& el : m_impl->m_store) fn(el);
|
||||
}
|
||||
|
||||
/* ****************************************************************************
|
||||
* EigenMesh3D implementation
|
||||
* ****************************************************************************/
|
||||
|
||||
class EigenMesh3D::AABBImpl: public igl::AABB<Eigen::MatrixXd, 3> {
|
||||
public:
|
||||
#ifdef SLIC3R_SLA_NEEDS_WINDTREE
|
||||
igl::WindingNumberAABB<Vec3d, Eigen::MatrixXd, Eigen::MatrixXi> windtree;
|
||||
#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
|
||||
};
|
||||
|
||||
EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh): m_aabb(new AABBImpl()) {
|
||||
static const double dEPS = 1e-6;
|
||||
|
||||
const stl_file& stl = tmesh.stl;
|
||||
|
||||
auto&& bb = tmesh.bounding_box();
|
||||
m_ground_level += bb.min(Z);
|
||||
|
||||
Eigen::MatrixXd V;
|
||||
Eigen::MatrixXi F;
|
||||
|
||||
V.resize(3*stl.stats.number_of_facets, 3);
|
||||
F.resize(stl.stats.number_of_facets, 3);
|
||||
for (unsigned int i = 0; i < stl.stats.number_of_facets; ++i) {
|
||||
const stl_facet &facet = stl.facet_start[i];
|
||||
V.block<1, 3>(3 * i + 0, 0) = facet.vertex[0].cast<double>();
|
||||
V.block<1, 3>(3 * i + 1, 0) = facet.vertex[1].cast<double>();
|
||||
V.block<1, 3>(3 * i + 2, 0) = facet.vertex[2].cast<double>();
|
||||
F(i, 0) = int(3*i+0);
|
||||
F(i, 1) = int(3*i+1);
|
||||
F(i, 2) = int(3*i+2);
|
||||
}
|
||||
|
||||
// We will convert this to a proper 3d mesh with no duplicate points.
|
||||
Eigen::VectorXi SVI, SVJ;
|
||||
igl::remove_duplicate_vertices(V, F, dEPS, m_V, SVI, SVJ, m_F);
|
||||
|
||||
// Build the AABB accelaration tree
|
||||
m_aabb->init(m_V, m_F);
|
||||
#ifdef SLIC3R_SLA_NEEDS_WINDTREE
|
||||
m_aabb->windtree.set_mesh(m_V, m_F);
|
||||
#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
|
||||
}
|
||||
|
||||
EigenMesh3D::~EigenMesh3D() {}
|
||||
|
||||
EigenMesh3D::EigenMesh3D(const EigenMesh3D &other):
|
||||
m_V(other.m_V), m_F(other.m_F), m_ground_level(other.m_ground_level),
|
||||
m_aabb( new AABBImpl(*other.m_aabb) ) {}
|
||||
|
||||
EigenMesh3D::EigenMesh3D(const Contour3D &other)
|
||||
{
|
||||
m_V.resize(Eigen::Index(other.points.size()), 3);
|
||||
m_F.resize(Eigen::Index(other.faces3.size() + 2 * other.faces4.size()), 3);
|
||||
|
||||
for (Eigen::Index i = 0; i < Eigen::Index(other.points.size()); ++i)
|
||||
m_V.row(i) = other.points[size_t(i)];
|
||||
|
||||
for (Eigen::Index i = 0; i < Eigen::Index(other.faces3.size()); ++i)
|
||||
m_F.row(i) = other.faces3[size_t(i)];
|
||||
|
||||
size_t N = other.faces3.size() + 2 * other.faces4.size();
|
||||
for (size_t i = other.faces3.size(); i < N; i += 2) {
|
||||
size_t quad_idx = (i - other.faces3.size()) / 2;
|
||||
auto & quad = other.faces4[quad_idx];
|
||||
m_F.row(Eigen::Index(i)) = Vec3i{quad(0), quad(1), quad(2)};
|
||||
m_F.row(Eigen::Index(i + 1)) = Vec3i{quad(2), quad(3), quad(0)};
|
||||
}
|
||||
}
|
||||
|
||||
EigenMesh3D &EigenMesh3D::operator=(const EigenMesh3D &other)
|
||||
{
|
||||
m_V = other.m_V;
|
||||
m_F = other.m_F;
|
||||
m_ground_level = other.m_ground_level;
|
||||
m_aabb.reset(new AABBImpl(*other.m_aabb)); return *this;
|
||||
}
|
||||
|
||||
EigenMesh3D::hit_result
|
||||
EigenMesh3D::query_ray_hit(const Vec3d &s, const Vec3d &dir) const
|
||||
{
|
||||
igl::Hit hit;
|
||||
hit.t = std::numeric_limits<float>::infinity();
|
||||
m_aabb->intersect_ray(m_V, m_F, s, dir, hit);
|
||||
|
||||
hit_result ret(*this);
|
||||
ret.m_t = double(hit.t);
|
||||
ret.m_dir = dir;
|
||||
ret.m_source = s;
|
||||
if(!std::isinf(hit.t) && !std::isnan(hit.t)) ret.m_face_id = hit.id;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<EigenMesh3D::hit_result>
|
||||
EigenMesh3D::query_ray_hits(const Vec3d &s, const Vec3d &dir) const
|
||||
{
|
||||
std::vector<EigenMesh3D::hit_result> outs;
|
||||
std::vector<igl::Hit> hits;
|
||||
m_aabb->intersect_ray(m_V, m_F, s, dir, hits);
|
||||
|
||||
// The sort is necessary, the hits are not always sorted.
|
||||
std::sort(hits.begin(), hits.end(),
|
||||
[](const igl::Hit& a, const igl::Hit& b) { return a.t < b.t; });
|
||||
|
||||
// Convert the igl::Hit into hit_result
|
||||
outs.reserve(hits.size());
|
||||
for (const igl::Hit& hit : hits) {
|
||||
outs.emplace_back(EigenMesh3D::hit_result(*this));
|
||||
outs.back().m_t = double(hit.t);
|
||||
outs.back().m_dir = dir;
|
||||
outs.back().m_source = s;
|
||||
if(!std::isinf(hit.t) && !std::isnan(hit.t))
|
||||
outs.back().m_face_id = hit.id;
|
||||
}
|
||||
|
||||
return outs;
|
||||
}
|
||||
|
||||
#ifdef SLIC3R_SLA_NEEDS_WINDTREE
|
||||
EigenMesh3D::si_result EigenMesh3D::signed_distance(const Vec3d &p) const {
|
||||
double sign = 0; double sqdst = 0; int i = 0; Vec3d c;
|
||||
igl::signed_distance_winding_number(*m_aabb, m_V, m_F, m_aabb->windtree,
|
||||
p, sign, sqdst, i, c);
|
||||
|
||||
return si_result(sign * std::sqrt(sqdst), i, c);
|
||||
}
|
||||
|
||||
bool EigenMesh3D::inside(const Vec3d &p) const {
|
||||
return m_aabb->windtree.inside(p);
|
||||
}
|
||||
#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
|
||||
|
||||
double EigenMesh3D::squared_distance(const Vec3d &p, int& i, Vec3d& c) const {
|
||||
double sqdst = 0;
|
||||
Eigen::Matrix<double, 1, 3> pp = p;
|
||||
Eigen::Matrix<double, 1, 3> cc;
|
||||
sqdst = m_aabb->squared_distance(m_V, m_F, pp, i, cc);
|
||||
c = cc;
|
||||
return sqdst;
|
||||
}
|
||||
|
||||
/* ****************************************************************************
|
||||
* Misc functions
|
||||
* ****************************************************************************/
|
||||
|
||||
namespace {
|
||||
|
||||
bool point_on_edge(const Vec3d& p, const Vec3d& e1, const Vec3d& e2,
|
||||
double eps = 0.05)
|
||||
{
|
||||
using Line3D = Eigen::ParametrizedLine<double, 3>;
|
||||
|
||||
auto line = Line3D::Through(e1, e2);
|
||||
double d = line.distance(p);
|
||||
return std::abs(d) < eps;
|
||||
}
|
||||
|
||||
template<class Vec> double distance(const Vec& pp1, const Vec& pp2) {
|
||||
auto p = pp2 - pp1;
|
||||
return std::sqrt(p.transpose() * p);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
PointSet normals(const PointSet& points,
|
||||
const EigenMesh3D& mesh,
|
||||
double eps,
|
||||
std::function<void()> thr, // throw on cancel
|
||||
const std::vector<unsigned>& pt_indices)
|
||||
{
|
||||
if(points.rows() == 0 || mesh.V().rows() == 0 || mesh.F().rows() == 0)
|
||||
return {};
|
||||
|
||||
std::vector<unsigned> range = pt_indices;
|
||||
if(range.empty()) {
|
||||
range.resize(size_t(points.rows()), 0);
|
||||
std::iota(range.begin(), range.end(), 0);
|
||||
}
|
||||
|
||||
PointSet ret(range.size(), 3);
|
||||
|
||||
// for (size_t ridx = 0; ridx < range.size(); ++ridx)
|
||||
tbb::parallel_for(size_t(0), range.size(),
|
||||
[&ret, &range, &mesh, &points, thr, eps](size_t ridx)
|
||||
{
|
||||
thr();
|
||||
auto eidx = Eigen::Index(range[ridx]);
|
||||
int faceid = 0;
|
||||
Vec3d p;
|
||||
|
||||
mesh.squared_distance(points.row(eidx), faceid, p);
|
||||
|
||||
auto trindex = mesh.F().row(faceid);
|
||||
|
||||
const Vec3d& p1 = mesh.V().row(trindex(0));
|
||||
const Vec3d& p2 = mesh.V().row(trindex(1));
|
||||
const Vec3d& p3 = mesh.V().row(trindex(2));
|
||||
|
||||
// We should check if the point lies on an edge of the hosting triangle.
|
||||
// If it does then all the other triangles using the same two points
|
||||
// have to be searched and the final normal should be some kind of
|
||||
// aggregation of the participating triangle normals. We should also
|
||||
// consider the cases where the support point lies right on a vertex
|
||||
// of its triangle. The procedure is the same, get the neighbor
|
||||
// triangles and calculate an average normal.
|
||||
|
||||
// mark the vertex indices of the edge. ia and ib marks and edge ic
|
||||
// will mark a single vertex.
|
||||
int ia = -1, ib = -1, ic = -1;
|
||||
|
||||
if(std::abs(distance(p, p1)) < eps) {
|
||||
ic = trindex(0);
|
||||
}
|
||||
else if(std::abs(distance(p, p2)) < eps) {
|
||||
ic = trindex(1);
|
||||
}
|
||||
else if(std::abs(distance(p, p3)) < eps) {
|
||||
ic = trindex(2);
|
||||
}
|
||||
else if(point_on_edge(p, p1, p2, eps)) {
|
||||
ia = trindex(0); ib = trindex(1);
|
||||
}
|
||||
else if(point_on_edge(p, p2, p3, eps)) {
|
||||
ia = trindex(1); ib = trindex(2);
|
||||
}
|
||||
else if(point_on_edge(p, p1, p3, eps)) {
|
||||
ia = trindex(0); ib = trindex(2);
|
||||
}
|
||||
|
||||
// vector for the neigboring triangles including the detected one.
|
||||
std::vector<Vec3i> neigh;
|
||||
if(ic >= 0) { // The point is right on a vertex of the triangle
|
||||
for(int n = 0; n < mesh.F().rows(); ++n) {
|
||||
thr();
|
||||
Vec3i ni = mesh.F().row(n);
|
||||
if((ni(X) == ic || ni(Y) == ic || ni(Z) == ic))
|
||||
neigh.emplace_back(ni);
|
||||
}
|
||||
}
|
||||
else if(ia >= 0 && ib >= 0) { // the point is on and edge
|
||||
// now get all the neigboring triangles
|
||||
for(int n = 0; n < mesh.F().rows(); ++n) {
|
||||
thr();
|
||||
Vec3i ni = mesh.F().row(n);
|
||||
if((ni(X) == ia || ni(Y) == ia || ni(Z) == ia) &&
|
||||
(ni(X) == ib || ni(Y) == ib || ni(Z) == ib))
|
||||
neigh.emplace_back(ni);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the normals for the neighboring triangles
|
||||
std::vector<Vec3d> neighnorms; neighnorms.reserve(neigh.size());
|
||||
for(const Vec3i& tri : neigh) {
|
||||
const Vec3d& pt1 = mesh.V().row(tri(0));
|
||||
const Vec3d& pt2 = mesh.V().row(tri(1));
|
||||
const Vec3d& pt3 = mesh.V().row(tri(2));
|
||||
Eigen::Vector3d U = pt2 - pt1;
|
||||
Eigen::Vector3d V = pt3 - pt1;
|
||||
neighnorms.emplace_back(U.cross(V).normalized());
|
||||
}
|
||||
|
||||
// Throw out duplicates. They would cause trouble with summing. We will
|
||||
// use std::unique which works on sorted ranges. We will sort by the
|
||||
// coefficient-wise sum of the normals. It should force the same
|
||||
// elements to be consecutive.
|
||||
std::sort(neighnorms.begin(), neighnorms.end(),
|
||||
[](const Vec3d& v1, const Vec3d& v2){
|
||||
return v1.sum() < v2.sum();
|
||||
});
|
||||
|
||||
auto lend = std::unique(neighnorms.begin(), neighnorms.end(),
|
||||
[](const Vec3d& n1, const Vec3d& n2) {
|
||||
// Compare normals for equivalence. This is controvers stuff.
|
||||
auto deq = [](double a, double b) { return std::abs(a-b) < 1e-3; };
|
||||
return deq(n1(X), n2(X)) && deq(n1(Y), n2(Y)) && deq(n1(Z), n2(Z));
|
||||
});
|
||||
|
||||
if(!neighnorms.empty()) { // there were neighbors to count with
|
||||
// sum up the normals and then normalize the result again.
|
||||
// This unification seems to be enough.
|
||||
Vec3d sumnorm(0, 0, 0);
|
||||
sumnorm = std::accumulate(neighnorms.begin(), lend, sumnorm);
|
||||
sumnorm.normalize();
|
||||
ret.row(long(ridx)) = sumnorm;
|
||||
}
|
||||
else { // point lies safely within its triangle
|
||||
Eigen::Vector3d U = p2 - p1;
|
||||
Eigen::Vector3d V = p3 - p1;
|
||||
ret.row(long(ridx)) = U.cross(V).normalized();
|
||||
}
|
||||
});
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
namespace bgi = boost::geometry::index;
|
||||
using Index3D = bgi::rtree< PointIndexEl, bgi::rstar<16, 4> /* ? */ >;
|
||||
|
||||
namespace {
|
||||
|
||||
bool cmp_ptidx_elements(const PointIndexEl& e1, const PointIndexEl& e2)
|
||||
{
|
||||
return e1.second < e2.second;
|
||||
};
|
||||
|
||||
ClusteredPoints cluster(Index3D &sindex,
|
||||
unsigned max_points,
|
||||
std::function<std::vector<PointIndexEl>(
|
||||
const Index3D &, const PointIndexEl &)> qfn)
|
||||
{
|
||||
using Elems = std::vector<PointIndexEl>;
|
||||
|
||||
// Recursive function for visiting all the points in a given distance to
|
||||
// each other
|
||||
std::function<void(Elems&, Elems&)> group =
|
||||
[&sindex, &group, max_points, qfn](Elems& pts, Elems& cluster)
|
||||
{
|
||||
for(auto& p : pts) {
|
||||
std::vector<PointIndexEl> tmp = qfn(sindex, p);
|
||||
|
||||
std::sort(tmp.begin(), tmp.end(), cmp_ptidx_elements);
|
||||
|
||||
Elems newpts;
|
||||
std::set_difference(tmp.begin(), tmp.end(),
|
||||
cluster.begin(), cluster.end(),
|
||||
std::back_inserter(newpts), cmp_ptidx_elements);
|
||||
|
||||
int c = max_points && newpts.size() + cluster.size() > max_points?
|
||||
int(max_points - cluster.size()) : int(newpts.size());
|
||||
|
||||
cluster.insert(cluster.end(), newpts.begin(), newpts.begin() + c);
|
||||
std::sort(cluster.begin(), cluster.end(), cmp_ptidx_elements);
|
||||
|
||||
if(!newpts.empty() && (!max_points || cluster.size() < max_points))
|
||||
group(newpts, cluster);
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<Elems> clusters;
|
||||
for(auto it = sindex.begin(); it != sindex.end();) {
|
||||
Elems cluster = {};
|
||||
Elems pts = {*it};
|
||||
group(pts, cluster);
|
||||
|
||||
for(auto& c : cluster) sindex.remove(c);
|
||||
it = sindex.begin();
|
||||
|
||||
clusters.emplace_back(cluster);
|
||||
}
|
||||
|
||||
ClusteredPoints result;
|
||||
for(auto& cluster : clusters) {
|
||||
result.emplace_back();
|
||||
for(auto c : cluster) result.back().emplace_back(c.second);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<PointIndexEl> distance_queryfn(const Index3D& sindex,
|
||||
const PointIndexEl& p,
|
||||
double dist,
|
||||
unsigned max_points)
|
||||
{
|
||||
std::vector<PointIndexEl> tmp; tmp.reserve(max_points);
|
||||
sindex.query(
|
||||
bgi::nearest(p.first, max_points),
|
||||
std::back_inserter(tmp)
|
||||
);
|
||||
|
||||
for(auto it = tmp.begin(); it < tmp.end(); ++it)
|
||||
if(distance(p.first, it->first) > dist) it = tmp.erase(it);
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// Clustering a set of points by the given criteria
|
||||
ClusteredPoints cluster(
|
||||
const std::vector<unsigned>& indices,
|
||||
std::function<Vec3d(unsigned)> pointfn,
|
||||
double dist,
|
||||
unsigned max_points)
|
||||
{
|
||||
// A spatial index for querying the nearest points
|
||||
Index3D sindex;
|
||||
|
||||
// Build the index
|
||||
for(auto idx : indices) sindex.insert( std::make_pair(pointfn(idx), idx));
|
||||
|
||||
return cluster(sindex, max_points,
|
||||
[dist, max_points](const Index3D& sidx, const PointIndexEl& p)
|
||||
{
|
||||
return distance_queryfn(sidx, p, dist, max_points);
|
||||
});
|
||||
}
|
||||
|
||||
// Clustering a set of points by the given criteria
|
||||
ClusteredPoints cluster(
|
||||
const std::vector<unsigned>& indices,
|
||||
std::function<Vec3d(unsigned)> pointfn,
|
||||
std::function<bool(const PointIndexEl&, const PointIndexEl&)> predicate,
|
||||
unsigned max_points)
|
||||
{
|
||||
// A spatial index for querying the nearest points
|
||||
Index3D sindex;
|
||||
|
||||
// Build the index
|
||||
for(auto idx : indices) sindex.insert( std::make_pair(pointfn(idx), idx));
|
||||
|
||||
return cluster(sindex, max_points,
|
||||
[max_points, predicate](const Index3D& sidx, const PointIndexEl& p)
|
||||
{
|
||||
std::vector<PointIndexEl> tmp; tmp.reserve(max_points);
|
||||
sidx.query(bgi::satisfies([p, predicate](const PointIndexEl& e){
|
||||
return predicate(p, e);
|
||||
}), std::back_inserter(tmp));
|
||||
return tmp;
|
||||
});
|
||||
}
|
||||
|
||||
ClusteredPoints cluster(const PointSet& pts, double dist, unsigned max_points)
|
||||
{
|
||||
// A spatial index for querying the nearest points
|
||||
Index3D sindex;
|
||||
|
||||
// Build the index
|
||||
for(Eigen::Index i = 0; i < pts.rows(); i++)
|
||||
sindex.insert(std::make_pair(Vec3d(pts.row(i)), unsigned(i)));
|
||||
|
||||
return cluster(sindex, max_points,
|
||||
[dist, max_points](const Index3D& sidx, const PointIndexEl& p)
|
||||
{
|
||||
return distance_queryfn(sidx, p, dist, max_points);
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace sla
|
||||
} // namespace Slic3r
|
@ -692,7 +692,7 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
}
|
||||
|
||||
bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, ModelInstance::EPrintVolumeState* out_state)
|
||||
bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, ModelInstanceEPrintVolumeState* out_state)
|
||||
{
|
||||
if (config == nullptr)
|
||||
return false;
|
||||
@ -706,7 +706,7 @@ bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, M
|
||||
// Allow the objects to protrude below the print bed
|
||||
print_volume.min(2) = -1e10;
|
||||
|
||||
ModelInstance::EPrintVolumeState state = ModelInstance::PVS_Inside;
|
||||
ModelInstanceEPrintVolumeState state = ModelInstancePVS_Inside;
|
||||
|
||||
bool contained_min_one = false;
|
||||
|
||||
@ -725,11 +725,11 @@ bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, M
|
||||
if (contained)
|
||||
contained_min_one = true;
|
||||
|
||||
if ((state == ModelInstance::PVS_Inside) && volume->is_outside)
|
||||
state = ModelInstance::PVS_Fully_Outside;
|
||||
if ((state == ModelInstancePVS_Inside) && volume->is_outside)
|
||||
state = ModelInstancePVS_Fully_Outside;
|
||||
|
||||
if ((state == ModelInstance::PVS_Fully_Outside) && volume->is_outside && print_volume.intersects(bb))
|
||||
state = ModelInstance::PVS_Partly_Outside;
|
||||
if ((state == ModelInstancePVS_Fully_Outside) && volume->is_outside && print_volume.intersects(bb))
|
||||
state = ModelInstancePVS_Partly_Outside;
|
||||
}
|
||||
|
||||
if (out_state != nullptr)
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "libslic3r/Line.hpp"
|
||||
#include "libslic3r/TriangleMesh.hpp"
|
||||
#include "libslic3r/Utils.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
#include "libslic3r/Geometry.hpp"
|
||||
|
||||
#include <functional>
|
||||
|
||||
@ -34,6 +34,9 @@ class ExtrusionMultiPath;
|
||||
class ExtrusionLoop;
|
||||
class ExtrusionEntity;
|
||||
class ExtrusionEntityCollection;
|
||||
class ModelObject;
|
||||
class ModelVolume;
|
||||
enum ModelInstanceEPrintVolumeState : unsigned char;
|
||||
|
||||
// A container for interleaved arrays of 3D vertices and normals,
|
||||
// possibly indexed by triangles and / or quads.
|
||||
@ -572,7 +575,7 @@ public:
|
||||
|
||||
// returns true if all the volumes are completely contained in the print volume
|
||||
// returns the containment state in the given out_state, if non-null
|
||||
bool check_outside_state(const DynamicPrintConfig* config, ModelInstance::EPrintVolumeState* out_state);
|
||||
bool check_outside_state(const DynamicPrintConfig* config, ModelInstanceEPrintVolumeState* out_state);
|
||||
void reset_outside_state();
|
||||
|
||||
void update_colors_by_extruder(const DynamicPrintConfig* config);
|
||||
|
@ -300,13 +300,13 @@ void AppConfig::set_mouse_device(const std::string& name, double translation_spe
|
||||
|
||||
std::vector<std::string> AppConfig::get_mouse_device_names() const
|
||||
{
|
||||
static constexpr char *prefix = "mouse_device:";
|
||||
static constexpr size_t prefix_len = 13; // strlen(prefix); reports error C2131: expression did not evaluate to a constant on VS2019
|
||||
std::vector<std::string> out;
|
||||
static constexpr const char *prefix = "mouse_device:";
|
||||
static const size_t prefix_len = strlen(prefix);
|
||||
std::vector<std::string> out;
|
||||
for (const std::pair<std::string, std::map<std::string, std::string>>& key_value_pair : m_storage)
|
||||
if (boost::starts_with(key_value_pair.first, "mouse_device:") && key_value_pair.first.size() > prefix_len)
|
||||
if (boost::starts_with(key_value_pair.first, prefix) && key_value_pair.first.size() > prefix_len)
|
||||
out.emplace_back(key_value_pair.first.substr(prefix_len));
|
||||
return out;
|
||||
return out;
|
||||
}
|
||||
|
||||
void AppConfig::update_config_dir(const std::string &dir)
|
||||
|
@ -5,15 +5,19 @@
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
#include <boost/filesystem/path.hpp>
|
||||
|
||||
#include <wx/event.h>
|
||||
|
||||
#include "libslic3r/Print.hpp"
|
||||
#include "libslic3r/PrintBase.hpp"
|
||||
#include "libslic3r/GCode/ThumbnailData.hpp"
|
||||
#include "libslic3r/Format/SL1.hpp"
|
||||
#include "slic3r/Utils/PrintHost.hpp"
|
||||
#if ENABLE_GCODE_VIEWER
|
||||
#include "libslic3r/GCode/GCodeProcessor.hpp"
|
||||
#endif // ENABLE_GCODE_VIEWER
|
||||
|
||||
|
||||
namespace boost { namespace filesystem { class path; } }
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class DynamicPrintConfig;
|
||||
@ -22,7 +26,6 @@ class GCodePreviewData;
|
||||
#endif // !ENABLE_GCODE_VIEWER
|
||||
class Model;
|
||||
class SLAPrint;
|
||||
class SL1Archive;
|
||||
|
||||
class SlicingStatusEvent : public wxEvent
|
||||
{
|
||||
@ -92,7 +95,7 @@ public:
|
||||
|
||||
// Apply config over the print. Returns false, if the new config values caused any of the already
|
||||
// processed steps to be invalidated, therefore the task will need to be restarted.
|
||||
Print::ApplyStatus apply(const Model &model, const DynamicPrintConfig &config);
|
||||
PrintBase::ApplyStatus apply(const Model &model, const DynamicPrintConfig &config);
|
||||
// After calling the apply() function, set_task() may be called to limit the task to be processed by process().
|
||||
// This is useful for calculating SLA supports for a single object only.
|
||||
void set_task(const PrintBase::TaskParams ¶ms);
|
||||
|
@ -425,9 +425,6 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, double
|
||||
if ((dx <= 0.0) || (dy <= 0.0))
|
||||
return -1.0f;
|
||||
|
||||
double med_x = 0.5 * (max_x + min_x);
|
||||
double med_y = 0.5 * (max_y + min_y);
|
||||
|
||||
dx *= margin_factor;
|
||||
dy *= margin_factor;
|
||||
|
||||
|
@ -24,7 +24,7 @@ namespace DoubleSlider {
|
||||
/* For exporting GCode in GCodeWriter is used XYZF_NUM(val) = PRECISION(val, 3) for XYZ values.
|
||||
* So, let use same value as a permissible error for layer height.
|
||||
*/
|
||||
static double epsilon() { return 0.0011;}
|
||||
constexpr double epsilon() { return 0.0011; }
|
||||
|
||||
// custom message the slider sends to its parent to notify a tick-change:
|
||||
wxDECLARE_EVENT(wxCUSTOMEVT_TICKSCHANGED, wxEvent);
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "libslic3r/GCode/ThumbnailData.hpp"
|
||||
#include "libslic3r/Geometry.hpp"
|
||||
#include "libslic3r/ExtrusionEntity.hpp"
|
||||
#include "libslic3r/Layer.hpp"
|
||||
#include "libslic3r/Utils.hpp"
|
||||
#include "libslic3r/Technologies.hpp"
|
||||
#include "libslic3r/Tesselate.hpp"
|
||||
@ -1679,7 +1680,7 @@ void GLCanvas3D::reset_volumes()
|
||||
|
||||
int GLCanvas3D::check_volumes_outside_state() const
|
||||
{
|
||||
ModelInstance::EPrintVolumeState state;
|
||||
ModelInstanceEPrintVolumeState state;
|
||||
m_volumes.check_outside_state(m_config, &state);
|
||||
return (int)state;
|
||||
}
|
||||
@ -2609,15 +2610,15 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
|
||||
// checks for geometry outside the print volume to render it accordingly
|
||||
if (!m_volumes.empty())
|
||||
{
|
||||
ModelInstance::EPrintVolumeState state;
|
||||
ModelInstanceEPrintVolumeState state;
|
||||
|
||||
const bool contained_min_one = m_volumes.check_outside_state(m_config, &state);
|
||||
|
||||
_set_warning_texture(WarningTexture::ObjectClashed, state == ModelInstance::PVS_Partly_Outside);
|
||||
_set_warning_texture(WarningTexture::ObjectOutside, state == ModelInstance::PVS_Fully_Outside);
|
||||
_set_warning_texture(WarningTexture::ObjectClashed, state == ModelInstancePVS_Partly_Outside);
|
||||
_set_warning_texture(WarningTexture::ObjectOutside, state == ModelInstancePVS_Fully_Outside);
|
||||
|
||||
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS,
|
||||
contained_min_one && !m_model->objects.empty() && state != ModelInstance::PVS_Partly_Outside));
|
||||
contained_min_one && !m_model->objects.empty() && state != ModelInstancePVS_Partly_Outside));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -18,6 +18,8 @@
|
||||
#include "GCodeViewer.hpp"
|
||||
#endif // ENABLE_GCODE_VIEWER
|
||||
|
||||
#include "libslic3r/Slicing.hpp"
|
||||
|
||||
#include <float.h>
|
||||
|
||||
#include <wx/timer.h>
|
||||
@ -36,15 +38,18 @@ class wxGLContext;
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class Bed3D;
|
||||
struct Camera;
|
||||
class BackgroundSlicingProcess;
|
||||
#if !ENABLE_GCODE_VIEWER
|
||||
class GCodePreviewData;
|
||||
#endif // !ENABLE_GCODE_VIEWER
|
||||
struct ThumbnailData;
|
||||
struct SlicingParameters;
|
||||
enum LayerHeightEditActionType : unsigned int;
|
||||
class ModelObject;
|
||||
class ModelInstance;
|
||||
class PrintObject;
|
||||
class Print;
|
||||
class SLAPrint;
|
||||
namespace CustomGCode { struct Item; }
|
||||
|
||||
namespace GUI {
|
||||
|
||||
|
@ -1,13 +1,11 @@
|
||||
#include "GUI.hpp"
|
||||
#include "GUI_App.hpp"
|
||||
#include "I18N.hpp"
|
||||
#include "WipeTowerDialog.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
#include <string>
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include <boost/any.hpp>
|
||||
|
||||
#if __APPLE__
|
||||
#import <IOKit/pwr_mgt/IOPMLib.h>
|
||||
@ -18,22 +16,16 @@
|
||||
#include "boost/nowide/convert.hpp"
|
||||
#endif
|
||||
|
||||
#include <wx/display.h>
|
||||
|
||||
#include "wxExtensions.hpp"
|
||||
#include "GUI_Preview.hpp"
|
||||
#include "AboutDialog.hpp"
|
||||
#include "AppConfig.hpp"
|
||||
#include "ConfigWizard.hpp"
|
||||
#include "PresetBundle.hpp"
|
||||
#include "UpdateDialogs.hpp"
|
||||
#include "MsgDialog.hpp"
|
||||
|
||||
#include "libslic3r/Utils.hpp"
|
||||
#include "libslic3r/Print.hpp"
|
||||
#include "Tab.hpp"
|
||||
#include "GUI_ObjectList.hpp"
|
||||
|
||||
namespace Slic3r { namespace GUI {
|
||||
namespace Slic3r {
|
||||
|
||||
class AppConfig;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
#if __APPLE__
|
||||
IOPMAssertionID assertionID;
|
||||
|
@ -36,6 +36,7 @@
|
||||
#include "GUI_Utils.hpp"
|
||||
#include "AppConfig.hpp"
|
||||
#include "PresetBundle.hpp"
|
||||
#include "3DScene.hpp"
|
||||
|
||||
#include "../Utils/PresetUpdater.hpp"
|
||||
#include "../Utils/PrintHost.hpp"
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "GUI_ObjectList.hpp"
|
||||
#include "I18N.hpp"
|
||||
|
||||
#include "GLCanvas3D.hpp"
|
||||
#include "OptionsGroup.hpp"
|
||||
#include "wxExtensions.hpp"
|
||||
#include "PresetBundle.hpp"
|
||||
|
@ -4,7 +4,8 @@
|
||||
#include <memory>
|
||||
|
||||
#include "GUI_ObjectSettings.hpp"
|
||||
#include "GLCanvas3D.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include <float.h>
|
||||
|
||||
class wxBitmapComboBox;
|
||||
class wxStaticText;
|
||||
|
@ -6,7 +6,6 @@
|
||||
#include "GUI_App.hpp"
|
||||
#include "GUI.hpp"
|
||||
#include "I18N.hpp"
|
||||
#include "AppConfig.hpp"
|
||||
#include "3DScene.hpp"
|
||||
#include "BackgroundSlicingProcess.hpp"
|
||||
#include "OpenGLManager.hpp"
|
||||
|
@ -2,10 +2,11 @@
|
||||
#define slic3r_GUI_Preview_hpp_
|
||||
|
||||
#include <wx/panel.h>
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/CustomGCode.hpp"
|
||||
|
||||
#include <string>
|
||||
#include "libslic3r/Model.hpp"
|
||||
#if ENABLE_GCODE_VIEWER
|
||||
#include "libslic3r/GCode/GCodeProcessor.hpp"
|
||||
#endif // ENABLE_GCODE_VIEWER
|
||||
|
@ -4,14 +4,9 @@
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
|
||||
|
||||
|
||||
// TODO: Display tooltips quicker on Linux
|
||||
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include "libslic3r/Point.hpp"
|
||||
|
||||
#include "slic3r/GUI/I18N.hpp"
|
||||
#include "slic3r/GUI/Selection.hpp"
|
||||
|
||||
#include <cereal/archives/binary.hpp>
|
||||
|
||||
@ -31,9 +30,9 @@ static const float CONSTRAINED_COLOR[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
|
||||
|
||||
class ImGuiWrapper;
|
||||
class GLCanvas3D;
|
||||
class ClippingPlane;
|
||||
enum class CommonGizmosDataID;
|
||||
class CommonGizmosDataPool;
|
||||
class Selection;
|
||||
|
||||
class GLGizmoBase
|
||||
{
|
||||
|
@ -5,6 +5,8 @@
|
||||
|
||||
#include "slic3r/GUI/3DScene.hpp"
|
||||
|
||||
#include "libslic3r/ObjectID.hpp"
|
||||
|
||||
#include <cereal/types/vector.hpp>
|
||||
|
||||
|
||||
@ -15,6 +17,7 @@ enum class FacetSupportType : int8_t;
|
||||
namespace GUI {
|
||||
|
||||
enum class SLAGizmoEventType : unsigned char;
|
||||
class ClippingPlane;
|
||||
|
||||
class GLGizmoFdmSupports : public GLGizmoBase
|
||||
{
|
||||
|
@ -3,6 +3,8 @@
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
#include <numeric>
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
@ -2,9 +2,14 @@
|
||||
#define slic3r_GLGizmoFlatten_hpp_
|
||||
|
||||
#include "GLGizmoBase.hpp"
|
||||
#include "slic3r/GUI/3DScene.hpp"
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
enum class ModelVolumeType : int;
|
||||
|
||||
|
||||
namespace GUI {
|
||||
|
||||
|
||||
|
@ -11,6 +11,8 @@
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
#include "slic3r/GUI/PresetBundle.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
@ -5,12 +5,17 @@
|
||||
#include "slic3r/GUI/GLSelectionRectangle.hpp"
|
||||
|
||||
#include <libslic3r/SLA/Hollowing.hpp>
|
||||
#include <libslic3r/ObjectID.hpp>
|
||||
#include <wx/dialog.h>
|
||||
|
||||
#include <cereal/types/vector.hpp>
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class ConfigOption;
|
||||
class ConfigOptionDef;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
enum class SLAGizmoEventType : unsigned char;
|
||||
|
@ -26,7 +26,6 @@ std::string GLGizmoScale3D::get_tooltip() const
|
||||
|
||||
bool single_instance = selection.is_single_full_instance();
|
||||
bool single_volume = selection.is_single_modifier() || selection.is_single_volume();
|
||||
bool single_selection = single_instance || single_volume;
|
||||
|
||||
Vec3f scale = 100.0f * Vec3f::Ones();
|
||||
if (single_instance)
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
#include "GLGizmoBase.hpp"
|
||||
|
||||
#include "libslic3r/BoundingBox.hpp"
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
@ -4,13 +4,17 @@
|
||||
#include "GLGizmoBase.hpp"
|
||||
#include "slic3r/GUI/GLSelectionRectangle.hpp"
|
||||
|
||||
#include "libslic3r/SLA/Common.hpp"
|
||||
#include "libslic3r/SLA/SupportPoint.hpp"
|
||||
#include "libslic3r/ObjectID.hpp"
|
||||
#include <wx/dialog.h>
|
||||
|
||||
#include <cereal/types/vector.hpp>
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class ConfigOption;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
enum class SLAGizmoEventType : unsigned char;
|
||||
|
@ -17,6 +17,8 @@
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoCut.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoHollow.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
#include <wx/glcanvas.h>
|
||||
|
||||
namespace Slic3r {
|
||||
|
@ -6,6 +6,8 @@
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
|
||||
|
||||
#include "libslic3r/ObjectID.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace Slic3r {
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "ArrangeJob.hpp"
|
||||
|
||||
#include "libslic3r/MTUtils.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "libslic3r/MTUtils.hpp"
|
||||
#include "libslic3r/SLA/Rotfinder.hpp"
|
||||
#include "libslic3r/MinAreaBoundingBox.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
|
||||
|
@ -8,6 +8,8 @@
|
||||
#include "slic3r/GUI/GUI_ObjectList.hpp"
|
||||
#include "slic3r/Utils/SLAImport.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
#include <wx/dialog.h>
|
||||
#include <wx/stattext.h>
|
||||
#include <wx/combobox.h>
|
||||
|
@ -25,15 +25,6 @@
|
||||
#include <wx/choicebk.h>
|
||||
#endif // BOOK_TYPE
|
||||
|
||||
#if ENABLE_SCROLLABLE
|
||||
static wxSize get_screen_size(wxWindow* window)
|
||||
{
|
||||
const auto idx = wxDisplay::GetFromWindow(window);
|
||||
wxDisplay display(idx != wxNOT_FOUND ? idx : 0u);
|
||||
return display.GetClientArea().GetSize();
|
||||
}
|
||||
#endif // ENABLE_SCROLLABLE
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
|
@ -104,8 +104,8 @@ private:
|
||||
// whether certain points are visible or obscured by the mesh etc.
|
||||
class MeshRaycaster {
|
||||
public:
|
||||
// The class makes a copy of the mesh as EigenMesh3D.
|
||||
// The pointer can be invalidated after constructor returns.
|
||||
// The class references extern TriangleMesh, which must stay alive
|
||||
// during MeshRaycaster existence.
|
||||
MeshRaycaster(const TriangleMesh& mesh)
|
||||
: m_emesh(mesh)
|
||||
{
|
||||
|
@ -2649,7 +2649,7 @@ void Plater::priv::object_list_changed()
|
||||
{
|
||||
const bool export_in_progress = this->background_process.is_export_scheduled(); // || ! send_gcode_file.empty());
|
||||
// XXX: is this right?
|
||||
const bool model_fits = view3D->check_volumes_outside_state() == ModelInstance::PVS_Inside;
|
||||
const bool model_fits = view3D->check_volumes_outside_state() == ModelInstancePVS_Inside;
|
||||
|
||||
sidebar->enable_buttons(!model.objects.empty() && !export_in_progress && model_fits);
|
||||
}
|
||||
@ -3345,7 +3345,7 @@ void Plater::priv::set_current_panel(wxPanel* panel)
|
||||
// see: Plater::priv::object_list_changed()
|
||||
// FIXME: it may be better to have a single function making this check and let it be called wherever needed
|
||||
bool export_in_progress = this->background_process.is_export_scheduled();
|
||||
bool model_fits = view3D->check_volumes_outside_state() != ModelInstance::PVS_Partly_Outside;
|
||||
bool model_fits = view3D->check_volumes_outside_state() != ModelInstancePVS_Partly_Outside;
|
||||
if (!model.objects.empty() && !export_in_progress && model_fits)
|
||||
this->q->reslice();
|
||||
// keeps current gcode preview, if any
|
||||
|
@ -25,10 +25,13 @@ namespace Slic3r {
|
||||
|
||||
class Model;
|
||||
class ModelObject;
|
||||
class ModelInstance;
|
||||
class Print;
|
||||
class SLAPrint;
|
||||
enum SLAPrintObjectStep : unsigned int;
|
||||
|
||||
using ModelInstancePtrs = std::vector<ModelInstance*>;
|
||||
|
||||
namespace UndoRedo {
|
||||
class Stack;
|
||||
struct Snapshot;
|
||||
|
@ -962,7 +962,7 @@ void PresetCollection::load_bitmap_add(const std::string &file_name)
|
||||
|
||||
const Preset* PresetCollection::get_selected_preset_parent() const
|
||||
{
|
||||
if (this->get_selected_idx() == -1)
|
||||
if (this->get_selected_idx() == size_t(-1))
|
||||
// This preset collection has no preset activated yet. Only the get_edited_preset() is valid.
|
||||
return nullptr;
|
||||
|
||||
|
@ -296,9 +296,8 @@ std::string PresetHints::top_bottom_shell_thickness_explanation(const PresetBund
|
||||
double bottom_solid_min_thickness = print_config.opt_float("bottom_solid_min_thickness");
|
||||
double layer_height = print_config.opt_float("layer_height");
|
||||
bool variable_layer_height = printer_config.opt_bool("variable_layer_height");
|
||||
//FIXME the following lines take into account the 1st extruder only.
|
||||
//FIXME the following line takes into account the 1st extruder only.
|
||||
double min_layer_height = variable_layer_height ? Slicing::min_layer_height_from_nozzle(printer_config, 1) : layer_height;
|
||||
double max_layer_height = variable_layer_height ? Slicing::max_layer_height_from_nozzle(printer_config, 1) : layer_height;
|
||||
|
||||
if (layer_height <= 0.f) {
|
||||
out += _utf8(L("Top / bottom shell thickness hint: Not available due to invalid layer height."));
|
||||
|
@ -1,15 +1,17 @@
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "Selection.hpp"
|
||||
|
||||
#include "3DScene.hpp"
|
||||
#include "GLCanvas3D.hpp"
|
||||
#include "GUI_App.hpp"
|
||||
#include "GUI.hpp"
|
||||
#include "GUI_ObjectManipulation.hpp"
|
||||
#include "GUI_ObjectList.hpp"
|
||||
#include "Gizmos/GLGizmoBase.hpp"
|
||||
#include "3DScene.hpp"
|
||||
#include "Camera.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include <boost/algorithm/string/predicate.hpp>
|
||||
@ -57,7 +59,7 @@ bool Selection::Clipboard::is_sla_compliant() const
|
||||
if (m_mode == Selection::Volume)
|
||||
return false;
|
||||
|
||||
for (const ModelObject* o : m_model.objects)
|
||||
for (const ModelObject* o : m_model->objects)
|
||||
{
|
||||
if (o->is_multiparts())
|
||||
return false;
|
||||
@ -72,6 +74,35 @@ bool Selection::Clipboard::is_sla_compliant() const
|
||||
return true;
|
||||
}
|
||||
|
||||
Selection::Clipboard::Clipboard()
|
||||
{
|
||||
m_model.reset(new Model);
|
||||
}
|
||||
|
||||
void Selection::Clipboard::reset() {
|
||||
m_model->clear_objects();
|
||||
}
|
||||
|
||||
bool Selection::Clipboard::is_empty() const
|
||||
{
|
||||
return m_model->objects.empty();
|
||||
}
|
||||
|
||||
ModelObject* Selection::Clipboard::add_object()
|
||||
{
|
||||
return m_model->add_object();
|
||||
}
|
||||
|
||||
ModelObject* Selection::Clipboard::get_object(unsigned int id)
|
||||
{
|
||||
return (id < (unsigned int)m_model->objects.size()) ? m_model->objects[id] : nullptr;
|
||||
}
|
||||
|
||||
const ModelObjectPtrs& Selection::Clipboard::get_objects() const
|
||||
{
|
||||
return m_model->objects;
|
||||
}
|
||||
|
||||
Selection::Selection()
|
||||
: m_volumes(nullptr)
|
||||
, m_model(nullptr)
|
||||
@ -79,11 +110,13 @@ Selection::Selection()
|
||||
, m_mode(Instance)
|
||||
, m_type(Empty)
|
||||
, m_valid(false)
|
||||
#if !ENABLE_GCODE_VIEWER
|
||||
, m_curved_arrow(16)
|
||||
#endif // !ENABLE_GCODE_VIEWER
|
||||
, m_scale_factor(1.0f)
|
||||
{
|
||||
#if !ENABLE_GCODE_VIEWER
|
||||
m_arrow.reset(new GLArrow);
|
||||
m_curved_arrow.reset(new GLCurvedArrow(16));
|
||||
#endif // !ENABLE_GCODE_VIEWER
|
||||
|
||||
this->set_bounding_boxes_dirty();
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
m_quadric = ::gluNewQuadric();
|
||||
@ -113,17 +146,16 @@ bool Selection::init()
|
||||
m_arrow.init_from(straight_arrow(10.0f, 5.0f, 5.0f, 10.0f, 1.0f));
|
||||
m_curved_arrow.init_from(circular_arrow(16, 10.0f, 5.0f, 10.0f, 5.0f, 1.0f));
|
||||
#else
|
||||
if (!m_arrow.init())
|
||||
if (!m_arrow->init())
|
||||
return false;
|
||||
|
||||
m_arrow.set_scale(5.0 * Vec3d::Ones());
|
||||
m_arrow->set_scale(5.0 * Vec3d::Ones());
|
||||
|
||||
if (!m_curved_arrow.init())
|
||||
if (!m_curved_arrow->init())
|
||||
return false;
|
||||
|
||||
m_curved_arrow.set_scale(5.0 * Vec3d::Ones());
|
||||
m_curved_arrow->set_scale(5.0 * Vec3d::Ones());
|
||||
#endif //ENABLE_GCODE_VIEWER
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1959,17 +1991,23 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
|
||||
shader->set_uniform("uniform_color", AXES_COLOR[axis], 4);
|
||||
};
|
||||
|
||||
auto render_sidebar_rotation_hint = [this]() {
|
||||
m_curved_arrow.render();
|
||||
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
|
||||
m_curved_arrow.render();
|
||||
};
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
set_color(X);
|
||||
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
|
||||
render_sidebar_rotation_hint(X);
|
||||
render_sidebar_rotation_hint();
|
||||
} else if (boost::ends_with(sidebar_field, "y")) {
|
||||
set_color(Y);
|
||||
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
||||
render_sidebar_rotation_hint(Y);
|
||||
render_sidebar_rotation_hint();
|
||||
} else if (boost::ends_with(sidebar_field, "z")) {
|
||||
set_color(Z);
|
||||
render_sidebar_rotation_hint(Z);
|
||||
render_sidebar_rotation_hint();
|
||||
}
|
||||
}
|
||||
#else
|
||||
@ -1994,6 +2032,19 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) con
|
||||
{
|
||||
bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
|
||||
|
||||
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
|
||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||
if (shader != nullptr)
|
||||
shader->set_uniform("uniform_color", uniform_scale ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis], 4);
|
||||
|
||||
glsafe(::glTranslated(0.0, 5.0, 0.0));
|
||||
m_arrow.render();
|
||||
|
||||
glsafe(::glTranslated(0.0, -10.0, 0.0));
|
||||
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
|
||||
m_arrow.render();
|
||||
};
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x") || uniform_scale)
|
||||
{
|
||||
glsafe(::glPushMatrix());
|
||||
@ -2093,38 +2144,31 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) co
|
||||
#if !ENABLE_GCODE_VIEWER
|
||||
void Selection::render_sidebar_position_hint(Axis axis) const
|
||||
{
|
||||
m_arrow.set_color(AXES_COLOR[axis], 3);
|
||||
m_arrow.render();
|
||||
m_arrow->set_color(AXES_COLOR[axis], 3);
|
||||
m_arrow->render();
|
||||
}
|
||||
#endif // !ENABLE_GCODE_VIEWER
|
||||
|
||||
void Selection::render_sidebar_rotation_hint(Axis axis) const
|
||||
{
|
||||
#if !ENABLE_GCODE_VIEWER
|
||||
m_curved_arrow.set_color(AXES_COLOR[axis], 3);
|
||||
#endif // !ENABLE_GCODE_VIEWER
|
||||
m_curved_arrow.render();
|
||||
m_curved_arrow->set_color(AXES_COLOR[axis], 3);
|
||||
m_curved_arrow->render();
|
||||
|
||||
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
|
||||
m_curved_arrow.render();
|
||||
m_curved_arrow->render();
|
||||
}
|
||||
|
||||
void Selection::render_sidebar_scale_hint(Axis axis) const
|
||||
{
|
||||
#if ENABLE_GCODE_VIEWER
|
||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||
if (shader != nullptr)
|
||||
shader->set_uniform("uniform_color", (requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling()) ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis], 4);
|
||||
#else
|
||||
m_arrow.set_color(((requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling()) ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis]), 3);
|
||||
#endif // ENABLE_GCODE_VIEWER
|
||||
m_arrow->set_color(((requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling()) ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis]), 3);
|
||||
|
||||
glsafe(::glTranslated(0.0, 5.0, 0.0));
|
||||
m_arrow.render();
|
||||
m_arrow->render();
|
||||
|
||||
glsafe(::glTranslated(0.0, -10.0, 0.0));
|
||||
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
|
||||
m_arrow.render();
|
||||
m_arrow->render();
|
||||
}
|
||||
#endif // !ENABLE_GCODE_VIEWER
|
||||
|
||||
#ifndef NDEBUG
|
||||
static bool is_rotation_xy_synchronized(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
#include <set>
|
||||
#include "libslic3r/Geometry.hpp"
|
||||
#include "3DScene.hpp"
|
||||
#if ENABLE_GCODE_VIEWER
|
||||
#include "GLModel.hpp"
|
||||
#endif // ENABLE_GCODE_VIEWER
|
||||
@ -14,10 +13,20 @@ typedef class GLUquadric GLUquadricObj;
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
|
||||
namespace Slic3r {
|
||||
#if !ENABLE_GCODE_VIEWER
|
||||
|
||||
class Shader;
|
||||
#endif // !ENABLE_GCODE_VIEWER
|
||||
class Model;
|
||||
class ModelObject;
|
||||
class GLVolume;
|
||||
class GLArrow;
|
||||
class GLCurvedArrow;
|
||||
class DynamicPrintConfig;
|
||||
class GLShaderProgram;
|
||||
|
||||
using GLVolumePtrs = std::vector<GLVolume*>;
|
||||
using ModelObjectPtrs = std::vector<ModelObject*>;
|
||||
|
||||
|
||||
namespace GUI {
|
||||
class TransformationType
|
||||
{
|
||||
@ -151,18 +160,23 @@ public:
|
||||
|
||||
class Clipboard
|
||||
{
|
||||
Model m_model;
|
||||
// Model is stored through a pointer to avoid including heavy Model.hpp.
|
||||
// It is created in constructor.
|
||||
std::unique_ptr<Model> m_model;
|
||||
|
||||
Selection::EMode m_mode;
|
||||
|
||||
public:
|
||||
void reset() { m_model.clear_objects(); }
|
||||
bool is_empty() const { return m_model.objects.empty(); }
|
||||
Clipboard();
|
||||
|
||||
void reset();
|
||||
bool is_empty() const;
|
||||
|
||||
bool is_sla_compliant() const;
|
||||
|
||||
ModelObject* add_object() { return m_model.add_object(); }
|
||||
ModelObject* get_object(unsigned int id) { return (id < (unsigned int)m_model.objects.size()) ? m_model.objects[id] : nullptr; }
|
||||
const ModelObjectPtrs& get_objects() const { return m_model.objects; }
|
||||
ModelObject* add_object();
|
||||
ModelObject* get_object(unsigned int id);
|
||||
const ModelObjectPtrs& get_objects() const;
|
||||
|
||||
Selection::EMode get_mode() const { return m_mode; }
|
||||
void set_mode(Selection::EMode mode) { m_mode = mode; }
|
||||
@ -206,12 +220,15 @@ private:
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
GLUquadricObj* m_quadric;
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
|
||||
#if ENABLE_GCODE_VIEWER
|
||||
GLModel m_arrow;
|
||||
GLModel m_curved_arrow;
|
||||
#else
|
||||
mutable GLArrow m_arrow;
|
||||
mutable GLCurvedArrow m_curved_arrow;
|
||||
// Arrows are saved through pointers to avoid including 3DScene.hpp.
|
||||
// It also allows mutability.
|
||||
std::unique_ptr<GLArrow> m_arrow;
|
||||
std::unique_ptr<GLCurvedArrow> m_curved_arrow;
|
||||
#endif // ENABLE_GCODE_VIEWER
|
||||
|
||||
mutable float m_scale_factor;
|
||||
@ -371,9 +388,9 @@ private:
|
||||
void render_sidebar_layers_hints(const std::string& sidebar_field) const;
|
||||
#if !ENABLE_GCODE_VIEWER
|
||||
void render_sidebar_position_hint(Axis axis) const;
|
||||
#endif // !ENABLE_GCODE_VIEWER
|
||||
void render_sidebar_rotation_hint(Axis axis) const;
|
||||
void render_sidebar_scale_hint(Axis axis) const;
|
||||
#endif // !ENABLE_GCODE_VIEWER
|
||||
|
||||
public:
|
||||
enum SyncRotationType {
|
||||
|
@ -3297,28 +3297,28 @@ void Tab::save_preset(std::string name /*= ""*/, bool detach)
|
||||
wxGetApp().plater()->force_filament_colors_update();
|
||||
|
||||
{
|
||||
// Profile compatiblity is updated first when the profile is saved.
|
||||
// Update profile selection combo boxes at the depending tabs to reflect modifications in profile compatibility.
|
||||
std::vector<Preset::Type> dependent;
|
||||
switch (m_type) {
|
||||
case Preset::TYPE_PRINT:
|
||||
dependent = { Preset::TYPE_FILAMENT };
|
||||
break;
|
||||
case Preset::TYPE_SLA_PRINT:
|
||||
dependent = { Preset::TYPE_SLA_MATERIAL };
|
||||
break;
|
||||
case Preset::TYPE_PRINTER:
|
||||
// Profile compatiblity is updated first when the profile is saved.
|
||||
// Update profile selection combo boxes at the depending tabs to reflect modifications in profile compatibility.
|
||||
std::vector<Preset::Type> dependent;
|
||||
switch (m_type) {
|
||||
case Preset::TYPE_PRINT:
|
||||
dependent = { Preset::TYPE_FILAMENT };
|
||||
break;
|
||||
case Preset::TYPE_SLA_PRINT:
|
||||
dependent = { Preset::TYPE_SLA_MATERIAL };
|
||||
break;
|
||||
case Preset::TYPE_PRINTER:
|
||||
if (static_cast<const TabPrinter*>(this)->m_printer_technology == ptFFF)
|
||||
dependent = { Preset::TYPE_PRINT, Preset::TYPE_FILAMENT };
|
||||
else
|
||||
dependent = { Preset::TYPE_SLA_PRINT, Preset::TYPE_SLA_MATERIAL };
|
||||
break;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
for (Preset::Type preset_type : dependent)
|
||||
wxGetApp().get_tab(preset_type)->update_tab_ui();
|
||||
}
|
||||
break;
|
||||
}
|
||||
for (Preset::Type preset_type : dependent)
|
||||
wxGetApp().get_tab(preset_type)->update_tab_ui();
|
||||
}
|
||||
}
|
||||
|
||||
// Called for a currently selected preset.
|
||||
|
@ -120,7 +120,7 @@ namespace fts {
|
||||
char *end = Slic3r::fold_to_ascii(*str, tmp);
|
||||
char *c = tmp;
|
||||
for (const wchar_t* d = pattern; c != end && *d != 0 && wchar_t(std::tolower(*c)) == std::tolower(*d); ++c, ++d);
|
||||
if (c == end) {
|
||||
if (c == end) {
|
||||
folded_match = true;
|
||||
num_matched = end - tmp;
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include <functional>
|
||||
|
||||
#include <libslic3r/Point.hpp>
|
||||
#include <libslic3r/TriangleMesh.hpp>
|
||||
#include <libslic3r/PrintConfig.hpp>
|
||||
|
||||
namespace Slic3r {
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Print.hpp"
|
||||
#include "libslic3r/Layer.hpp"
|
||||
|
||||
#include "test_data.hpp"
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Print.hpp"
|
||||
#include "libslic3r/Layer.hpp"
|
||||
|
||||
#include "test_data.hpp"
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <catch2/catch.hpp>
|
||||
|
||||
#include "libslic3r/GCodeReader.hpp"
|
||||
#include "libslic3r/Layer.hpp"
|
||||
|
||||
#include "test_data.hpp" // get access to init_print, etc
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
%{
|
||||
#include <xsinit.h>
|
||||
#include "libslic3r/PerimeterGenerator.hpp"
|
||||
#include "libslic3r/Layer.hpp"
|
||||
%}
|
||||
|
||||
%name{Slic3r::Layer::PerimeterGenerator} class PerimeterGenerator {
|
||||
|
Loading…
Reference in New Issue
Block a user