Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.

Shader: gouraud_light - GCodeViewer shells
This commit is contained in:
enricoturri1966 2022-03-03 09:56:13 +01:00
parent 8d43a854c6
commit 3003db411f
2 changed files with 12 additions and 1 deletions
src/slic3r/GUI

View file

@ -3235,7 +3235,11 @@ void GCodeViewer::render_shells()
if (!m_shells.visible || m_shells.volumes.empty())
return;
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;