Merge branch 'dev' into lm_sla_supports_ui

This commit is contained in:
Lukas Matena 2018-09-17 10:26:38 +02:00
commit 37c222a54f
21 changed files with 301 additions and 44 deletions

View File

@ -608,11 +608,12 @@ sub new {
#$self->{object_info_manifold_warning_icon}->Hide;
$self->{"object_info_manifold_warning_icon_show"} = sub {
if ($self->{object_info_manifold_warning_icon}->IsShown() != $_[0]) {
# this fuction show/hide info_manifold_warning_icon on the c++ side now
Slic3r::GUI::set_show_manifold_warning_icon($_[0]);
my $mode = wxTheApp->{app_config}->get("view_mode");
return if ($mode eq "" || $mode eq "simple");
$self->{object_info_manifold_warning_icon}->Show($_[0]);
$self->Layout
#my $mode = wxTheApp->{app_config}->get("view_mode");
#return if ($mode eq "" || $mode eq "simple");
#$self->{object_info_manifold_warning_icon}->Show($_[0]);
#$self->Layout
}
};
$self->{"object_info_manifold_warning_icon_show"}->(0);
@ -2479,11 +2480,11 @@ sub select_object {
if (defined $obj_idx) {
$self->{objects}->[$obj_idx]->selected(1);
# Select current object in the list on c++ side, if item isn't child
if (!defined $child){
Slic3r::GUI::select_current_object($obj_idx);}
# if (!defined $child){
# Slic3r::GUI::select_current_object($obj_idx);} # all selections in the object list is on c++ side
} else {
# Unselect all objects in the list on c++ side
Slic3r::GUI::unselect_objects();
# Slic3r::GUI::unselect_objects(); # all selections in the object list is on c++ side
}
$self->selection_changed(1);
}

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@ -362,13 +362,17 @@ sub on_btn_load {
}
foreach my $object (@{$model->objects}) {
$object->center_around_origin;
foreach my $volume (@{$object->volumes}) {
my $new_volume = $self->{model_object}->add_volume($volume);
$new_volume->set_modifier($is_modifier);
$new_volume->set_name(basename($input_file));
# apply the same translation we applied to the object
$new_volume->mesh->translate(@{$self->{model_object}->origin_translation});
my $delta_x = $self->{model_object}->origin_translation->x - $object->origin_translation->x;
my $delta_y = $self->{model_object}->origin_translation->y - $object->origin_translation->y;
my $delta_z = $self->{model_object}->origin_translation->z - $object->origin_translation->z;
$new_volume->mesh->translate($delta_x, $delta_y, $delta_z);
# set a default extruder value, since user can't add it manually
$new_volume->config->set_ifndef('extruder', 0);

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@ -177,6 +177,7 @@ add_library(libslic3r STATIC
${LIBDIR}/libslic3r/SurfaceCollection.hpp
${LIBDIR}/libslic3r/SVG.cpp
${LIBDIR}/libslic3r/SVG.hpp
${LIBDIR}/libslic3r/Technologies.hpp
${LIBDIR}/libslic3r/TriangleMesh.cpp
${LIBDIR}/libslic3r/TriangleMesh.hpp
${LIBDIR}/libslic3r/SLABasePool.hpp

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@ -1252,9 +1252,13 @@ namespace Slic3r {
// we extract from the given matrix only the values currently used
// translation
#if ENABLE_MODELINSTANCE_3D_OFFSET
Vec3d offset(transform(0, 3), transform(1, 3), transform(2, 3));
#else
double offset_x = transform(0, 3);
double offset_y = transform(1, 3);
double offset_z = transform(2, 3);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
// scale
double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0)));
@ -1287,8 +1291,12 @@ namespace Slic3r {
double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
#if ENABLE_MODELINSTANCE_3D_OFFSET
instance.set_offset(offset);
#else
instance.offset(0) = offset_x;
instance.offset(1) = offset_y;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
instance.scaling_factor = sx;
instance.rotation = angle_z;
}

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@ -29,7 +29,12 @@
// VERSION NUMBERS
// 0 : .amf, .amf.xml and .zip.amf files saved by older slic3r. No version definition in them.
// 1 : Introduction of amf versioning. No other change in data saved into amf files.
#if ENABLE_MODELINSTANCE_3D_OFFSET
// 2 : Added z component of offset.
const unsigned int VERSION_AMF = 2;
#else
const unsigned int VERSION_AMF = 1;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
const char* SLIC3RPE_AMF_VERSION = "slic3rpe_amf_version";
const char* SLIC3R_CONFIG_TYPE = "slic3rpe_config";
@ -119,19 +124,31 @@ struct AMFParserContext
NODE_TYPE_INSTANCE, // amf/constellation/instance
NODE_TYPE_DELTAX, // amf/constellation/instance/deltax
NODE_TYPE_DELTAY, // amf/constellation/instance/deltay
#if ENABLE_MODELINSTANCE_3D_OFFSET
NODE_TYPE_DELTAZ, // amf/constellation/instance/deltaz
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
NODE_TYPE_RZ, // amf/constellation/instance/rz
NODE_TYPE_SCALE, // amf/constellation/instance/scale
NODE_TYPE_METADATA, // anywhere under amf/*/metadata
};
struct Instance {
#if ENABLE_MODELINSTANCE_3D_OFFSET
Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {}
#else
Instance() : deltax_set(false), deltay_set(false), rz_set(false), scale_set(false) {}
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
// Shift in the X axis.
float deltax;
bool deltax_set;
// Shift in the Y axis.
float deltay;
bool deltay_set;
#if ENABLE_MODELINSTANCE_3D_OFFSET
// Shift in the Z axis.
float deltaz;
bool deltaz_set;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
// Rotation around the Z axis.
float rz;
bool rz_set;
@ -254,6 +271,10 @@ void AMFParserContext::startElement(const char *name, const char **atts)
node_type_new = NODE_TYPE_DELTAX;
else if (strcmp(name, "deltay") == 0)
node_type_new = NODE_TYPE_DELTAY;
#if ENABLE_MODELINSTANCE_3D_OFFSET
else if (strcmp(name, "deltaz") == 0)
node_type_new = NODE_TYPE_DELTAZ;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
else if (strcmp(name, "rz") == 0)
node_type_new = NODE_TYPE_RZ;
else if (strcmp(name, "scale") == 0)
@ -314,7 +335,15 @@ void AMFParserContext::characters(const XML_Char *s, int len)
{
switch (m_path.size()) {
case 4:
#if ENABLE_MODELINSTANCE_3D_OFFSET
if (m_path.back() == NODE_TYPE_DELTAX ||
m_path.back() == NODE_TYPE_DELTAY ||
m_path.back() == NODE_TYPE_DELTAZ ||
m_path.back() == NODE_TYPE_RZ ||
m_path.back() == NODE_TYPE_SCALE)
#else
if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE)
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
m_value[0].append(s, len);
break;
case 6:
@ -354,6 +383,14 @@ void AMFParserContext::endElement(const char * /* name */)
m_instance->deltay_set = true;
m_value[0].clear();
break;
#if ENABLE_MODELINSTANCE_3D_OFFSET
case NODE_TYPE_DELTAZ:
assert(m_instance);
m_instance->deltaz = float(atof(m_value[0].c_str()));
m_instance->deltaz_set = true;
m_value[0].clear();
break;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
case NODE_TYPE_RZ:
assert(m_instance);
m_instance->rz = float(atof(m_value[0].c_str()));
@ -498,8 +535,12 @@ void AMFParserContext::endDocument()
for (const Instance &instance : object.second.instances)
if (instance.deltax_set && instance.deltay_set) {
ModelInstance *mi = m_model.objects[object.second.idx]->add_instance();
#if ENABLE_MODELINSTANCE_3D_OFFSET
mi->set_offset(Vec3d((double)instance.deltax, (double)instance.deltay, (double)instance.deltaz));
#else
mi->offset(0) = instance.deltax;
mi->offset(1) = instance.deltay;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
mi->rotation = instance.rz_set ? instance.rz : 0.f;
mi->scaling_factor = instance.scale_set ? instance.scale : 1.f;
}
@ -800,12 +841,21 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
" <instance objectid=\"" PRINTF_ZU "\">\n"
" <deltax>%lf</deltax>\n"
" <deltay>%lf</deltay>\n"
#if ENABLE_MODELINSTANCE_3D_OFFSET
" <deltaz>%lf</deltaz>\n"
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
" <rz>%lf</rz>\n"
" <scale>%lf</scale>\n"
" </instance>\n",
object_id,
#if ENABLE_MODELINSTANCE_3D_OFFSET
instance->get_offset(X),
instance->get_offset(Y),
instance->get_offset(Z),
#else
instance->offset(0),
instance->offset(1),
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
instance->rotation,
instance->scaling_factor);
//FIXME missing instance->scaling_factor

View File

@ -166,7 +166,11 @@ bool load_prus(const char *path, Model *model)
float trafo[3][4] = { 0 };
double instance_rotation = 0.;
double instance_scaling_factor = 1.f;
Vec2d instance_offset(0., 0.);
#if ENABLE_MODELINSTANCE_3D_OFFSET
Vec3d instance_offset = Vec3d::Zero();
#else
Vec2d instance_offset(0., 0.);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
bool trafo_set = false;
unsigned int group_id = (unsigned int)-1;
unsigned int extruder_id = (unsigned int)-1;
@ -207,8 +211,12 @@ bool load_prus(const char *path, Model *model)
for (size_t c = 0; c < 3; ++ c)
trafo[r][c] += mat_trafo(r, c);
}
#if ENABLE_MODELINSTANCE_3D_OFFSET
instance_offset = Vec3d((double)(position[0] - zero[0]), (double)(position[1] - zero[1]), (double)(position[2] - zero[2]));
#else
instance_offset(0) = position[0] - zero[0];
instance_offset(1) = position[1] - zero[1];
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
trafo[2][3] = position[2] / instance_scaling_factor;
trafo_set = true;
}
@ -360,8 +368,12 @@ bool load_prus(const char *path, Model *model)
ModelInstance *instance = model_object->add_instance();
instance->rotation = instance_rotation;
instance->scaling_factor = instance_scaling_factor;
instance->offset = instance_offset;
++ num_models;
#if ENABLE_MODELINSTANCE_3D_OFFSET
instance->set_offset(instance_offset);
#else
instance->offset = instance_offset;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
++num_models;
if (group_id != (size_t)-1)
group_to_model_object[group_id] = model_object;
} else {

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@ -242,10 +242,19 @@ void Model::center_instances_around_point(const Vec2d &point)
for (size_t i = 0; i < o->instances.size(); ++ i)
bb.merge(o->instance_bounding_box(i, false));
#if ENABLE_MODELINSTANCE_3D_OFFSET
Vec2d shift2 = point - to_2d(bb.center());
Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0);
#else
Vec2d shift = point - 0.5 * to_2d(bb.size()) - to_2d(bb.min);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
for (ModelObject *o : this->objects) {
for (ModelInstance *i : o->instances)
#if ENABLE_MODELINSTANCE_3D_OFFSET
i->set_offset(i->get_offset() + shift3);
#else
i->offset += shift;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
o->invalidate_bounding_box();
}
}
@ -311,8 +320,13 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
size_t idx = 0;
for (ModelObject *o : this->objects) {
for (ModelInstance *i : o->instances) {
#if ENABLE_MODELINSTANCE_3D_OFFSET
Vec2d offset_xy = positions[idx] - instance_centers[idx];
i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z)));
#else
i->offset = positions[idx] - instance_centers[idx];
++ idx;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
++idx;
}
o->invalidate_bounding_box();
}
@ -336,7 +350,11 @@ void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
for (const ModelInstance *i : instances) {
for (const Vec2d &pos : positions) {
ModelInstance *instance = o->add_instance(*i);
#if ENABLE_MODELINSTANCE_3D_OFFSET
instance->set_offset(instance->get_offset() + Vec3d(pos(0), pos(1), 0.0));
#else
instance->offset += pos;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
}
o->invalidate_bounding_box();
@ -366,13 +384,21 @@ void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist)
ModelObject* object = this->objects.front();
object->clear_instances();
#if ENABLE_MODELINSTANCE_3D_OFFSET
Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones();
#else
Vec3d size = object->bounding_box().size();
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
for (size_t x_copy = 1; x_copy <= x; ++x_copy) {
for (size_t y_copy = 1; y_copy <= y; ++y_copy) {
ModelInstance* instance = object->add_instance();
instance->offset(0) = (size(0) + dist) * (x_copy-1);
instance->offset(1) = (size(1) + dist) * (y_copy-1);
#if ENABLE_MODELINSTANCE_3D_OFFSET
instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0));
#else
instance->offset(0) = (size(0) + dist) * (x_copy - 1);
instance->offset(1) = (size(1) + dist) * (y_copy - 1);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
}
}
@ -676,12 +702,21 @@ void ModelObject::center_around_origin()
this->translate(shift);
this->origin_translation += shift;
#if ENABLE_MODELINSTANCE_3D_OFFSET
// set z to zero, translation in z has already been done within the mesh
shift(2) = 0.0;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
if (!this->instances.empty()) {
for (ModelInstance *i : this->instances) {
// apply rotation and scaling to vector as well before translating instance,
// in order to leave final position unaltered
#if ENABLE_MODELINSTANCE_3D_OFFSET
i->set_offset(i->get_offset() + i->transform_vector(-shift, true));
#else
Vec3d i_shift = i->world_matrix(true) * shift;
i->offset -= to_2d(i_shift);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
this->invalidate_bounding_box();
}
@ -1004,8 +1039,13 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
}
// Translate the bounding box.
if (! dont_translate) {
#if ENABLE_MODELINSTANCE_3D_OFFSET
bbox.min += this->m_offset;
bbox.max += this->m_offset;
#else
Eigen::Map<Vec2d>(bbox.min.data()) += this->offset;
Eigen::Map<Vec2d>(bbox.max.data()) += this->offset;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
}
return bbox;
@ -1032,7 +1072,11 @@ Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, b
Transform3d m = Transform3d::Identity();
if (!dont_translate)
#if ENABLE_MODELINSTANCE_3D_OFFSET
m.translate(m_offset);
#else
m.translate(Vec3d(offset(0), offset(1), 0.0));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
if (!dont_rotate)
m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ()));

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@ -226,15 +226,32 @@ public:
friend class ModelObject;
#if ENABLE_MODELINSTANCE_3D_OFFSET
private:
Vec3d m_offset; // in unscaled coordinates
public:
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
double rotation; // Rotation around the Z axis, in radians around mesh center point
double scaling_factor;
#if !ENABLE_MODELINSTANCE_3D_OFFSET
Vec2d offset; // in unscaled coordinates
#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
EPrintVolumeState print_volume_state;
ModelObject* get_object() const { return this->object; }
#if ENABLE_MODELINSTANCE_3D_OFFSET
const Vec3d& get_offset() const { return m_offset; }
double get_offset(Axis axis) const { return m_offset(axis); }
void set_offset(const Vec3d& offset) { m_offset = offset; }
void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
// To be called on an external mesh
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
@ -254,9 +271,15 @@ private:
// Parent object, owning this instance.
ModelObject* object;
#if ENABLE_MODELINSTANCE_3D_OFFSET
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
rotation(other.rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
#else
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object), print_volume_state(PVS_Inside) {}
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
};

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@ -517,8 +517,13 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
if(item.vertexCount() > 3) {
item.rotation(objinst->rotation);
item.translation( {
#if ENABLE_MODELINSTANCE_3D_OFFSET
ClipperLib::cInt(objinst->get_offset(X) / SCALING_FACTOR),
ClipperLib::cInt(objinst->get_offset(Y) / SCALING_FACTOR)
#else
ClipperLib::cInt(objinst->offset(0)/SCALING_FACTOR),
ClipperLib::cInt(objinst->offset(1)/SCALING_FACTOR)
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
});
ret.emplace_back(objinst, item);
}
@ -655,11 +660,19 @@ void applyResult(
// appropriately
auto off = item.translation();
Radians rot = item.rotation();
#if ENABLE_MODELINSTANCE_3D_OFFSET
Vec3d foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR, 0.0);
#else
Vec2d foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
// write the tranformation data into the model instance
inst_ptr->rotation = rot;
#if ENABLE_MODELINSTANCE_3D_OFFSET
inst_ptr->set_offset(foff);
#else
inst_ptr->offset = foff;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
}

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@ -102,8 +102,16 @@ bool PrintObject::reload_model_instances()
copies.reserve(this->_model_object->instances.size());
for (const ModelInstance *mi : this->_model_object->instances)
{
#if ENABLE_MODELINSTANCE_3D_OFFSET
if (mi->is_printable())
{
const Vec3d& offset = mi->get_offset();
copies.emplace_back(Point::new_scale(offset(0), offset(1)));
}
#else
if (mi->is_printable())
copies.emplace_back(Point::new_scale(mi->offset(0), mi->offset(1)));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
return this->set_copies(copies);
}

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@ -0,0 +1,12 @@
#ifndef _technologies_h_
#define _technologies_h_
// 1.42.0 techs
#define ENABLE_1_42_0 1
// Add z coordinate to model instances' offset
#define ENABLE_MODELINSTANCE_3D_OFFSET (1 && ENABLE_1_42_0)
#endif // _technologies_h_

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@ -13,6 +13,8 @@
#include <vector>
#include <boost/thread.hpp>
#include "Technologies.hpp"
#define SLIC3R_FORK_NAME "Slic3r Prusa Edition"
#define SLIC3R_VERSION "1.41.0"
#define SLIC3R_BUILD "UNKNOWN"

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@ -684,7 +684,11 @@ std::vector<int> GLVolumeCollection::load_object(
}
v.is_modifier = model_volume->modifier;
v.shader_outside_printer_detection_enabled = !model_volume->modifier;
#if ENABLE_MODELINSTANCE_3D_OFFSET
v.set_offset(instance->get_offset());
#else
v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
v.set_rotation(instance->rotation);
v.set_scaling_factor(instance->scaling_factor);
}

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@ -1142,8 +1142,10 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
if (!gizmo->init())
return false;
#if !ENABLE_MODELINSTANCE_3D_OFFSET
// temporary disable z grabber
gizmo->disable_grabber(2);
#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
@ -2410,7 +2412,11 @@ void GLCanvas3D::update_gizmos_data()
ModelInstance* model_instance = model_object->instances[0];
if (model_instance != nullptr)
{
#if ENABLE_MODELINSTANCE_3D_OFFSET
m_gizmos.set_position(model_instance->get_offset());
#else
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
m_gizmos.set_scale(model_instance->scaling_factor);
m_gizmos.set_angle_z(model_instance->rotation);
m_gizmos.set_flattening_data(model_object);
@ -5496,8 +5502,12 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
ModelObject* model_object = m_model->objects[obj_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELINSTANCE_3D_OFFSET
model_object->instances[instance_idx]->set_offset(volume->get_offset());
#else
const Vec3d& offset = volume->get_offset();
model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
model_object->invalidate_bounding_box();
update_position_values();
object_moved = true;

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@ -1033,6 +1033,7 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent)
, m_position(Vec3d::Zero())
, m_starting_drag_position(Vec3d::Zero())
, m_starting_box_center(Vec3d::Zero())
, m_starting_box_bottom_center(Vec3d::Zero())
{
}
@ -1066,17 +1067,19 @@ void GLGizmoMove3D::on_start_dragging(const BoundingBoxf3& box)
{
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_starting_box_center = box.center();
m_starting_box_bottom_center = box.center();
m_starting_box_bottom_center(2) = box.min(2);
}
}
void GLGizmoMove3D::on_update(const Linef3& mouse_ray)
{
if (m_hover_id == 0)
m_position(0) = 2.0 * m_starting_box_center(0) + calc_displacement(1, mouse_ray) - m_starting_drag_position(0);
m_position(0) = 2.0 * m_starting_box_center(0) + calc_projection(X, 1, mouse_ray) - m_starting_drag_position(0);
else if (m_hover_id == 1)
m_position(1) = 2.0 * m_starting_box_center(1) + calc_displacement(2, mouse_ray) - m_starting_drag_position(1);
m_position(1) = 2.0 * m_starting_box_center(1) + calc_projection(Y, 2, mouse_ray) - m_starting_drag_position(1);
else if (m_hover_id == 2)
m_position(2) = 2.0 * m_starting_box_center(2) + calc_displacement(1, mouse_ray) - m_starting_drag_position(2);
m_position(2) = 2.0 * m_starting_box_bottom_center(2) + calc_projection(Z, 1, mouse_ray) - m_starting_drag_position(2);
}
void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
@ -1145,40 +1148,40 @@ void GLGizmoMove3D::on_render_for_picking(const BoundingBoxf3& box) const
render_grabbers_for_picking(box);
}
double GLGizmoMove3D::calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const
double GLGizmoMove3D::calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const
{
double displacement = 0.0;
double projection = 0.0;
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
Vec3d starting_vec = (axis == Z) ? m_starting_drag_position - m_starting_box_bottom_center : m_starting_drag_position - m_starting_box_center;
double len_starting_vec = starting_vec.norm();
if (len_starting_vec == 0.0)
return displacement;
return projection;
Vec3d starting_vec_dir = starting_vec.normalized();
Vec3d mouse_dir = mouse_ray.unit_vector();
unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id);
switch (plane_id)
switch (plane_id)
{
case 0:
{
displacement = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, m_starting_box_center));
projection = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
break;
}
case 1:
{
displacement = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, m_starting_box_center));
projection = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
break;
}
case 2:
{
displacement = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, m_starting_box_center));
projection = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
break;
}
}
return displacement;
return projection;
}
GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent)
@ -1234,10 +1237,19 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
else
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
#if ENABLE_MODELINSTANCE_3D_OFFSET
for (Vec3d offset : m_instances_positions) {
offset += dragged_offset;
#else
for (Vec2d offset : m_instances_positions) {
offset += to_2d(dragged_offset);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
::glPushMatrix();
#if ENABLE_MODELINSTANCE_3D_OFFSET
::glTranslated(offset(0), offset(1), offset(2));
#else
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
@ -1256,9 +1268,17 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
for (unsigned int i = 0; i < m_planes.size(); ++i)
{
::glColor3f(1.0f, 1.0f, picking_color_component(i));
#if ENABLE_MODELINSTANCE_3D_OFFSET
for (const Vec3d& offset : m_instances_positions) {
#else
for (const Vec2d& offset : m_instances_positions) {
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
::glPushMatrix();
#if ENABLE_MODELINSTANCE_3D_OFFSET
::glTranslated(offset(0), offset(1), offset(2));
#else
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
@ -1276,7 +1296,11 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
if (m_model_object && !m_model_object->instances.empty()) {
m_instances_positions.clear();
for (const auto* instance : m_model_object->instances)
#if ENABLE_MODELINSTANCE_3D_OFFSET
m_instances_positions.emplace_back(instance->get_offset());
#else
m_instances_positions.emplace_back(instance->offset);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
if (is_plane_update_necessary())

View File

@ -287,6 +287,7 @@ class GLGizmoMove3D : public GLGizmoBase
Vec3d m_position;
Vec3d m_starting_drag_position;
Vec3d m_starting_box_center;
Vec3d m_starting_box_bottom_center;
public:
explicit GLGizmoMove3D(GLCanvas3D& parent);
@ -302,7 +303,7 @@ protected:
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
private:
double calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const;
double calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const;
};
class GLGizmoFlatten : public GLGizmoBase
@ -328,7 +329,11 @@ private:
SourceDataSummary m_source_data;
std::vector<PlaneData> m_planes;
#if ENABLE_MODELINSTANCE_3D_OFFSET
Pointf3s m_instances_positions;
#else
std::vector<Vec2d> m_instances_positions;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
Vec3d m_starting_center;
const ModelObject* m_model_object = nullptr;

View File

@ -259,6 +259,15 @@ void set_show_print_info(bool show)
void set_show_manifold_warning_icon(bool show)
{
g_show_manifold_warning_icon = show;
if (!g_manifold_warning_icon)
return;
// update manifold_warning_icon showing
if (show && !g_info_sizer->IsShown(static_cast<size_t>(0)))
g_show_manifold_warning_icon = false;
g_manifold_warning_icon->Show(g_show_manifold_warning_icon);
g_manifold_warning_icon->GetParent()->Layout();
}
void set_objects_list_sizer(wxBoxSizer *objects_list_sizer){
@ -1118,11 +1127,11 @@ void show_buttons(bool show)
}
}
void show_info_sizer(const bool show, const bool is_update_settings/* = false*/)
void show_info_sizer(const bool show)
{
g_info_sizer->Show(static_cast<size_t>(0), show);
g_info_sizer->Show(1, show && g_show_print_info);
g_manifold_warning_icon->Show(show && (!is_update_settings && g_show_manifold_warning_icon));
g_manifold_warning_icon->Show(show && g_show_manifold_warning_icon);
}
void show_object_name(bool show)
@ -1142,6 +1151,7 @@ void update_mode()
show_info_sizer(mode == ConfigMenuModeExpert);
show_buttons(mode == ConfigMenuModeExpert);
show_object_name(mode == ConfigMenuModeSimple);
show_manipulation_sizer(mode == ConfigMenuModeSimple);
// TODO There is a not the best place of it!
// *** Update showing of the collpane_settings

View File

@ -182,7 +182,7 @@ bool select_language(wxArrayString & names, wxArrayLong & identifiers);
// update right panel of the Plater according to view mode
void update_mode();
void show_info_sizer(const bool show, const bool is_update_settinfs = false);
void show_info_sizer(const bool show);
std::vector<Tab *>& get_tabs_list();
bool checked_tab(Tab* tab);

View File

@ -731,11 +731,8 @@ void select_current_object(int idx)
{
g_prevent_list_events = true;
m_objects_ctrl->UnselectAll();
if (idx < 0) {
g_prevent_list_events = false;
return;
}
m_objects_ctrl->Select(m_objects_model->GetItemById(idx));
if (idx>=0)
m_objects_ctrl->Select(m_objects_model->GetItemById(idx));
part_selection_changed();
g_prevent_list_events = false;
}
@ -748,12 +745,8 @@ void select_current_volume(int idx, int vol_idx)
}
g_prevent_list_events = true;
m_objects_ctrl->UnselectAll();
if (idx < 0) {
g_prevent_list_events = false;
return;
}
m_objects_ctrl->Select(m_objects_model->GetItemByVolumeId(idx, vol_idx));
if (idx >= 0)
m_objects_ctrl->Select(m_objects_model->GetItemByVolumeId(idx, vol_idx));
part_selection_changed();
g_prevent_list_events = false;
}
@ -1186,8 +1179,8 @@ wxMenu *create_add_settings_popupmenu(bool is_part)
menu->Append(menu_item);
}
#ifndef __WXMSW__
menu->Bind(wxEVT_MENU, [menu](wxEvent &event) {
get_settings_choice(menu, event.GetId(), true);
menu->Bind(wxEVT_MENU, [menu,is_part](wxEvent &event) {
get_settings_choice(menu, event.GetId(), is_part);
});
#endif //no __WXMSW__
return menu;
@ -1771,9 +1764,15 @@ void update_position_values()
auto og = get_optgroup(ogFrequentlyObjectSettings);
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
#if ENABLE_MODELINSTANCE_3D_OFFSET
og->set_value("position_x", int(instance->get_offset(X)));
og->set_value("position_y", int(instance->get_offset(Y)));
og->set_value("position_z", int(instance->get_offset(Z)));
#else
og->set_value("position_x", int(instance->offset(0)));
og->set_value("position_y", int(instance->offset(1)));
og->set_value("position_z", 0);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
void update_position_values(const Vec3d& position)
@ -2027,5 +2026,17 @@ void update_double_slider_from_canvas(wxKeyEvent& event)
event.Skip();
}
void show_manipulation_sizer(const bool is_simple_mode)
{
auto item = m_objects_ctrl->GetSelection();
if (!item || !is_simple_mode)
return;
if (m_objects_model->IsSettingsItem(item)) {
m_objects_ctrl->Select(m_objects_model->GetParent(item));
part_selection_changed();
}
}
} //namespace GUI
} //namespace Slic3r

View File

@ -140,6 +140,8 @@ void reset_double_slider();
// update DoubleSlider after keyDown in canvas
void update_double_slider_from_canvas(wxKeyEvent& event);
void show_manipulation_sizer(const bool is_simple_mode);
} //namespace GUI
} //namespace Slic3r
#endif //slic3r_GUI_ObjectParts_hpp_

View File

@ -358,15 +358,28 @@ ModelMaterial::attributes()
%code%{ RETVAL = THIS->rotation; %};
double scaling_factor()
%code%{ RETVAL = THIS->scaling_factor; %};
#if ENABLE_MODELINSTANCE_3D_OFFSET
Vec2d* offset()
%code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %};
#else
Ref<Vec2d> offset()
%code%{ RETVAL = &THIS->offset; %};
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
void set_rotation(double val)
%code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
void set_scaling_factor(double val)
%code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
#if ENABLE_MODELINSTANCE_3D_OFFSET
void set_offset(Vec2d *offset)
%code%{
THIS->set_offset(X, (*offset)(0));
THIS->set_offset(Y, (*offset)(1));
%};
#else
void set_offset(Vec2d *offset)
%code%{ THIS->offset = *offset; %};
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
void transform_polygon(Polygon* polygon) const;