Get rid of unnecessary double calling of TriangleSelector::reset() in some cases when TriangleSelector::deserialize() is called.

This commit is contained in:
Lukáš Hejl 2021-07-25 19:54:09 +02:00
parent 2569da95d5
commit 38866b65b0
6 changed files with 14 additions and 8 deletions
src/libslic3r

View file

@ -1913,14 +1913,16 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const
{
TriangleSelector selector(mv.mesh());
selector.deserialize(m_data);
// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
selector.deserialize(m_data, false);
return selector.get_facets(type);
}
indexed_triangle_set FacetsAnnotation::get_facets_strict(const ModelVolume& mv, EnforcerBlockerType type) const
{
TriangleSelector selector(mv.mesh());
selector.deserialize(m_data);
// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
selector.deserialize(m_data, false);
return selector.get_facets_strict(type);
}