Reenabled SLIC3R_HOLE_RAYCASTER before unit tests are updated properly

There are still tests of removing holes on slices and raycasting on unaltered mesh (which was eventually superseded by CGAL boolean operations)
This commit is contained in:
Lukas Matena 2020-05-27 10:05:09 +02:00
parent e6317cdefb
commit 3ced59d2a3

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@ -7,7 +7,7 @@
// There is an implementation of a hole-aware raycaster that was eventually
// not used in production version. It is now hidden under following define
// for possible future use.
//#define SLIC3R_HOLE_RAYCASTER
#define SLIC3R_HOLE_RAYCASTER
#ifdef SLIC3R_HOLE_RAYCASTER
#include "libslic3r/SLA/Hollowing.hpp"