Debug version, threading disabled for the first part currently and crashing. But core should be finished
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a57f98961e
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@ -36,6 +36,7 @@
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#include <cstddef>
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#include <float.h>
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#include <limits>
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#include <oneapi/tbb/blocked_range.h>
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#include <oneapi/tbb/parallel_for.h>
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#include <string_view>
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#include <unordered_map>
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@ -1534,9 +1535,24 @@ void PrintObject::bridge_over_infill()
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{
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BOOST_LOG_TRIVIAL(info) << "Bridge over infill - Start" << log_memory_info();
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, this->layers().size()),
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[po = this](tbb::blocked_range<size_t> r) {
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struct ModifiedSurface
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{
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ModifiedSurface(const Surface *original_surface, Polygons new_polys, const LayerRegion *region, double bridge_angle)
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: original_surface(original_surface), new_polys(new_polys), region(region), bridge_angle(bridge_angle)
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{}
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const Surface *original_surface;
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Polygons new_polys;
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const LayerRegion *region;
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double bridge_angle;
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};
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std::unordered_map<const LayerSlice *, std::vector<ModifiedSurface>> expanded_briding_surfaces;
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// tbb::parallel_for(tbb::blocked_range<size_t>(0, this->layers().size()), [po = this,
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// &expanded_briding_surfaces](tbb::blocked_range<size_t> r) {
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auto r = tbb::blocked_range<size_t>{0, this->layer_count()};
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auto po = this;
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for (size_t lidx = r.begin(); lidx < r.end(); lidx++) {
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const Layer *layer = po->get_layer(lidx);
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@ -1566,11 +1582,10 @@ void PrintObject::bridge_over_infill()
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for (const Surface *s : region_internal_solids) {
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surface_to_region[s] = region;
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}
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bridging_surface_candidates[&slice].insert(bridging_surface_candidates[&slice].end(),
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region_internal_solids.begin(), region_internal_solids.end());
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bridging_surface_candidates[&slice].insert(bridging_surface_candidates[&slice].end(), region_internal_solids.begin(),
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region_internal_solids.end());
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auto region_sparse_infill = region->fill_surfaces().filter_by_type(stInternal);
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expansion_space[&slice].insert(expansion_space[&slice].end(), region_sparse_infill.begin(),
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region_sparse_infill.end());
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expansion_space[&slice].insert(expansion_space[&slice].end(), region_sparse_infill.begin(), region_sparse_infill.end());
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}
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}
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@ -1599,11 +1614,11 @@ void PrintObject::bridge_over_infill()
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};
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// Gather lower layers sparse infill areas, to depth defined by used bridge flow
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Polygons lower_layers_sparse_infill;
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Polygons lower_layers_sparse_infill{};
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double bottom_z = layer->print_z - max_bridge_flow_height[candidates.first] - EPSILON;
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LayerSlice::Links current_links = candidates.first->overlaps_below;
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LayerSlice::Links next_links{};
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for (auto i = int(lidx) - 1; i >= 0; --i) {
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for (int i = int(lidx) - 1; i >= 0; --i) {
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// Stop iterating if layer is lower than bottom_z.
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if (po->get_layer(i)->print_z < bottom_z)
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break;
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@ -1619,7 +1634,7 @@ void PrintObject::bridge_over_infill()
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}
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for (size_t region_idx : regions_under_to_check) {
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const LayerRegion *region = layer->get_region(region_idx);
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const LayerRegion *region = po->get_layer(i)->get_region(region_idx);
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for (const Surface *surface : region->fill_surfaces().filter_by_type(stInternal)) {
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Polygons p = to_polygons(surface->expolygon);
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lower_layers_sparse_infill.insert(lower_layers_sparse_infill.end(), p.begin(), p.end());
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@ -1682,7 +1697,7 @@ void PrintObject::bridge_over_infill()
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int lines_count = int(std::ceil(dist_to_next / scaled(3.0)));
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float step_size = dist_to_next / lines_count;
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for (int i = 0; i < lines_count; ++i) {
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Point a(start + v * (i * step_size));
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Point a = (start + v * (i * step_size)).cast<coord_t>();
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auto [distance, index, p] = lines_tree.distance_from_lines_extra<false>(a);
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const Line &l = lines_tree.get_line(index);
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directions_with_distances.emplace_back(PI - l.direction(), unscaled(distance));
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@ -1775,157 +1790,266 @@ void PrintObject::bridge_over_infill()
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}
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// reconstruct polygon from polygon sections
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struct TracedPoly {
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struct TracedPoly
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{
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std::vector<Point> lows;
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std::vector<Point> highs;
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};
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std::vector<TracedPoly> traced_polys;
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auto segments_overlap = [](coord_t alow, coord_t ahigh, coord_t blow, coord_t bhigh) {
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return (alow >= blow && alow <= bhigh) || (ahigh >= blow && ahigh <= bhigh) ||
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(blow >= alow && blow <= ahigh) || (bhigh >= alow && bhigh <= ahigh);
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};
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std::vector<TracedPoly> current_traced_polys;
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for (const auto &layer : polygon_sections) {
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for ()
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}
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std::unordered_set<const std::pair<Point, Point> *> used_segments;
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for (TracedPoly &traced_poly : current_traced_polys) {
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auto maybe_first_overlap = std::upper_bound(layer.begin(), layer.end(), traced_poly.lows.back(),
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[](const Point &low, const std::pair<Point, Point> &seg) {
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return seg.second.y() > low.y();
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});
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if (maybe_first_overlap != layer.end() && // segment exists
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segments_overlap(traced_poly.lows.back().y(), traced_poly.highs.back().y(),
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maybe_first_overlap->first.y(),
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maybe_first_overlap->second.y())) // segment is overlapping
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{
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// Overlapping segment. In that case, add it
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// to the traced polygon and add segment to used segments
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traced_poly.lows.push_back(maybe_first_overlap->first - Point{flow.scaled_spacing() / 2, 0});
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traced_poly.lows.push_back(maybe_first_overlap->first + Point{flow.scaled_spacing() / 2, 0});
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traced_poly.highs.push_back(maybe_first_overlap->second - Point{flow.scaled_spacing() / 2, 0});
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traced_poly.highs.push_back(maybe_first_overlap->second + Point{flow.scaled_spacing() / 2, 0});
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used_segments.insert(&(*maybe_first_overlap));
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} else {
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// Zero or multiple overlapping segments. Resolving this is nontrivial,
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// so we just close this polygon and maybe open several new. This will hopefully happen much less often
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Polygon &new_poly = expanded_bridged_area.emplace_back(std::move(traced_poly.lows));
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new_poly.points.insert(new_poly.points.end(), traced_poly.highs.rbegin(), traced_poly.highs.rend());
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traced_poly.lows.clear();
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traced_poly.highs.clear();
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}
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}
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} // surface iteration end
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} // island iteration end
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} // layer iteration end
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);
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std::remove_if(current_traced_polys.begin(), current_traced_polys.end(),
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[](const TracedPoly &tp) { return tp.lows.empty(); });
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for (const auto &segment : layer) {
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if (used_segments.find(&segment) != used_segments.end()) {
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TracedPoly &new_tp = current_traced_polys.emplace_back();
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new_tp.lows.push_back(segment.first - Point{flow.scaled_spacing() / 2, 0});
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new_tp.lows.push_back(segment.first + Point{flow.scaled_spacing() / 2, 0});
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new_tp.highs.push_back(segment.second - Point{flow.scaled_spacing() / 2, 0});
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new_tp.highs.push_back(segment.second + Point{flow.scaled_spacing() / 2, 0});
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}
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}
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}
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// add not closed polys
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for (TracedPoly &traced_poly : current_traced_polys) {
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Polygon &new_poly = expanded_bridged_area.emplace_back(std::move(traced_poly.lows));
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new_poly.points.insert(new_poly.points.end(), traced_poly.highs.rbegin(), traced_poly.highs.rend());
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}
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}
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expand_area = diff(expand_area, expanded_bridged_area);
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expanded_briding_surfaces[candidates.first].emplace_back(candidate, expanded_bridged_area, surface_to_region[candidate],
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bridging_angle);
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}
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}
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}
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// });
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BOOST_LOG_TRIVIAL(info) << "Bridge over infill - Directions and expanded surfaces computed" << log_memory_info();
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tbb::parallel_for(tbb::blocked_range<size_t>(0, this->layers().size()),
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[po = this, &expanded_briding_surfaces](tbb::blocked_range<size_t> r) {
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for (size_t lidx = r.begin(); lidx < r.end(); lidx++) {
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Layer *layer = po->get_layer(lidx);
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for (const LayerSlice &slice : layer->lslices_ex) {
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if (const auto &modified_surfaces = expanded_briding_surfaces.find(&slice);
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modified_surfaces != expanded_briding_surfaces.end()) {
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std::unordered_set<size_t> regions_to_check;
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for (const LayerIsland &island : slice.islands) {
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regions_to_check.insert(island.perimeters.region());
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if (!island.fill_expolygons_composite()) {
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regions_to_check.insert(island.fill_region_id);
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}
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}
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Polygons cut_from_infill{};
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for (const auto &surface : modified_surfaces->second) {
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cut_from_infill.insert(cut_from_infill.end(), surface.new_polys.begin(), surface.new_polys.end());
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}
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for (size_t region_idx : regions_to_check) {
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LayerRegion *region = layer->get_region(region_idx);
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Surfaces new_surfaces;
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for (const ModifiedSurface &s : modified_surfaces->second) {
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for (Surface &surface : region->m_fill_surfaces.surfaces) {
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if (s.original_surface == &surface) {
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Surface tmp(surface, {});
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tmp.surface_type = stInternalBridge;
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tmp.bridge_angle = s.bridge_angle;
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for (const ExPolygon &expoly : union_ex(s.new_polys)) {
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new_surfaces.emplace_back(tmp, expoly);
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}
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surface.clear();
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} else if (surface.surface_type == stInternal) {
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Surface tmp(surface, {});
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for (const ExPolygon &expoly : diff_ex(surface.expolygon, cut_from_infill)) {
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new_surfaces.emplace_back(tmp, expoly);
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}
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surface.clear();
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}
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}
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}
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region->m_fill_surfaces.surfaces.insert(region->m_fill_surfaces.surfaces.end(),
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new_surfaces.begin(), new_surfaces.end());
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std::remove_if(region->m_fill_surfaces.begin(), region->m_fill_surfaces.end(),
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[](const Surface &s) { return s.empty(); });
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}
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}
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}
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}
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});
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BOOST_LOG_TRIVIAL(info) << "Bridge over infill - End" << log_memory_info();
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} // void PrintObject::bridge_over_infill()
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void a()
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{
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std::vector<int> sparse_infill_regions;
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id)
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if (const PrintRegion ®ion = this->printing_region(region_id); region.config().fill_density.value < 100)
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sparse_infill_regions.emplace_back(region_id);
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if (this->layer_count() < 2 || sparse_infill_regions.empty())
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return;
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// void a()
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// {
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// std::vector<int> sparse_infill_regions;
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// for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id)
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// if (const PrintRegion ®ion = this->printing_region(region_id); region.config().fill_density.value < 100)
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// sparse_infill_regions.emplace_back(region_id);
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// if (this->layer_count() < 2 || sparse_infill_regions.empty())
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// return;
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// Collect sum of all internal (sparse infill) regions, because
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// 1) layerm->fill_surfaces.will be modified in parallel.
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// 2) the parallel loop works on a sum of surfaces over regions anyways, thus collecting the sparse infill surfaces
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// up front is an optimization.
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std::vector<Polygons> internals;
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internals.reserve(this->layer_count());
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for (Layer *layer : m_layers) {
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Polygons sum;
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for (const LayerRegion *layerm : layer->m_regions)
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layerm->fill_surfaces().filter_by_type(stInternal, &sum);
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internals.emplace_back(std::move(sum));
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}
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// // Collect sum of all internal (sparse infill) regions, because
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// // 1) layerm->fill_surfaces.will be modified in parallel.
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// // 2) the parallel loop works on a sum of surfaces over regions anyways, thus collecting the sparse infill surfaces
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// // up front is an optimization.
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// std::vector<Polygons> internals;
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// internals.reserve(this->layer_count());
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// for (Layer *layer : m_layers) {
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// Polygons sum;
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// for (const LayerRegion *layerm : layer->m_regions)
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// layerm->fill_surfaces().filter_by_type(stInternal, &sum);
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// internals.emplace_back(std::move(sum));
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// }
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// Process all regions and layers in parallel.
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tbb::parallel_for(tbb::blocked_range<size_t>(0, sparse_infill_regions.size() * (this->layer_count() - 1), sparse_infill_regions.size()),
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[this, &sparse_infill_regions, &internals]
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(const tbb::blocked_range<size_t> &range) {
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for (size_t task_id = range.begin(); task_id != range.end(); ++ task_id) {
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const size_t layer_id = (task_id / sparse_infill_regions.size()) + 1;
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const size_t region_id = sparse_infill_regions[task_id % sparse_infill_regions.size()];
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Layer *layer = this->get_layer(layer_id);
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LayerRegion *layerm = layer->m_regions[region_id];
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Flow bridge_flow = layerm->bridging_flow(frSolidInfill);
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// // Process all regions and layers in parallel.
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// tbb::parallel_for(tbb::blocked_range<size_t>(0, sparse_infill_regions.size() * (this->layer_count() - 1), sparse_infill_regions.size()),
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// [this, &sparse_infill_regions, &internals]
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// (const tbb::blocked_range<size_t> &range) {
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// for (size_t task_id = range.begin(); task_id != range.end(); ++ task_id) {
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// const size_t layer_id = (task_id / sparse_infill_regions.size()) + 1;
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// const size_t region_id = sparse_infill_regions[task_id % sparse_infill_regions.size()];
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// Layer *layer = this->get_layer(layer_id);
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// LayerRegion *layerm = layer->m_regions[region_id];
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// Flow bridge_flow = layerm->bridging_flow(frSolidInfill);
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// Extract the stInternalSolid surfaces that might be transformed into bridges.
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ExPolygons internal_solid;
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layerm->m_fill_surfaces.remove_type(stInternalSolid, &internal_solid);
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if (internal_solid.empty())
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// No internal solid -> no new bridges for this layer region.
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continue;
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// // Extract the stInternalSolid surfaces that might be transformed into bridges.
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// ExPolygons internal_solid;
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// layerm->m_fill_surfaces.remove_type(stInternalSolid, &internal_solid);
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// if (internal_solid.empty())
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// // No internal solid -> no new bridges for this layer region.
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// continue;
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// check whether the lower area is deep enough for absorbing the extra flow
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// (for obvious physical reasons but also for preventing the bridge extrudates
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// from overflowing in 3D preview)
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ExPolygons to_bridge;
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{
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Polygons to_bridge_pp = to_polygons(internal_solid);
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// Iterate through lower layers spanned by bridge_flow.
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double bottom_z = layer->print_z - bridge_flow.height() - EPSILON;
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for (auto i = int(layer_id) - 1; i >= 0; -- i) {
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// Stop iterating if layer is lower than bottom_z.
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if (m_layers[i]->print_z < bottom_z)
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break;
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// Intersect lower sparse infills with the candidate solid surfaces.
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to_bridge_pp = intersection(to_bridge_pp, internals[i]);
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}
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// there's no point in bridging too thin/short regions
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//FIXME Vojtech: The offset2 function is not a geometric offset,
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// therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour.
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// The gaps will be filled by a separate region, which makes the infill less stable and it takes longer.
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{
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float min_width = float(bridge_flow.scaled_width()) * 3.f;
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to_bridge_pp = opening(to_bridge_pp, min_width);
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}
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// // check whether the lower area is deep enough for absorbing the extra flow
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// // (for obvious physical reasons but also for preventing the bridge extrudates
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// // from overflowing in 3D preview)
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// ExPolygons to_bridge;
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// {
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// Polygons to_bridge_pp = to_polygons(internal_solid);
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// // Iterate through lower layers spanned by bridge_flow.
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// double bottom_z = layer->print_z - bridge_flow.height() - EPSILON;
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// for (auto i = int(layer_id) - 1; i >= 0; -- i) {
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// // Stop iterating if layer is lower than bottom_z.
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// if (m_layers[i]->print_z < bottom_z)
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// break;
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// // Intersect lower sparse infills with the candidate solid surfaces.
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// to_bridge_pp = intersection(to_bridge_pp, internals[i]);
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// }
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// // there's no point in bridging too thin/short regions
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// //FIXME Vojtech: The offset2 function is not a geometric offset,
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// // therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour.
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// // The gaps will be filled by a separate region, which makes the infill less stable and it takes longer.
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// {
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// float min_width = float(bridge_flow.scaled_width()) * 3.f;
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// to_bridge_pp = opening(to_bridge_pp, min_width);
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// }
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if (to_bridge_pp.empty()) {
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// Restore internal_solid surfaces.
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for (ExPolygon &ex : internal_solid)
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layerm->m_fill_surfaces.surfaces.push_back(Surface(stInternalSolid, std::move(ex)));
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continue;
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}
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// convert into ExPolygons
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to_bridge = union_ex(to_bridge_pp);
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}
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// if (to_bridge_pp.empty()) {
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// // Restore internal_solid surfaces.
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// for (ExPolygon &ex : internal_solid)
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// layerm->m_fill_surfaces.surfaces.push_back(Surface(stInternalSolid, std::move(ex)));
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// continue;
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// }
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// // convert into ExPolygons
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// to_bridge = union_ex(to_bridge_pp);
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// }
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||||
|
||||
#ifdef SLIC3R_DEBUG
|
||||
printf("Bridging %zu internal areas at layer %zu\n", to_bridge.size(), layer->id());
|
||||
#endif
|
||||
// #ifdef SLIC3R_DEBUG
|
||||
// printf("Bridging %zu internal areas at layer %zu\n", to_bridge.size(), layer->id());
|
||||
// #endif
|
||||
|
||||
// compute the remaning internal solid surfaces as difference
|
||||
ExPolygons not_to_bridge = diff_ex(internal_solid, to_bridge, ApplySafetyOffset::Yes);
|
||||
to_bridge = intersection_ex(to_bridge, internal_solid, ApplySafetyOffset::Yes);
|
||||
// build the new collection of fill_surfaces
|
||||
for (ExPolygon &ex : to_bridge)
|
||||
layerm->m_fill_surfaces.surfaces.push_back(Surface(stInternalBridge, std::move(ex)));
|
||||
for (ExPolygon &ex : not_to_bridge)
|
||||
layerm->m_fill_surfaces.surfaces.push_back(Surface(stInternalSolid, std::move(ex)));
|
||||
/*
|
||||
# exclude infill from the layers below if needed
|
||||
# see discussion at https://github.com/alexrj/Slic3r/issues/240
|
||||
# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
|
||||
if (0) {
|
||||
my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
|
||||
for (my $i = $layer_id-1; $excess >= $self->get_layer($i)->height; $i--) {
|
||||
Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
|
||||
foreach my $lower_layerm (@{$self->get_layer($i)->regions}) {
|
||||
my @new_surfaces = ();
|
||||
# subtract the area from all types of surfaces
|
||||
foreach my $group (@{$lower_layerm->fill_surfaces->group}) {
|
||||
push @new_surfaces, map $group->[0]->clone(expolygon => $_),
|
||||
@{diff_ex(
|
||||
[ map $_->p, @$group ],
|
||||
[ map @$_, @$to_bridge ],
|
||||
)};
|
||||
push @new_surfaces, map Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => stInternalVoid,
|
||||
), @{intersection_ex(
|
||||
[ map $_->p, @$group ],
|
||||
[ map @$_, @$to_bridge ],
|
||||
)};
|
||||
}
|
||||
$lower_layerm->fill_surfaces->clear;
|
||||
$lower_layerm->fill_surfaces->append($_) for @new_surfaces;
|
||||
}
|
||||
// // compute the remaning internal solid surfaces as difference
|
||||
// ExPolygons not_to_bridge = diff_ex(internal_solid, to_bridge, ApplySafetyOffset::Yes);
|
||||
// to_bridge = intersection_ex(to_bridge, internal_solid, ApplySafetyOffset::Yes);
|
||||
// // build the new collection of fill_surfaces
|
||||
// for (ExPolygon &ex : to_bridge)
|
||||
// layerm->m_fill_surfaces.surfaces.push_back(Surface(stInternalBridge, std::move(ex)));
|
||||
// for (ExPolygon &ex : not_to_bridge)
|
||||
// layerm->m_fill_surfaces.surfaces.push_back(Surface(stInternalSolid, std::move(ex)));
|
||||
// /*
|
||||
// # exclude infill from the layers below if needed
|
||||
// # see discussion at https://github.com/alexrj/Slic3r/issues/240
|
||||
// # Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
|
||||
// if (0) {
|
||||
// my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
|
||||
// for (my $i = $layer_id-1; $excess >= $self->get_layer($i)->height; $i--) {
|
||||
// Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
|
||||
// foreach my $lower_layerm (@{$self->get_layer($i)->regions}) {
|
||||
// my @new_surfaces = ();
|
||||
// # subtract the area from all types of surfaces
|
||||
// foreach my $group (@{$lower_layerm->fill_surfaces->group}) {
|
||||
// push @new_surfaces, map $group->[0]->clone(expolygon => $_),
|
||||
// @{diff_ex(
|
||||
// [ map $_->p, @$group ],
|
||||
// [ map @$_, @$to_bridge ],
|
||||
// )};
|
||||
// push @new_surfaces, map Slic3r::Surface->new(
|
||||
// expolygon => $_,
|
||||
// surface_type => stInternalVoid,
|
||||
// ), @{intersection_ex(
|
||||
// [ map $_->p, @$group ],
|
||||
// [ map @$_, @$to_bridge ],
|
||||
// )};
|
||||
// }
|
||||
// $lower_layerm->fill_surfaces->clear;
|
||||
// $lower_layerm->fill_surfaces->append($_) for @new_surfaces;
|
||||
// }
|
||||
|
||||
$excess -= $self->get_layer($i)->height;
|
||||
}
|
||||
}
|
||||
*/
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
layerm->export_region_slices_to_svg_debug("7_bridge_over_infill");
|
||||
layerm->export_region_fill_surfaces_to_svg_debug("7_bridge_over_infill");
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
m_print->throw_if_canceled();
|
||||
}
|
||||
});
|
||||
// $excess -= $self->get_layer($i)->height;
|
||||
// }
|
||||
// }
|
||||
// */
|
||||
// #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
// layerm->export_region_slices_to_svg_debug("7_bridge_over_infill");
|
||||
// layerm->export_region_fill_surfaces_to_svg_debug("7_bridge_over_infill");
|
||||
// #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
// m_print->throw_if_canceled();
|
||||
// }
|
||||
// });
|
||||
|
||||
} // void PrintObject::bridge_over_infill()
|
||||
// } // void PrintObject::bridge_over_infill()
|
||||
|
||||
static void clamp_exturder_to_default(ConfigOptionInt &opt, size_t num_extruders)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user