PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLCanvas3D.hpp
2018-05-21 14:40:09 +02:00

248 lines
5.7 KiB
C++

#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
#include "../../libslic3r/BoundingBox.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../libslic3r/ExPolygon.hpp"
class wxGLCanvas;
class wxGLContext;
class wxSizeEvent;
class wxIdleEvent;
class wxKeyEvent;
namespace Slic3r {
class GLVolumeCollection;
class ExPolygon;
namespace GUI {
class GeometryBuffer
{
std::vector<float> m_data;
public:
bool set_from_triangles(const Polygons& triangles, float z);
bool set_from_lines(const Lines& lines, float z);
const float* get_data() const;
unsigned int get_data_size() const;
};
class GLCanvas3D
{
public:
class Camera
{
public:
enum EType : unsigned char
{
CT_Unknown,
CT_Perspective,
CT_Ortho,
CT_Count
};
private:
EType m_type;
float m_zoom;
float m_phi;
float m_theta;
float m_distance;
Pointf3 m_target;
public:
Camera();
Camera::EType get_type() const;
void set_type(Camera::EType type);
std::string get_type_as_string() const;
float get_zoom() const;
void set_zoom(float zoom);
float get_phi() const;
void set_phi(float phi);
float get_theta() const;
void set_theta(float theta);
float get_distance() const;
void set_distance(float distance);
const Pointf3& get_target() const;
void set_target(const Pointf3& target);
};
class Bed
{
Pointfs m_shape;
BoundingBoxf3 m_bounding_box;
Polygon m_polygon;
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
public:
const Pointfs& get_shape() const;
void set_shape(const Pointfs& shape);
const BoundingBoxf3& get_bounding_box() const;
void render();
private:
void _calc_bounding_box();
void _calc_triangles(const ExPolygon& poly);
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
};
class Axes
{
Pointf3 m_origin;
float m_length;
public:
Axes();
const Pointf3& get_origin() const;
void set_origin(const Pointf3& origin);
float get_length() const;
void set_length(float length);
void render();
};
class CuttingPlane
{
float m_z;
GeometryBuffer m_lines;
public:
CuttingPlane();
bool set(float z, const ExPolygons& polygons);
void render_plane(const BoundingBoxf3& bb);
void render_contour();
};
class LayersEditing
{
bool m_enabled;
public:
LayersEditing();
bool is_enabled() const;
};
private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
Camera m_camera;
Bed m_bed;
Axes m_axes;
CuttingPlane m_cutting_plane;
LayersEditing m_layers_editing;
GLVolumeCollection* m_volumes;
bool m_dirty;
bool m_apply_zoom_to_volumes_filter;
bool m_warning_texture_enabled;
PerlCallback m_on_viewport_changed_callback;
public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
~GLCanvas3D();
bool set_current();
bool is_dirty() const;
void set_dirty(bool dirty);
bool is_shown_on_screen() const;
void resize(unsigned int w, unsigned int h);
GLVolumeCollection* get_volumes();
void set_volumes(GLVolumeCollection* volumes);
void reset_volumes();
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
// Sets m_bed.m_polygon to limit the object placement.
void set_bed_shape(const Pointfs& shape);
// Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
void set_auto_bed_shape();
const Pointf3& get_axes_origin() const;
void set_axes_origin(const Pointf3& origin);
float get_axes_length() const;
void set_axes_length(float length);
void set_cutting_plane(float z, const ExPolygons& polygons);
Camera::EType get_camera_type() const;
void set_camera_type(Camera::EType type);
std::string get_camera_type_as_string() const;
float get_camera_zoom() const;
void set_camera_zoom(float zoom);
float get_camera_phi() const;
void set_camera_phi(float phi);
float get_camera_theta() const;
void set_camera_theta(float theta);
float get_camera_distance() const;
void set_camera_distance(float distance);
const Pointf3& get_camera_target() const;
void set_camera_target(const Pointf3& target);
BoundingBoxf3 bed_bounding_box() const;
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 max_bounding_box() const;
bool is_layers_editing_enabled() const;
void enable_warning_texture(bool enable);
void zoom_to_bed();
void zoom_to_volumes();
void select_view(const std::string& direction);
void render_bed();
void render_axes();
void render_cutting_plane();
void render_warning_texture();
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
void register_on_viewport_changed_callback(void* callback);
void on_size(wxSizeEvent& evt);
void on_idle(wxIdleEvent& evt);
void on_char(wxKeyEvent& evt);
private:
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
std::pair<int, int> _get_canvas_size() const;
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
void _deregister_callbacks();
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3D_hpp_