The inwards move after an external loop was still randomly generated outwards in some cases. Perimeters are now generated with a distinct iterator for each slice. Nested islands are also correctly supported too. Various regression tests included. #2253
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@ -207,8 +207,11 @@ sub extrude_loop {
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my $last_path_polyline = $paths[-1]->polyline;
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# detect angle between last and first segment
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# the side depends on the original winding order of the polygon (left for contours, right for holes)
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my @points = $was_clockwise ? (-2, 1) : (1, -2);
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my $angle = Slic3r::Geometry::angle3points(@$last_path_polyline[0, @points]) / 3;
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my @points = ($paths[0][1], $paths[-1][-2]);
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@points = reverse @points if $was_clockwise;
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my $angle = $paths[0]->first_point->ccw_angle(@points) / 3;
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# turn left if contour, turn right if hole
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$angle *= -1 if $was_clockwise;
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# create the destination point along the first segment and rotate it
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@ -8,7 +8,7 @@ use Slic3r::Geometry::Clipper qw(union_ex diff diff_ex intersection_ex offset of
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offset_ex offset2_ex union_pt intersection_ppl diff_ppl);
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use Slic3r::Surface ':types';
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has 'slices' => (is => 'ro', required => 1);
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has 'slices' => (is => 'ro', required => 1); # SurfaceCollection
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has 'lower_slices' => (is => 'ro', required => 0);
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has 'layer_height' => (is => 'ro', required => 1);
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has 'layer_id' => (is => 'ro', required => 0, default => sub { -1 });
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@ -16,9 +16,9 @@ has 'perimeter_flow' => (is => 'ro', required => 1);
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has 'ext_perimeter_flow' => (is => 'ro', required => 1);
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has 'overhang_flow' => (is => 'ro', required => 1);
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has 'solid_infill_flow' => (is => 'ro', required => 1);
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has 'config' => (is => 'ro', default => sub { Slic3r::Config::Region->new });
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has 'config' => (is => 'ro', default => sub { Slic3r::Config::PrintRegion->new });
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has 'print_config' => (is => 'ro', default => sub { Slic3r::Config::Print->new });
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has '_lower_slices_p' => (is => 'rw');
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has '_lower_slices_p' => (is => 'rw', default => sub { [] });
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has '_holes_pt' => (is => 'rw');
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has '_ext_mm3_per_mm' => (is => 'rw');
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has '_mm3_per_mm' => (is => 'rw');
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@ -34,6 +34,19 @@ has 'gap_fill' => (is => 'ro', default => sub { Slic3r::ExtrusionPath::Coll
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# generated fill surfaces will be put here
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has 'fill_surfaces' => (is => 'ro', default => sub { Slic3r::Surface::Collection->new });
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sub BUILDARGS {
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my ($class, %args) = @_;
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if (my $flow = delete $args{flow}) {
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$args{perimeter_flow} //= $flow;
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$args{ext_perimeter_flow} //= $flow;
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$args{overhang_flow} //= $flow;
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$args{solid_infill_flow} //= $flow;
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}
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return { %args };
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}
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sub process {
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my ($self) = @_;
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@ -62,13 +75,25 @@ sub process {
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my $min_spacing = $pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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my $ext_min_spacing = $ext_pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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my @contours = (); # array of Polygons with ccw orientation
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my @holes = (); # array of Polygons with cw orientation
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my @thin_walls = (); # array of ExPolygons
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# prepare grown lower layer slices for overhang detection
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if ($self->lower_slices && $self->config->overhangs) {
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# We consider overhang any part where the entire nozzle diameter is not supported by the
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# lower layer, so we take lower slices and offset them by half the nozzle diameter used
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# in the current layer
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my $nozzle_diameter = $self->print_config->get_at('nozzle_diameter', $self->config->perimeter_extruder-1);
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$self->_lower_slices_p(
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offset([ map @$_, @{$self->lower_slices} ], scale +$nozzle_diameter/2)
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);
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}
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# we need to process each island separately because we might have different
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# extra perimeters for each one
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foreach my $surface (@{$self->slices}) {
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my @contours = (); # array of Polygons with ccw orientation
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my @holes = (); # array of Polygons with cw orientation
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my @thin_walls = (); # array of ExPolygons
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# detect how many perimeters must be generated for this island
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my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
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@ -194,60 +219,48 @@ sub process {
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-($pspacing/2 + $min_perimeter_infill_spacing/2),
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+$min_perimeter_infill_spacing/2,
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)};
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}
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# process thin walls by collapsing slices to single passes
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if (@thin_walls) {
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# the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
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# (actually, something larger than that still may exist due to mitering or other causes)
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my $min_width = $pwidth / 4;
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@thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
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# process thin walls by collapsing slices to single passes
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if (@thin_walls) {
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# the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
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# (actually, something larger than that still may exist due to mitering or other causes)
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my $min_width = $pwidth / 4;
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@thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
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# the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
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$self->_thin_wall_polylines([ map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls ]);
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Slic3r::debugf " %d thin walls detected\n", scalar(@{$self->_thin_wall_polylines}) if $Slic3r::debug;
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# the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
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$self->_thin_wall_polylines([ map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls ]);
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Slic3r::debugf " %d thin walls detected\n", scalar(@{$self->_thin_wall_polylines}) if $Slic3r::debug;
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"medial_axis.svg",
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no_arrows => 1,
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expolygons => \@thin_walls,
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green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
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red_polylines => $self->_thin_wall_polylines,
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);
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"medial_axis.svg",
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no_arrows => 1,
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expolygons => \@thin_walls,
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green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
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red_polylines => $self->_thin_wall_polylines,
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);
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}
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}
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# find nesting hierarchies separately for contours and holes
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my $contours_pt = union_pt(\@contours);
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$self->_holes_pt(union_pt(\@holes));
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# order loops from inner to outer (in terms of object slices)
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my @loops = $self->_traverse_pt($contours_pt, 0, 1);
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# if brim will be printed, reverse the order of perimeters so that
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# we continue inwards after having finished the brim
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# TODO: add test for perimeter order
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@loops = reverse @loops
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if $self->config->external_perimeters_first
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|| ($self->layer_id == 0 && $self->print_config->brim_width > 0);
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# append perimeters for this slice as a collection
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$self->loops->append(Slic3r::ExtrusionPath::Collection->new(@loops));
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}
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# find nesting hierarchies separately for contours and holes
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my $contours_pt = union_pt(\@contours);
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$self->_holes_pt(union_pt(\@holes));
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# prepare grown lower layer slices for overhang detection
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my $lower_slices = Slic3r::ExPolygon::Collection->new;
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if ($self->lower_slices && $self->config->overhangs) {
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# We consider overhang any part where the entire nozzle diameter is not supported by the
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# lower layer, so we take lower slices and offset them by half the nozzle diameter used
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# in the current layer
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my $nozzle_diameter = $self->print_config->get_at('nozzle_diameter', $self->config->perimeter_extruder-1);
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$lower_slices->append($_)
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for @{offset_ex([ map @$_, @{$self->lower_slices} ], scale +$nozzle_diameter/2)};
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}
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$self->_lower_slices_p($lower_slices->polygons);
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# order loops from inner to outer (in terms of object slices)
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my @loops = $self->_traverse_pt($contours_pt, 0, 1);
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# if brim will be printed, reverse the order of perimeters so that
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# we continue inwards after having finished the brim
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# TODO: add test for perimeter order
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@loops = reverse @loops
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if $self->config->external_perimeters_first
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|| ($self->layer_id == 0 && $self->print_config->brim_width > 0);
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# append perimeters
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$self->loops->append($_) for @loops;
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}
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sub _traverse_pt {
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@ -328,9 +341,8 @@ sub _traverse_pt {
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# return ccw contours and cw holes
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# GCode.pm will convert all of them to ccw, but it needs to know
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# what the holes are in order to compute the correct inwards move
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# We do this on the final Loop object instead of the polygon because
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# overhang clipping might have reversed its order since Clipper does
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# not preserve polyline orientation.
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# We do this on the final Loop object because overhang clipping
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# does not keep orientation.
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if ($is_contour) {
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$loop->make_counter_clockwise;
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} else {
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@ -358,10 +370,13 @@ sub _traverse_pt {
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# use a nearest neighbor search to order these children
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# TODO: supply second argument to chained_path() too?
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# (We used to skip this chiained_path() when $is_contour &&
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# (We used to skip this chained_path() when $is_contour &&
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# $depth == 0 because slices are ordered at G_code export
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# time, but multiple top-level perimeters might belong to
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# the same slice actually, so that was a broken optimization.)
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# We supply no_reverse = false because we want to permit reversal
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# of thin walls, but we rely on the fact that loops will never
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# be reversed anyway.
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my $sorted_collection = $collection->chained_path_indices(0);
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my @orig_indices = @{$sorted_collection->orig_indices};
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@ -407,7 +422,6 @@ sub _fill_gaps {
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1,
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);
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my @polylines = map @{$_->medial_axis($max, $min/2)}, @$this;
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return if !@polylines;
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Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @$this, $w
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@ -424,17 +424,17 @@ sub process_layer {
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# process perimeters
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{
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my $extruder_id = $region->config->perimeter_extruder-1;
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foreach my $perimeter (@{$layerm->perimeters}) {
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foreach my $perimeter_coll (@{$layerm->perimeters}) {
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# init by_extruder item only if we actually use the extruder
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$by_extruder{$extruder_id} //= [];
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# $perimeter is an ExtrusionLoop or ExtrusionPath object
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# $perimeter_coll is an ExtrusionPath::Collection object representing a single slice
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for my $i (0 .. $#{$layer->slices}) {
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if ($i == $#{$layer->slices}
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|| $layer->slices->[$i]->contour->contains_point($perimeter->first_point)) {
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|| $layer->slices->[$i]->contour->contains_point($perimeter_coll->first_point)) {
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$by_extruder{$extruder_id}[$i] //= { perimeters => {} };
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$by_extruder{$extruder_id}[$i]{perimeters}{$region_id} //= [];
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push @{ $by_extruder{$extruder_id}[$i]{perimeters}{$region_id} }, $perimeter;
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push @{ $by_extruder{$extruder_id}[$i]{perimeters}{$region_id} }, @$perimeter_coll;
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last;
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}
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}
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@ -178,7 +178,7 @@ sub contact_area {
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# TODO: split_at_first_point() could split a bridge mid-way
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my @overhang_perimeters =
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map { $_->isa('Slic3r::ExtrusionLoop') ? $_->polygon->split_at_first_point : $_->polyline->clone }
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@{$layerm->perimeters};
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map @$_, @{$layerm->perimeters};
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# workaround for Clipper bug, see Slic3r::Polygon::clip_as_polyline()
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$_->[0]->translate(1,0) for @overhang_perimeters;
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@ -1,4 +1,4 @@
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use Test::More tests => 11;
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use Test::More tests => 29;
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use strict;
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use warnings;
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@ -7,6 +7,8 @@ BEGIN {
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use lib "$FindBin::Bin/../lib";
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}
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use Slic3r::ExtrusionLoop ':roles';
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use Slic3r::ExtrusionPath ':roles';
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use List::Util qw(first);
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use Slic3r;
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use Slic3r::Flow ':roles';
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@ -188,7 +190,7 @@ use Slic3r::Test;
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my $pflow = $layerm->flow(FLOW_ROLE_PERIMETER);
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my $iflow = $layerm->flow(FLOW_ROLE_INFILL);
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my $covered_by_perimeters = union_ex([
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(map @{$_->polygon->split_at_first_point->grow($pflow->scaled_width/2)}, @{$layerm->perimeters}),
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(map @{$_->polygon->split_at_first_point->grow($pflow->scaled_width/2)}, map @$_, @{$layerm->perimeters}),
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]);
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my $covered_by_infill = union_ex([
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(map $_->p, @{$layerm->fill_surfaces}),
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@ -285,4 +287,89 @@ use Slic3r::Test;
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$test->('small_dorito');
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}
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{
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my $flow = Slic3r::Flow->new(
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width => 1,
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height => 1,
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nozzle_diameter => 1,
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);
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my $config = Slic3r::Config->new;
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my $test = sub {
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my ($expolygons, %expected) = @_;
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my $slices = Slic3r::Surface::Collection->new;
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$slices->append(Slic3r::Surface->new(
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surface_type => S_TYPE_INTERNAL,
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expolygon => $_,
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)) for @$expolygons;
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my $g = Slic3r::Layer::PerimeterGenerator->new(
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# input:
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layer_height => 1,
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slices => $slices,
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flow => $flow,
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);
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$g->config->apply_dynamic($config);
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$g->process;
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is scalar(@{$g->loops}),
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scalar(@$expolygons), 'expected number of collections';
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ok !defined(first { !$_->isa('Slic3r::ExtrusionPath::Collection') } @{$g->loops}),
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'everything is returned as collections';
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is scalar(map @$_, @{$g->loops}),
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$expected{total}, 'expected number of loops';
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is scalar(grep $_->role == EXTR_ROLE_EXTERNAL_PERIMETER, map @$_, map @$_, @{$g->loops}),
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$expected{external}, 'expected number of external loops';
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is scalar(grep $_->role == EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER, map @$_, @{$g->loops}),
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$expected{cinternal}, 'expected number of internal contour loops';
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is scalar(grep $_->polygon->is_counter_clockwise, map @$_, @{$g->loops}),
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$expected{ccw}, 'expected number of ccw loops';
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return $g;
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};
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$config->set('perimeters', 3);
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$test->(
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[
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Slic3r::ExPolygon->new(
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Slic3r::Polygon->new_scale([0,0], [100,0], [100,100], [0,100]),
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),
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],
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total => 3,
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external => 1,
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cinternal => 1,
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ccw => 3,
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);
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$test->(
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[
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Slic3r::ExPolygon->new(
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Slic3r::Polygon->new_scale([0,0], [100,0], [100,100], [0,100]),
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Slic3r::Polygon->new_scale([40,40], [40,60], [60,60], [60,40]),
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),
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],
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total => 6,
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external => 2,
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cinternal => 1,
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ccw => 3,
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);
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$test->(
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[
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Slic3r::ExPolygon->new(
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Slic3r::Polygon->new_scale([0,0], [200,0], [200,200], [0,200]),
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Slic3r::Polygon->new_scale([20,20], [20,180], [180,180], [180,20]),
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),
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# nested:
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Slic3r::ExPolygon->new(
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Slic3r::Polygon->new_scale([50,50], [150,50], [150,150], [50,150]),
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Slic3r::Polygon->new_scale([80,80], [80,120], [120,120], [120,80]),
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),
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],
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total => 4*3,
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external => 4,
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cinternal => 2,
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ccw => 2*3,
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);
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}
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__END__
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@ -35,6 +35,9 @@ enum ExtrusionLoopRole {
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class ExtrusionEntity
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{
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public:
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virtual bool is_loop() const {
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return false;
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};
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virtual ExtrusionEntity* clone() const = 0;
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virtual ~ExtrusionEntity() {};
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virtual void reverse() = 0;
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@ -84,6 +87,9 @@ class ExtrusionLoop : public ExtrusionEntity
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ExtrusionLoopRole role;
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ExtrusionLoop(ExtrusionLoopRole role = elrDefault) : role(role) {};
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bool is_loop() const {
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return true;
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};
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operator Polygon() const;
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ExtrusionLoop* clone() const;
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bool make_clockwise();
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@ -37,7 +37,9 @@ void
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ExtrusionEntityCollection::reverse()
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{
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for (ExtrusionEntitiesPtr::iterator it = this->entities.begin(); it != this->entities.end(); ++it) {
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(*it)->reverse();
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// Don't reverse it if it's a loop, as it doesn't change anything in terms of elements ordering
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// and caller might rely on winding order
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if (!(*it)->is_loop()) (*it)->reverse();
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}
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std::reverse(this->entities.begin(), this->entities.end());
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}
|
||||
@ -96,7 +98,8 @@ ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEntityCo
|
||||
int start_index = start_near.nearest_point_index(endpoints);
|
||||
int path_index = start_index/2;
|
||||
ExtrusionEntity* entity = my_paths.at(path_index);
|
||||
if (start_index % 2 && !no_reverse) {
|
||||
// never reverse loops, since it's pointless for chained path and callers might depend on orientation
|
||||
if (start_index % 2 && !no_reverse && !entity->is_loop()) {
|
||||
entity->reverse();
|
||||
}
|
||||
retval->entities.push_back(my_paths.at(path_index));
|
||||
|
Loading…
Reference in New Issue
Block a user