Code cleanup
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parent
44a00be329
commit
4323b602f5
2 changed files with 10 additions and 19 deletions
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@ -37,36 +37,41 @@ std::pair<bool, std::string> GLShadersManager::init()
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// basic shader, used to render all what was previously rendered using the immediate mode
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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valid &= append_shader("flat_attr", { "flat_attr.vs", "flat.fs" });
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#else
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valid &= append_shader("flat", { "flat.vs", "flat.fs" });
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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// basic shader for textures, used to render textures
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valid &= append_shader("flat_texture", { "flat_texture.vs", "flat_texture.fs" });
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// used to render 3D scene background
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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valid &= append_shader("background_attr", { "background_attr.vs", "background.fs" });
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#else
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valid &= append_shader("background", { "background.vs", "background.fs" });
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_SHOW_TOOLPATHS_COG
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// used to render toolpaths center of gravity
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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valid &= append_shader("toolpaths_cog_attr", { "toolpaths_cog_attr.vs", "toolpaths_cog.fs" });
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#else
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valid &= append_shader("toolpaths_cog", { "toolpaths_cog.vs", "toolpaths_cog.fs" });
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_SHOW_TOOLPATHS_COG
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// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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valid &= append_shader("gouraud_light_attr", { "gouraud_light_attr.vs", "gouraud_light.fs" });
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#else
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valid &= append_shader("gouraud_light", { "gouraud_light.vs", "gouraud_light.fs" });
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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// used to render printbed
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valid &= append_shader("printbed", { "printbed.vs", "printbed.fs" });
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// used to render options in gcode preview
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if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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valid &= append_shader("gouraud_light_instanced_attr", { "gouraud_light_instanced_attr.vs", "gouraud_light_instanced.fs" });
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#else
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valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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// used to render extrusion and travel paths as lines in gcode preview
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