Add a note for users of newer VS versions
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@ -12,7 +12,7 @@ _Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing
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### Dependencies
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### Dependencies
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On Windows Slic3r is built against statically built libraries.
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On Windows Slic3r is built against statically built libraries.
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We provide a prebuilt package of all the needed dependencies.
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We provide a prebuilt package of all the needed dependencies. This package only works on Visual Studio 2013, so if you are using a newer version of Visual Studio, you need to compile the dependencies yourself as per [below](#building-the-dependencies-package-yourself).
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The package comes in a several variants:
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The package comes in a several variants:
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- [64 bit, Release mode only](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-64.7z) (41 MB, 578 MB unpacked)
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- [64 bit, Release mode only](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-64.7z) (41 MB, 578 MB unpacked)
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@ -28,7 +28,7 @@ Alternatively you can also compile the dependencies yourself, see below.
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### Building Slic3r PE with Visual Studio
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### Building Slic3r PE with Visual Studio
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First obtain the Slic3 PE sources via either git or by extracting the source archive.
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First obtain the Slic3r PE sources via either git or by extracting the source archive.
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Then you will need to note down the so-called 'prefix path' to the dependencies, this is the location of the dependencies packages + `\usr\local` appended.
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Then you will need to note down the so-called 'prefix path' to the dependencies, this is the location of the dependencies packages + `\usr\local` appended.
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For example on 64 bits this would be `C:\local\destdir-64\usr\local`. The prefix path will need to be passed to CMake.
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For example on 64 bits this would be `C:\local\destdir-64\usr\local`. The prefix path will need to be passed to CMake.
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