Merge branch 'master' of https://github.com/prusa3d/Slic3r into objects_centering

This commit is contained in:
Enrico Turri 2019-01-21 14:44:18 +01:00
commit 447c95ee6e

View file

@ -1043,10 +1043,6 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1); ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glBindTexture(GL_TEXTURE_2D, m_z_texture_id); ::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data());
::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4);
// Render the color bar // Render the color bar
float l = bar_rect.get_left(); float l = bar_rect.get_left();
@ -1055,6 +1051,7 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
float b = bar_rect.get_bottom(); float b = bar_rect.get_bottom();
::glBegin(GL_QUADS); ::glBegin(GL_QUADS);
::glNormal3f(0.0f, 0.0f, 1.0f);
::glVertex3f(l, b, 0.0f); ::glVertex3f(l, b, 0.0f);
::glVertex3f(r, b, 0.0f); ::glVertex3f(r, b, 0.0f);
::glVertex3f(r, t, m_object_max_z); ::glVertex3f(r, t, m_object_max_z);