SLA gizmos can now fetch hollowed and drilled mesh from the backend
This commit is contained in:
parent
76927ce399
commit
46fdce1169
@ -4,6 +4,9 @@
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
#include "libslic3r/SLAPrint.hpp"
|
||||
#include "slic3r/GUI/MeshUtils.hpp"
|
||||
|
||||
|
||||
|
||||
@ -302,5 +305,53 @@ unsigned char picking_checksum_alpha_channel(unsigned char red, unsigned char gr
|
||||
return b;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool CommonGizmosData::update_from_backend(GLCanvas3D& canvas)
|
||||
{
|
||||
if (! m_model_object)
|
||||
return false;
|
||||
|
||||
int old_po_idx = m_print_object_idx;
|
||||
|
||||
// First we need a pointer to the respective SLAPrintObject. The index into objects vector is
|
||||
// cached so we don't have todo it on each render. We only search for the po if needed:
|
||||
if (m_print_object_idx < 0 || (int)canvas.sla_print()->objects().size() != m_print_objects_count) {
|
||||
m_print_objects_count = canvas.sla_print()->objects().size();
|
||||
m_print_object_idx = -1;
|
||||
for (const SLAPrintObject* po : canvas.sla_print()->objects()) {
|
||||
++m_print_object_idx;
|
||||
if (po->model_object()->id() == m_model_object->id())
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_print_object_idx < 0)
|
||||
return old_po_idx != m_print_object_idx;
|
||||
|
||||
m_mesh = nullptr;
|
||||
// Load either the model_object mesh, or one provided by the backend
|
||||
// This mesh does not account for the possible Z up SLA offset.
|
||||
const SLAPrintObject* po = canvas.sla_print()->objects()[m_print_object_idx];
|
||||
|
||||
if (po->is_step_done(slaposHollowing))
|
||||
m_mesh = &po->get_mesh_to_print();
|
||||
else
|
||||
m_mesh = &m_model_object->volumes.front()->mesh();
|
||||
|
||||
m_model_object_id = m_model_object->id();
|
||||
|
||||
if (m_mesh != m_old_mesh) {
|
||||
m_mesh_raycaster.reset(new MeshRaycaster(*m_mesh));
|
||||
m_object_clipper.reset();
|
||||
m_supports_clipper.reset();
|
||||
m_old_mesh = m_mesh;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
@ -31,6 +31,7 @@ static const float CONSTRAINED_COLOR[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
|
||||
|
||||
class ImGuiWrapper;
|
||||
class CommonGizmosData;
|
||||
class GLCanvas3D;
|
||||
|
||||
class GLGizmoBase
|
||||
{
|
||||
@ -189,9 +190,11 @@ class MeshClipper;
|
||||
class CommonGizmosData {
|
||||
public:
|
||||
const TriangleMesh* mesh() const {
|
||||
return (! m_mesh ? nullptr : (m_cavity_mesh ? m_cavity_mesh.get() : m_mesh));
|
||||
return (! m_mesh ? nullptr : m_mesh); //(m_cavity_mesh ? m_cavity_mesh.get() : m_mesh));
|
||||
}
|
||||
|
||||
bool update_from_backend(GLCanvas3D& canvas);
|
||||
|
||||
|
||||
|
||||
ModelObject* m_model_object = nullptr;
|
||||
@ -200,8 +203,8 @@ public:
|
||||
std::unique_ptr<MeshClipper> m_object_clipper;
|
||||
std::unique_ptr<MeshClipper> m_supports_clipper;
|
||||
|
||||
std::unique_ptr<TriangleMesh> m_cavity_mesh;
|
||||
std::unique_ptr<GLVolume> m_volume_with_cavity;
|
||||
//std::unique_ptr<TriangleMesh> m_cavity_mesh;
|
||||
//std::unique_ptr<GLVolume> m_volume_with_cavity;
|
||||
|
||||
int m_active_instance = -1;
|
||||
float m_active_instance_bb_radius = 0;
|
||||
@ -209,6 +212,9 @@ public:
|
||||
int m_print_object_idx = -1;
|
||||
int m_print_objects_count = -1;
|
||||
int m_old_timestamp = -1;
|
||||
|
||||
private:
|
||||
const TriangleMesh* m_old_mesh;
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
|
@ -69,24 +69,24 @@ void GLGizmoHollow::set_sla_support_data(ModelObject* model_object, const Select
|
||||
|| m_c->m_active_instance != selection.get_instance_idx()) {
|
||||
m_c->m_model_object = model_object;
|
||||
m_c->m_print_object_idx = -1;
|
||||
m_c->m_mesh_raycaster.reset();
|
||||
m_c->m_active_instance = selection.get_instance_idx();
|
||||
something_changed = true;
|
||||
}
|
||||
|
||||
if (model_object && something_changed && selection.is_from_single_instance())
|
||||
if (model_object
|
||||
&& selection.is_from_single_instance()
|
||||
&& (m_c->update_from_backend(m_parent) || something_changed))
|
||||
{
|
||||
// Cache the bb - it's needed for dealing with the clipping plane quite often
|
||||
// It could be done inside update_mesh but one has to account for scaling of the instance.
|
||||
m_c->m_active_instance_bb_radius = m_c->m_model_object->instance_bounding_box(m_c->m_active_instance).radius();
|
||||
|
||||
if (is_mesh_update_necessary()) {
|
||||
update_mesh();
|
||||
reload_cache();
|
||||
}
|
||||
reload_cache();
|
||||
|
||||
if (m_state == On) {
|
||||
m_parent.toggle_model_objects_visibility(false);
|
||||
m_parent.toggle_model_objects_visibility(! m_c->m_cavity_mesh, m_c->m_model_object, m_c->m_active_instance);
|
||||
m_parent.toggle_model_objects_visibility(true, m_c->m_model_object, m_c->m_active_instance);
|
||||
m_parent.toggle_sla_auxiliaries_visibility(m_show_supports, m_c->m_model_object, m_c->m_active_instance);
|
||||
}
|
||||
else
|
||||
@ -109,8 +109,8 @@ void GLGizmoHollow::on_render() const
|
||||
return;
|
||||
}
|
||||
|
||||
if (! m_c->m_mesh)
|
||||
const_cast<GLGizmoHollow*>(this)->update_mesh();
|
||||
// !!! is it necessary?
|
||||
const_cast<GLGizmoHollow*>(this)->m_c->update_from_backend(m_parent);
|
||||
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
@ -132,7 +132,7 @@ void GLGizmoHollow::on_render() const
|
||||
|
||||
void GLGizmoHollow::render_hollowed_mesh() const
|
||||
{
|
||||
if (m_c->m_volume_with_cavity) {
|
||||
/*if (m_c->m_volume_with_cavity) {
|
||||
m_c->m_volume_with_cavity->set_sla_shift_z(m_z_shift);
|
||||
m_parent.get_shader().start_using();
|
||||
|
||||
@ -148,14 +148,13 @@ void GLGizmoHollow::render_hollowed_mesh() const
|
||||
m_c->m_volume_with_cavity->set_instance_transformation(m_c->m_model_object->instances[size_t(m_c->m_active_instance)]->get_transformation());
|
||||
m_c->m_volume_with_cavity->render(color_id, print_box_detection_id, print_box_worldmatrix_id);
|
||||
m_parent.get_shader().stop_using();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoHollow::render_clipping_plane(const Selection& selection) const
|
||||
{
|
||||
if (m_clipping_plane_distance == 0.f || m_c->mesh()->empty())
|
||||
if (m_clipping_plane_distance == 0.f)
|
||||
return;
|
||||
|
||||
// Get transformation of the instance
|
||||
@ -182,17 +181,9 @@ void GLGizmoHollow::render_clipping_plane(const Selection& selection) const
|
||||
|
||||
|
||||
// Next, ask the backend if supports are already calculated. If so, we are gonna cut them too.
|
||||
// First we need a pointer to the respective SLAPrintObject. The index into objects vector is
|
||||
// cached so we don't have todo it on each render. We only search for the po if needed:
|
||||
if (m_c->m_print_object_idx < 0 || (int)m_parent.sla_print()->objects().size() != m_c->m_print_objects_count) {
|
||||
m_c->m_print_objects_count = m_parent.sla_print()->objects().size();
|
||||
m_c->m_print_object_idx = -1;
|
||||
for (const SLAPrintObject* po : m_parent.sla_print()->objects()) {
|
||||
++m_c->m_print_object_idx;
|
||||
if (po->model_object()->id() == m_c->m_model_object->id())
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (m_c->m_print_object_idx < 0)
|
||||
m_c->update_from_backend(m_parent);
|
||||
|
||||
if (m_c->m_print_object_idx >= 0) {
|
||||
const SLAPrintObject* print_object = m_parent.sla_print()->objects()[m_c->m_print_object_idx];
|
||||
|
||||
@ -355,47 +346,13 @@ bool GLGizmoHollow::is_mesh_point_clipped(const Vec3d& point) const
|
||||
|
||||
|
||||
|
||||
bool GLGizmoHollow::is_mesh_update_necessary() const
|
||||
{
|
||||
return ((m_state == On) && (m_c->m_model_object != nullptr) && !m_c->m_model_object->instances.empty())
|
||||
&& ((m_c->m_model_object->id() != m_c->m_model_object_id) || ! m_c->m_mesh);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoHollow::update_mesh()
|
||||
{
|
||||
if (! m_c->m_model_object)
|
||||
return;
|
||||
|
||||
wxBusyCursor wait;
|
||||
// this way we can use that mesh directly.
|
||||
// This mesh does not account for the possible Z up SLA offset.
|
||||
m_c->m_mesh = &m_c->m_model_object->volumes.front()->mesh();
|
||||
|
||||
// If this is different mesh than last time
|
||||
if (m_c->m_model_object_id != m_c->m_model_object->id()) {
|
||||
m_c->m_cavity_mesh.reset(); // dump the cavity
|
||||
m_c->m_volume_with_cavity.reset();
|
||||
m_parent.toggle_model_objects_visibility(true, m_c->m_model_object, m_c->m_active_instance);
|
||||
m_c->m_mesh_raycaster.reset();
|
||||
}
|
||||
|
||||
if (! m_c->m_mesh_raycaster)
|
||||
m_c->m_mesh_raycaster.reset(new MeshRaycaster(*m_c->mesh()));
|
||||
|
||||
m_c->m_model_object_id = m_c->m_model_object->id();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Unprojects the mouse position on the mesh and saves hit point and normal of the facet into pos_and_normal
|
||||
// Return false if no intersection was found, true otherwise.
|
||||
bool GLGizmoHollow::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal)
|
||||
{
|
||||
// if the gizmo doesn't have the V, F structures for igl, calculate them first:
|
||||
if (! m_c->m_mesh_raycaster)
|
||||
update_mesh();
|
||||
// !!! is it really necessary?
|
||||
m_c->update_from_backend(m_parent);
|
||||
|
||||
const Camera& camera = m_parent.get_camera();
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
@ -605,7 +562,7 @@ void GLGizmoHollow::update_mesh_raycaster(std::unique_ptr<MeshRaycaster> &&rc)
|
||||
{
|
||||
m_c->m_mesh_raycaster = std::move(rc);
|
||||
m_c->m_object_clipper.reset();
|
||||
m_c->m_volume_with_cavity.reset();
|
||||
//m_c->m_volume_with_cavity.reset();
|
||||
}
|
||||
|
||||
void GLGizmoHollow::hollow_mesh(bool postpone_error_messages)
|
||||
@ -622,7 +579,7 @@ void GLGizmoHollow::hollow_mesh(bool postpone_error_messages)
|
||||
void GLGizmoHollow::update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh)
|
||||
{
|
||||
// Called from Plater when the UI job finishes
|
||||
m_c->m_cavity_mesh = std::move(mesh);
|
||||
/*m_c->m_cavity_mesh = std::move(mesh);
|
||||
|
||||
if(m_c->m_cavity_mesh) {
|
||||
// First subtract the holes:
|
||||
@ -668,7 +625,7 @@ void GLGizmoHollow::update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh)
|
||||
if (m_clipping_plane_distance == 0.f) {
|
||||
m_clipping_plane_distance = 0.5f;
|
||||
update_clipping_plane();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> GLGizmoHollow::get_config_options(const std::vector<std::string>& keys) const
|
||||
@ -745,12 +702,13 @@ RENDER_AGAIN:
|
||||
wxGetApp().obj_list()->update_and_show_object_settings_item();
|
||||
}
|
||||
}
|
||||
m_imgui->disabled_begin(! m_enable_hollowing);
|
||||
|
||||
ImGui::SameLine();
|
||||
if (m_imgui->button(m_desc["preview"]))
|
||||
hollow_mesh();
|
||||
|
||||
m_imgui->disabled_begin(! m_enable_hollowing);
|
||||
|
||||
std::vector<std::string> opts_keys = {"hollowing_min_thickness", "hollowing_quality", "hollowing_closing_distance"};
|
||||
auto opts = get_config_options(opts_keys);
|
||||
auto* offset_cfg = static_cast<const ConfigOptionFloat*>(opts[0].first);
|
||||
@ -995,17 +953,17 @@ void GLGizmoHollow::on_set_state()
|
||||
|
||||
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
|
||||
//Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("SLA gizmo turned on")));
|
||||
if (is_mesh_update_necessary())
|
||||
update_mesh();
|
||||
m_c->update_from_backend(m_parent);
|
||||
|
||||
// we'll now reload support points:
|
||||
if (m_c->m_model_object)
|
||||
reload_cache();
|
||||
|
||||
m_parent.toggle_model_objects_visibility(false);
|
||||
if (m_c->m_model_object)
|
||||
m_parent.toggle_model_objects_visibility(! m_c->m_cavity_mesh, m_c->m_model_object, m_c->m_active_instance);
|
||||
m_parent.toggle_sla_auxiliaries_visibility(m_show_supports, m_c->m_model_object, m_c->m_active_instance);
|
||||
if (m_c->m_model_object) {
|
||||
m_parent.toggle_model_objects_visibility(true, m_c->m_model_object, m_c->m_active_instance);
|
||||
m_parent.toggle_sla_auxiliaries_visibility(m_show_supports, m_c->m_model_object, m_c->m_active_instance);
|
||||
}
|
||||
|
||||
// Set default head diameter from config.
|
||||
//const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
|
||||
@ -1128,6 +1086,8 @@ void GLGizmoHollow::reload_cache()
|
||||
|
||||
void GLGizmoHollow::update_clipping_plane(bool keep_normal) const
|
||||
{
|
||||
if (! m_c->m_model_object)
|
||||
return;
|
||||
Vec3d normal = (keep_normal && m_clipping_plane->get_normal() != Vec3d::Zero() ?
|
||||
m_clipping_plane->get_normal() : -m_parent.get_camera().get_dir_forward());
|
||||
|
||||
|
@ -53,8 +53,6 @@ private:
|
||||
void render_points(const Selection& selection, bool picking = false) const;
|
||||
void render_clipping_plane(const Selection& selection) const;
|
||||
void render_hollowed_mesh() const;
|
||||
bool is_mesh_update_necessary() const;
|
||||
void update_mesh();
|
||||
void hollow_mesh(bool postpone_error_messages = false);
|
||||
bool unsaved_changes() const;
|
||||
|
||||
|
@ -63,6 +63,8 @@ bool GLGizmoSlaSupports::on_init()
|
||||
|
||||
void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const Selection& selection)
|
||||
{
|
||||
return;
|
||||
|
||||
if (! model_object || selection.is_empty()) {
|
||||
m_c->m_model_object = nullptr;
|
||||
return;
|
||||
@ -87,7 +89,7 @@ void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const S
|
||||
m_c->m_active_instance_bb_radius = m_c->m_model_object->instance_bounding_box(m_c->m_active_instance).radius();
|
||||
if (m_state == On) {
|
||||
m_parent.toggle_model_objects_visibility(false);
|
||||
m_parent.toggle_model_objects_visibility(! m_c->m_cavity_mesh, m_c->m_model_object, m_c->m_active_instance);
|
||||
m_parent.toggle_model_objects_visibility(/*! m_c->m_cavity_mesh*/ true, m_c->m_model_object, m_c->m_active_instance);
|
||||
m_parent.toggle_sla_auxiliaries_visibility(! m_editing_mode, m_c->m_model_object, m_c->m_active_instance);
|
||||
}
|
||||
else
|
||||
@ -143,7 +145,7 @@ void GLGizmoSlaSupports::on_render() const
|
||||
|
||||
void GLGizmoSlaSupports::render_hollowed_mesh() const
|
||||
{
|
||||
if (m_c->m_volume_with_cavity) {
|
||||
/*if (m_c->m_volume_with_cavity) {
|
||||
m_c->m_volume_with_cavity->set_sla_shift_z(m_z_shift);
|
||||
m_parent.get_shader().start_using();
|
||||
|
||||
@ -159,7 +161,7 @@ void GLGizmoSlaSupports::render_hollowed_mesh() const
|
||||
m_c->m_volume_with_cavity->set_instance_transformation(m_c->m_model_object->instances[size_t(m_c->m_active_instance)]->get_transformation());
|
||||
m_c->m_volume_with_cavity->render(color_id, print_box_detection_id, print_box_worldmatrix_id);
|
||||
m_parent.get_shader().stop_using();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
@ -359,7 +361,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
}
|
||||
|
||||
// Now render the drain holes:
|
||||
if (! m_c->m_cavity_mesh) {
|
||||
/*if (! m_c->m_cavity_mesh) {
|
||||
render_color[0] = 0.7f;
|
||||
render_color[1] = 0.7f;
|
||||
render_color[2] = 0.7f;
|
||||
@ -394,7 +396,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
glFrontFace(GL_CCW);
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
if (!picking)
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
@ -467,14 +469,14 @@ bool GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec
|
||||
// In case the hollowed and drilled mesh is available, we can allow
|
||||
// placing points in holes, because they should never end up
|
||||
// on surface that's been drilled away.
|
||||
if (! m_c->m_cavity_mesh) {
|
||||
/*if (! m_c->m_cavity_mesh) {
|
||||
for (const sla::DrainHole& hole : m_c->m_model_object->sla_drain_holes) {
|
||||
if (hole.is_inside(hit)) {
|
||||
in_hole = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
if (! in_hole) {
|
||||
// Return both the point and the facet normal.
|
||||
pos_and_normal = std::make_pair(hit, normal);
|
||||
@ -1051,7 +1053,7 @@ void GLGizmoSlaSupports::on_set_state()
|
||||
reload_cache();
|
||||
|
||||
m_parent.toggle_model_objects_visibility(false);
|
||||
if (m_c->m_model_object && ! m_c->m_cavity_mesh)
|
||||
if (m_c->m_model_object /*&& ! m_c->m_cavity_mesh*/)
|
||||
m_parent.toggle_model_objects_visibility(true, m_c->m_model_object, m_c->m_active_instance);
|
||||
m_parent.toggle_sla_auxiliaries_visibility(! m_editing_mode, m_c->m_model_object, m_c->m_active_instance);
|
||||
|
||||
@ -1087,7 +1089,7 @@ void GLGizmoSlaSupports::on_set_state()
|
||||
m_its = nullptr;
|
||||
m_c->m_object_clipper.reset();
|
||||
m_c->m_supports_clipper.reset();
|
||||
m_c->m_mesh_raycaster.reset();
|
||||
//m_c->m_mesh_raycaster.reset();
|
||||
}
|
||||
}
|
||||
m_old_state = m_state;
|
||||
|
Loading…
Reference in New Issue
Block a user