Separate fps counter and remove glut dependency
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acfaff3741
commit
472c4c885d
4 changed files with 73 additions and 68 deletions
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@ -11,10 +11,8 @@ find_package(wxWidgets 3.1 REQUIRED COMPONENTS core base gl html)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(OpenCSG REQUIRED)
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find_package(GLUT REQUIRED)
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include(${wxWidgets_USE_FILE})
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target_link_libraries(opencsg_example libslic3r)
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target_include_directories(opencsg_example PRIVATE ${wxWidgets_INCLUDE_DIRS})
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target_compile_definitions(opencsg_example PRIVATE ${wxWidgets_DEFINITIONS})
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@ -22,7 +20,6 @@ target_compile_definitions(opencsg_example PRIVATE ${wxWidgets_DEFINITIONS})
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target_link_libraries(opencsg_example ${wxWidgets_LIBRARIES}
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OpenCSG::opencsg
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GLEW::GLEW
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GLUT::GLUT
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OpenGL::GL
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#-lXrandr -lXext -lX11
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)
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@ -1,5 +1,3 @@
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#include <chrono>
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#include "GLScene.hpp"
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#include <libslic3r/Utils.hpp>
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#include <libslic3r/SLAPrint.hpp>
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@ -7,12 +5,6 @@
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#include <GL/glew.h>
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#ifdef __APPLE__
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#endif
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#include <boost/log/trivial.hpp>
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#ifndef NDEBUG
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@ -54,60 +46,8 @@ inline void glAssertRecentCall() { }
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namespace Slic3r { namespace GL {
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Scene::Scene() = default;
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Scene::~Scene() = default;
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void renderfps () {
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using Clock = std::chrono::high_resolution_clock;
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using Duration = Clock::duration;
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using TimePoint = Clock::time_point;
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static std::ostringstream fpsStream;
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static int frames = 0;
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static TimePoint last = Clock::now();
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static const double resolution = 0.01;
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static double fps = 0.;
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auto to_sec = [](Duration d) -> double {
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return d.count() * double(Duration::period::num) / Duration::period::den;
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};
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++frames;
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TimePoint msec = Clock::now();
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double seconds = to_sec(msec - last);
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if (seconds >= resolution) {
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last = msec;
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fps = 0.5 * (fps + frames / seconds);
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fpsStream.str("");
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fpsStream << "fps: " << std::setprecision(4) << fps << std::ends;
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frames = 0;
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}
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glDisable(GL_DEPTH_TEST);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glColor3f(0.0f, 0.0f, 0.0f);
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glRasterPos2f(-1.0f, -1.0f);
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glDisable(GL_LIGHTING);
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std::string s = fpsStream.str();
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for (unsigned int i=0; i<s.size(); ++i) {
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, s[i]);
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}
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glEnable(GL_LIGHTING);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_DEPTH_TEST);
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glFlush();
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}
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void Display::render_scene()
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{
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GLfloat color[] = {1.f, 1.f, 0.f, 0.f};
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@ -367,12 +307,9 @@ Display::~Display()
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}
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void Display::set_active(long width, long height)
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{
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static int argc = 0;
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{
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if (!m_initialized) {
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glewInit();
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glutInit(&argc, nullptr);
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m_initialized = true;
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}
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@ -415,7 +352,8 @@ void Display::repaint()
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m_camera->view();
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render_scene();
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renderfps();
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// renderfps();
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m_fps_counter.update();
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swap_buffers();
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}
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@ -3,6 +3,7 @@
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#include <vector>
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#include <memory>
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#include <chrono>
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#include <libslic3r/Geometry.hpp>
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#include <libslic3r/Model.hpp>
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@ -211,6 +212,60 @@ public:
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void set_clip_z(double z) { m_clip_z = z; }
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};
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class FpsCounter {
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vector<std::function<void(double)>> m_listeners;
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using Clock = std::chrono::high_resolution_clock;
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using Duration = Clock::duration;
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using TimePoint = Clock::time_point;
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int m_frames = 0;
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TimePoint m_last = Clock::now(), m_window = m_last;
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double m_resolution = 0.1, m_window_size = 1.0;
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double m_fps = 0.;
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static double to_sec(Duration d)
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{
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return d.count() * double(Duration::period::num) / Duration::period::den;
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}
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public:
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void update()
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{
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++m_frames;
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TimePoint msec = Clock::now();
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double seconds_window = to_sec(msec - m_window);
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m_fps = 0.5 * m_fps + 0.5 * (m_frames / seconds_window);
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if (to_sec(msec - m_last) >= m_resolution) {
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m_last = msec;
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for (auto &l : m_listeners) l(m_fps);
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}
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if (seconds_window >= m_window_size) {
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m_frames = 0;
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m_window = msec;
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}
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}
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void add_listener(std::function<void(double)> lst)
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{
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m_listeners.emplace_back(lst);
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}
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void clear_listeners() { m_listeners = {}; }
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void set_notification_interval(double seconds);
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void set_measure_window_size(double seconds);
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double get_notification_interval() const { return m_resolution; }
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double get_mesure_window_size() const { return m_window_size; }
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};
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class PerspectiveCamera: public Camera {
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public:
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@ -296,6 +351,7 @@ protected:
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} m_scene_cache;
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shptr<Camera> m_camera;
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FpsCounter m_fps_counter;
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public:
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@ -323,6 +379,14 @@ public:
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virtual void clear_screen();
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virtual void render_scene();
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template<class _FpsCounter> void set_fps_counter(_FpsCounter &&fpsc)
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{
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m_fps_counter = std::forward<_FpsCounter>(fpsc);
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}
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const FpsCounter &get_fps_counter() const { return m_fps_counter; }
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FpsCounter &get_fps_counter() { return m_fps_counter; }
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};
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class Controller : public std::enable_shared_from_this<Controller>,
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@ -240,6 +240,12 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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auto optimization_select = add_combobox("Optimization", { "Default", "ForceOn", "On", "Off" });
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depth_select->Disable();
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auto fpstext = new wxStaticText(control_panel, wxID_ANY, "");
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console_sizer->Add(fpstext, 0, wxALL, 5);
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m_canvas->get_fps_counter().add_listener([fpstext](double fps) {
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fpstext->SetLabel(wxString::Format("fps: %.2f", fps) );
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});
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controlsizer->Add(slider_sizer, 0, wxEXPAND);
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controlsizer->Add(console_sizer, 1, wxEXPAND);
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