Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp

This commit is contained in:
Enrico Turri 2018-06-27 13:52:57 +02:00
commit 48915a65fd
9 changed files with 29 additions and 126 deletions

View File

@ -211,7 +211,6 @@ sub new {
# Initialize 3D toolpaths preview
if ($Slic3r::GUI::have_OpenGL) {
$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
@ -227,19 +226,12 @@ sub new {
EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
my $preview = $self->{preview_notebook}->GetCurrentPage;
if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) {
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
Slic3r::GUI::_3DScene::reset_current_canvas();
$preview->OnActivate if $preview->can('OnActivate');
} elsif ($preview == $self->{preview3D}) {
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1);
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
$self->{preview3D}->load_print;
# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
} elsif ($preview == $self->{canvas3D}) {
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);

View File

@ -279,7 +279,6 @@ sub reload_print {
my ($self, $force) = @_;
Slic3r::GUI::_3DScene::reset_volumes($self->canvas);
Slic3r::GUI::_3DScene::reset_current_canvas();
$self->_loaded(0);
if (! $self->IsShown && ! $force) {

View File

@ -1851,21 +1851,6 @@ bool _3DScene::init(wxGLCanvas* canvas)
return s_canvas_mgr.init(canvas);
}
bool _3DScene::set_current(wxGLCanvas* canvas, bool force)
{
return s_canvas_mgr.set_current(canvas, force);
}
void _3DScene::reset_current_canvas()
{
s_canvas_mgr.set_current(nullptr, false);
}
void _3DScene::set_active(wxGLCanvas* canvas, bool active)
{
s_canvas_mgr.set_active(canvas, active);
}
void _3DScene::set_as_dirty(wxGLCanvas* canvas)
{
s_canvas_mgr.set_as_dirty(canvas);

View File

@ -509,10 +509,6 @@ public:
static bool init(wxGLCanvas* canvas);
static bool set_current(wxGLCanvas* canvas, bool force);
static void reset_current_canvas();
static void set_active(wxGLCanvas* canvas, bool active);
static void set_as_dirty(wxGLCanvas* canvas);
static unsigned int get_volumes_count(wxGLCanvas* canvas);

View File

@ -1449,15 +1449,14 @@ GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
return (it != m_gizmos.end()) ? it->second : nullptr;
}
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
: m_canvas(canvas)
, m_context(context)
, m_context(nullptr)
, m_timer(nullptr)
, m_config(nullptr)
, m_print(nullptr)
, m_model(nullptr)
, m_dirty(true)
, m_active(true)
, m_initialized(false)
, m_use_VBOs(false)
, m_force_zoom_to_bed_enabled(false)
@ -1475,8 +1474,11 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_reload_delayed(false)
{
if (m_canvas != nullptr)
{
m_context = new wxGLContext(m_canvas);
m_timer = new wxTimer(m_canvas);
}
}
GLCanvas3D::~GLCanvas3D()
{
@ -1488,6 +1490,12 @@ GLCanvas3D::~GLCanvas3D()
m_timer = nullptr;
}
if (m_context != nullptr)
{
delete m_context;
m_context = nullptr;
}
_deregister_callbacks();
}
@ -1496,6 +1504,9 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
if (m_initialized)
return true;
if ((m_canvas == nullptr) || (m_context == nullptr))
return false;
::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
::glClearDepth(1.0f);
@ -1561,19 +1572,14 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
return true;
}
bool GLCanvas3D::set_current(bool force)
bool GLCanvas3D::set_current()
{
if ((force || m_active) && (m_canvas != nullptr) && (m_context != nullptr))
if ((m_canvas != nullptr) && (m_context != nullptr))
return m_canvas->SetCurrent(*m_context);
return false;
}
void GLCanvas3D::set_active(bool active)
{
m_active = active;
}
void GLCanvas3D::set_as_dirty()
{
m_dirty = true;
@ -1590,7 +1596,7 @@ void GLCanvas3D::reset_volumes()
if (!m_volumes.empty())
{
// ensures this canvas is current
if ((m_canvas == nullptr) || !_3DScene::set_current(m_canvas, true))
if (!set_current())
return;
m_volumes.release_geometry();
@ -1696,6 +1702,8 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape)
// Set the origin and size for painting of the coordinate system axes.
m_axes.origin = Pointf3(0.0, 0.0, (coordf_t)GROUND_Z);
set_axes_length(0.3f * (float)m_bed.get_bounding_box().max_size());
m_dirty = true;
}
void GLCanvas3D::set_auto_bed_shape()
@ -1927,7 +1935,7 @@ void GLCanvas3D::render()
return;
// ensures this canvas is current and initialized
if (!_3DScene::set_current(m_canvas, false) || !_3DScene::init(m_canvas))
if (!set_current() || !_3DScene::init(m_canvas))
return;
if (m_force_zoom_to_bed_enabled)
@ -2010,7 +2018,7 @@ void GLCanvas3D::reload_scene(bool force)
reset_volumes();
// ensures this canvas is current
if (!_3DScene::set_current(m_canvas, true))
if (!set_current())
return;
set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
@ -2086,7 +2094,7 @@ void GLCanvas3D::reload_scene(bool force)
void GLCanvas3D::load_print_toolpaths()
{
// ensures this canvas is current
if (!_3DScene::set_current(m_canvas, true))
if (!set_current())
return;
if (m_print == nullptr)
@ -2454,7 +2462,7 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
if ((m_canvas != nullptr) && (m_print != nullptr))
{
// ensures that this canvas is current
if (!_3DScene::set_current(m_canvas, true))
if (!set_current())
return;
if (m_volumes.empty())
@ -2783,11 +2791,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
#endif
}
else if (evt.LeftDClick() && (m_hover_volume_id != -1))
{
m_active = false;
m_on_double_click_callback.call();
m_active = true;
}
else if (evt.LeftDown() || evt.RightDown())
{
// If user pressed left or right button we first check whether this happened
@ -2883,11 +2887,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
// if right clicking on volume, propagate event through callback
if (m_volumes.volumes[volume_idx]->hover)
{
m_active = false;
m_on_right_click_callback.call(pos.x, pos.y);
m_active = true;
}
}
}
}
@ -3165,7 +3165,7 @@ Point GLCanvas3D::get_local_mouse_position() const
bool GLCanvas3D::_is_shown_on_screen() const
{
return (m_canvas != nullptr) ? m_active && m_canvas->IsShownOnScreen() : false;
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
void GLCanvas3D::_force_zoom_to_bed()
@ -3180,7 +3180,7 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
return;
// ensures that this canvas is current
_3DScene::set_current(m_canvas, false);
set_current();
::glViewport(0, 0, w, h);
::glMatrixMode(GL_PROJECTION);

View File

@ -412,9 +412,6 @@ private:
Model* m_model;
bool m_dirty;
// the active member has been introduced to overcome a bug in wxWidgets method IsShownOnScreen() which always return true
// when a window is inside a wxNotebook
bool m_active;
bool m_initialized;
bool m_use_VBOs;
bool m_force_zoom_to_bed_enabled;
@ -457,14 +454,13 @@ private:
PerlCallback m_on_update_geometry_info_callback;
public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
GLCanvas3D(wxGLCanvas* canvas);
~GLCanvas3D();
bool init(bool useVBOs, bool use_legacy_opengl);
bool set_current(bool force);
bool set_current();
void set_active(bool active);
void set_as_dirty();
unsigned int get_volumes_count() const;

View File

@ -114,20 +114,13 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten
}
GLCanvas3DManager::GLCanvas3DManager()
: m_context(nullptr)
, m_current(nullptr)
: m_current(nullptr)
, m_gl_initialized(false)
, m_use_legacy_opengl(false)
, m_use_VBOs(false)
{
}
GLCanvas3DManager::~GLCanvas3DManager()
{
if (m_context != nullptr)
delete m_context;
}
bool GLCanvas3DManager::add(wxGLCanvas* canvas)
{
if (canvas == nullptr)
@ -136,14 +129,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas)
if (_get_canvas(canvas) != m_canvases.end())
return false;
if (m_context == nullptr)
{
m_context = new wxGLContext(canvas);
if (m_context == nullptr)
return false;
}
GLCanvas3D* canvas3D = new GLCanvas3D(canvas, m_context);
GLCanvas3D* canvas3D = new GLCanvas3D(canvas);
if (canvas3D == nullptr)
return false;
@ -213,41 +199,6 @@ bool GLCanvas3DManager::init(wxGLCanvas* canvas)
return false;
}
bool GLCanvas3DManager::set_current(wxGLCanvas* canvas, bool force)
{
// given canvas is already current, return
if (m_current == canvas)
return true;
if (canvas == nullptr)
{
m_current = nullptr;
return true;
}
// set given canvas as current
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
{
bool res = it->second->set_current(force);
if (res)
{
m_current = canvas;
return true;
}
}
m_current = nullptr;
return false;
}
void GLCanvas3DManager::set_active(wxGLCanvas* canvas, bool active)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_active(active);
}
void GLCanvas3DManager::set_as_dirty(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);

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@ -43,7 +43,6 @@ class GLCanvas3DManager
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
wxGLContext* m_context;
CanvasesMap m_canvases;
wxGLCanvas* m_current;
GLInfo m_gl_info;
@ -53,7 +52,6 @@ class GLCanvas3DManager
public:
GLCanvas3DManager();
~GLCanvas3DManager();
bool add(wxGLCanvas* canvas);
bool remove(wxGLCanvas* canvas);
@ -70,8 +68,6 @@ public:
bool init(wxGLCanvas* canvas);
bool set_current(wxGLCanvas* canvas, bool force);
void set_active(wxGLCanvas* canvas, bool active);
void set_as_dirty(wxGLCanvas* canvas);
unsigned int get_volumes_count(wxGLCanvas* canvas) const;

View File

@ -194,18 +194,6 @@ remove_all_canvases()
CODE:
_3DScene::remove_all_canvases();
void
reset_current_canvas()
CODE:
_3DScene::reset_current_canvas();
void
set_active(canvas, active)
SV *canvas;
bool active;
CODE:
_3DScene::set_active((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active);
void
set_as_dirty(canvas)
SV *canvas;