Add Loading fonts file
Add visualization of national characters(wchar)
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@ -1,5 +1,6 @@
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#include "Emboss.hpp"
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#include <stdio.h>
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#include <cstdlib>
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#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
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#include "imgui/imstb_truetype.h" // stbtt_fontinfo
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@ -145,7 +146,8 @@ Polygons Emboss::letter2polygons(const Font &font, char letter)
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return glyph_opt->polygons;
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}
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Polygons Emboss::text2polygons(const Font &font, const std::string &text)
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#include <boost\nowide\convert.hpp>
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Polygons Emboss::text2polygons(const Font &font, const char *text)
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{
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auto font_info_opt = Privat::load_font_info(font);
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if (!font_info_opt.has_value()) return Polygons();
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@ -153,10 +155,16 @@ Polygons Emboss::text2polygons(const Font &font, const std::string &text)
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Point cursor(0, 0);
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Polygons result;
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for (const char &letter : text) {
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if (letter == '\0') break;
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auto glyph_opt = Privat::get_glyph(*font_info_opt, (int) letter, font.flatness);
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std::wstring ws = boost::nowide::widen(text);
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for (wchar_t wc: ws){
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if (wc == '\n') {
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cursor.x() = 0;
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cursor.y() -= font.ascent - font.descent + font.linegap;
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continue;
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}
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int unicode = static_cast<int>(wc);
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auto glyph_opt = Privat::get_glyph(*font_info_opt, unicode, font.flatness);
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if (!glyph_opt.has_value()) continue;
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// move glyph to cursor position
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@ -323,7 +331,7 @@ void its_remove_edge_triangles(indexed_triangle_set &its)
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std::sort(rem.begin(), rem.end());
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uint32_t offset = 0;
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for (uint32_t i : rem) {
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its.indices.erase(its.indices.begin() + i - offset);
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its.indices.erase(its.indices.begin() + (i - offset));
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++offset;
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}
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}
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@ -55,7 +55,7 @@ public:
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/// convert letter into polygons
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/// </summary>
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/// <param name="font">Define fonts</param>
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/// <param name="letter">Character to convert</param>
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/// <param name="letter">One character to convert</param>
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/// <returns>inner polygon ccw(outer cw)</returns>
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static Polygons letter2polygons(const Font &font, char letter);
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@ -63,9 +63,9 @@ public:
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/// Convert text into polygons
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/// </summary>
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/// <param name="font">Define fonts</param>
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/// <param name="letter">Character to convert</param>
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/// <param name="text">Characters to convert</param>
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/// <returns>inner polygon ccw(outer cw)</returns>
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static Polygons text2polygons(const Font &font, const std::string &text);
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static Polygons text2polygons(const Font &font, const char *text);
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/// <summary>
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/// Project 2d point into space
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@ -433,6 +433,7 @@ wxString file_wildcards(FileType file_type, const std::string &custom_extension)
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/* FT_GCODE */ "G-code files (*.gcode, *.gco, *.g, *.ngc)|*.gcode;*.GCODE;*.gco;*.GCO;*.g;*.G;*.ngc;*.NGC",
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/* FT_MODEL */ "Known files (*.stl, *.obj, *.amf, *.xml, *.3mf, *.prusa)|*.stl;*.STL;*.obj;*.OBJ;*.amf;*.AMF;*.xml;*.XML;*.3mf;*.3MF;*.prusa;*.PRUSA",
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/* FT_PROJECT */ "Project files (*.3mf, *.amf)|*.3mf;*.3MF;*.amf;*.AMF",
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/* FT_FONTS */ "Font files (*.ttf, *.ttc)|*.ttf;*.TTF;*.ttc;*.TTC",
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/* FT_GALLERY */ "Known files (*.stl, *.obj)|*.stl;*.STL;*.obj;*.OBJ",
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/* FT_INI */ "INI files (*.ini)|*.ini;*.INI",
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@ -59,6 +59,7 @@ enum FileType
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FT_GCODE,
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FT_MODEL,
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FT_PROJECT,
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FT_FONTS,
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FT_GALLERY,
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FT_INI,
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@ -7,7 +7,6 @@
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#include "slic3r/GUI/Plater.hpp"
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#include "libslic3r/Model.hpp"
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#include "libslic3r/Emboss.hpp"
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namespace Slic3r::GUI {
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@ -15,14 +14,22 @@ GLGizmoEmboss::GLGizmoEmboss(GLCanvas3D & parent,
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const std::string &icon_filename,
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unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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, m_fonts({{"NotoSans Regular",
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Slic3r::resources_dir() + "/fonts/NotoSans-Regular.ttf"},
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, m_fonts({
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{"NotoSans Regular", Slic3r::resources_dir() + "/fonts/NotoSans-Regular.ttf"},
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{"NotoSans CJK", Slic3r::resources_dir() + "/fonts/NotoSansCJK-Regular.ttc"},
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//{"Font Awsome", Slic3r::resources_dir() + "/fonts/fa-solid-900.ttf"},
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{"Arial", "C:/windows/fonts/arialbd.ttf"}})
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, m_selected(1)
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, m_text(_u8L("Embossed text"))
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, m_fonts_selected(0)
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, m_text_size(255)
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, m_text(new char[m_text_size])
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, m_scale(0.01f)
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, m_emboss(5.f)
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{
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load_font();
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// TODO: suggest to use https://fontawesome.com/
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m_text.reserve(255);
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int index = 0;
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for (char &c : _u8L("Embossed text")) { m_text[index++] = c; }
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m_text[index] = '\0';
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}
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GLGizmoEmboss::~GLGizmoEmboss() {}
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@ -47,64 +54,71 @@ void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit)
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int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse;
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m_imgui->begin(on_get_name(), flag);
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ImGui::Text("welcome in emboss text");
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auto& current = m_fonts[m_selected];
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auto& current = m_fonts[m_fonts_selected];
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if (ImGui::BeginCombo("##font_selector", current.name.c_str())) {
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for (const MyFont &f : m_fonts) {
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ImGui::PushID((void*)&f.name);
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if (ImGui::Selectable(f.name.c_str(), &f == ¤t)) {
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m_selected = &f - &m_fonts.front();
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m_fonts_selected = &f - &m_fonts.front();
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load_font();
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}
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ImGui::PopID();
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}
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ImGui::EndCombo();
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}
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ImGui::SameLine();
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ImGui::Button("Add");
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static float scale = 0.01f;
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ImGui::InputFloat("Scale", &scale);
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static float emboss = 100.f;
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ImGui::InputFloat("Emboss", &emboss);
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if(ImGui::Button("Preview")){
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auto project = std::make_unique<Emboss::ProjectScale>(
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std::make_unique<Emboss::ProjectZ>(emboss)
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,scale);
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auto font_path = m_fonts[m_selected].file_path.c_str();
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auto font_opt = Emboss::load_font(font_path);
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if (font_opt.has_value()) {
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Polygons polygons = Emboss::text2polygons(*font_opt, m_text);
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indexed_triangle_set its = Emboss::polygons2model(polygons, *project);
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// add object
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TriangleMesh tm(its);
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tm.repair();
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tm.WriteOBJFile("text_preview.obj");
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const Selection &selection = m_parent.get_selection();
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int object_idx = selection.get_object_idx();
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ModelObject *obj = wxGetApp().plater()->model().objects[object_idx];
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ModelVolume *v = obj->volumes.front();
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v->set_mesh(tm);
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v->set_new_unique_id();
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obj->invalidate_bounding_box();
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m_parent.reload_scene(true);
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m_imgui->disabled_begin(!m_font.has_value() || m_font->count == 1);
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if (ImGui::BeginCombo("##font_collection_selector", std::to_string(m_font->index).c_str())) {
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for (size_t i = 0; i < m_font->count; ++i) {
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ImGui::PushID(1<<10 + i);
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if (ImGui::Selectable(std::to_string(i).c_str(), i == m_font->index)) {
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m_font->index = i;
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}
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ImGui::PopID();
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}
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ImGui::EndCombo();
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}
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m_imgui->disabled_end();
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ImGui::SameLine();
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draw_add_button();
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ImGui::InputFloat("Scale", &m_scale);
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ImGui::InputFloat("Emboss", &m_emboss);
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m_imgui->disabled_begin(!m_font.has_value());
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if (ImGui::Button("Preview")) process();
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m_imgui->disabled_end();
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ImVec2 input_size(-FLT_MIN, ImGui::GetTextLineHeight() * 6);
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ImGuiInputTextFlags flags =
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ImGuiInputTextFlags_::ImGuiInputTextFlags_AllowTabInput
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| ImGuiInputTextFlags_::ImGuiInputTextFlags_AutoSelectAll
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//| ImGuiInputTextFlags_::ImGuiInputTextFlags_CallbackResize
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//|ImGuiInputTextFlags_::ImGuiInputTextFlags_CtrlEnterForNewLine
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;
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if (ImGui::InputTextMultiline("##Text", (char *) m_text.c_str(),
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m_text.capacity() + 1, input_size, flags)) {
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if (ImGui::InputTextMultiline("##Text", m_text.get(), m_text_size, input_size, flags)) {
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process();
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}
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// change text size
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int max_text_size = m_text_size;
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if (ImGui::InputInt("max text size", &max_text_size, 8, 64)) {
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if (max_text_size < 4) max_text_size = 4;
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std::unique_ptr<char[]> newData(new char[max_text_size]);
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size_t index = 0;
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while (index < max_text_size-1) {
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if (m_text.get()[index] == '\0') break;
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newData.get()[index] = m_text.get()[index];
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++index;
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}
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newData.get()[index] = '\0';
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m_text = std::move(newData);
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m_text_size = max_text_size;
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}
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// draw 2d triangle in IMGUI
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ImVec2 t0(25, 25);
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ImVec2 t1(150, 5);
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ImVec2 t2(10, 100);
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@ -142,9 +156,72 @@ void GLGizmoEmboss::on_set_state()
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}
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}
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void GLGizmoEmboss::process() {
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auto project = std::make_unique<Emboss::ProjectScale>(
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std::make_unique<Emboss::ProjectZ>(m_emboss/m_scale), m_scale);
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Polygons polygons = Emboss::text2polygons(*m_font, m_text.get());
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if (polygons.empty()) return;
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indexed_triangle_set its = Emboss::polygons2model(polygons, *project);
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if (its.indices.empty()) return;
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// add object
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TriangleMesh tm(its);
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tm.repair();
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tm.WriteOBJFile("text_preview.obj");
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const Selection &selection = m_parent.get_selection();
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int object_idx = selection.get_object_idx();
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ModelObject * obj = wxGetApp().plater()->model().objects[object_idx];
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ModelVolume * v = obj->volumes.front();
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v->set_mesh(tm);
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v->set_new_unique_id();
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obj->invalidate_bounding_box();
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m_parent.reload_scene(true);
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}
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void GLGizmoEmboss::close() {
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// close gizmo == open it again
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GLGizmosManager &gizmos_mgr = m_parent.get_gizmos_manager();
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gizmos_mgr.open_gizmo(GLGizmosManager::EType::Simplify);
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}
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void GLGizmoEmboss::draw_add_button() {
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if (ImGui::Button(_u8L("Add").c_str())) {
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wxArrayString input_files;
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wxString fontDir = wxEmptyString;
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wxString selectedFile = wxEmptyString;
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wxFileDialog dialog(
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nullptr, _L("Choose one or more files (TTF, TTC):"),
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fontDir, selectedFile,
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file_wildcards(FT_FONTS),
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wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST);
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if (dialog.ShowModal() == wxID_OK) dialog.GetPaths(input_files);
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if (input_files.IsEmpty()) return;
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for (auto &input_file : input_files) {
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std::string name = input_file.AfterLast('\\').c_str();
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std::string path = input_file.c_str();
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m_fonts.emplace_back(name, path);
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}
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// set last added font as active
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m_fonts_selected = m_fonts.size() - 1;
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load_font();
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//load_files(input_files);
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("add file with font(.ttf, .ttc)");
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ImGui::EndTooltip();
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}
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}
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void GLGizmoEmboss::load_font()
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{
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auto font_path = m_fonts[m_fonts_selected].file_path.c_str();
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m_font = Emboss::load_font(font_path);
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}
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} // namespace Slic3r::GUI
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@ -8,6 +8,8 @@
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#include <optional>
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#include <memory>
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#include "libslic3r/Emboss.hpp"
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namespace Slic3r {
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class ModelVolume;
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namespace GUI {
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@ -28,7 +30,10 @@ protected:
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virtual void on_set_state() override;
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private:
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void process();
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void close();
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void draw_add_button();
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void load_font();
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// This configs holds GUI layout size given by translated texts.
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// etc. When language changes, GUI is recreated and this class constructed again,
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@ -50,9 +55,15 @@ private:
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};
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std::vector<MyFont> m_fonts;
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size_t m_selected;// index to m_fonts
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size_t m_fonts_selected;// index to m_fonts
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std::string m_text;
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std::optional<Emboss::Font> m_font;
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size_t m_text_size;
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std::unique_ptr<char[]> m_text;
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float m_scale;
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float m_emboss;
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};
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} // namespace GUI
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