Fixed rotation of single volumes using rotate gizmo

This commit is contained in:
Enrico Turri 2019-01-15 09:30:12 +01:00
parent 366e8422a7
commit 4b55db878a
2 changed files with 5 additions and 1 deletions

View file

@ -1609,7 +1609,7 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
else if (is_single_volume() || is_single_modifier())
#if ENABLE_WORLD_ROTATIONS
{
if (requires_local_axes())
if (local)
(*m_volumes)[i]->set_volume_rotation(rotation);
else
{

View file

@ -497,7 +497,11 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
}
canvas->get_selection().start_dragging();
#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
canvas->get_selection().rotate(rad_rotation, selection.is_single_full_instance() || selection.requires_local_axes());
#else
canvas->get_selection().rotate(rad_rotation, selection.is_single_full_instance());
#endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
canvas->do_rotate();
#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION