Fixed rotation of single volumes using rotate gizmo
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2 changed files with 5 additions and 1 deletions
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@ -1609,7 +1609,7 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
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else if (is_single_volume() || is_single_modifier())
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#if ENABLE_WORLD_ROTATIONS
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{
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if (requires_local_axes())
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if (local)
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(*m_volumes)[i]->set_volume_rotation(rotation);
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else
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{
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@ -497,7 +497,11 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
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}
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canvas->get_selection().start_dragging();
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#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
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canvas->get_selection().rotate(rad_rotation, selection.is_single_full_instance() || selection.requires_local_axes());
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#else
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canvas->get_selection().rotate(rad_rotation, selection.is_single_full_instance());
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#endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
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canvas->do_rotate();
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#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
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