Out of bed detection - Fixed compile on MacOS
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7a2df9f54f
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@ -501,7 +501,7 @@ void GLVolumeCollection::render_VBOs() const
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if (print_box_origin_id != -1)
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if (print_box_origin_id != -1)
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{
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{
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float origin[4] = { volume->origin.x, volume->origin.y, volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
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float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
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::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
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::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
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}
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}
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@ -526,7 +526,7 @@ void GLVolumeCollection::render_VBOs() const
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if (print_box_origin_id != -1)
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if (print_box_origin_id != -1)
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{
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{
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float origin[4] = { volume->origin.x, volume->origin.y, volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
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float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
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::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
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::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
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}
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}
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