Out of bed detection - Fixed compile on MacOS
This commit is contained in:
parent
7a2df9f54f
commit
50d74dfd20
@ -501,7 +501,7 @@ void GLVolumeCollection::render_VBOs() const
|
||||
|
||||
if (print_box_origin_id != -1)
|
||||
{
|
||||
float origin[4] = { volume->origin.x, volume->origin.y, volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
|
||||
float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
|
||||
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
|
||||
}
|
||||
|
||||
@ -526,7 +526,7 @@ void GLVolumeCollection::render_VBOs() const
|
||||
|
||||
if (print_box_origin_id != -1)
|
||||
{
|
||||
float origin[4] = { volume->origin.x, volume->origin.y, volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
|
||||
float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
|
||||
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user