Partial perl code cleanup
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parent
c624d6bb0a
commit
52a7d7ed09
8 changed files with 2 additions and 270 deletions
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@ -24,10 +24,7 @@ sub new {
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# init GUI elements
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my $canvas = Slic3r::GUI::3DScene->new($self);
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#===================================================================================================================================
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Slic3r::GUI::_3DScene::enable_shader($canvas, 1);
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# $canvas->use_plain_shader(1);
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#===================================================================================================================================
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$self->canvas($canvas);
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my $slider_low = Wx::Slider->new(
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$self, -1,
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@ -281,10 +278,7 @@ sub new {
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sub reload_print {
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my ($self, $force) = @_;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->canvas);
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# $self->canvas->reset_objects;
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#==============================================================================================================================
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$self->_loaded(0);
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if (! $self->IsShown && ! $force) {
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@ -310,10 +304,7 @@ sub refresh_print {
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sub reset_gcode_preview_data {
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my ($self) = @_;
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$self->gcode_preview_data->reset;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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}
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sub load_print {
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@ -338,10 +329,7 @@ sub load_print {
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if ($n_layers == 0) {
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$self->reset_sliders;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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$self->canvas->Refresh; # clears canvas
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return;
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}
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@ -376,42 +364,25 @@ sub load_print {
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if ($self->gcode_preview_data->empty) {
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# load skirt and brim
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
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Slic3r::GUI::_3DScene::load_print_toolpaths($self->canvas);
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Slic3r::GUI::_3DScene::load_wipe_tower_toolpaths($self->canvas, \@colors);
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# $self->canvas->load_print_toolpaths($self->print, \@colors);
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# $self->canvas->load_wipe_tower_toolpaths($self->print, \@colors);
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#==============================================================================================================================
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foreach my $object (@{$self->print->objects}) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::load_print_object_toolpaths($self->canvas, $object, \@colors);
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# $self->canvas->load_print_object_toolpaths($object, \@colors);
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#==============================================================================================================================
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# Show the objects in very transparent color.
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#my @volume_ids = $self->canvas->load_object($object->model_object);
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#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
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}
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$self->show_hide_ui_elements('simple');
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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} else {
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#==============================================================================================================================
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$self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0);
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Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
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Slic3r::GUI::_3DScene::load_gcode_preview($self->canvas, $self->gcode_preview_data, \@colors);
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# $self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0);
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# $self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors);
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#==============================================================================================================================
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$self->show_hide_ui_elements('full');
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# recalculates zs and update sliders accordingly
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#==============================================================================================================================
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$self->{layers_z} = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 1);
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# $self->{layers_z} = $self->canvas->get_current_print_zs(1);
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#==============================================================================================================================
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$n_layers = scalar(@{$self->{layers_z}});
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if ($n_layers == 0) {
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# all layers filtered out
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@ -497,10 +468,7 @@ sub set_z_range
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$self->{z_label_low}->SetLabel(sprintf '%.2f', $z_low);
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$self->{z_label_high}->SetLabel(sprintf '%.2f', $z_high);
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#==============================================================================================================================
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my $layers_z = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 0);
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# my $layers_z = $self->canvas->get_current_print_zs(0);
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#==============================================================================================================================
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for (my $i = 0; $i < scalar(@{$layers_z}); $i += 1) {
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if (($z_low - 1e-6 < @{$layers_z}[$i]) && (@{$layers_z}[$i] < $z_low + 1e-6)) {
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$self->{z_label_low_idx}->SetLabel(sprintf '%d', $i + 1);
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@ -514,10 +482,7 @@ sub set_z_range
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}
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}
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_toolpaths_range($self->canvas, $z_low - 1e-6, $z_high + 1e-6);
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# $self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6);
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#==============================================================================================================================
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$self->canvas->Refresh if $self->IsShown;
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}
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@ -547,13 +512,6 @@ sub set_z_idx_high
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}
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}
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#==============================================================================================================================
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#sub set_bed_shape {
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# my ($self, $bed_shape) = @_;
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# $self->canvas->set_bed_shape($bed_shape);
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#}
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#==============================================================================================================================
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sub set_number_extruders {
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my ($self, $number_extruders) = @_;
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if ($self->{number_extruders} != $number_extruders) {
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