Clipper library:
Added some comments, some methods were made inline, tiny methods moved to the header as inline, dynamic allocation replaced with std:: containers, changed some loops to the condensed C++11 syntax.
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@ -50,8 +50,7 @@
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//#define use_deprecated
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#include <vector>
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#include <list>
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#include <set>
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#include <deque>
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#include <stdexcept>
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#include <cstring>
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#include <cstdlib>
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@ -136,21 +135,22 @@ typedef std::vector< PolyNode* > PolyNodes;
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class PolyNode
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{
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public:
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PolyNode();
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PolyNode() : Childs(), Parent(0), Index(0), m_IsOpen(false) {}
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virtual ~PolyNode(){};
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Path Contour;
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PolyNodes Childs;
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PolyNode* Parent;
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PolyNode* GetNext() const;
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// Traversal of the polygon tree in a depth first fashion.
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PolyNode* GetNext() const { return Childs.empty() ? GetNextSiblingUp() : Childs.front(); }
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bool IsHole() const;
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bool IsOpen() const;
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int ChildCount() const;
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bool IsOpen() const { return m_IsOpen; }
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int ChildCount() const { return (int)Childs.size(); }
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private:
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unsigned Index; //node index in Parent.Childs
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bool m_IsOpen;
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JoinType m_jointype;
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EndType m_endtype;
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PolyNode* GetNextSiblingUp() const;
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PolyNode* GetNextSiblingUp() const { return Parent ? ((Index == Parent->Childs.size() - 1) ? Parent->GetNextSiblingUp() : Parent->Childs[Index + 1]) : nullptr; }
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void AddChild(PolyNode& child);
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friend class Clipper; //to access Index
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friend class ClipperOffset;
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@ -176,13 +176,13 @@ public:
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Childs[i]->Parent = this;
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return *this;
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}
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PolyNode* GetFirst() const;
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void Clear();
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PolyNode* GetFirst() const { return Childs.empty() ? nullptr : Childs.front(); }
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void Clear() { AllNodes.clear(); Childs.clear(); }
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int Total() const;
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private:
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PolyTree(const PolyTree &src) = delete;
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PolyTree& operator=(const PolyTree &src) = delete;
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PolyNodes AllNodes;
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std::vector<PolyNode> AllNodes;
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friend class Clipper; //to access AllNodes
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};
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@ -215,24 +215,62 @@ struct IntRect { cInt left; cInt top; cInt right; cInt bottom; };
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//enums that are used internally ...
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enum EdgeSide { esLeft = 1, esRight = 2};
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//forward declarations (for stuff used internally) ...
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struct TEdge;
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struct IntersectNode;
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struct LocalMinimum;
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struct OutPt;
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struct OutRec;
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struct Join {
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// namespace Internal {
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//forward declarations (for stuff used internally) ...
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struct TEdge {
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// Bottom point of this edge (with minimum Y).
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IntPoint Bot;
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// Current position.
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IntPoint Curr;
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// Top point of this edge (with maximum Y).
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IntPoint Top;
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// Vector from Bot to Top.
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IntPoint Delta;
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// Slope (dx/dy). For horiontal edges, the slope is set to HORIZONTAL (-1.0E+40).
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double Dx;
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PolyType PolyTyp;
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EdgeSide Side;
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// Winding number delta. 1 or -1 depending on winding direction, 0 for open paths and flat closed paths.
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int WindDelta;
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int WindCnt;
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int WindCnt2; //winding count of the opposite polytype
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int OutIdx;
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// Next edge in the input path.
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TEdge *Next;
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// Previous edge in the input path.
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TEdge *Prev;
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// Next edge in the Local Minima List chain.
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TEdge *NextInLML;
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TEdge *NextInAEL;
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TEdge *PrevInAEL;
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TEdge *NextInSEL;
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TEdge *PrevInSEL;
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};
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struct IntersectNode {
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IntersectNode(TEdge *Edge1, TEdge *Edge2, IntPoint Pt) :
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Edge1(Edge1), Edge2(Edge2), Pt(Pt) {}
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TEdge *Edge1;
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TEdge *Edge2;
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IntPoint Pt;
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};
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struct LocalMinimum {
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cInt Y;
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TEdge *LeftBound;
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TEdge *RightBound;
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};
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struct OutPt;
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struct OutRec;
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struct Join {
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Join(OutPt *OutPt1, OutPt *OutPt2, IntPoint OffPt) :
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OutPt1(OutPt1), OutPt2(OutPt2), OffPt(OffPt) {}
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OutPt *OutPt1;
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OutPt *OutPt2;
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IntPoint OffPt;
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};
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typedef std::vector < OutRec* > PolyOutList;
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typedef std::vector < TEdge* > EdgeList;
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typedef std::vector < Join > JoinList;
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typedef std::vector < IntersectNode* > IntersectList;
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};
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// }; // namespace Internal
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//------------------------------------------------------------------------------
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@ -242,8 +280,8 @@ typedef std::vector < IntersectNode* > IntersectList;
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class ClipperBase
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{
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public:
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ClipperBase();
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virtual ~ClipperBase();
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ClipperBase() : m_UseFullRange(false), m_HasOpenPaths(false) {}
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virtual ~ClipperBase() { Clear(); }
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bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed);
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bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
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virtual void Clear();
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@ -254,7 +292,6 @@ public:
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void PreserveCollinear(bool value) {m_PreserveCollinear = value;};
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protected:
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TEdge* AddBoundsToLML(TEdge *e, bool IsClosed);
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void PopLocalMinima();
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virtual void Reset();
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TEdge* ProcessBound(TEdge* E, bool IsClockwise);
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TEdge* DescendToMin(TEdge *&E);
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@ -267,7 +304,7 @@ protected:
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// False if the input polygons have abs values lower or equal to loRange.
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bool m_UseFullRange;
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// A vector of edges per each input path.
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EdgeList m_edges;
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std::vector<std::vector<TEdge>> m_edges;
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// Don't remove intermediate vertices of a collinear sequence of points.
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bool m_PreserveCollinear;
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// Is any of the paths inserted by AddPath() or AddPaths() open?
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@ -279,17 +316,19 @@ class Clipper : public virtual ClipperBase
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{
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public:
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Clipper(int initOptions = 0);
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~Clipper();
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~Clipper() { Clear(); }
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bool Execute(ClipType clipType,
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Paths &solution,
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PolyFillType fillType = pftEvenOdd);
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PolyFillType fillType = pftEvenOdd)
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{ return Execute(clipType, solution, fillType, fillType); }
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bool Execute(ClipType clipType,
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Paths &solution,
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PolyFillType subjFillType,
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PolyFillType clipFillType);
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bool Execute(ClipType clipType,
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PolyTree &polytree,
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PolyFillType fillType = pftEvenOdd);
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PolyFillType fillType = pftEvenOdd)
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{ return Execute(clipType, polytree, fillType, fillType); }
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bool Execute(ClipType clipType,
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PolyTree &polytree,
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PolyFillType subjFillType,
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@ -300,21 +339,21 @@ public:
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void StrictlySimple(bool value) {m_StrictSimple = value;};
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//set the callback function for z value filling on intersections (otherwise Z is 0)
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#ifdef use_xyz
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void ZFillFunction(ZFillCallback zFillFunc);
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void ZFillFunction(ZFillCallback zFillFunc) { m_ZFill = zFillFunc; }
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#endif
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protected:
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void Reset();
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virtual bool ExecuteInternal();
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private:
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PolyOutList m_PolyOuts;
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JoinList m_Joins;
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JoinList m_GhostJoins;
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IntersectList m_IntersectList;
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std::vector<OutRec*> m_PolyOuts;
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std::vector<Join> m_Joins;
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std::vector<Join> m_GhostJoins;
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std::vector<IntersectNode> m_IntersectList;
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ClipType m_ClipType;
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// A priority queue (a binary heap) of Y coordinates.
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std::priority_queue<cInt> m_Scanbeam;
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typedef std::list<cInt> MaximaList;
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MaximaList m_Maxima;
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// Maxima are collected by ProcessEdgesAtTopOfScanbeam(), consumed by ProcessHorizontal().
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std::vector<cInt> m_Maxima;
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TEdge *m_ActiveEdges;
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TEdge *m_SortedEdges;
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PolyFillType m_ClipFillType;
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@ -327,9 +366,10 @@ private:
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ZFillCallback m_ZFill; //custom callback
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#endif
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void SetWindingCount(TEdge& edge) const;
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bool IsEvenOddFillType(const TEdge& edge) const;
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bool IsEvenOddAltFillType(const TEdge& edge) const;
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cInt PopScanbeam();
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bool IsEvenOddFillType(const TEdge& edge) const
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{ return (edge.PolyTyp == ptSubject) ? m_SubjFillType == pftEvenOdd : m_ClipFillType == pftEvenOdd; }
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bool IsEvenOddAltFillType(const TEdge& edge) const
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{ return (edge.PolyTyp == ptSubject) ? m_ClipFillType == pftEvenOdd : m_SubjFillType == pftEvenOdd; }
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void InsertLocalMinimaIntoAEL(const cInt botY);
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void InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge);
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void AddEdgeToSEL(TEdge *edge);
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@ -353,15 +393,12 @@ private:
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OutPt* AddOutPt(TEdge *e, const IntPoint &pt);
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OutPt* GetLastOutPt(TEdge *e);
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void DisposeAllOutRecs();
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void DisposeOutRec(PolyOutList::size_type index);
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bool ProcessIntersections(const cInt topY);
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void BuildIntersectList(const cInt topY);
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void ProcessIntersectList();
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void ProcessEdgesAtTopOfScanbeam(const cInt topY);
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void BuildResult(Paths& polys);
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void BuildResult2(PolyTree& polytree);
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void SetHoleState(TEdge *e, OutRec *outrec) const;
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void DisposeIntersectNodes();
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bool FixupIntersectionOrder();
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void FixupOutPolygon(OutRec &outrec);
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void FixupOutPolyline(OutRec &outrec);
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@ -382,7 +419,7 @@ class ClipperOffset
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{
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public:
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ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25);
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~ClipperOffset();
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~ClipperOffset() { Clear(); }
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void AddPath(const Path& path, JoinType joinType, EndType endType);
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void AddPaths(const Paths& paths, JoinType joinType, EndType endType);
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void Execute(Paths& solution, double delta);
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