fix Mac OS and Windows build instructions grammar

This commit is contained in:
hspil 2019-03-06 22:07:07 -09:00 committed by bubnikv
parent ce55c615e6
commit 55d70a79d6
2 changed files with 7 additions and 7 deletions

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@ -18,12 +18,12 @@ This will create a dependencies bundle inside the `build/destdir` directory.
You can also customize the bundle output path using the `-DDESTDIR=<some path>` option passed to `cmake`.
**Warning**: Once the dependency bundle is installed in a destdir, the destdir cannot be moved elsewhere.
(This is because wxWidgets hardcode the installation path.)
(This is because wxWidgets hardcodes the installation path.)
### Building Slic3r
If dependencies built without an error, you can proceed to build Slic3r itself.
If dependencies are built without errors, you can proceed to build Slic3r itself.
Go back to top level Slic3r sources directory and use these commands:
mkdir build

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@ -7,7 +7,7 @@ CMake installer can be downloaded from [the official website](https://cmake.org/
Building with newer versions of MSVS (2015, 2017) may work too as reported by some of our users.
_Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing and inspiration on this guide.
_Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing and inspiration for this guide.
### Dependencies
@ -20,7 +20,7 @@ The package comes in a several variants:
- [32 bit, Release mode only](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-32.7z) (38 MB, 520 MB unpacked)
- [32 bit, Release and Debug mode](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-32-dev.7z) (74 MB, 1.1 GB unpacked)
When unsure, use the _Release mode only_ variant, the _Release and Debug_ variant is only needed for debugging & developement.
When unsure, use the _Release mode only_ variant, the _Release and Debug_ variant is only needed for debugging & development.
If you're unsure where to unpack the package, unpack it into `C:\local\` (but it can really be anywhere).
@ -46,13 +46,13 @@ Conversely, if you're using Visual Studio version other than 2013, the version n
If `cmake` has finished without errors, go to the build directory and open the `Slic3r.sln` solution file in Visual Studio.
Before building, make sure you're building the right project (use one of those starting with `slic3r_app_...`) and that you're building
with the right configuration, ie. _Release_ vs. _Debug_. When unsure, choose _Release_.
with the right configuration, i.e. _Release_ vs. _Debug_. When unsure, choose _Release_.
Note that you won't be able to build a _Debug_ variant against a _Release_-only dependencies package.
#### Installing using the `INSTALL` project
Slic3r PE can be run from the Visual Studio or from Visual Studio's build directory (`src\Release` or `src\Debug`),
but for longer-term usage you migth want to install somewhere using the `INSTALL` project.
but for longer-term usage you might want to install somewhere using the `INSTALL` project.
By default, this installs into `C:\Program Files\Slic3r`.
To customize the install path, use the `-DCMAKE_INSTALL_PREFIX=<path of your choice>` when invoking `cmake`.
@ -91,7 +91,7 @@ You can also use the Visual Studio GUI or other generators as mentioned above.
The `DESTDIR` option is the location where the bundle will be installed.
This may be customized. If you leave it empty, the `DESTDIR` will be places inside the same `build` directory.
Note that the build variant that you may choose using Visual Studio (ie. _Release_ or _Debug_ etc.) when building the dependency package is **not relevant**.
Note that the build variant that you may choose using Visual Studio (i.e. _Release_ or _Debug_ etc.) when building the dependency package is **not relevant**.
The dependency build will by default build _both_ the _Release_ and _Debug_ variants regardless of what you choose in Visual Studio.
You can disable building of the debug variant by passing the `-DDEP_DEBUG=OFF` option to CMake, this will only produce a _Release_ build.