Removal of calls to Geometry::assemble_transform()
This commit is contained in:
parent
af509a7f74
commit
569db9689f
18 changed files with 139 additions and 89 deletions
|
@ -1767,7 +1767,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
|
|||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
const Transform3d base_matrix = Geometry::assemble_transform(get_bounding_box().center());
|
||||
const Transform3d base_matrix = Geometry::translation_transform(get_bounding_box().center());
|
||||
Transform3d orient_matrix = Transform3d::Identity();
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
|
@ -1902,7 +1902,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
|
|||
#if ENABLE_WORLD_COORDINATE
|
||||
if (!boost::starts_with(sidebar_field, "layer")) {
|
||||
if (!wxGetApp().obj_manipul()->is_world_coordinates())
|
||||
m_axes.render(Geometry::assemble_transform(axes_center) * orient_matrix, 0.25f);
|
||||
m_axes.render(Geometry::translation_transform(axes_center) * orient_matrix, 0.25f);
|
||||
}
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
#else
|
||||
|
@ -2613,7 +2613,7 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
|
|||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
const Transform3d model_matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ());
|
||||
const Transform3d model_matrix = matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_matrix * model_matrix);
|
||||
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
|
@ -2627,7 +2627,7 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
|
|||
m_arrow.render();
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "z")) {
|
||||
const Transform3d model_matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX());
|
||||
const Transform3d model_matrix = matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitX());
|
||||
shader.set_uniform("view_model_matrix", view_matrix * model_matrix);
|
||||
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
|
@ -2664,7 +2664,7 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
|
|||
Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
m_curved_arrow.render();
|
||||
const Transform3d matrix = model_matrix * Geometry::assemble_transform(Vec3d::Zero(), PI * Vec3d::UnitZ());
|
||||
const Transform3d matrix = model_matrix * Geometry::rotation_transform(PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_matrix * matrix);
|
||||
view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
|
@ -2677,11 +2677,11 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
|
|||
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
m_curved_arrow.set_color(get_color(X));
|
||||
render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY()));
|
||||
render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitY()));
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "y")) {
|
||||
m_curved_arrow.set_color(get_color(Y));
|
||||
render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX()));
|
||||
render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitX()));
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "z")) {
|
||||
m_curved_arrow.set_color(get_color(Z));
|
||||
|
@ -2726,7 +2726,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
|
|||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis, GLShaderProgram& shader, const Transform3d& view_matrix, const Transform3d& model_matrix) {
|
||||
m_arrow.set_color(uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
|
||||
Transform3d matrix = model_matrix * Geometry::assemble_transform(5.0 * Vec3d::UnitY());
|
||||
Transform3d matrix = model_matrix * Geometry::translation_transform(5.0 * Vec3d::UnitY());
|
||||
shader.set_uniform("view_model_matrix", view_matrix * matrix);
|
||||
Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
|
@ -2742,7 +2742,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
|
|||
m_arrow.render();
|
||||
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
matrix = model_matrix * Geometry::assemble_transform(-5.0 * Vec3d::UnitY(), PI * Vec3d::UnitZ());
|
||||
matrix = model_matrix * Geometry::translation_transform(-5.0 * Vec3d::UnitY()) * Geometry::rotation_transform(PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_matrix * matrix);
|
||||
view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
|
@ -2761,7 +2761,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
|
|||
|
||||
if (boost::ends_with(sidebar_field, "x") || uniform_scale) {
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
render_sidebar_scale_hint(X, shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ()));
|
||||
render_sidebar_scale_hint(X, shader, view_matrix, matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ()));
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
|
||||
|
@ -2782,7 +2782,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
|
|||
|
||||
if (boost::ends_with(sidebar_field, "z") || uniform_scale) {
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
render_sidebar_scale_hint(Z, shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX()));
|
||||
render_sidebar_scale_hint(Z, shader, view_matrix, matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitX()));
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue