Hopefully a fix for #3683 (encoding in hollowing gizmo)
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1 changed files with 3 additions and 3 deletions
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@ -706,9 +706,9 @@ void GLGizmoHollow::on_render_input_window(float x, float y, float bottom_limit)
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double closing_d_max = opts[2].second->max;
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ConfigOptionMode closing_d_mode = opts[2].second->mode;
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m_desc["offset"] = _(opts[0].second->label).ToUTF8() + wxString(":");
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m_desc["quality"] = _(opts[1].second->label).ToUTF8() + wxString(":");
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m_desc["closing_distance"] = _(opts[2].second->label).ToUTF8() + wxString(":");
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m_desc["offset"] = _(opts[0].second->label) + ":";
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m_desc["quality"] = _(opts[1].second->label) + ":";
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m_desc["closing_distance"] = _(opts[2].second->label) + ":";
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RENDER_AGAIN:
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