Hopefully a fix for #3683 (encoding in hollowing gizmo)

This commit is contained in:
Lukas Matena 2020-02-21 12:53:28 +01:00
parent aef93158ec
commit 598ec04639

View file

@ -706,9 +706,9 @@ void GLGizmoHollow::on_render_input_window(float x, float y, float bottom_limit)
double closing_d_max = opts[2].second->max;
ConfigOptionMode closing_d_mode = opts[2].second->mode;
m_desc["offset"] = _(opts[0].second->label).ToUTF8() + wxString(":");
m_desc["quality"] = _(opts[1].second->label).ToUTF8() + wxString(":");
m_desc["closing_distance"] = _(opts[2].second->label).ToUTF8() + wxString(":");
m_desc["offset"] = _(opts[0].second->label) + ":";
m_desc["quality"] = _(opts[1].second->label) + ":";
m_desc["closing_distance"] = _(opts[2].second->label) + ":";
RENDER_AGAIN: