Remove bloat, add some clipping plane functionality.
This commit is contained in:
parent
878f8a8ead
commit
5aaddd82a4
@ -27,20 +27,8 @@ public:
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Slic3r::GL::Display::set_active(w, h);
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}
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void repaint(long width, long height) override
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{
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Slic3r::GL::Display::repaint(width, height);
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}
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using Slic3r::GL::Display::repaint;
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void swap_buffers() override { SwapBuffers(); }
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void on_scroll(long v, long d, Slic3r::GL::MouseInput::WheelAxis wa) override
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{
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Slic3r::GL::Display::on_scroll(v, d, wa);
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}
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template<class...Args>
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Canvas(Args &&...args): wxGLCanvas(std::forward<Args>(args)...)
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{
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@ -517,7 +517,13 @@ void Camera::view()
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glRotatef(m_rot.y(), 1.0, 0.0, 0.0);
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glRotatef(m_rot.x(), 0.0, 0.0, 1.0);
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// glClipPlane()
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if (m_clip_z > 0.) {
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GLdouble plane[] = {0., 0., 1., m_clip_z};
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glClipPlane(GL_CLIP_PLANE0, plane);
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glEnable(GL_CLIP_PLANE0);
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} else {
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glDisable(GL_CLIP_PLANE0);
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}
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}
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void PerspectiveCamera::set_screen(long width, long height)
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@ -26,7 +26,6 @@
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#include "slic3r/GUI/Job.hpp"
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#include "slic3r/GUI/ProgressStatusBar.hpp"
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//#include "slic3r/GUI/3DEngine.hpp"
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using namespace Slic3r::GL;
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@ -59,6 +58,10 @@ class MyFrame: public wxFrame
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m_print = std::make_unique<Slic3r::SLAPrint>();
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m_print->apply(model, cfg);
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Slic3r::PrintBase::TaskParams params;
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params.to_object_step = Slic3r::slaposHollowing;
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m_print->set_task(params);
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m_print->set_status_callback([this](const Status &status) {
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update_status(status.percent, status.text);
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});
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@ -77,158 +80,7 @@ class MyFrame: public wxFrame
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};
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public:
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size):
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wxFrame(nullptr, wxID_ANY, title, pos, size)
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{
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(wxID_OPEN);
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menuFile->Append(wxID_EXIT);
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append( menuFile, "&File" );
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SetMenuBar( menuBar );
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m_stbar = std::make_shared<Slic3r::GUI::ProgressStatusBar>(this);
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m_stbar->embed(this);
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SetStatusText( "Welcome to wxWidgets!" );
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int attribList[] =
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{WX_GL_RGBA, WX_GL_DOUBLEBUFFER,
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// RGB channels each should be allocated with 8 bit depth. One
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// should almost certainly get these bit depths by default.
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WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8,
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// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA
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// drivers would most likely work with some alpha plane, but
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// glReadPixels would not return the alpha channel on NVIDIA if
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// not requested when the GL context is created.
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WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8,
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WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0};
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m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList,
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wxDefaultPosition, wxDefaultSize,
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wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
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wxPanel *control_panel = new wxPanel(this);
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auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
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auto slider_sizer = new wxBoxSizer(wxVERTICAL);
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auto console_sizer = new wxBoxSizer(wxVERTICAL);
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auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100,
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wxDefaultPosition, wxDefaultSize,
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wxSL_VERTICAL);
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slider_sizer->Add(slider, 1, wxEXPAND);
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auto ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
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console_sizer->Add(ms_toggle, 0, wxALL | wxEXPAND, 5);
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auto csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
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csg_toggle->SetValue(true);
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console_sizer->Add(csg_toggle, 0, wxALL | wxEXPAND, 5);
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auto add_combobox = [control_panel, console_sizer]
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(const wxString &label, std::vector<wxString> &&list)
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{
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auto widget = new wxComboBox(control_panel, wxID_ANY, list[0],
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wxDefaultPosition, wxDefaultSize,
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int(list.size()), list.data());
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auto sz = new wxBoxSizer(wxHORIZONTAL);
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sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
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wxALL | wxALIGN_CENTER, 5);
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sz->Add(widget, 1, wxALL | wxEXPAND, 5);
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console_sizer->Add(sz, 0, wxEXPAND);
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return widget;
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};
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auto add_spinctl = [control_panel, console_sizer]
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(const wxString &label, int initial, int min, int max)
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{
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auto widget = new wxSpinCtrl(
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control_panel, wxID_ANY,
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wxString::Format("%d", initial),
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wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max,
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initial);
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auto sz = new wxBoxSizer(wxHORIZONTAL);
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sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
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wxALL | wxALIGN_CENTER, 5);
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sz->Add(widget, 1, wxALL | wxEXPAND, 5);
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console_sizer->Add(sz, 0, wxEXPAND);
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return widget;
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};
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auto convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
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auto alg_select = add_combobox("Algorithm", {"Auto", "Goldfeather", "SCS"});
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auto depth_select = add_combobox("Depth Complexity", {"Off", "OcclusionQuery", "On"});
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depth_select->Disable();
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auto optimization_select = add_combobox("Optimization", { "Default", "ForceOn", "On", "Off" });
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controlsizer->Add(slider_sizer, 0, wxEXPAND);
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controlsizer->Add(console_sizer, 1, wxEXPAND);
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control_panel->SetSizer(controlsizer);
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auto sizer = new wxBoxSizer(wxHORIZONTAL);
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sizer->Add(m_canvas.get(), 1, wxEXPAND);
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sizer->Add(control_panel, 0, wxEXPAND);
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SetSizer(sizer);
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Bind(wxEVT_MENU, &MyFrame::OnOpen, this, wxID_OPEN);
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Bind(wxEVT_MENU, &MyFrame::OnExit, this, wxID_EXIT);
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Bind(wxEVT_SHOW, &MyFrame::OnShown, this, GetId());
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Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
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m_canvas->move_clip_plane(double(slider->GetValue()));
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}, slider->GetId());
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Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){
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enable_multisampling(ms_toggle->GetValue());
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m_canvas->repaint();
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}, ms_toggle->GetId());
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Bind(wxEVT_TOGGLEBUTTON, [this, csg_toggle](wxCommandEvent &){
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.enable_csg(csg_toggle->GetValue());
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m_canvas->apply_csgsettings(settings);
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}, csg_toggle->GetId());
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Bind(wxEVT_COMBOBOX, [this, alg_select, depth_select](wxCommandEvent &)
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{
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int sel = alg_select->GetSelection();
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depth_select->Enable(sel > 0);
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.set_algo(OpenCSG::Algorithm(sel));
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m_canvas->apply_csgsettings(settings);
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}, alg_select->GetId());
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Bind(wxEVT_COMBOBOX, [this, depth_select](wxCommandEvent &)
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{
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int sel = depth_select->GetSelection();
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(sel));
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m_canvas->apply_csgsettings(settings);
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}, depth_select->GetId());
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Bind(wxEVT_COMBOBOX, [this, optimization_select](wxCommandEvent &)
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{
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int sel = optimization_select->GetSelection();
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.set_optimization(OpenCSG::Optimization(sel));
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m_canvas->apply_csgsettings(settings);
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}, depth_select->GetId());
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Bind(wxEVT_SPINCTRL, [this, convexity_spin](wxSpinEvent &) {
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CSGSettings settings = m_canvas->get_csgsettings();
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int c = convexity_spin->GetValue();
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if (c > 0) {
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settings.set_convexity(unsigned(c));
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m_canvas->apply_csgsettings(settings);
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}
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}, convexity_spin->GetId());
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m_canvas->set_scene(std::make_shared<Slic3r::GL::Scene>());
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}
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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private:
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@ -270,8 +122,8 @@ class App : public wxApp {
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MyFrame *m_frame;
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public:
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bool OnInit() override {
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m_frame = new MyFrame("PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768));
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m_frame = new MyFrame( "PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768) );
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m_frame->Show( true );
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return true;
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@ -279,3 +131,157 @@ public:
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};
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wxIMPLEMENT_APP(App);
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MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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wxFrame(nullptr, wxID_ANY, title, pos, size)
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{
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(wxID_OPEN);
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menuFile->Append(wxID_EXIT);
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append( menuFile, "&File" );
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SetMenuBar( menuBar );
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m_stbar = std::make_shared<Slic3r::GUI::ProgressStatusBar>(this);
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m_stbar->embed(this);
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SetStatusText( "Welcome to wxWidgets!" );
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int attribList[] =
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{WX_GL_RGBA, WX_GL_DOUBLEBUFFER,
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// RGB channels each should be allocated with 8 bit depth. One
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// should almost certainly get these bit depths by default.
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WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8,
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// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA
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// drivers would most likely work with some alpha plane, but
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// glReadPixels would not return the alpha channel on NVIDIA if
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// not requested when the GL context is created.
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WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8,
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WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0};
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m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList,
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wxDefaultPosition, wxDefaultSize,
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wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
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wxPanel *control_panel = new wxPanel(this);
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auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
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auto slider_sizer = new wxBoxSizer(wxVERTICAL);
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auto console_sizer = new wxBoxSizer(wxVERTICAL);
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auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100,
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wxDefaultPosition, wxDefaultSize,
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wxSL_VERTICAL);
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slider_sizer->Add(slider, 1, wxEXPAND);
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auto ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
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console_sizer->Add(ms_toggle, 0, wxALL | wxEXPAND, 5);
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auto csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
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csg_toggle->SetValue(true);
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console_sizer->Add(csg_toggle, 0, wxALL | wxEXPAND, 5);
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auto add_combobox = [control_panel, console_sizer]
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(const wxString &label, std::vector<wxString> &&list)
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{
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auto widget = new wxComboBox(control_panel, wxID_ANY, list[0],
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wxDefaultPosition, wxDefaultSize,
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int(list.size()), list.data());
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auto sz = new wxBoxSizer(wxHORIZONTAL);
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sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
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wxALL | wxALIGN_CENTER, 5);
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sz->Add(widget, 1, wxALL | wxEXPAND, 5);
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console_sizer->Add(sz, 0, wxEXPAND);
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return widget;
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};
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auto add_spinctl = [control_panel, console_sizer]
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(const wxString &label, int initial, int min, int max)
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{
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auto widget = new wxSpinCtrl(
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control_panel, wxID_ANY,
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wxString::Format("%d", initial),
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wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max,
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initial);
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auto sz = new wxBoxSizer(wxHORIZONTAL);
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sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
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wxALL | wxALIGN_CENTER, 5);
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sz->Add(widget, 1, wxALL | wxEXPAND, 5);
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console_sizer->Add(sz, 0, wxEXPAND);
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return widget;
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};
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auto convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
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auto alg_select = add_combobox("Algorithm", {"Auto", "Goldfeather", "SCS"});
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auto depth_select = add_combobox("Depth Complexity", {"Off", "OcclusionQuery", "On"});
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auto optimization_select = add_combobox("Optimization", { "Default", "ForceOn", "On", "Off" });
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depth_select->Disable();
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controlsizer->Add(slider_sizer, 0, wxEXPAND);
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controlsizer->Add(console_sizer, 1, wxEXPAND);
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control_panel->SetSizer(controlsizer);
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auto sizer = new wxBoxSizer(wxHORIZONTAL);
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sizer->Add(m_canvas.get(), 1, wxEXPAND);
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sizer->Add(control_panel, 0, wxEXPAND);
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SetSizer(sizer);
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Bind(wxEVT_MENU, &MyFrame::OnOpen, this, wxID_OPEN);
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Bind(wxEVT_MENU, &MyFrame::OnExit, this, wxID_EXIT);
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Bind(wxEVT_SHOW, &MyFrame::OnShown, this, GetId());
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Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
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m_canvas->move_clip_plane(double(slider->GetValue()));
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}, slider->GetId());
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Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){
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enable_multisampling(ms_toggle->GetValue());
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m_canvas->repaint();
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}, ms_toggle->GetId());
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Bind(wxEVT_TOGGLEBUTTON, [this, csg_toggle](wxCommandEvent &){
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.enable_csg(csg_toggle->GetValue());
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m_canvas->apply_csgsettings(settings);
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}, csg_toggle->GetId());
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Bind(wxEVT_COMBOBOX, [this, alg_select, depth_select](wxCommandEvent &)
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{
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int sel = alg_select->GetSelection();
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depth_select->Enable(sel > 0);
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.set_algo(OpenCSG::Algorithm(sel));
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m_canvas->apply_csgsettings(settings);
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}, alg_select->GetId());
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Bind(wxEVT_COMBOBOX, [this, depth_select](wxCommandEvent &)
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{
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int sel = depth_select->GetSelection();
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(sel));
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m_canvas->apply_csgsettings(settings);
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}, depth_select->GetId());
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Bind(wxEVT_COMBOBOX, [this, optimization_select](wxCommandEvent &)
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{
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int sel = optimization_select->GetSelection();
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.set_optimization(OpenCSG::Optimization(sel));
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m_canvas->apply_csgsettings(settings);
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}, depth_select->GetId());
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Bind(wxEVT_SPINCTRL, [this, convexity_spin](wxSpinEvent &) {
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CSGSettings settings = m_canvas->get_csgsettings();
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int c = convexity_spin->GetValue();
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if (c > 0) {
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settings.set_convexity(unsigned(c));
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m_canvas->apply_csgsettings(settings);
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}
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}, convexity_spin->GetId());
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m_canvas->set_scene(std::make_shared<Slic3r::GL::Scene>());
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}
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