Compilation fixes after rebase
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148b24bd93
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@ -92,7 +92,7 @@ PrintBase::ApplyStatus PrintObject::set_instances(PrintInstances &&instances)
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// Invalidate and set copies.
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PrintBase::ApplyStatus status = PrintBase::APPLY_STATUS_UNCHANGED;
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bool equal_length = instances.size() == m_instances.size();
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bool equal = equal_length && std::equal(instances.begin(), instances.end(), m_instances.begin(),
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bool equal = equal_length && std::equal(instances.begin(), instances.end(), m_instances.begin(),
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[](const PrintInstance& lhs, const PrintInstance& rhs) { return lhs.model_instance == rhs.model_instance && lhs.shift == rhs.shift; });
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if (! equal) {
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status = PrintBase::APPLY_STATUS_CHANGED;
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@ -128,7 +128,7 @@ void PrintObject::make_perimeters()
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m_print->set_status(20, L("Generating perimeters"));
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BOOST_LOG_TRIVIAL(info) << "Generating perimeters..." << log_memory_info();
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// Revert the typed slices into untyped slices.
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if (m_typed_slices) {
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for (Layer *layer : m_layers) {
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@ -137,10 +137,10 @@ void PrintObject::make_perimeters()
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}
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m_typed_slices = false;
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}
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// compare each layer to the one below, and mark those slices needing
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// one additional inner perimeter, like the top of domed objects-
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// this algorithm makes sure that at least one perimeter is overlapping
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// but we don't generate any extra perimeter if fill density is zero, as they would be floating
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// inside the object - infill_only_where_needed should be the method of choice for printing
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@ -248,7 +248,7 @@ void PrintObject::prepare_infill()
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// by the cummulative area of the previous $layerm->fill_surfaces.
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this->detect_surfaces_type();
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m_print->throw_if_canceled();
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// Decide what surfaces are to be filled.
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// Here the stTop / stBottomBridge / stBottom infill is turned to just stInternal if zero top / bottom infill layers are configured.
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// Also tiny stInternal surfaces are turned to stInternalSolid.
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@ -323,7 +323,7 @@ void PrintObject::prepare_infill()
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} // for each layer
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} // for each region
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// the following step needs to be done before combination because it may need
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// to remove only half of the combined infill
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this->bridge_over_infill();
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@ -459,7 +459,7 @@ void PrintObject::generate_support_material()
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if (this->set_started(posSupportMaterial)) {
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this->clear_support_layers();
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if ((this->has_support() && m_layers.size() > 1) || (this->has_raft() && ! m_layers.empty())) {
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m_print->set_status(85, L("Generating support material"));
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m_print->set_status(85, L("Generating support material"));
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this->_generate_support_material();
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m_print->throw_if_canceled();
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} else {
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@ -619,7 +619,7 @@ bool PrintObject::invalidate_state_by_config_options(
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} else if (
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opt_key == "clip_multipart_objects"
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|| opt_key == "elefant_foot_compensation"
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|| opt_key == "support_material_contact_distance"
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|| opt_key == "support_material_contact_distance"
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|| opt_key == "xy_size_compensation") {
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steps.emplace_back(posSlice);
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} else if (opt_key == "support_material") {
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@ -770,7 +770,7 @@ bool PrintObject::invalidate_state_by_config_options(
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bool PrintObject::invalidate_step(PrintObjectStep step)
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{
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bool invalidated = Inherited::invalidate_step(step);
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// propagate to dependent steps
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if (step == posPerimeters) {
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invalidated |= this->invalidate_steps({ posPrepareInfill, posInfill, posIroning });
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@ -843,7 +843,7 @@ void PrintObject::detect_surfaces_type()
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surfaces_new.assign(num_layers, Surfaces());
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0,
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tbb::blocked_range<size_t>(0,
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spiral_vase ?
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// In spiral vase mode, reserve the last layer for the top surface if more than 1 layer is planned for the vase bottom.
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((num_layers > 1) ? num_layers - 1 : num_layers) :
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@ -871,7 +871,7 @@ void PrintObject::detect_surfaces_type()
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// of current layer and upper one)
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Surfaces top;
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if (upper_layer) {
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ExPolygons upper_slices = interface_shells ?
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ExPolygons upper_slices = interface_shells ?
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diff_ex(layerm->slices.surfaces, upper_layer->m_regions[region_id]->slices.surfaces, ApplySafetyOffset::Yes) :
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diff_ex(layerm->slices.surfaces, upper_layer->lslices, ApplySafetyOffset::Yes);
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surfaces_append(top, opening_ex(upper_slices, offset), stTop);
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@ -882,7 +882,7 @@ void PrintObject::detect_surfaces_type()
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for (Surface &surface : top)
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surface.surface_type = stTop;
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}
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// Find bottom surfaces (difference between current surfaces of current layer and lower one).
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Surfaces bottom;
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if (lower_layer) {
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@ -905,7 +905,7 @@ void PrintObject::detect_surfaces_type()
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// if user requested internal shells, we need to identify surfaces
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// lying on other slices not belonging to this region
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if (interface_shells) {
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// non-bridging bottom surfaces: any part of this layer lying
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// non-bridging bottom surfaces: any part of this layer lying
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// on something else, excluding those lying on our own region
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surfaces_append(
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bottom,
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@ -925,7 +925,7 @@ void PrintObject::detect_surfaces_type()
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for (Surface &surface : bottom)
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surface.surface_type = stBottom;
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}
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// now, if the object contained a thin membrane, we could have overlapping bottom
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// and top surfaces; let's do an intersection to discover them and consider them
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// as bottom surfaces (to allow for bridge detection)
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@ -948,7 +948,7 @@ void PrintObject::detect_surfaces_type()
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SVG::export_expolygons(debug_out_path("1_detect_surfaces_type_%d_region%d-layer_%f.svg", iRun ++, region_id, layer->print_z).c_str(), expolygons_with_attributes);
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}
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// save surfaces to layer
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Surfaces &surfaces_out = interface_shells ? surfaces_new[idx_layer] : layerm->slices.surfaces;
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Surfaces surfaces_backup;
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@ -967,7 +967,7 @@ void PrintObject::detect_surfaces_type()
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surfaces_append(surfaces_out, std::move(top));
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surfaces_append(surfaces_out, std::move(bottom));
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// Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
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// $layerm->layer->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
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@ -1275,7 +1275,7 @@ void PrintObject::discover_vertical_shells()
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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Flow solid_infill_flow = layerm->flow(frSolidInfill);
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coord_t infill_line_spacing = solid_infill_flow.scaled_spacing();
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coord_t infill_line_spacing = solid_infill_flow.scaled_spacing();
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// Find a union of perimeters below / above this surface to guarantee a minimum shell thickness.
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Polygons shell;
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Polygons holes;
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@ -1311,8 +1311,8 @@ void PrintObject::discover_vertical_shells()
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if (int n_top_layers = region_config.top_solid_layers.value; n_top_layers > 0) {
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// Gather top regions projected to this layer.
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coordf_t print_z = layer->print_z;
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for (int i = int(idx_layer) + 1;
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i < int(cache_top_botom_regions.size()) &&
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for (int i = int(idx_layer) + 1;
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i < int(cache_top_botom_regions.size()) &&
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(i < int(idx_layer) + n_top_layers ||
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m_layers[i]->print_z - print_z < region_config.top_solid_min_thickness - EPSILON);
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++ i) {
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@ -1321,7 +1321,7 @@ void PrintObject::discover_vertical_shells()
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holes = intersection(holes, cache.holes);
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if (! cache.top_surfaces.empty()) {
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polygons_append(shell, cache.top_surfaces);
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// Running the union_ using the Clipper library piece by piece is cheaper
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// Running the union_ using the Clipper library piece by piece is cheaper
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// than running the union_ all at once.
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shell = union_(shell);
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}
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@ -1340,7 +1340,7 @@ void PrintObject::discover_vertical_shells()
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holes = intersection(holes, cache.holes);
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if (! cache.bottom_surfaces.empty()) {
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polygons_append(shell, cache.bottom_surfaces);
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// Running the union_ using the Clipper library piece by piece is cheaper
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// Running the union_ using the Clipper library piece by piece is cheaper
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// than running the union_ all at once.
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shell = union_(shell);
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}
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@ -1351,14 +1351,14 @@ void PrintObject::discover_vertical_shells()
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Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-%d.svg", debug_idx), get_extents(shell));
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svg.draw(shell);
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svg.draw_outline(shell, "black", scale_(0.05));
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svg.Close();
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svg.Close();
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}
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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#if 0
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{
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PROFILE_BLOCK(discover_vertical_shells_region_layer_shell_);
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// shell = union_(shell, true);
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shell = union_(shell, false);
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shell = union_(shell, false);
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}
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#endif
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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@ -1374,7 +1374,7 @@ void PrintObject::discover_vertical_shells()
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Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-after-union-%d.svg", debug_idx), get_extents(shell));
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svg.draw(shell_ex);
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svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
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svg.Close();
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svg.Close();
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}
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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@ -1386,7 +1386,7 @@ void PrintObject::discover_vertical_shells()
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svg.draw(shell_ex, "blue", 0.5);
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svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
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svg.Close();
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}
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}
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{
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Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell));
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svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5);
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@ -1394,15 +1394,15 @@ void PrintObject::discover_vertical_shells()
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svg.draw(shell_ex, "blue", 0.5);
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svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
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svg.Close();
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}
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}
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{
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Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell));
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svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5);
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svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternalVoid), "black", "blue", scale_(0.05));
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svg.draw(shell_ex, "blue", 0.5);
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svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
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svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
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svg.Close();
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}
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}
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// Trim the shells region by the internal & internal void surfaces.
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@ -1423,7 +1423,7 @@ void PrintObject::discover_vertical_shells()
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Polygons shell_before = shell;
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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#if 1
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// Intentionally inflate a bit more than how much the region has been shrunk,
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// Intentionally inflate a bit more than how much the region has been shrunk,
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// so there will be some overlap between this solid infill and the other infill regions (mainly the sparse infill).
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shell = opening(union_(shell), 0.5f * min_perimeter_infill_spacing, 0.8f * min_perimeter_infill_spacing, ClipperLib::jtSquare);
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if (shell.empty())
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@ -1505,7 +1505,7 @@ void PrintObject::bridge_over_infill()
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id) {
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const PrintRegion ®ion = this->printing_region(region_id);
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// skip bridging in case there are no voids
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if (region.config().fill_density.value == 100)
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continue;
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@ -1514,7 +1514,7 @@ void PrintObject::bridge_over_infill()
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// skip first layer
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if (layer_it == m_layers.begin())
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continue;
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Layer *layer = *layer_it;
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LayerRegion *layerm = layer->m_regions[region_id];
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Flow bridge_flow = layerm->bridging_flow(frSolidInfill);
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@ -1522,31 +1522,31 @@ void PrintObject::bridge_over_infill()
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// extract the stInternalSolid surfaces that might be transformed into bridges
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Polygons internal_solid;
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layerm->fill_surfaces.filter_by_type(stInternalSolid, &internal_solid);
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// check whether the lower area is deep enough for absorbing the extra flow
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// (for obvious physical reasons but also for preventing the bridge extrudates
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// from overflowing in 3D preview)
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ExPolygons to_bridge;
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{
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Polygons to_bridge_pp = internal_solid;
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// iterate through lower layers spanned by bridge_flow
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double bottom_z = layer->print_z - bridge_flow.height() - EPSILON;
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for (int i = int(layer_it - m_layers.begin()) - 1; i >= 0; --i) {
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const Layer* lower_layer = m_layers[i];
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// stop iterating if layer is lower than bottom_z
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if (lower_layer->print_z < bottom_z) break;
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// iterate through regions and collect internal surfaces
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Polygons lower_internal;
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for (LayerRegion *lower_layerm : lower_layer->m_regions)
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lower_layerm->fill_surfaces.filter_by_type(stInternal, &lower_internal);
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// intersect such lower internal surfaces with the candidate solid surfaces
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to_bridge_pp = intersection(to_bridge_pp, lower_internal);
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}
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// there's no point in bridging too thin/short regions
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//FIXME Vojtech: The offset2 function is not a geometric offset,
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// therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour.
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@ -1555,17 +1555,17 @@ void PrintObject::bridge_over_infill()
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float min_width = float(bridge_flow.scaled_width()) * 3.f;
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to_bridge_pp = opening(to_bridge_pp, min_width);
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}
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if (to_bridge_pp.empty()) continue;
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// convert into ExPolygons
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to_bridge = union_ex(to_bridge_pp);
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}
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#ifdef SLIC3R_DEBUG
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printf("Bridging %zu internal areas at layer %zu\n", to_bridge.size(), layer->id());
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#endif
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// compute the remaning internal solid surfaces as difference
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ExPolygons not_to_bridge = diff_ex(internal_solid, to_bridge, ApplySafetyOffset::Yes);
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to_bridge = intersection_ex(to_bridge, internal_solid, ApplySafetyOffset::Yes);
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@ -1574,7 +1574,7 @@ void PrintObject::bridge_over_infill()
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for (ExPolygon &ex : to_bridge)
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layerm->fill_surfaces.surfaces.push_back(Surface(stInternalBridge, ex));
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for (ExPolygon &ex : not_to_bridge)
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layerm->fill_surfaces.surfaces.push_back(Surface(stInternalSolid, ex));
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layerm->fill_surfaces.surfaces.push_back(Surface(stInternalSolid, ex));
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/*
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# exclude infill from the layers below if needed
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# see discussion at https://github.com/alexrj/Slic3r/issues/240
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@ -1603,7 +1603,7 @@ void PrintObject::bridge_over_infill()
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$lower_layerm->fill_surfaces->clear;
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$lower_layerm->fill_surfaces->append($_) for @new_surfaces;
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}
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$excess -= $self->get_layer($i)->height;
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}
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}
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@ -1693,7 +1693,7 @@ PrintRegionConfig region_config_from_model_volume(const PrintRegionConfig &defau
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// Switch of infill for very low infill rates, also avoid division by zero in infill generator for these very low rates.
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// See GH issue #5910.
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config.fill_density.value = 0;
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else
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else
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config.fill_density.value = std::min(config.fill_density.value, 100.);
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if (config.fuzzy_skin.value != FuzzySkinType::None && (config.fuzzy_skin_point_dist.value < 0.01 || config.fuzzy_skin_thickness.value < 0.001))
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config.fuzzy_skin.value = FuzzySkinType::None;
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@ -1852,7 +1852,7 @@ void PrintObject::clip_fill_surfaces()
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// Regularize the overhang regions, so that the infill areas will not become excessively jagged.
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smooth_outward(
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closing(upper_internal, closing_radius, ClipperLib::jtSquare, 0.),
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scaled<coord_t>(0.1)),
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scaled<coord_t>(0.1)),
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lower_layer_internal_surfaces);
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// Apply new internal infill to regions.
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for (LayerRegion *layerm : lower_layer->m_regions) {
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@ -1880,7 +1880,7 @@ void PrintObject::clip_fill_surfaces()
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void PrintObject::discover_horizontal_shells()
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{
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BOOST_LOG_TRIVIAL(trace) << "discover_horizontal_shells()";
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id) {
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for (size_t i = 0; i < m_layers.size(); ++ i) {
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m_print->throw_if_canceled();
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@ -1899,7 +1899,7 @@ void PrintObject::discover_horizontal_shells()
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// If ensure_vertical_shell_thickness, then the rest has already been performed by discover_vertical_shells().
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if (region_config.ensure_vertical_shell_thickness.value)
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continue;
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coordf_t print_z = layer->print_z;
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coordf_t bottom_z = layer->bottom_z();
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for (size_t idx_surface_type = 0; idx_surface_type < 3; ++ idx_surface_type) {
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@ -1932,11 +1932,11 @@ void PrintObject::discover_horizontal_shells()
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if (solid.empty())
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continue;
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// Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == stTop) ? 'top' : 'bottom';
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// Scatter top / bottom regions to other layers. Scattering process is inherently serial, it is difficult to parallelize without locking.
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for (int n = (type == stTop) ? int(i) - 1 : int(i) + 1;
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(type == stTop) ?
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(n >= 0 && (int(i) - n < num_solid_layers ||
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(n >= 0 && (int(i) - n < num_solid_layers ||
|
||||
print_z - m_layers[n]->print_z < region_config.top_solid_min_thickness.value - EPSILON)) :
|
||||
(n < int(m_layers.size()) && (n - int(i) < num_solid_layers ||
|
||||
m_layers[n]->bottom_z() - bottom_z < region_config.bottom_solid_min_thickness.value - EPSILON));
|
||||
@ -1945,7 +1945,7 @@ void PrintObject::discover_horizontal_shells()
|
||||
// Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
|
||||
// Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface.
|
||||
LayerRegion *neighbor_layerm = m_layers[n]->regions()[region_id];
|
||||
|
||||
|
||||
// find intersection between neighbor and current layer's surfaces
|
||||
// intersections have contours and holes
|
||||
// we update $solid so that we limit the next neighbor layer to the areas that were
|
||||
@ -1980,7 +1980,7 @@ void PrintObject::discover_horizontal_shells()
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (region_config.fill_density.value == 0) {
|
||||
// if we're printing a hollow object we discard any solid shell thinner
|
||||
// than a perimeter width, since it's probably just crossing a sloping wall
|
||||
@ -1988,7 +1988,7 @@ void PrintObject::discover_horizontal_shells()
|
||||
// obeying the solid shell count option strictly (DWIM!)
|
||||
float margin = float(neighbor_layerm->flow(frExternalPerimeter).scaled_width());
|
||||
Polygons too_narrow = diff(
|
||||
new_internal_solid,
|
||||
new_internal_solid,
|
||||
opening(new_internal_solid, margin, margin + ClipperSafetyOffset, jtMiter, 5));
|
||||
// Trim the regularized region by the original region.
|
||||
if (! too_narrow.empty())
|
||||
@ -2018,20 +2018,20 @@ void PrintObject::discover_horizontal_shells()
|
||||
for (const Surface &surface : neighbor_layerm->fill_surfaces.surfaces)
|
||||
if (surface.is_internal() && !surface.is_bridge())
|
||||
polygons_append(internal, to_polygons(surface.expolygon));
|
||||
polygons_append(new_internal_solid,
|
||||
polygons_append(new_internal_solid,
|
||||
intersection(
|
||||
expand(too_narrow, +margin),
|
||||
// Discard bridges as they are grown for anchoring and we can't
|
||||
// remove such anchors. (This may happen when a bridge is being
|
||||
// remove such anchors. (This may happen when a bridge is being
|
||||
// anchored onto a wall where little space remains after the bridge
|
||||
// is grown, and that little space is an internal solid shell so
|
||||
// is grown, and that little space is an internal solid shell so
|
||||
// it triggers this too_narrow logic.)
|
||||
internal));
|
||||
// see https://github.com/prusa3d/PrusaSlicer/pull/3426
|
||||
// solid = new_internal_solid;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// internal-solid are the union of the existing internal-solid surfaces
|
||||
// and new ones
|
||||
SurfaceCollection backup = std::move(neighbor_layerm->fill_surfaces);
|
||||
@ -2110,11 +2110,11 @@ void PrintObject::combine_infill()
|
||||
current_height += layer->height;
|
||||
++ num_layers;
|
||||
}
|
||||
|
||||
|
||||
// Append lower layers (if any) to uppermost layer.
|
||||
combine[m_layers.size() - 1] = num_layers;
|
||||
}
|
||||
|
||||
|
||||
// loop through layers to which we have assigned layers to combine
|
||||
for (size_t layer_idx = 0; layer_idx < m_layers.size(); ++ layer_idx) {
|
||||
m_print->throw_if_canceled();
|
||||
@ -2134,8 +2134,8 @@ void PrintObject::combine_infill()
|
||||
intersection = intersection_ex(layerms[i]->fill_surfaces.filter_by_type(stInternal), intersection);
|
||||
double area_threshold = layerms.front()->infill_area_threshold();
|
||||
if (! intersection.empty() && area_threshold > 0.)
|
||||
intersection.erase(std::remove_if(intersection.begin(), intersection.end(),
|
||||
[area_threshold](const ExPolygon &expoly) { return expoly.area() <= area_threshold; }),
|
||||
intersection.erase(std::remove_if(intersection.begin(), intersection.end(),
|
||||
[area_threshold](const ExPolygon &expoly) { return expoly.area() <= area_threshold; }),
|
||||
intersection.end());
|
||||
if (intersection.empty())
|
||||
continue;
|
||||
@ -2147,15 +2147,15 @@ void PrintObject::combine_infill()
|
||||
// so let's remove those areas from all layers.
|
||||
Polygons intersection_with_clearance;
|
||||
intersection_with_clearance.reserve(intersection.size());
|
||||
float clearance_offset =
|
||||
float clearance_offset =
|
||||
0.5f * layerms.back()->flow(frPerimeter).scaled_width() +
|
||||
// Because fill areas for rectilinear and honeycomb are grown
|
||||
// Because fill areas for rectilinear and honeycomb are grown
|
||||
// later to overlap perimeters, we need to counteract that too.
|
||||
((region.config().fill_pattern == ipRectilinear ||
|
||||
region.config().fill_pattern == ipMonotonic ||
|
||||
region.config().fill_pattern == ipGrid ||
|
||||
region.config().fill_pattern == ipLine ||
|
||||
region.config().fill_pattern == ipHoneycomb) ? 1.5f : 0.5f) *
|
||||
region.config().fill_pattern == ipHoneycomb) ? 1.5f : 0.5f) *
|
||||
layerms.back()->flow(frSolidInfill).scaled_width();
|
||||
for (ExPolygon &expoly : intersection)
|
||||
polygons_append(intersection_with_clearance, offset(expoly, clearance_offset));
|
||||
@ -2367,7 +2367,7 @@ static void project_triangles_to_slabs(ConstLayerPtrsAdaptor layers, const index
|
||||
// The resulting triangles are fed to the Clipper library, which seem to handle flipped triangles well.
|
||||
// if (cross2(Vec2d((poly.pts[1] - poly.pts[0]).cast<double>()), Vec2d((poly.pts[2] - poly.pts[1]).cast<double>())) < 0)
|
||||
// std::swap(poly.pts.front(), poly.pts.back());
|
||||
|
||||
|
||||
out[layer_id].emplace_back(std::move(poly.pts));
|
||||
++layer_id;
|
||||
}
|
||||
|
@ -230,12 +230,21 @@ struct WeightDistributionMatrix {
|
||||
CentroidAccumulators accumulators(issues.supports_nedded.size() + 4);
|
||||
|
||||
int next_island_id = -1;
|
||||
auto custom_comparator = [](const Vec2i& left,const Vec2i& right){
|
||||
if (left.x() == right.x()) {
|
||||
return left.y() < right.y();
|
||||
}
|
||||
return left.x() < right.x();
|
||||
};
|
||||
std::set<Vec2i, decltype(custom_comparator)> coords_to_check(custom_comparator);
|
||||
|
||||
for (int y = 0; y < global_cell_count.y(); ++y) {
|
||||
for (int x = 0; x < global_cell_count.x(); ++x) {
|
||||
Cell &cell = this->access_cell(Vec3i(x, y, 0));
|
||||
if (cell.weight > 0 && cell.island_id == std::numeric_limits<int>::max()) {
|
||||
CentroidAccumulator &acc = accumulators.create_accumulator(next_island_id, 0);
|
||||
std::set<Vec2i> coords_to_check { Vec2i(x, y) };
|
||||
coords_to_check.clear();
|
||||
coords_to_check.insert(Vec2i(x,y));
|
||||
while (!coords_to_check.empty()) {
|
||||
Vec2i current_coords = *coords_to_check.begin();
|
||||
coords_to_check.erase(coords_to_check.begin());
|
||||
|
Loading…
Reference in New Issue
Block a user