fixed center-finding algorithm

This commit is contained in:
Lukas Matena 2020-09-11 08:58:59 +02:00
parent e78221409a
commit 5d6bf3261e

View File

@ -5,6 +5,7 @@
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/EdgeGrid.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/SVG.hpp"
namespace Slic3r {
@ -413,24 +414,27 @@ static std::vector<size_t> find_enforcer_centers(const Polygon& polygon,
};
int last_enforcer_start_idx = enforcers_idxs.front();
bool first_pt_in_list = enforcers_idxs.front() != 0;
bool last_pt_in_list = enforcers_idxs.back() == polygon.points.size() - 1;
bool wrap_around = last_pt_in_list && first_pt_in_list;
for (size_t i=0; i<enforcers_idxs.size()-1; ++i) {
if ((i == enforcers_idxs.size() - 1)
|| enforcers_idxs[i+1] != enforcers_idxs[i] + 1) {
for (size_t i=0; i<enforcers_idxs.size(); ++i) {
if (i != enforcers_idxs.size() - 1) {
if (enforcers_idxs[i+1] != enforcers_idxs[i] + 1) {
// i is last point of current enforcer
out.push_back(get_center_idx(last_enforcer_start_idx, enforcers_idxs[i]));
last_enforcer_start_idx = enforcers_idxs[i+1];
}
} else {
if (! wrap_around) {
// we can safely use the last enforcer point.
out.push_back(get_center_idx(last_enforcer_start_idx, enforcers_idxs[i]));
}
}
}
if (last_pt_in_list) {
// last point is an enforcer - not yet accounted for.
if (enforcers_idxs.front() != 0) {
size_t center_idx = get_center_idx(last_enforcer_start_idx, enforcers_idxs.back());
out.push_back(center_idx);
} else {
// Wrap-around. Update first center already found.
if (wrap_around) {
// Update first center already found.
if (out.empty()) {
// Probably an enforcer around the whole contour. Return nothing.
return out;
@ -452,7 +456,6 @@ static std::vector<size_t> find_enforcer_centers(const Polygon& polygon,
--out[0];
assert(out[0] < lengths.size() - 1);
}
}
return out;
}
@ -481,7 +484,7 @@ void SeamPlacer::penalize_polygon(const Polygon& polygon,
penalties[idx] -= 1000.f;
}
// //////////////////////
////////////////////////
// std::ostringstream os;
// os << std::setw(3) << std::setfill('0') << layer_id;
// int a = scale_(20.);
@ -512,7 +515,7 @@ void SeamPlacer::penalize_polygon(const Polygon& polygon,
// else
// svg.draw(polygon.points[i], "red", 5e5);
// }
// ////////////////////
//////////////////////
}