3DScene mark_volumes_for_layer_height method moved to c++

This commit is contained in:
Enrico Turri 2018-05-29 14:34:45 +02:00
parent c3b1eca2c7
commit 5ee5465f94
8 changed files with 53 additions and 75 deletions

View File

@ -273,14 +273,6 @@ sub new {
$self->_variable_layer_thickness_action(undef); $self->_variable_layer_thickness_action(undef);
}); });
#==============================================================================================================================
my $on_mark_volumes_for_layer_height = sub {
$self->mark_volumes_for_layer_height;
};
Slic3r::GUI::_3DScene::register_on_mark_volumes_for_layer_height_callback($self, $on_mark_volumes_for_layer_height);
#==============================================================================================================================
return $self; return $self;
} }
@ -1677,9 +1669,9 @@ sub Render {
# $self->draw_legend; # $self->draw_legend;
# #
# $self->draw_active_object_annotations; # $self->draw_active_object_annotations;
#
# $self->SwapBuffers();
#============================================================================================================================== #==============================================================================================================================
$self->SwapBuffers();
} }
#============================================================================================================================== #==============================================================================================================================
@ -1721,34 +1713,23 @@ sub Render {
# glDisable(GL_BLEND); # glDisable(GL_BLEND);
# glEnable(GL_CULL_FACE); # glEnable(GL_CULL_FACE);
#} #}
#============================================================================================================================== #
#sub mark_volumes_for_layer_height {
sub mark_volumes_for_layer_height { # my ($self) = @_;
my ($self) = @_; #
# foreach my $volume_idx (0..$#{$self->volumes}) {
foreach my $volume_idx (0..$#{$self->volumes}) { # my $volume = $self->volumes->[$volume_idx];
my $volume = $self->volumes->[$volume_idx]; # my $object_id = int($volume->select_group_id / 1000000);
my $object_id = int($volume->select_group_id / 1000000);
#==============================================================================================================================
my $shader = Slic3r::GUI::_3DScene::get_layers_editing_shader($self);
if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $shader && $volume->selected &&
$volume->has_layer_height_texture && $object_id < $self->{print}->object_count) {
$volume->set_layer_height_texture_data(Slic3r::GUI::_3DScene::get_layers_editing_z_texture_id($self), $shader->shader_program_id,
$self->{print}->get_object($object_id), Slic3r::GUI::_3DScene::get_layers_editing_cursor_z_relative($self), Slic3r::GUI::_3DScene::get_layers_editing_band_width($self));
# if ($self->layer_editing_enabled && $volume->selected && $self->{layer_height_edit_shader} && # if ($self->layer_editing_enabled && $volume->selected && $self->{layer_height_edit_shader} &&
# $volume->has_layer_height_texture && $object_id < $self->{print}->object_count) { # $volume->has_layer_height_texture && $object_id < $self->{print}->object_count) {
# $volume->set_layer_height_texture_data($self->{layer_preview_z_texture_id}, $self->{layer_height_edit_shader}->shader_program_id, # $volume->set_layer_height_texture_data($self->{layer_preview_z_texture_id}, $self->{layer_height_edit_shader}->shader_program_id,
# $self->{print}->get_object($object_id), $self->_variable_layer_thickness_bar_mouse_cursor_z_relative, $self->{layer_height_edit_band_width}); # $self->{print}->get_object($object_id), $self->_variable_layer_thickness_bar_mouse_cursor_z_relative, $self->{layer_height_edit_band_width});
#============================================================================================================================== # } else {
} else { # $volume->reset_layer_height_texture_data();
$volume->reset_layer_height_texture_data(); # }
} # }
} #}
} #
#==============================================================================================================================
#sub _load_image_set_texture { #sub _load_image_set_texture {
# my ($self, $file_name) = @_; # my ($self, $file_name) = @_;
# # Load a PNG with an alpha channel. # # Load a PNG with an alpha channel.

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@ -2065,7 +2065,7 @@ void _3DScene::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int a
s_canvas_mgr.set_layers_editing_last_action(canvas, action); s_canvas_mgr.set_layers_editing_last_action(canvas, action);
} }
GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas) const GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas)
{ {
return s_canvas_mgr.get_layers_editing_shader(canvas); return s_canvas_mgr.get_layers_editing_shader(canvas);
} }
@ -2135,11 +2135,6 @@ void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* c
s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);
} }
void _3DScene::register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_mark_volumes_for_layer_height_callback(canvas, callback);
}
//void _3DScene::_glew_init() //void _3DScene::_glew_init()
//{ //{
// glewInit(); // glewInit();

View File

@ -634,7 +634,7 @@ public:
static unsigned int get_layers_editing_last_action(wxGLCanvas* canvas); static unsigned int get_layers_editing_last_action(wxGLCanvas* canvas);
static void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action); static void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action);
static GLShader* get_layers_editing_shader(wxGLCanvas* canvas); static const GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas); static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas);
static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count); static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count);
@ -655,7 +655,6 @@ public:
static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
static void register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback);
// static void _glew_init(); // static void _glew_init();
//################################################################################################################## //##################################################################################################################

View File

@ -559,7 +559,7 @@ void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const
m_shader->set_uniform(name.c_str(), value); m_shader->set_uniform(name.c_str(), value);
} }
GLShader* GLCanvas3D::Shader::get_shader() const GLShader* GLCanvas3D::Shader::get_shader() const
{ {
return m_shader; return m_shader;
} }
@ -739,7 +739,7 @@ void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObje
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
} }
GLShader* GLCanvas3D::LayersEditing::get_shader() const GLShader* GLCanvas3D::LayersEditing::get_shader() const
{ {
return m_shader.get_shader(); return m_shader.get_shader();
} }
@ -1532,6 +1532,9 @@ void GLCanvas3D::stop_using_shader() const
void GLCanvas3D::render(bool useVBOs) const void GLCanvas3D::render(bool useVBOs) const
{ {
if (m_canvas == nullptr)
return;
Pointf3 neg_target = get_camera_target().negative(); Pointf3 neg_target = get_camera_target().negative();
::glTranslatef((GLfloat)neg_target.x, (GLfloat)neg_target.y, (GLfloat)neg_target.z); ::glTranslatef((GLfloat)neg_target.x, (GLfloat)neg_target.y, (GLfloat)neg_target.z);
@ -1556,6 +1559,8 @@ void GLCanvas3D::render(bool useVBOs) const
_render_warning_texture(); _render_warning_texture();
_render_legend_texture(); _render_legend_texture();
_render_layer_editing_overlay(); _render_layer_editing_overlay();
m_canvas->SwapBuffers();
} }
unsigned int GLCanvas3D::get_layers_editing_z_texture_id() const unsigned int GLCanvas3D::get_layers_editing_z_texture_id() const
@ -1613,7 +1618,7 @@ void GLCanvas3D::set_layers_editing_last_action(unsigned int action)
m_layers_editing.set_last_action(action); m_layers_editing.set_last_action(action);
} }
GLShader* GLCanvas3D::get_layers_editing_shader() const GLShader* GLCanvas3D::get_layers_editing_shader() const
{ {
return m_layers_editing.get_shader(); return m_layers_editing.get_shader();
} }
@ -1718,12 +1723,6 @@ void GLCanvas3D::register_on_viewport_changed_callback(void* callback)
m_on_viewport_changed_callback.register_callback(callback); m_on_viewport_changed_callback.register_callback(callback);
} }
void GLCanvas3D::register_on_mark_volumes_for_layer_height_callback(void* callback)
{
if (callback != nullptr)
m_on_mark_volumes_for_layer_height_callback.register_callback(callback);
}
void GLCanvas3D::on_size(wxSizeEvent& evt) void GLCanvas3D::on_size(wxSizeEvent& evt)
{ {
set_dirty(true); set_dirty(true);
@ -1942,7 +1941,27 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co
void GLCanvas3D::_deregister_callbacks() void GLCanvas3D::_deregister_callbacks()
{ {
m_on_viewport_changed_callback.deregister_callback(); m_on_viewport_changed_callback.deregister_callback();
m_on_mark_volumes_for_layer_height_callback.deregister_callback(); }
void GLCanvas3D::_mark_volumes_for_layer_height() const
{
if ((m_volumes == nullptr) || (m_print == nullptr))
return;
for (GLVolume* vol : m_volumes->volumes)
{
int object_id = int(vol->select_group_id / 1000000);
const GLShader* shader = get_layers_editing_shader();
if (is_layers_editing_enabled() && (shader != nullptr) && vol->selected &&
vol->has_layer_height_texture() && (object_id < (int)m_print->objects.size()))
{
vol->set_layer_height_texture_data(get_layers_editing_z_texture_id(), shader->shader_program_id,
m_print->get_object(object_id), get_layers_editing_cursor_z_relative(), get_layers_editing_band_width());
}
else
vol->reset_layer_height_texture_data();
}
} }
void GLCanvas3D::_refresh_if_shown_on_screen() void GLCanvas3D::_refresh_if_shown_on_screen()
@ -2068,7 +2087,7 @@ void GLCanvas3D::_render_objects(bool useVBOs) const
{ {
if (is_picking_enabled()) if (is_picking_enabled())
{ {
m_on_mark_volumes_for_layer_height_callback.call(); _mark_volumes_for_layer_height();
if (m_config != nullptr) if (m_config != nullptr)
{ {

View File

@ -194,7 +194,7 @@ public:
void set_uniform(const std::string& name, float value) const; void set_uniform(const std::string& name, float value) const;
GLShader* get_shader(); const GLShader* get_shader() const;
private: private:
void _reset(); void _reset();
@ -255,7 +255,7 @@ public:
void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const; void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const;
GLShader* get_shader(); const GLShader* get_shader() const;
static float get_cursor_z_relative(const GLCanvas3D& canvas); static float get_cursor_z_relative(const GLCanvas3D& canvas);
static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count); static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count);
@ -315,7 +315,6 @@ private:
bool m_multisample_allowed; bool m_multisample_allowed;
PerlCallback m_on_viewport_changed_callback; PerlCallback m_on_viewport_changed_callback;
PerlCallback m_on_mark_volumes_for_layer_height_callback;
public: public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
@ -418,7 +417,7 @@ public:
unsigned int get_layers_editing_last_action() const; unsigned int get_layers_editing_last_action() const;
void set_layers_editing_last_action(unsigned int action); void set_layers_editing_last_action(unsigned int action);
GLShader* get_layers_editing_shader(); const GLShader* get_layers_editing_shader() const;
float get_layers_editing_cursor_z_relative() const; float get_layers_editing_cursor_z_relative() const;
int get_layers_editing_first_selected_object_id(unsigned int objects_count) const; int get_layers_editing_first_selected_object_id(unsigned int objects_count) const;
@ -439,7 +438,6 @@ public:
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
void register_on_viewport_changed_callback(void* callback); void register_on_viewport_changed_callback(void* callback);
void register_on_mark_volumes_for_layer_height_callback(void* callback);
void on_size(wxSizeEvent& evt); void on_size(wxSizeEvent& evt);
void on_idle(wxIdleEvent& evt); void on_idle(wxIdleEvent& evt);
@ -455,6 +453,7 @@ private:
void _deregister_callbacks(); void _deregister_callbacks();
void _mark_volumes_for_layer_height() const;
void _refresh_if_shown_on_screen(); void _refresh_if_shown_on_screen();
void _picking_pass() const; void _picking_pass() const;

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@ -546,7 +546,7 @@ void GLCanvas3DManager::set_layers_editing_last_action(wxGLCanvas* canvas, unsig
it->second->set_layers_editing_last_action(action); it->second->set_layers_editing_last_action(action);
} }
GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas) const GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas) const
{ {
CanvasesMap::const_iterator it = _get_canvas(canvas); CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_shader() : nullptr; return (it != m_canvases.end()) ? it->second->get_layers_editing_shader() : nullptr;
@ -638,13 +638,6 @@ void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas
it->second->register_on_viewport_changed_callback(callback); it->second->register_on_viewport_changed_callback(callback);
} }
void GLCanvas3DManager::register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_mark_volumes_for_layer_height_callback(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{ {
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);

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@ -134,7 +134,7 @@ public:
unsigned int get_layers_editing_last_action(wxGLCanvas* canvas) const; unsigned int get_layers_editing_last_action(wxGLCanvas* canvas) const;
void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action); void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action);
GLShader* get_layers_editing_shader(wxGLCanvas* canvas); const GLShader* get_layers_editing_shader(wxGLCanvas* canvas) const;
float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const; float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const;
int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const; int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const;
@ -155,7 +155,6 @@ public:
void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
void register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback);
private: private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);

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@ -762,13 +762,6 @@ register_on_viewport_changed_callback(canvas, callback)
CODE: CODE:
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); _3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_mark_volumes_for_layer_height_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_mark_volumes_for_layer_height_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
unsigned int unsigned int