Merge remote-tracking branch 'origin/master' into tm_sla_supports_backend

This commit is contained in:
tamasmeszaros 2018-11-26 14:49:31 +01:00
commit 5f43ec1b78
85 changed files with 33181 additions and 543 deletions

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@ -129,7 +129,7 @@ set(LIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/src/)
# For the bundled boost libraries (boost::nowide)
include_directories(${LIBDIR})
# For libslic3r.h
include_directories(${LIBDIR}/libslic3r ${LIBDIR}/clipper ${LIBDIR}/polypartition)
include_directories(${LIBDIR}/clipper ${LIBDIR}/polypartition)
#set(CMAKE_INCLUDE_CURRENT_DIR ON)
if(WIN32)

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@ -11,6 +11,7 @@ add_subdirectory(poly2tri)
add_subdirectory(qhull)
add_subdirectory(Shiny)
add_subdirectory(semver)
add_subdirectory(imgui)
# Adding libnest2d project for bin packing...
set(LIBNEST2D_UNITTESTS ON CACHE BOOL "Force generating unittests for libnest2d")

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project(imgui)
cmake_minimum_required(VERSION 2.6)
add_library(imgui STATIC
imconfig.h
imgui.h
imgui_internal.h
imstb_rectpack.h
imstb_textedit.h
imstb_truetype.h
imgui.cpp
imgui_demo.cpp
imgui_draw.cpp
imgui_widgets.cpp
)

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The MIT License (MIT)
Copyright (c) 2014-2018 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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//-----------------------------------------------------------------------------
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
//-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h)
// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include
// the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures.
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
//-----------------------------------------------------------------------------
#pragma once
//---- Define assertion handler. Defaults to calling assert().
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
//---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
//#define IMGUI_DISABLE_DEMO_WINDOWS
//---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf.
//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//---- Include imgui_user.h at the end of imgui.h as a convenience
//#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of imgui cpp files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*
#define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
operator MyVec2() const { return MyVec2(x,y); }
#define IM_VEC4_CLASS_EXTRA \
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
//---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it.
//#define ImDrawIdx unsigned int
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
/*
namespace ImGui
{
void MyFunction(const char* name, const MyMatrix44& v);
}
*/

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@ -0,0 +1,623 @@
// stb_rect_pack.h - v0.11 - public domain - rectangle packing
// Sean Barrett 2014
//
// Useful for e.g. packing rectangular textures into an atlas.
// Does not do rotation.
//
// Not necessarily the awesomest packing method, but better than
// the totally naive one in stb_truetype (which is primarily what
// this is meant to replace).
//
// Has only had a few tests run, may have issues.
//
// More docs to come.
//
// No memory allocations; uses qsort() and assert() from stdlib.
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
//
// This library currently uses the Skyline Bottom-Left algorithm.
//
// Please note: better rectangle packers are welcome! Please
// implement them to the same API, but with a different init
// function.
//
// Credits
//
// Library
// Sean Barrett
// Minor features
// Martins Mozeiko
// github:IntellectualKitty
//
// Bugfixes / warning fixes
// Jeremy Jaussaud
//
// Version history:
//
// 0.11 (2017-03-03) return packing success/fail result
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
// 0.09 (2016-08-27) fix compiler warnings
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
// 0.05: added STBRP_ASSERT to allow replacing assert
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
// 0.01: initial release
//
// LICENSE
//
// See end of file for license information.
//////////////////////////////////////////////////////////////////////////////
//
// INCLUDE SECTION
//
#ifndef STB_INCLUDE_STB_RECT_PACK_H
#define STB_INCLUDE_STB_RECT_PACK_H
#define STB_RECT_PACK_VERSION 1
#ifdef STBRP_STATIC
#define STBRP_DEF static
#else
#define STBRP_DEF extern
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct stbrp_context stbrp_context;
typedef struct stbrp_node stbrp_node;
typedef struct stbrp_rect stbrp_rect;
#ifdef STBRP_LARGE_RECTS
typedef int stbrp_coord;
#else
typedef unsigned short stbrp_coord;
#endif
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
// Assign packed locations to rectangles. The rectangles are of type
// 'stbrp_rect' defined below, stored in the array 'rects', and there
// are 'num_rects' many of them.
//
// Rectangles which are successfully packed have the 'was_packed' flag
// set to a non-zero value and 'x' and 'y' store the minimum location
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
// if you imagine y increasing downwards). Rectangles which do not fit
// have the 'was_packed' flag set to 0.
//
// You should not try to access the 'rects' array from another thread
// while this function is running, as the function temporarily reorders
// the array while it executes.
//
// To pack into another rectangle, you need to call stbrp_init_target
// again. To continue packing into the same rectangle, you can call
// this function again. Calling this multiple times with multiple rect
// arrays will probably produce worse packing results than calling it
// a single time with the full rectangle array, but the option is
// available.
//
// The function returns 1 if all of the rectangles were successfully
// packed and 0 otherwise.
struct stbrp_rect
{
// reserved for your use:
int id;
// input:
stbrp_coord w, h;
// output:
stbrp_coord x, y;
int was_packed; // non-zero if valid packing
}; // 16 bytes, nominally
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
// Initialize a rectangle packer to:
// pack a rectangle that is 'width' by 'height' in dimensions
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
//
// You must call this function every time you start packing into a new target.
//
// There is no "shutdown" function. The 'nodes' memory must stay valid for
// the following stbrp_pack_rects() call (or calls), but can be freed after
// the call (or calls) finish.
//
// Note: to guarantee best results, either:
// 1. make sure 'num_nodes' >= 'width'
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
//
// If you don't do either of the above things, widths will be quantized to multiples
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
//
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
// may run out of temporary storage and be unable to pack some rectangles.
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
// Optionally call this function after init but before doing any packing to
// change the handling of the out-of-temp-memory scenario, described above.
// If you call init again, this will be reset to the default (false).
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
// Optionally select which packing heuristic the library should use. Different
// heuristics will produce better/worse results for different data sets.
// If you call init again, this will be reset to the default.
enum
{
STBRP_HEURISTIC_Skyline_default=0,
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
STBRP_HEURISTIC_Skyline_BF_sortHeight
};
//////////////////////////////////////////////////////////////////////////////
//
// the details of the following structures don't matter to you, but they must
// be visible so you can handle the memory allocations for them
struct stbrp_node
{
stbrp_coord x,y;
stbrp_node *next;
};
struct stbrp_context
{
int width;
int height;
int align;
int init_mode;
int heuristic;
int num_nodes;
stbrp_node *active_head;
stbrp_node *free_head;
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
};
#ifdef __cplusplus
}
#endif
#endif
//////////////////////////////////////////////////////////////////////////////
//
// IMPLEMENTATION SECTION
//
#ifdef STB_RECT_PACK_IMPLEMENTATION
#ifndef STBRP_SORT
#include <stdlib.h>
#define STBRP_SORT qsort
#endif
#ifndef STBRP_ASSERT
#include <assert.h>
#define STBRP_ASSERT assert
#endif
#ifdef _MSC_VER
#define STBRP__NOTUSED(v) (void)(v)
#define STBRP__CDECL __cdecl
#else
#define STBRP__NOTUSED(v) (void)sizeof(v)
#define STBRP__CDECL
#endif
enum
{
STBRP__INIT_skyline = 1
};
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
{
switch (context->init_mode) {
case STBRP__INIT_skyline:
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
context->heuristic = heuristic;
break;
default:
STBRP_ASSERT(0);
}
}
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
{
if (allow_out_of_mem)
// if it's ok to run out of memory, then don't bother aligning them;
// this gives better packing, but may fail due to OOM (even though
// the rectangles easily fit). @TODO a smarter approach would be to only
// quantize once we've hit OOM, then we could get rid of this parameter.
context->align = 1;
else {
// if it's not ok to run out of memory, then quantize the widths
// so that num_nodes is always enough nodes.
//
// I.e. num_nodes * align >= width
// align >= width / num_nodes
// align = ceil(width/num_nodes)
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
}
}
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
{
int i;
#ifndef STBRP_LARGE_RECTS
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
#endif
for (i=0; i < num_nodes-1; ++i)
nodes[i].next = &nodes[i+1];
nodes[i].next = NULL;
context->init_mode = STBRP__INIT_skyline;
context->heuristic = STBRP_HEURISTIC_Skyline_default;
context->free_head = &nodes[0];
context->active_head = &context->extra[0];
context->width = width;
context->height = height;
context->num_nodes = num_nodes;
stbrp_setup_allow_out_of_mem(context, 0);
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
context->extra[0].x = 0;
context->extra[0].y = 0;
context->extra[0].next = &context->extra[1];
context->extra[1].x = (stbrp_coord) width;
#ifdef STBRP_LARGE_RECTS
context->extra[1].y = (1<<30);
#else
context->extra[1].y = 65535;
#endif
context->extra[1].next = NULL;
}
// find minimum y position if it starts at x1
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
{
stbrp_node *node = first;
int x1 = x0 + width;
int min_y, visited_width, waste_area;
STBRP__NOTUSED(c);
STBRP_ASSERT(first->x <= x0);
#if 0
// skip in case we're past the node
while (node->next->x <= x0)
++node;
#else
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
#endif
STBRP_ASSERT(node->x <= x0);
min_y = 0;
waste_area = 0;
visited_width = 0;
while (node->x < x1) {
if (node->y > min_y) {
// raise min_y higher.
// we've accounted for all waste up to min_y,
// but we'll now add more waste for everything we've visted
waste_area += visited_width * (node->y - min_y);
min_y = node->y;
// the first time through, visited_width might be reduced
if (node->x < x0)
visited_width += node->next->x - x0;
else
visited_width += node->next->x - node->x;
} else {
// add waste area
int under_width = node->next->x - node->x;
if (under_width + visited_width > width)
under_width = width - visited_width;
waste_area += under_width * (min_y - node->y);
visited_width += under_width;
}
node = node->next;
}
*pwaste = waste_area;
return min_y;
}
typedef struct
{
int x,y;
stbrp_node **prev_link;
} stbrp__findresult;
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
{
int best_waste = (1<<30), best_x, best_y = (1 << 30);
stbrp__findresult fr;
stbrp_node **prev, *node, *tail, **best = NULL;
// align to multiple of c->align
width = (width + c->align - 1);
width -= width % c->align;
STBRP_ASSERT(width % c->align == 0);
node = c->active_head;
prev = &c->active_head;
while (node->x + width <= c->width) {
int y,waste;
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
// bottom left
if (y < best_y) {
best_y = y;
best = prev;
}
} else {
// best-fit
if (y + height <= c->height) {
// can only use it if it first vertically
if (y < best_y || (y == best_y && waste < best_waste)) {
best_y = y;
best_waste = waste;
best = prev;
}
}
}
prev = &node->next;
node = node->next;
}
best_x = (best == NULL) ? 0 : (*best)->x;
// if doing best-fit (BF), we also have to try aligning right edge to each node position
//
// e.g, if fitting
//
// ____________________
// |____________________|
//
// into
//
// | |
// | ____________|
// |____________|
//
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
//
// This makes BF take about 2x the time
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
tail = c->active_head;
node = c->active_head;
prev = &c->active_head;
// find first node that's admissible
while (tail->x < width)
tail = tail->next;
while (tail) {
int xpos = tail->x - width;
int y,waste;
STBRP_ASSERT(xpos >= 0);
// find the left position that matches this
while (node->next->x <= xpos) {
prev = &node->next;
node = node->next;
}
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
if (y + height < c->height) {
if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos;
STBRP_ASSERT(y <= best_y);
best_y = y;
best_waste = waste;
best = prev;
}
}
}
tail = tail->next;
}
}
fr.prev_link = best;
fr.x = best_x;
fr.y = best_y;
return fr;
}
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
{
// find best position according to heuristic
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
stbrp_node *node, *cur;
// bail if:
// 1. it failed
// 2. the best node doesn't fit (we don't always check this)
// 3. we're out of memory
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
res.prev_link = NULL;
return res;
}
// on success, create new node
node = context->free_head;
node->x = (stbrp_coord) res.x;
node->y = (stbrp_coord) (res.y + height);
context->free_head = node->next;
// insert the new node into the right starting point, and
// let 'cur' point to the remaining nodes needing to be
// stiched back in
cur = *res.prev_link;
if (cur->x < res.x) {
// preserve the existing one, so start testing with the next one
stbrp_node *next = cur->next;
cur->next = node;
cur = next;
} else {
*res.prev_link = node;
}
// from here, traverse cur and free the nodes, until we get to one
// that shouldn't be freed
while (cur->next && cur->next->x <= res.x + width) {
stbrp_node *next = cur->next;
// move the current node to the free list
cur->next = context->free_head;
context->free_head = cur;
cur = next;
}
// stitch the list back in
node->next = cur;
if (cur->x < res.x + width)
cur->x = (stbrp_coord) (res.x + width);
#ifdef _DEBUG
cur = context->active_head;
while (cur->x < context->width) {
STBRP_ASSERT(cur->x < cur->next->x);
cur = cur->next;
}
STBRP_ASSERT(cur->next == NULL);
{
int count=0;
cur = context->active_head;
while (cur) {
cur = cur->next;
++count;
}
cur = context->free_head;
while (cur) {
cur = cur->next;
++count;
}
STBRP_ASSERT(count == context->num_nodes+2);
}
#endif
return res;
}
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
if (p->h > q->h)
return -1;
if (p->h < q->h)
return 1;
return (p->w > q->w) ? -1 : (p->w < q->w);
}
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
}
#ifdef STBRP_LARGE_RECTS
#define STBRP__MAXVAL 0xffffffff
#else
#define STBRP__MAXVAL 0xffff
#endif
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
{
int i, all_rects_packed = 1;
// we use the 'was_packed' field internally to allow sorting/unsorting
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = i;
#ifndef STBRP_LARGE_RECTS
STBRP_ASSERT(rects[i].w <= 0xffff && rects[i].h <= 0xffff);
#endif
}
// sort according to heuristic
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
for (i=0; i < num_rects; ++i) {
if (rects[i].w == 0 || rects[i].h == 0) {
rects[i].x = rects[i].y = 0; // empty rect needs no space
} else {
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
if (fr.prev_link) {
rects[i].x = (stbrp_coord) fr.x;
rects[i].y = (stbrp_coord) fr.y;
} else {
rects[i].x = rects[i].y = STBRP__MAXVAL;
}
}
}
// unsort
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
// set was_packed flags and all_rects_packed status
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
if (!rects[i].was_packed)
all_rects_packed = 0;
}
// return the all_rects_packed status
return all_rects_packed;
}
#endif
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

1409
src/imgui/imstb_textedit.h Normal file

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4854
src/imgui/imstb_truetype.h Normal file

File diff suppressed because it is too large Load diff

View file

@ -174,7 +174,7 @@ if (NOT SLIC3R_SYNTAXONLY)
endif ()
target_compile_definitions(libslic3r PUBLIC -DUSE_TBB ${PNG_DEFINITIONS})
target_include_directories(libslic3r PUBLIC ${CMAKE_CURRENT_BINARY_DIR} ${LIBNEST2D_INCLUDES} ${PNG_INCLUDE_DIRS})
target_include_directories(libslic3r PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} ${LIBNEST2D_INCLUDES} ${PNG_INCLUDE_DIRS} PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
target_link_libraries(libslic3r
libnest2d
admesh

View file

@ -1,7 +1,7 @@
#ifndef slic3r_ClipperUtils_hpp_
#define slic3r_ClipperUtils_hpp_
#include <libslic3r.h>
#include "libslic3r.h"
#include "clipper.hpp"
#include "ExPolygon.hpp"
#include "Polygon.hpp"

View file

@ -5,8 +5,8 @@
#include "../PrintConfig.hpp"
#include "../ExtrusionEntity.hpp"
#include "Point.hpp"
#include "GCodeReader.hpp"
#include "../Point.hpp"
#include "../GCodeReader.hpp"
namespace Slic3r {

View file

@ -3,8 +3,7 @@
#include "../libslic3r.h"
#include "../ExtrusionEntity.hpp"
#include "Point.hpp"
#include "../Point.hpp"
namespace Slic3r {

View file

@ -981,63 +981,76 @@ template<class T> static void cut_reset_transform(T *thing) {
thing->set_offset(offset);
}
ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z)
ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, bool keep_lower, bool rotate_lower)
{
// Clone the object to duplicate instances, materials etc.
ModelObject* upper = ModelObject::new_clone(*this);
ModelObject* lower = ModelObject::new_clone(*this);
upper->set_model(nullptr);
lower->set_model(nullptr);
upper->sla_support_points.clear();
lower->sla_support_points.clear();
upper->clear_volumes();
lower->clear_volumes();
upper->input_file = "";
lower->input_file = "";
ModelObject* upper = keep_upper ? ModelObject::new_clone(*this) : nullptr;
ModelObject* lower = keep_lower ? ModelObject::new_clone(*this) : nullptr;
if (keep_upper) {
upper->set_model(nullptr);
upper->sla_support_points.clear();
upper->clear_volumes();
upper->input_file = "";
}
if (keep_lower) {
lower->set_model(nullptr);
lower->sla_support_points.clear();
lower->clear_volumes();
lower->input_file = "";
}
const auto instance_matrix = instances[instance]->get_matrix(true);
// Because transformations are going to be applied to meshes directly,
// we reset transformation of all instances and volumes,
// _except_ for translation, which is preserved in the transformation matrix
// except for translation, which is preserved in the transformation matrix
// and not applied to the mesh transform.
// TODO: Do the same for Z-rotation as well?
// Convert z from relative to bb's base to object coordinates
// FIXME: doesn't work well for rotated objects
const auto bb = instance_bounding_box(instance, true);
z -= bb.min(2);
for (auto *instance : upper->instances) { cut_reset_transform(instance); }
for (auto *instance : lower->instances) { cut_reset_transform(instance); }
if (keep_upper) {
for (auto *instance : upper->instances) { cut_reset_transform(instance); }
}
if (keep_lower) {
for (auto *instance : lower->instances) { cut_reset_transform(instance); }
}
for (ModelVolume *volume : volumes) {
if (! volume->is_model_part()) {
// don't cut modifiers
upper->add_volume(*volume);
lower->add_volume(*volume);
if (keep_upper) { upper->add_volume(*volume); }
if (keep_lower) { lower->add_volume(*volume); }
} else {
TriangleMesh upper_mesh, lower_mesh;
// Transform the mesh by the object transformation matrix
volume->mesh.transform(instance_matrix * volume->get_matrix(true));
const auto volume_tr = instance_matrix * volume->get_matrix(true);
volume->mesh.transform(volume_tr);
cut_reset_transform(volume);
// Transform z from world to object
const auto local_z = volume_tr * Vec3d(0.0, 0.0, z);
TriangleMeshSlicer tms(&volume->mesh);
tms.cut(z, &upper_mesh, &lower_mesh);
tms.cut(local_z(2), &upper_mesh, &lower_mesh);
upper_mesh.repair();
lower_mesh.repair();
upper_mesh.reset_repair_stats();
lower_mesh.reset_repair_stats();
if (keep_upper) {
upper_mesh.repair();
upper_mesh.reset_repair_stats();
}
if (keep_lower) {
lower_mesh.repair();
lower_mesh.reset_repair_stats();
}
if (upper_mesh.facets_count() > 0) {
if (keep_upper && upper_mesh.facets_count() > 0) {
ModelVolume* vol = upper->add_volume(upper_mesh);
vol->name = volume->name;
vol->config = volume->config;
vol->set_material(volume->material_id(), *volume->material());
}
if (lower_mesh.facets_count() > 0) {
if (keep_lower && lower_mesh.facets_count() > 0) {
ModelVolume* vol = lower->add_volume(lower_mesh);
vol->name = volume->name;
vol->config = volume->config;
@ -1046,12 +1059,27 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z)
}
}
upper->invalidate_bounding_box();
lower->invalidate_bounding_box();
if (keep_lower && rotate_lower) {
for (auto *instance : lower->instances) {
Geometry::Transformation tr;
tr.set_offset(instance->get_offset());
tr.set_rotation({Geometry::deg2rad(180.0), 0.0, 0.0});
instance->set_transformation(tr);
}
}
ModelObjectPtrs res;
if (upper->volumes.size() > 0) { res.push_back(upper); }
if (lower->volumes.size() > 0) { res.push_back(lower); }
if (keep_upper && upper->volumes.size() > 0) {
upper->invalidate_bounding_box();
upper->center_around_origin();
res.push_back(upper);
}
if (keep_lower && lower->volumes.size() > 0) {
lower->invalidate_bounding_box();
lower->center_around_origin();
res.push_back(lower);
}
return res;
}

View file

@ -238,7 +238,7 @@ public:
size_t materials_count() const;
size_t facets_count() const;
bool needed_repair() const;
ModelObjectPtrs cut(size_t instance, coordf_t z);
ModelObjectPtrs cut(size_t instance, coordf_t z, bool keep_upper = true, bool keep_lower = true, bool rotate_lower = false); // Note: z is in world coordinates
void split(ModelObjectPtrs* new_objects);
void repair();

View file

@ -33,6 +33,8 @@
#define ENABLE_WORLD_ROTATIONS (1 && ENABLE_1_42_0)
// Enables shortcut keys for gizmos
#define ENABLE_GIZMOS_SHORTCUT (1 && ENABLE_1_42_0)
// Scene's GUI made using imgui library
#define ENABLE_IMGUI (1 && ENABLE_1_42_0)
#endif // _technologies_h_

View file

@ -12,15 +12,6 @@
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#endif /* WIN32 */
#include "libslic3r/libslic3r_version.h.in"
#include "Config.hpp"
#include "Geometry.hpp"
#include "Model.hpp"
#include "Print.hpp"
#include "TriangleMesh.hpp"
#include "Format/3mf.hpp"
#include "libslic3r.h"
#include "Utils.hpp"
#include <cstdio>
#include <string>
#include <cstring>
@ -31,9 +22,15 @@
#include <boost/nowide/cenv.hpp>
#include <boost/nowide/iostream.hpp>
#ifdef USE_WX
// #include "GUI/GUI.hpp"
#endif
#include "libslic3r/libslic3r.h"
#include "libslic3r/Config.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/Format/3mf.hpp"
#include "libslic3r/Utils.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/GUI_App.hpp"

View file

@ -48,6 +48,8 @@ add_library(libslic3r_gui STATIC
GUI/GUI_App.hpp
GUI/GUI_Utils.cpp
GUI/GUI_Utils.hpp
GUI/I18N.cpp
GUI/I18N.hpp
GUI/MainFrame.cpp
GUI/MainFrame.hpp
GUI/Plater.cpp
@ -82,6 +84,8 @@ add_library(libslic3r_gui STATIC
GUI/BonjourDialog.hpp
GUI/ButtonsDescription.cpp
GUI/ButtonsDescription.hpp
GUI/ImGuiWrapper.hpp
GUI/ImGuiWrapper.cpp
Config/Snapshot.cpp
Config/Snapshot.hpp
Config/Version.cpp
@ -123,7 +127,7 @@ add_library(libslic3r_gui STATIC
Utils/HexFile.hpp
)
target_link_libraries(libslic3r_gui libslic3r avrdude)
target_link_libraries(libslic3r_gui libslic3r avrdude imgui)
if (NOT SLIC3R_SYNTAXONLY)
add_precompiled_header(libslic3r_gui pchheader.hpp FORCEINCLUDE)
endif ()

View file

@ -1,9 +1,10 @@
#include "2DBed.hpp"
#include <wx/dcbuffer.h>
#include "BoundingBox.hpp"
#include "Geometry.hpp"
#include "ClipperUtils.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/ClipperUtils.hpp"
namespace Slic3r {
namespace GUI {

View file

@ -2,7 +2,7 @@
#define slic3r_2DBed_hpp_
#include <wx/wx.h>
#include "Config.hpp"
#include "libslic3r/Config.hpp"
namespace Slic3r {
namespace GUI {

View file

@ -9,8 +9,8 @@
#include "libslic3r/Print.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "libslic3r/Slicing.hpp"
#include "libslic3r/GCode/Analyzer.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
#include "GCode/Analyzer.hpp"
#include <stdio.h>
#include <stdlib.h>

View file

@ -1,6 +1,7 @@
#include "AboutDialog.hpp"
#include "I18N.hpp"
#include "../../libslic3r/Utils.hpp"
#include "libslic3r/Utils.hpp"
namespace Slic3r {
namespace GUI {

View file

@ -8,7 +8,7 @@
#include <wx/event.h>
#include "Print.hpp"
#include "libslic3r/Print.hpp"
namespace Slic3r {

View file

@ -1,12 +1,14 @@
#include "BedShapeDialog.hpp"
#include <wx/wx.h>
#include <wx/numformatter.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/wx.h>
#include "Polygon.hpp"
#include "BoundingBox.hpp"
#include <wx/numformatter.h>
#include "Model.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Polygon.hpp"
#include "boost/nowide/iostream.hpp"
#include <algorithm>

View file

@ -5,7 +5,7 @@
#include "OptionsGroup.hpp"
#include "2DBed.hpp"
#include "I18N.hpp"
#include <wx/dialog.h>
#include <wx/choicebk.h>

View file

@ -12,9 +12,9 @@
#include <wx/timer.h>
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/Utils/Bonjour.hpp"
namespace Slic3r {

View file

@ -6,6 +6,7 @@
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "I18N.hpp"
namespace Slic3r {
namespace GUI {

View file

@ -1,9 +1,10 @@
#include "ConfigSnapshotDialog.hpp"
#include "I18N.hpp"
#include "../Config/Snapshot.hpp"
#include "../Utils/Time.hpp"
#include "../../libslic3r/Utils.hpp"
#include "libslic3r/Utils.hpp"
namespace Slic3r {
namespace GUI {

View file

@ -1,13 +1,14 @@
#include "GUI.hpp"//"slic3r_gui.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "I18N.hpp"
#include "Field.hpp"
//#include <wx/event.h>
#include "libslic3r/PrintConfig.hpp"
#include <regex>
#include <wx/numformatter.h>
#include <wx/tooltip.h>
#include "PrintConfig.hpp"
#include <boost/algorithm/string/predicate.hpp>
#include "GUI_App.hpp"
namespace Slic3r { namespace GUI {

View file

@ -13,12 +13,11 @@
#include <wx/spinctrl.h>
#include <wx/clrpicker.h>
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/Config.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Config.hpp"
#include "libslic3r/Utils.hpp"
//#include "slic3r_gui.hpp"
#include "GUI.hpp"
#include "Utils.hpp"
#ifdef __WXMSW__
#define wxMSW true

View file

@ -13,6 +13,7 @@
#include "libslic3r/Utils.hpp"
#include "avrdude/avrdude-slic3r.hpp"
#include "GUI.hpp"
#include "I18N.hpp"
#include "MsgDialog.hpp"
#include "../Utils/HexFile.hpp"
#include "../Utils/Serial.hpp"

View file

@ -1,20 +1,22 @@
#include "slic3r/GUI/GLGizmo.hpp"
#include "GLCanvas3D.hpp"
#include "admesh/stl.h"
#include "libslic3r/libslic3r.h"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/GCode/PreviewData.hpp"
#include "libslic3r/Geometry.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/BackgroundSlicingProcess.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
#include "slic3r/GUI/GLGizmo.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/GCode/PreviewData.hpp"
#include "libslic3r/Geometry.hpp"
//#include "slic3r/GUI/GLGizmo.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
#include "GUI_ObjectManipulation.hpp"
#include "I18N.hpp"
#include <GL/glew.h>
@ -2893,7 +2895,7 @@ void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const GLCanvas3D:
curr->render_for_picking(selection);
}
void GLCanvas3D::Gizmos::render_overlay(const GLCanvas3D& canvas) const
void GLCanvas3D::Gizmos::render_overlay(const GLCanvas3D& canvas, const GLCanvas3D::Selection& selection) const
{
if (!m_enabled)
return;
@ -2903,17 +2905,19 @@ void GLCanvas3D::Gizmos::render_overlay(const GLCanvas3D& canvas) const
::glPushMatrix();
::glLoadIdentity();
_render_overlay(canvas);
_render_overlay(canvas, selection);
::glPopMatrix();
}
#ifndef ENABLE_IMGUI
void GLCanvas3D::Gizmos::create_external_gizmo_widgets(wxWindow *parent)
{
for (auto &entry : m_gizmos) {
entry.second->create_external_gizmo_widgets(parent);
}
}
#endif // not ENABLE_IMGUI
void GLCanvas3D::Gizmos::_reset()
{
@ -2926,12 +2930,15 @@ void GLCanvas3D::Gizmos::_reset()
m_gizmos.clear();
}
void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const
void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas, const GLCanvas3D::Selection& selection) const
{
if (m_gizmos.empty())
return;
float cnv_w = (float)canvas.get_canvas_size().get_width();
#if ENABLE_IMGUI
float cnv_h = (float)canvas.get_canvas_size().get_height();
#endif // ENABLE_IMGUI
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
@ -2946,6 +2953,10 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale * inv_zoom;
GLTexture::render_texture(it->second->get_texture_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
#if ENABLE_IMGUI
if (it->second->get_state() == GLGizmoBase::On)
it->second->render_input_window(2.0f * OverlayOffsetX + tex_size * zoom, 0.5f * cnv_h - top_y * zoom, selection);
#endif // ENABLE_IMGUI
top_y -= (tex_size + scaled_gap_y);
}
}
@ -3316,9 +3327,12 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_dynamic_background_enabled(false)
, m_multisample_allowed(false)
, m_regenerate_volumes(true)
, m_moving(false)
, m_color_by("volume")
, m_reload_delayed(false)
#ifndef ENABLE_IMGUI
, m_external_gizmo_widgets_parent(nullptr)
#endif // not ENABLE_IMGUI
{
if (m_canvas != nullptr)
{
@ -3426,10 +3440,12 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
return false;
}
#ifndef ENABLE_IMGUI
if (m_external_gizmo_widgets_parent != nullptr) {
m_gizmos.create_external_gizmo_widgets(m_external_gizmo_widgets_parent);
m_canvas->GetParent()->Layout();
}
#endif // not ENABLE_IMGUI
}
if (!_init_toolbar())
@ -3744,6 +3760,10 @@ void GLCanvas3D::render()
set_tooltip("");
#if ENABLE_IMGUI
wxGetApp().imgui()->new_frame();
#endif // ENABLE_IMGUI
// picking pass
_picking_pass();
@ -3786,6 +3806,10 @@ void GLCanvas3D::render()
_render_toolbar();
_render_layer_editing_overlay();
#if ENABLE_IMGUI
wxGetApp().imgui()->render();
#endif // ENABLE_IMGUI
m_canvas->SwapBuffers();
}
@ -4445,6 +4469,16 @@ void GLCanvas3D::on_timer(wxTimerEvent& evt)
void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
#if ENABLE_IMGUI
auto imgui = wxGetApp().imgui();
if (imgui->update_mouse_data(evt)) {
render();
if (imgui->want_any_input()) {
return;
}
}
#endif // ENABLE_IMGUI
Point pos(evt.GetX(), evt.GetY());
int selected_object_idx = m_selection.get_object_idx();
@ -4631,6 +4665,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
#else
m_mouse.drag.start_position_3D = pos3d;
#endif // ENABLE_GIZMOS_ON_TOP
m_moving = true;
}
}
else if (evt.RightDown())
@ -4846,6 +4881,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
}
m_moving = false;
m_mouse.drag.move_volume_idx = -1;
m_mouse.set_start_position_3D_as_invalid();
m_mouse.set_start_position_2D_as_invalid();
@ -4935,10 +4971,12 @@ void GLCanvas3D::set_tooltip(const std::string& tooltip) const
}
}
#ifndef ENABLE_IMGUI
void GLCanvas3D::set_external_gizmo_widgets_parent(wxWindow *parent)
{
m_external_gizmo_widgets_parent = parent;
}
#endif // not ENABLE_IMGUI
void GLCanvas3D::do_move()
{
@ -5300,6 +5338,10 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
if ((m_canvas == nullptr) && (m_context == nullptr))
return;
#if ENABLE_IMGUI
wxGetApp().imgui()->set_display_size((float)w, (float)h);
#endif // ENABLE_IMGUI
// ensures that this canvas is current
#if ENABLE_USE_UNIQUE_GLCONTEXT
_set_current();
@ -5770,7 +5812,7 @@ void GLCanvas3D::_render_current_gizmo() const
void GLCanvas3D::_render_gizmos_overlay() const
{
m_gizmos.render_overlay(*this);
m_gizmos.render_overlay(*this, m_selection);
}
void GLCanvas3D::_render_toolbar() const

View file

@ -636,14 +636,16 @@ private:
void render_current_gizmo(const Selection& selection) const;
void render_current_gizmo_for_picking_pass(const Selection& selection) const;
void render_overlay(const GLCanvas3D& canvas) const;
void render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
#ifndef ENABLE_IMGUI
void create_external_gizmo_widgets(wxWindow *parent);
#endif // not ENABLE_IMGUI
private:
void _reset();
void _render_overlay(const GLCanvas3D& canvas) const;
void _render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
void _render_current_gizmo(const Selection& selection) const;
float _get_total_overlay_height() const;
@ -724,6 +726,7 @@ private:
bool m_dynamic_background_enabled;
bool m_multisample_allowed;
bool m_regenerate_volumes;
bool m_moving;
std::string m_color_by;
@ -731,9 +734,10 @@ private:
GCodePreviewVolumeIndex m_gcode_preview_volume_index;
#ifndef ENABLE_IMGUI
wxWindow *m_external_gizmo_widgets_parent;
#endif // not ENABLE_IMGUI
void post_event(wxEvent &&event);
void viewport_changed();
public:
@ -747,6 +751,7 @@ public:
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
bool init(bool useVBOs, bool use_legacy_opengl);
void post_event(wxEvent &&event);
#if !ENABLE_USE_UNIQUE_GLCONTEXT
bool set_current();
@ -811,7 +816,7 @@ public:
Rect get_gizmo_reset_rect(const GLCanvas3D& canvas, bool viewport) const;
bool gizmo_reset_rect_contains(const GLCanvas3D& canvas, float x, float y) const;
bool is_gizmo_dragging() const { return m_gizmos.is_dragging(); }
bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; }
void render();
@ -851,7 +856,9 @@ public:
void set_tooltip(const std::string& tooltip) const;
#ifndef ENABLE_IMGUI
void set_external_gizmo_widgets_parent(wxWindow *parent);
#endif // not ENABLE_IMGUI
void do_move();
void do_rotate();

View file

@ -1,19 +1,11 @@
#include "libslic3r/libslic3r.h"
#include "GLGizmo.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "../../libslic3r/Utils.hpp"
#include "PresetBundle.hpp"
#include <Eigen/Dense>
#include "libslic3r/Geometry.hpp"
#include <igl/unproject_onto_mesh.h>
// #include <igl/unproject_onto_mesh.h>
#include <GL/glew.h>
#include <Eigen/Dense>
#include <SLA/SLASupportTree.hpp>
#include "libslic3r/libslic3r.h"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/SLA/SLASupportTree.hpp"
#include <cstdio>
#include <numeric>
@ -29,6 +21,9 @@
#include "GUI.hpp"
#include "GUI_Utils.hpp"
#include "GUI_App.hpp"
#include "I18N.hpp"
#include "GLGizmo.hpp"
#include "PresetBundle.hpp"
#if ENABLE_GIZMOS_SHORTCUT
#include <wx/defs.h>
@ -170,6 +165,7 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent)
#endif // ENABLE_GIZMOS_SHORTCUT
, m_hover_id(-1)
, m_dragging(false)
, m_imgui(wxGetApp().imgui())
{
::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 3 * sizeof(float));
::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 3 * sizeof(float));
@ -273,7 +269,9 @@ void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
}
}
#ifndef ENABLE_IMGUI
void GLGizmoBase::create_external_gizmo_widgets(wxWindow *parent) {}
#endif // not ENABLE_IMGUI
void GLGizmoBase::set_tooltip(const std::string& tooltip) const
{
@ -686,6 +684,20 @@ void GLGizmoRotate3D::on_render(const GLCanvas3D::Selection& selection) const
m_gizmos[Z].render(selection);
}
#if ENABLE_IMGUI
void GLGizmoRotate3D::on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection)
{
Vec3d rotation(Geometry::rad2deg(m_gizmos[0].get_angle()), Geometry::rad2deg(m_gizmos[1].get_angle()), Geometry::rad2deg(m_gizmos[2].get_angle()));
wxString label = _(L("Rotation (deg)"));
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
m_imgui->input_vec3("", rotation, 100.0f, "%.2f");
m_imgui->end();
}
#endif // ENABLE_IMGUI
const float GLGizmoScale3D::Offset = 5.0f;
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
@ -972,6 +984,20 @@ void GLGizmoScale3D::on_render_for_picking(const GLCanvas3D::Selection& selectio
render_grabbers_for_picking(selection.get_bounding_box());
}
#if ENABLE_IMGUI
void GLGizmoScale3D::on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection)
{
bool single_instance = selection.is_single_full_instance();
wxString label = _(L("Scale (%)"));
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
m_imgui->input_vec3("", m_scale, 100.0f, "%.2f");
m_imgui->end();
}
#endif // ENABLE_IMGUI
void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const
{
unsigned int grabbers_count = (unsigned int)m_grabbers.size();
@ -1185,6 +1211,24 @@ void GLGizmoMove3D::on_render_for_picking(const GLCanvas3D::Selection& selection
render_grabbers_for_picking(selection.get_bounding_box());
}
#if ENABLE_IMGUI
void GLGizmoMove3D::on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection)
{
bool show_position = selection.is_single_full_instance();
const Vec3d& position = selection.get_bounding_box().center();
Vec3d displacement = show_position ? position : m_displacement;
wxString label = show_position ? _(L("Position (mm)")) : _(L("Displacement (mm)"));
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
m_imgui->input_vec3("", displacement, 100.0f, "%.2f");
m_imgui->end();
}
#endif // ENABLE_IMGUI
double GLGizmoMove3D::calc_projection(const UpdateData& data) const
{
double projection = 0.0;
@ -1264,16 +1308,18 @@ void GLGizmoFlatten::on_render(const GLCanvas3D::Selection& selection) const
if (dragged_offset.norm() > 0.001)
return;
::glEnable(GL_BLEND);
#if ENABLE_GIZMOS_ON_TOP
::glClear(GL_DEPTH_BUFFER_BIT);
#endif // ENABLE_GIZMOS_ON_TOP
::glEnable(GL_DEPTH_TEST);
::glDisable(GL_CULL_FACE);
::glEnable(GL_BLEND);
if (selection.is_from_single_object()) {
const std::set<int>& instances_list = selection.get_instance_idxs();
if (!instances_list.empty() && m_model_object) {
for (const int instance_idx : instances_list) {
Transform3d m = m_model_object->instances[instance_idx]->get_matrix();
if (m_model_object) {
//for (const int instance_idx : instances_list) {
for (const ModelInstance* inst : m_model_object->instances) {
Transform3d m = inst->get_matrix();
for (int i=0; i<(int)m_planes.size(); ++i) {
if (i == m_hover_id)
::glColor4f(0.9f, 0.9f, 0.9f, 0.75f);
@ -1299,16 +1345,16 @@ void GLGizmoFlatten::on_render(const GLCanvas3D::Selection& selection) const
void GLGizmoFlatten::on_render_for_picking(const GLCanvas3D::Selection& selection) const
{
::glEnable(GL_DEPTH_TEST);
::glDisable(GL_CULL_FACE);
::glDisable(GL_DEPTH_TEST);
::glDisable(GL_BLEND);
if (selection.is_from_single_object()) {
const std::set<int>& instances_list = selection.get_instance_idxs();
if (!instances_list.empty() && m_model_object) {
for (const int instance_idx : instances_list) {
if (m_model_object)
for (const ModelInstance* inst : m_model_object->instances) {
for (int i=0; i<(int)m_planes.size(); ++i) {
::glColor3f(1.0f, 1.0f, picking_color_component(i));
::glPushMatrix();
::glMultMatrixd(m_model_object->instances[instance_idx]->get_matrix().data());
::glMultMatrixd(inst->get_matrix().data());
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
::glVertex3dv(vertex.data());
@ -1316,7 +1362,6 @@ void GLGizmoFlatten::on_render_for_picking(const GLCanvas3D::Selection& selectio
::glPopMatrix();
}
}
}
}
::glEnable(GL_CULL_FACE);
@ -1338,6 +1383,8 @@ void GLGizmoFlatten::update_planes()
for (const ModelVolume* vol : m_model_object->volumes)
#if ENABLE_MODELVOLUME_TRANSFORM
{
if (vol->type() != ModelVolume::Type::MODEL_PART)
continue;
TriangleMesh vol_ch = vol->get_convex_hull();
vol_ch.transform(vol->get_matrix());
ch.merge(vol_ch);
@ -1578,7 +1625,11 @@ void GLGizmoSlaSupports::set_model_object_ptr(ModelObject* model_object)
{
m_starting_center = Vec3d::Zero();
m_model_object = model_object;
m_model_object_matrix = model_object->instances.front()->get_matrix();
int selected_instance = m_parent.get_selection().get_instance_idx();
assert(selected_instance < (int)model_object->instances.size());
m_instance_matrix = model_object->instances[selected_instance]->get_matrix();
if (is_mesh_update_necessary())
update_mesh();
}
@ -1590,7 +1641,7 @@ void GLGizmoSlaSupports::on_render(const GLCanvas3D::Selection& selection) const
::glEnable(GL_DEPTH_TEST);
// the dragged_offset is a vector measuring where was the object moved
// with the gizmo being on. This is reset in set_flattening_data and
// with the gizmo being on. This is reset in set_model_object_ptr and
// does not work correctly when there are multiple copies.
if (m_starting_center == Vec3d::Zero())
@ -1604,7 +1655,7 @@ void GLGizmoSlaSupports::on_render(const GLCanvas3D::Selection& selection) const
}
::glPushMatrix();
::glTranslatef((GLfloat)dragged_offset(0), (GLfloat)dragged_offset(1), (GLfloat)dragged_offset(2));
//::glTranslatef((GLfloat)dragged_offset(0), (GLfloat)dragged_offset(1), (GLfloat)dragged_offset(2));
render_grabbers();
::glPopMatrix();
@ -1626,33 +1677,35 @@ void GLGizmoSlaSupports::on_render_for_picking(const GLCanvas3D::Selection& sele
void GLGizmoSlaSupports::render_grabbers(bool picking) const
{
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
if (!m_grabbers[i].enabled)
continue;
for (const ModelInstance* inst : m_model_object->instances) {
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
if (!m_grabbers[i].enabled)
continue;
float render_color[3];
if (!picking && m_hover_id == i) {
render_color[0] = 1.0f - m_grabbers[i].color[0];
render_color[1] = 1.0f - m_grabbers[i].color[1];
render_color[2] = 1.0f - m_grabbers[i].color[2];
float render_color[3];
if (!picking && m_hover_id == i) {
render_color[0] = 1.0f - m_grabbers[i].color[0];
render_color[1] = 1.0f - m_grabbers[i].color[1];
render_color[2] = 1.0f - m_grabbers[i].color[2];
}
else
::memcpy((void*)render_color, (const void*)m_grabbers[i].color, 3 * sizeof(float));
if (!picking)
::glEnable(GL_LIGHTING);
::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
::glPushMatrix();
Vec3d center = inst->get_matrix() * m_grabbers[i].center;
::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
GLUquadricObj *quadric;
quadric = ::gluNewQuadric();
::gluQuadricDrawStyle(quadric, GLU_FILL );
::gluSphere( quadric , 0.75f, 36 , 18 );
::gluDeleteQuadric(quadric);
::glPopMatrix();
if (!picking)
::glDisable(GL_LIGHTING);
}
else
::memcpy((void*)render_color, (const void*)m_grabbers[i].color, 3 * sizeof(float));
if (!picking)
::glEnable(GL_LIGHTING);
::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
::glPushMatrix();
Vec3d center = m_model_object_matrix * m_grabbers[i].center;
::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
GLUquadricObj *quadric;
quadric = ::gluNewQuadric();
::gluQuadricDrawStyle(quadric, GLU_FILL );
::gluSphere( quadric , 0.75f, 36 , 18 );
::gluDeleteQuadric(quadric);
::glPopMatrix();
if (!picking)
::glDisable(GL_LIGHTING);
}
}
@ -1661,7 +1714,7 @@ bool GLGizmoSlaSupports::is_mesh_update_necessary() const
if (m_state != On || !m_model_object || m_model_object->instances.empty())
return false;
if ((m_model_object->instances.front()->get_matrix() * m_source_data.matrix.inverse() * Vec3d(1., 1., 1.) - Vec3d(1., 1., 1.)).norm() > 0.001)
if ((m_instance_matrix * m_source_data.matrix.inverse() * Vec3d(1., 1., 1.) - Vec3d(1., 1., 1.)).norm() > 0.001)
return true;
// following should detect direct mesh changes (can be removed after the mesh is made completely immutable):
@ -1677,7 +1730,7 @@ void GLGizmoSlaSupports::update_mesh()
{
Eigen::MatrixXf& V = m_V;
Eigen::MatrixXi& F = m_F;
TriangleMesh mesh(m_model_object->mesh());
TriangleMesh mesh = m_model_object->mesh();
const stl_file& stl = mesh.stl;
V.resize(3 * stl.stats.number_of_facets, 3);
F.resize(stl.stats.number_of_facets, 3);
@ -1690,15 +1743,19 @@ void GLGizmoSlaSupports::update_mesh()
F(i, 1) = 3*i+1;
F(i, 2) = 3*i+2;
}
m_source_data.matrix = m_model_object->instances.front()->get_matrix();
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
m_AABB = igl::AABB<Eigen::MatrixXf,3>();
m_AABB.init(m_V, m_F);
m_source_data.matrix = m_instance_matrix;
// we'll now reload Grabbers (selection might have changed):
m_grabbers.clear();
for (const Vec3f& point : m_model_object->sla_support_points) {
m_grabbers.push_back(Grabber());
m_grabbers.back().center = point.cast<double>();
}
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
@ -1714,24 +1771,21 @@ Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
Eigen::Matrix<GLdouble, 4, 4, Eigen::DontAlign> projection_matrix;
::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix.data());
int fid = 0;
Eigen::Vector3f bc(0, 0, 0);
if (!igl::unproject_onto_mesh(Vec2f(mouse_pos(0), viewport(3)-mouse_pos(1)), modelview_matrix.cast<float>(), projection_matrix.cast<float>(), viewport.cast<float>(), m_V, m_F, fid, bc))
/*if (!igl::embree::unproject_onto_mesh(Vec2f(mouse_pos(0), viewport(3)-mouse_pos(1)),
m_F,
modelview_matrix.cast<float>(),
projection_matrix.cast<float>(),
viewport.cast<float>(),
m_intersector,
fid,
bc))*/
throw "unable to unproject_onto_mesh";
Vec3d point1;
Vec3d point2;
::gluUnProject(mouse_pos(0), viewport(3)-mouse_pos(1), 0.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point1(0), &point1(1), &point1(2));
::gluUnProject(mouse_pos(0), viewport(3)-mouse_pos(1), 1.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point2(0), &point2(1), &point2(2));
const Vec3f& a = m_V.row(m_F(fid, 0));
const Vec3f& b = m_V.row(m_F(fid, 1));
const Vec3f& c = m_V.row(m_F(fid, 2));
Vec3f point = bc(0)*a + bc(1)*b + bc(2)*c;
return m_model_object->instances.front()->get_matrix().inverse().cast<float>() * point;
igl::Hit hit;
if (!m_AABB.intersect_ray(m_V, m_F, point1.cast<float>(), (point2-point1).cast<float>(), hit))
throw std::invalid_argument("unproject_on_mesh(): No intersection found.");
int fid = hit.id;
Vec3f bc(1-hit.u-hit.v, hit.u, hit.v);
Vec3f point = bc(0) * m_V.row(m_F(fid, 0)) + bc(1) * m_V.row(m_F(fid, 1)) + bc(2)*m_V.row(m_F(fid, 2));
return m_instance_matrix.inverse().cast<float>() * point;
}
void GLGizmoSlaSupports::clicked_on_object(const Vec2d& mouse_position)
@ -1739,14 +1793,17 @@ void GLGizmoSlaSupports::clicked_on_object(const Vec2d& mouse_position)
Vec3f new_pos;
try {
new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new grabber in that case
m_grabbers.push_back(Grabber());
m_grabbers.back().center = new_pos.cast<double>();
m_model_object->sla_support_points.push_back(new_pos);
// This should trigger the support generation
// wxGetApp().plater()->reslice();
}
catch (...) {}
catch (...) { return; }
m_grabbers.push_back(Grabber());
m_grabbers.back().center = new_pos.cast<double>();
m_model_object->sla_support_points.push_back(new_pos);
// This should trigger the support generation
// wxGetApp().plater()->reslice();
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLGizmoSlaSupports::delete_current_grabber(bool delete_all)
@ -1767,6 +1824,8 @@ void GLGizmoSlaSupports::delete_current_grabber(bool delete_all)
// This should trigger the support generation
// wxGetApp().plater()->reslice();
}
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLGizmoSlaSupports::on_update(const UpdateData& data)
@ -1775,20 +1834,21 @@ void GLGizmoSlaSupports::on_update(const UpdateData& data)
Vec3f new_pos;
try {
new_pos = unproject_on_mesh(Vec2d((*data.mouse_pos)(0), (*data.mouse_pos)(1)));
m_grabbers[m_hover_id].center = new_pos.cast<double>();
m_model_object->sla_support_points[m_hover_id] = new_pos;
}
catch (...) {}
catch (...) { return; }
m_grabbers[m_hover_id].center = new_pos.cast<double>();
m_model_object->sla_support_points[m_hover_id] = new_pos;
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
}
void GLGizmoSlaSupports::render_tooltip_texture() const {
if (m_tooltip_texture.get_id() == 0)
if (!m_tooltip_texture.load_from_file(resources_dir() + "/icons/variable_layer_height_tooltip.png", false))
if (!m_tooltip_texture.load_from_file(resources_dir() + "/icons/sla_support_points_tooltip.png", false))
return;
if (m_reset_texture.get_id() == 0)
if (!m_reset_texture.load_from_file(resources_dir() + "/icons/variable_layer_height_reset.png", false))
if (!m_reset_texture.load_from_file(resources_dir() + "/icons/sla_support_points_reset.png", false))
return;
float zoom = m_parent.get_camera_zoom();
@ -1814,7 +1874,8 @@ void GLGizmoSlaSupports::render_tooltip_texture() const {
bool GLGizmoSlaSupports::on_is_activable(const GLCanvas3D::Selection& selection) const
{
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA);
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA)
&& selection.is_from_single_instance();
}
bool GLGizmoSlaSupports::on_is_selectable() const
@ -1879,9 +1940,15 @@ const std::array<float, 3> GLGizmoCut::GrabberColor = { 1.0, 0.5, 0.0 };
GLGizmoCut::GLGizmoCut(GLCanvas3D& parent)
: GLGizmoBase(parent)
, m_cut_z(0.0)
#ifndef ENABLE_IMGUI
, m_panel(nullptr)
#endif // not ENABLE_IMGUI
, m_keep_upper(true)
, m_keep_lower(true)
, m_rotate_lower(false)
{}
#ifndef ENABLE_IMGUI
void GLGizmoCut::create_external_gizmo_widgets(wxWindow *parent)
{
wxASSERT(m_panel == nullptr);
@ -1896,9 +1963,10 @@ void GLGizmoCut::create_external_gizmo_widgets(wxWindow *parent)
m_panel->Hide();
m_panel->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) {
perform_cut();
perform_cut(m_parent.get_selection());
}, wxID_OK);
}
#endif // not ENABLE_IMGUI
bool GLGizmoCut::on_init()
{
@ -1936,13 +2004,15 @@ void GLGizmoCut::on_set_state()
{
// Reset m_cut_z on gizmo activation
if (get_state() == On) {
m_cut_z = 0.0;
m_cut_z = m_parent.get_selection().get_bounding_box().size()(2) / 2.0;
}
#ifndef ENABLE_IMGUI
// Display or hide the extra panel
if (m_panel != nullptr) {
m_panel->display(get_state() == On);
}
#endif // not ENABLE_IMGUI
}
bool GLGizmoCut::on_is_activable(const GLCanvas3D::Selection& selection) const
@ -1956,10 +2026,10 @@ void GLGizmoCut::on_start_dragging(const GLCanvas3D::Selection& selection)
const BoundingBoxf3& box = selection.get_bounding_box();
m_start_z = m_cut_z;
m_max_z = box.size()(2) / 2.0;
m_max_z = box.size()(2);
m_drag_pos = m_grabbers[m_hover_id].center;
m_drag_center = box.center();
m_drag_center(2) += m_cut_z;
m_drag_center(2) = m_cut_z;
}
void GLGizmoCut::on_update(const UpdateData& data)
@ -1967,7 +2037,7 @@ void GLGizmoCut::on_update(const UpdateData& data)
if (m_hover_id != -1) {
// Clamp the plane to the object's bounding box
const double new_z = m_start_z + calc_projection(data.mouse_ray);
m_cut_z = std::max(-m_max_z, std::min(m_max_z, new_z));
m_cut_z = std::max(0.0, std::min(m_max_z, new_z));
}
}
@ -1979,7 +2049,7 @@ void GLGizmoCut::on_render(const GLCanvas3D::Selection& selection) const
const BoundingBoxf3& box = selection.get_bounding_box();
Vec3d plane_center = box.center();
plane_center(2) += m_cut_z;
plane_center(2) = m_cut_z;
const float min_x = box.min(0) - Margin;
const float max_x = box.max(0) + Margin;
@ -2027,16 +2097,38 @@ void GLGizmoCut::on_render_for_picking(const GLCanvas3D::Selection& selection) c
render_grabbers_for_picking(selection.get_bounding_box());
}
void GLGizmoCut::perform_cut()
#if ENABLE_IMGUI
void GLGizmoCut::on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection)
{
const auto &selection = m_parent.get_selection();
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(_(L("Cut")), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
ImGui::PushItemWidth(100.0f);
bool _value_changed = ImGui::InputDouble("Z", &m_cut_z, 0.0f, 0.0f, "%.2f");
m_imgui->checkbox(_(L("Keep upper part")), m_keep_upper);
m_imgui->checkbox(_(L("Keep lower part")), m_keep_lower);
m_imgui->checkbox(_(L("Rotate lower part upwards")), m_rotate_lower);
const bool cut_clicked = m_imgui->button(_(L("Perform cut")));
m_imgui->end();
if (cut_clicked) {
perform_cut(selection);
}
}
#endif // ENABLE_IMGUI
void GLGizmoCut::perform_cut(const GLCanvas3D::Selection& selection)
{
const auto instance_idx = selection.get_instance_idx();
const auto object_idx = selection.get_object_idx();
wxCHECK_RET(instance_idx >= 0 && object_idx >= 0, "GLGizmoCut: Invalid object selection");
wxGetApp().plater()->cut(object_idx, instance_idx, m_cut_z);
wxGetApp().plater()->cut(object_idx, instance_idx, m_cut_z, m_keep_upper, m_keep_lower, m_rotate_lower);
}
double GLGizmoCut::calc_projection(const Linef3& mouse_ray) const

View file

@ -1,6 +1,8 @@
#ifndef slic3r_GLGizmo_hpp_
#define slic3r_GLGizmo_hpp_
#include <igl/AABB.h>
#include "../../slic3r/GUI/GLTexture.hpp"
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include "../../libslic3r/Point.hpp"
@ -23,6 +25,7 @@ class ModelObject;
namespace GUI {
class GLCanvas3D;
class ImGuiWrapper;
class GLGizmoBase
{
@ -88,6 +91,7 @@ protected:
float m_drag_color[3];
float m_highlight_color[3];
mutable std::vector<Grabber> m_grabbers;
ImGuiWrapper* m_imgui;
public:
explicit GLGizmoBase(GLCanvas3D& parent);
@ -135,7 +139,13 @@ public:
void render(const GLCanvas3D::Selection& selection) const { on_render(selection); }
void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); }
#ifndef ENABLE_IMGUI
virtual void create_external_gizmo_widgets(wxWindow *parent);
#endif // not ENABLE_IMGUI
#if ENABLE_IMGUI
void render_input_window(float x, float y, const GLCanvas3D::Selection& selection) { on_render_input_window(x, y, selection); }
#endif // ENABLE_IMGUI
protected:
virtual bool on_init() = 0;
@ -155,6 +165,10 @@ protected:
virtual void on_render(const GLCanvas3D::Selection& selection) const = 0;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0;
#if ENABLE_IMGUI
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection) {}
#endif // ENABLE_IMGUI
float picking_color_component(unsigned int id) const;
void render_grabbers(const BoundingBoxf3& box) const;
void render_grabbers_for_picking(const BoundingBoxf3& box) const;
@ -291,6 +305,10 @@ protected:
g.render_for_picking(selection);
}
}
#if ENABLE_IMGUI
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
#endif // ENABLE_IMGUI
};
class GLGizmoScale3D : public GLGizmoBase
@ -328,6 +346,10 @@ protected:
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#if ENABLE_IMGUI
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
#endif // ENABLE_IMGUI
private:
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
@ -368,6 +390,10 @@ protected:
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#if ENABLE_IMGUI
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
#endif // ENABLE_IMGUI
private:
double calc_projection(const UpdateData& data) const;
};
@ -425,11 +451,13 @@ class GLGizmoSlaSupports : public GLGizmoBase
{
private:
ModelObject* m_model_object = nullptr;
Transform3d m_model_object_matrix;
Transform3d m_instance_matrix;
Vec3f unproject_on_mesh(const Vec2d& mouse_pos);
Eigen::MatrixXf m_V; // vertices
Eigen::MatrixXi m_F; // facets indices
igl::AABB<Eigen::MatrixXf,3> m_AABB;
struct SourceDataSummary {
BoundingBoxf3 bounding_box;
Transform3d matrix;
@ -474,7 +502,9 @@ protected:
};
#ifndef ENABLE_IMGUI
class GLGizmoCutPanel;
#endif // not ENABLE_IMGUI
class GLGizmoCut : public GLGizmoBase
{
@ -487,12 +517,21 @@ class GLGizmoCut : public GLGizmoBase
double m_max_z;
Vec3d m_drag_pos;
Vec3d m_drag_center;
bool m_keep_upper;
bool m_keep_lower;
bool m_rotate_lower;
#ifndef ENABLE_IMGUI
GLGizmoCutPanel *m_panel;
#endif // not ENABLE_IMGUI
public:
explicit GLGizmoCut(GLCanvas3D& parent);
#ifndef ENABLE_IMGUI
virtual void create_external_gizmo_widgets(wxWindow *parent);
#endif // not ENABLE_IMGUI
#ifndef ENABLE_IMGUI
#endif // not ENABLE_IMGUI
protected:
virtual bool on_init();
@ -504,8 +543,11 @@ protected:
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#if ENABLE_IMGUI
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
#endif // ENABLE_IMGUI
private:
void perform_cut();
void perform_cut(const GLCanvas3D::Selection& selection);
double calc_projection(const Linef3& mouse_ray) const;
};

View file

@ -1,5 +1,6 @@
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "I18N.hpp"
#include "WipeTowerDialog.hpp"
#include <assert.h>
@ -33,8 +34,8 @@
#include "PresetBundle.hpp"
#include "UpdateDialogs.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../libslic3r/Print.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Print.hpp"
namespace Slic3r { namespace GUI {
@ -307,12 +308,6 @@ AppConfig* get_app_config()
return wxGetApp().app_config;
}
wxString L_str(const std::string &str)
{
//! Explicitly specify that the source string is already in UTF-8 encoding
return wxGetTranslation(wxString(str.c_str(), wxConvUTF8));
}
wxString from_u8(const std::string &str)
{
return wxString::FromUTF8(str.c_str());

View file

@ -1,16 +1,14 @@
#ifndef slic3r_GUI_hpp_
#define slic3r_GUI_hpp_
#include "Config.hpp"
#include "callback.hpp"
#include <wx/intl.h>
#include "libslic3r/Config.hpp"
class wxWindow;
class wxMenuBar;
class wxNotebook;
class wxComboCtrl;
class wxFileDialog;
class wxString;
class wxTopLevelWindow;
namespace Slic3r {
@ -19,32 +17,6 @@ class AppConfig;
class DynamicPrintConfig;
class Print;
class GCodePreviewData;
class AppControllerBase;
using AppControllerPtr = std::shared_ptr<AppControllerBase>;
#define _(s) Slic3r::GUI::I18N::translate((s))
namespace GUI { namespace I18N {
inline wxString translate(const char *s) { return wxGetTranslation(wxString(s, wxConvUTF8)); }
inline wxString translate(const wchar_t *s) { return wxGetTranslation(s); }
inline wxString translate(const std::string &s) { return wxGetTranslation(wxString(s.c_str(), wxConvUTF8)); }
inline wxString translate(const std::wstring &s) { return wxGetTranslation(s.c_str()); }
} }
// !!! If you needed to translate some wxString,
// !!! please use _(L(string))
// !!! _() - is a standard wxWidgets macro to translate
// !!! L() is used only for marking localizable string
// !!! It will be used in "xgettext" to create a Locating Message Catalog.
#define L(s) s
//! macro used to localization, return wxScopedCharBuffer
//! With wxConvUTF8 explicitly specify that the source string is already in UTF-8 encoding
#define _CHB(s) wxGetTranslation(wxString(s, wxConvUTF8)).utf8_str()
// Minimal buffer length for translated string (char buf[MIN_BUF_LENGTH_FOR_L])
#define MIN_BUF_LENGTH_FOR_L 512
namespace GUI {
@ -55,10 +27,6 @@ void break_to_debugger();
AppConfig* get_app_config();
AppControllerPtr get_appctl();
void set_cli_appctl();
void set_gui_appctl();
extern void add_menus(wxMenuBar *menu, int event_preferences_changed, int event_language_change);
// Checks if configuration wizard needs to run, calls config_wizard if so.
@ -86,16 +54,11 @@ void create_combochecklist(wxComboCtrl* comboCtrl, std::string text, std::string
// encoded inside an int.
int combochecklist_get_flags(wxComboCtrl* comboCtrl);
// Return translated std::string as a wxString
wxString L_str(const std::string &str);
// Return wxString from std::string in UTF8
wxString from_u8(const std::string &str);
// Return std::string in UTF8 from wxString
std::string into_u8(const wxString &str);
// Callback to trigger a configuration update timer on the Plater.
static PerlCallback g_on_request_update_callback;
// Returns the dimensions of the screen on which the main frame is displayed
bool get_current_screen_size(wxWindow *window, unsigned &width, unsigned &height);

View file

@ -1,6 +1,7 @@
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
#include "GUI_ObjectManipulation.hpp"
#include "I18N.hpp"
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/string.hpp>
@ -13,14 +14,17 @@
#include <wx/menuitem.h>
#include <wx/filedlg.h>
#include <wx/dir.h>
#include <wx/wupdlock.h>
#include "libslic3r/Utils.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/I18N.hpp"
#include "Utils.hpp"
#include "GUI.hpp"
#include "GUI_Utils.hpp"
#include "AppConfig.hpp"
#include "PresetBundle.hpp"
#include "3DScene.hpp"
#include "Model.hpp"
#include "../Utils/PresetUpdater.hpp"
#include "ConfigWizard_private.hpp"
@ -29,8 +33,6 @@
#include "FirmwareDialog.hpp"
#include "Preferences.hpp"
#include "Tab.hpp"
#include <I18N.hpp>
#include <wx/wupdlock.h>
#include "SysInfoDialog.hpp"
namespace Slic3r {
@ -55,8 +57,18 @@ const wxString file_wildcards[FT_SIZE] = {
static std::string libslic3r_translate_callback(const char *s) { return wxGetTranslation(wxString(s, wxConvUTF8)).utf8_str().data(); }
IMPLEMENT_APP(GUI_App)
GUI_App::GUI_App()
: wxApp()
, m_imgui(new ImGuiWrapper())
{}
bool GUI_App::OnInit()
{
#if ENABLE_IMGUI
wxCHECK_MSG(m_imgui->init(), false, "Failed to initialize ImGui");
#endif // ENABLE_IMGUI
SetAppName("Slic3rPE-alpha");
SetAppDisplayName("Slic3r Prusa Edition");

View file

@ -1,13 +1,18 @@
#ifndef slic3r_GUI_App_hpp_
#define slic3r_GUI_App_hpp_
#include <memory>
#include <string>
#include "PrintConfig.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "MainFrame.hpp"
#if ENABLE_IMGUI
#include "ImGuiWrapper.hpp"
#endif // ENABLE_IMGUI
#include <wx/app.h>
#include <wx/colour.h>
#include <wx/font.h>
#include <wx/string.h>
#include <mutex>
#include <stack>
@ -82,9 +87,14 @@ class GUI_App : public wxApp
wxLocale* m_wxLocale{ nullptr };
#if ENABLE_IMGUI
std::unique_ptr<ImGuiWrapper> m_imgui;
#endif // ENABLE_IMGUI
public:
bool OnInit() override;
GUI_App() : wxApp() {}
GUI_App();
unsigned get_colour_approx_luma(const wxColour &colour);
void init_label_colours();
@ -151,6 +161,10 @@ public:
std::vector<Tab *> tabs_list;
#if ENABLE_IMGUI
ImGuiWrapper* imgui() { return m_imgui.get(); }
#endif // ENABLE_IMGUI
};
DECLARE_APP(GUI_App)

View file

@ -1,12 +1,13 @@
#include "GUI_ObjectList.hpp"
#include "GUI_ObjectManipulation.hpp"
#include "GUI_App.hpp"
#include "I18N.hpp"
#include "OptionsGroup.hpp"
#include "PresetBundle.hpp"
#include "Tab.hpp"
#include "wxExtensions.hpp"
#include "Model.hpp"
#include "libslic3r/Model.hpp"
#include "LambdaObjectDialog.hpp"
#include "GLCanvas3D.hpp"

View file

@ -1,11 +1,12 @@
#include "GUI_ObjectManipulation.hpp"
#include "GUI_ObjectList.hpp"
#include "I18N.hpp"
#include "OptionsGroup.hpp"
#include "wxExtensions.hpp"
#include "PresetBundle.hpp"
#include "Model.hpp"
#include "Geometry.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Geometry.hpp"
#include <boost/algorithm/string.hpp>

View file

@ -4,10 +4,12 @@
#include "OptionsGroup.hpp"
#include "wxExtensions.hpp"
#include "PresetBundle.hpp"
#include "Model.hpp"
#include "libslic3r/Model.hpp"
#include <boost/algorithm/string.hpp>
#include "I18N.hpp"
namespace Slic3r
{
namespace GUI

View file

@ -3,6 +3,7 @@
#include "GUI_Preview.hpp"
#include "GUI_App.hpp"
#include "GUI.hpp"
#include "I18N.hpp"
#include "AppConfig.hpp"
#include "3DScene.hpp"
#include "BackgroundSlicingProcess.hpp"
@ -20,7 +21,7 @@
#include <wx/checkbox.h>
// this include must follow the wxWidgets ones or it won't compile on Windows -> see http://trac.wxwidgets.org/ticket/2421
#include "../../libslic3r/Print.hpp"
#include "libslic3r/Print.hpp"
namespace Slic3r {
namespace GUI {

11
src/slic3r/GUI/I18N.cpp Normal file
View file

@ -0,0 +1,11 @@
#include "I18N.hpp"
namespace Slic3r { namespace GUI {
wxString L_str(const std::string &str)
{
//! Explicitly specify that the source string is already in UTF-8 encoding
return wxGetTranslation(wxString(str.c_str(), wxConvUTF8));
}
} }

39
src/slic3r/GUI/I18N.hpp Normal file
View file

@ -0,0 +1,39 @@
#ifndef _
#define _(s) Slic3r::GUI::I18N::translate((s))
#endif /* _ */
#ifndef L
// !!! If you needed to translate some wxString,
// !!! please use _(L(string))
// !!! _() - is a standard wxWidgets macro to translate
// !!! L() is used only for marking localizable string
// !!! It will be used in "xgettext" to create a Locating Message Catalog.
#define L(s) s
#endif /* L */
#ifndef _CHB
//! macro used to localization, return wxScopedCharBuffer
//! With wxConvUTF8 explicitly specify that the source string is already in UTF-8 encoding
#define _CHB(s) wxGetTranslation(wxString(s, wxConvUTF8)).utf8_str()
#endif /* _CHB */
#ifndef slic3r_GUI_I18N_hpp_
#define slic3r_GUI_I18N_hpp_
#include <wx/intl.h>
namespace Slic3r { namespace GUI {
namespace I18N {
inline wxString translate(const char *s) { return wxGetTranslation(wxString(s, wxConvUTF8)); }
inline wxString translate(const wchar_t *s) { return wxGetTranslation(s); }
inline wxString translate(const std::string &s) { return wxGetTranslation(wxString(s.c_str(), wxConvUTF8)); }
inline wxString translate(const std::wstring &s) { return wxGetTranslation(s.c_str()); }
}
// Return translated std::string as a wxString
wxString L_str(const std::string &str);
} }
#endif /* slic3r_GUI_I18N_hpp_ */

View file

@ -0,0 +1,622 @@
#include "ImGuiWrapper.hpp"
#include <vector>
#include <boost/format.hpp>
#include <boost/log/trivial.hpp>
#include <wx/string.h>
#include <wx/event.h>
#include <wx/debug.h>
#include <GL/glew.h>
#include "libslic3r/libslic3r.h"
#include "libslic3r/Utils.hpp"
#include "GUI.hpp"
namespace Slic3r {
namespace GUI {
ImGuiWrapper::ImGuiWrapper()
: m_glsl_version_string("")
, m_shader_handle(0)
, m_vert_handle(0)
, m_frag_handle(0)
, m_font_texture(0)
, m_vbo_handle(0)
, m_elements_handle(0)
, m_attrib_location_tex(0)
, m_attrib_location_proj_mtx(0)
, m_attrib_location_position(0)
, m_attrib_location_uv(0)
, m_attrib_location_color(0)
, m_mouse_buttons(0)
{
}
ImGuiWrapper::~ImGuiWrapper()
{
destroy_device_objects();
ImGui::DestroyContext();
}
bool ImGuiWrapper::init()
{
// Store GLSL version string so we can refer to it later in case we recreate shaders. Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
std::string glsl_version;
#ifdef USE_GL_ES3
glsl_version = "#version 300 es";
#else
glsl_version = "#version 130";
#endif
m_glsl_version_string = glsl_version + "\n";
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
ImFont* font = io.Fonts->AddFontFromFileTTF((Slic3r::resources_dir() + "/fonts/NotoSans-Regular.ttf").c_str(), 18.0f);
if (font == nullptr) {
font = io.Fonts->AddFontDefault();
if (font == nullptr)
return false;
}
else {
m_fonts.insert(FontsMap::value_type("Noto Sans Regular 18", font));
}
io.IniFilename = nullptr;
return true;
}
void ImGuiWrapper::set_display_size(float w, float h)
{
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(w, h);
io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
}
bool ImGuiWrapper::update_mouse_data(wxMouseEvent& evt)
{
ImGuiIO& io = ImGui::GetIO();
io.MousePos = ImVec2((float)evt.GetX(), (float)evt.GetY());
io.MouseDown[0] = evt.LeftDown();
io.MouseDown[1] = evt.RightDown();
io.MouseDown[2] = evt.MiddleDown();
unsigned buttons = (evt.LeftDown() ? 1 : 0) | (evt.RightDown() ? 2 : 0) | (evt.MiddleDown() ? 4 : 0);
bool res = buttons != m_mouse_buttons;
m_mouse_buttons = buttons;
return res;
}
void ImGuiWrapper::new_frame()
{
if (m_font_texture == 0)
create_device_objects();
ImGui::NewFrame();
}
void ImGuiWrapper::render()
{
ImGui::Render();
render_draw_data(ImGui::GetDrawData());
}
void ImGuiWrapper::set_next_window_pos(float x, float y, int flag)
{
ImGui::SetNextWindowPos(ImVec2(x, y), (ImGuiCond)flag);
}
void ImGuiWrapper::set_next_window_bg_alpha(float alpha)
{
ImGui::SetNextWindowBgAlpha(alpha);
}
bool ImGuiWrapper::begin(const std::string &name, int flags)
{
return ImGui::Begin(name.c_str(), nullptr, (ImGuiWindowFlags)flags);
}
bool ImGuiWrapper::begin(const wxString &name, int flags)
{
return begin(into_u8(name), flags);
}
void ImGuiWrapper::end()
{
ImGui::End();
}
bool ImGuiWrapper::button(const wxString &label)
{
auto label_utf8 = into_u8(label);
return ImGui::Button(label_utf8.c_str());
}
bool ImGuiWrapper::input_double(const std::string &label, const double &value, const std::string &format)
{
return ImGui::InputDouble(label.c_str(), const_cast<double*>(&value), 0.0f, 0.0f, format.c_str());
}
bool ImGuiWrapper::input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format)
{
bool value_changed = false;
ImGui::BeginGroup();
for (int i = 0; i < 3; ++i)
{
std::string item_label = (i == 0) ? "X" : ((i == 1) ? "Y" : "Z");
ImGui::PushID(i);
ImGui::PushItemWidth(width);
value_changed |= ImGui::InputDouble(item_label.c_str(), const_cast<double*>(&value(i)), 0.0f, 0.0f, format.c_str());
ImGui::PopID();
}
ImGui::EndGroup();
return value_changed;
}
bool ImGuiWrapper::checkbox(const wxString &label, bool &value)
{
auto label_utf8 = into_u8(label);
return ImGui::Checkbox(label_utf8.c_str(), &value);
}
bool ImGuiWrapper::want_mouse() const
{
return ImGui::GetIO().WantCaptureMouse;
}
bool ImGuiWrapper::want_keyboard() const
{
return ImGui::GetIO().WantCaptureKeyboard;
}
bool ImGuiWrapper::want_text_input() const
{
return ImGui::GetIO().WantTextInput;
}
bool ImGuiWrapper::want_any_input() const
{
const auto io = ImGui::GetIO();
return io.WantCaptureMouse || io.WantCaptureKeyboard || io.WantTextInput;
}
void ImGuiWrapper::create_device_objects()
{
// Backup GL state
GLint last_texture, last_array_buffer, last_vertex_array;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
// Parse GLSL version string
int glsl_version = 130;
::sscanf(m_glsl_version_string.c_str(), "#version %d", &glsl_version);
const GLchar* vertex_shader_glsl_120 =
"uniform mat4 ProjMtx;\n"
"attribute vec2 Position;\n"
"attribute vec2 UV;\n"
"attribute vec4 Color;\n"
"varying vec2 Frag_UV;\n"
"varying vec4 Frag_Color;\n"
"void main()\n"
"{\n"
" Frag_UV = UV;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
"}\n";
const GLchar* vertex_shader_glsl_130 =
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 UV;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main()\n"
"{\n"
" Frag_UV = UV;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
"}\n";
const GLchar* vertex_shader_glsl_300_es =
"precision mediump float;\n"
"layout (location = 0) in vec2 Position;\n"
"layout (location = 1) in vec2 UV;\n"
"layout (location = 2) in vec4 Color;\n"
"uniform mat4 ProjMtx;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main()\n"
"{\n"
" Frag_UV = UV;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
"}\n";
const GLchar* vertex_shader_glsl_410_core =
"layout (location = 0) in vec2 Position;\n"
"layout (location = 1) in vec2 UV;\n"
"layout (location = 2) in vec4 Color;\n"
"uniform mat4 ProjMtx;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main()\n"
"{\n"
" Frag_UV = UV;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
"}\n";
const GLchar* fragment_shader_glsl_120 =
"#ifdef GL_ES\n"
" precision mediump float;\n"
"#endif\n"
"uniform sampler2D Texture;\n"
"varying vec2 Frag_UV;\n"
"varying vec4 Frag_Color;\n"
"void main()\n"
"{\n"
" gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n"
"}\n";
const GLchar* fragment_shader_glsl_130 =
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main()\n"
"{\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
const GLchar* fragment_shader_glsl_300_es =
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"layout (location = 0) out vec4 Out_Color;\n"
"void main()\n"
"{\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
const GLchar* fragment_shader_glsl_410_core =
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"uniform sampler2D Texture;\n"
"layout (location = 0) out vec4 Out_Color;\n"
"void main()\n"
"{\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
// Select shaders matching our GLSL versions
const GLchar* vertex_shader = nullptr;
const GLchar* fragment_shader = nullptr;
if (glsl_version < 130)
{
vertex_shader = vertex_shader_glsl_120;
fragment_shader = fragment_shader_glsl_120;
}
else if (glsl_version == 410)
{
vertex_shader = vertex_shader_glsl_410_core;
fragment_shader = fragment_shader_glsl_410_core;
}
else if (glsl_version == 300)
{
vertex_shader = vertex_shader_glsl_300_es;
fragment_shader = fragment_shader_glsl_300_es;
}
else
{
vertex_shader = vertex_shader_glsl_130;
fragment_shader = fragment_shader_glsl_130;
}
// Create shaders
const GLchar* vertex_shader_with_version[2] = { m_glsl_version_string.c_str(), vertex_shader };
m_vert_handle = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(m_vert_handle, 2, vertex_shader_with_version, nullptr);
glCompileShader(m_vert_handle);
wxASSERT(check_shader(m_vert_handle, "vertex shader"));
const GLchar* fragment_shader_with_version[2] = { m_glsl_version_string.c_str(), fragment_shader };
m_frag_handle = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(m_frag_handle, 2, fragment_shader_with_version, nullptr);
glCompileShader(m_frag_handle);
wxASSERT(check_shader(m_frag_handle, "fragment shader"));
m_shader_handle = glCreateProgram();
glAttachShader(m_shader_handle, m_vert_handle);
glAttachShader(m_shader_handle, m_frag_handle);
glLinkProgram(m_shader_handle);
wxASSERT(check_program(m_shader_handle, "shader program"));
m_attrib_location_tex = glGetUniformLocation(m_shader_handle, "Texture");
m_attrib_location_proj_mtx = glGetUniformLocation(m_shader_handle, "ProjMtx");
m_attrib_location_position = glGetAttribLocation(m_shader_handle, "Position");
m_attrib_location_uv = glGetAttribLocation(m_shader_handle, "UV");
m_attrib_location_color = glGetAttribLocation(m_shader_handle, "Color");
// Create buffers
glGenBuffers(1, &m_vbo_handle);
glGenBuffers(1, &m_elements_handle);
create_fonts_texture();
// Restore modified GL state
glBindTexture(GL_TEXTURE_2D, last_texture);
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
glBindVertexArray(last_vertex_array);
}
void ImGuiWrapper::create_fonts_texture()
{
// Build texture atlas
ImGuiIO& io = ImGui::GetIO();
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
// Upload texture to graphics system
GLint last_texture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
glGenTextures(1, &m_font_texture);
glBindTexture(GL_TEXTURE_2D, m_font_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Store our identifier
io.Fonts->TexID = (ImTextureID)(intptr_t)m_font_texture;
// Restore state
glBindTexture(GL_TEXTURE_2D, last_texture);
}
bool ImGuiWrapper::check_program(unsigned int handle, const char* desc)
{
GLint status = 0, log_length = 0;
glGetProgramiv(handle, GL_LINK_STATUS, &status);
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length);
if (status == GL_FALSE) {
BOOST_LOG_TRIVIAL(error) << boost::format("ImGuiWrapper::check_program(): failed to link %1% (GLSL `%1%`)") % desc, m_glsl_version_string;
}
if (log_length > 0) {
std::vector<GLchar> buf(log_length + 1, 0);
glGetProgramInfoLog(handle, log_length, nullptr, buf.data());
BOOST_LOG_TRIVIAL(error) << boost::format("ImGuiWrapper::check_program(): error log:\n%1%\n") % buf.data();
}
return status == GL_TRUE;
}
bool ImGuiWrapper::check_shader(unsigned int handle, const char *desc)
{
GLint status = 0, log_length = 0;
glGetShaderiv(handle, GL_COMPILE_STATUS, &status);
glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length);
if (status == GL_FALSE) {
BOOST_LOG_TRIVIAL(error) << boost::format("ImGuiWrapper::check_shader(): failed to compile %1%") % desc;
}
if (log_length > 0) {
std::vector<GLchar> buf(log_length + 1, 0);
glGetProgramInfoLog(handle, log_length, nullptr, buf.data());
BOOST_LOG_TRIVIAL(error) << boost::format("ImGuiWrapper::check_program(): error log:\n%1%\n") % buf.data();
}
return status == GL_TRUE;
}
void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
{
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
ImGuiIO& io = ImGui::GetIO();
int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x);
int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y);
if (fb_width <= 0 || fb_height <= 0)
return;
draw_data->ScaleClipRects(io.DisplayFramebufferScale);
// Backup GL state
GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture);
glActiveTexture(GL_TEXTURE0);
GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
#ifdef GL_SAMPLER_BINDING
GLint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler);
#endif
GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
#ifdef GL_POLYGON_MODE
GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode);
#endif
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb);
GLenum last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb);
GLenum last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha);
GLenum last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha);
GLenum last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb);
GLenum last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha);
GLboolean last_enable_blend = glIsEnabled(GL_BLEND);
GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
#ifdef GL_POLYGON_MODE
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
#endif
// Setup viewport, orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height);
float L = draw_data->DisplayPos.x;
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
float T = draw_data->DisplayPos.y;
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
const float ortho_projection[4][4] =
{
{ 2.0f / (R - L), 0.0f, 0.0f, 0.0f },
{ 0.0f, 2.0f / (T - B), 0.0f, 0.0f },
{ 0.0f, 0.0f, -1.0f, 0.0f },
{ (R + L) / (L - R), (T + B) / (B - T), 0.0f, 1.0f },
};
glUseProgram(m_shader_handle);
glUniform1i(m_attrib_location_tex, 0);
glUniformMatrix4fv(m_attrib_location_proj_mtx, 1, GL_FALSE, &ortho_projection[0][0]);
#ifdef GL_SAMPLER_BINDING
glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise.
#endif
// Recreate the VAO every time
// (This is to easily allow multiple GL contexts. VAO are not shared among GL contexts, and we don't track creation/deletion of windows so we don't have an obvious key to use to cache them.)
GLuint vao_handle = 0;
glGenVertexArrays(1, &vao_handle);
glBindVertexArray(vao_handle);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo_handle);
glEnableVertexAttribArray(m_attrib_location_position);
glEnableVertexAttribArray(m_attrib_location_uv);
glEnableVertexAttribArray(m_attrib_location_color);
glVertexAttribPointer(m_attrib_location_position, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos));
glVertexAttribPointer(m_attrib_location_uv, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv));
glVertexAttribPointer(m_attrib_location_color, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col));
// Draw
ImVec2 pos = draw_data->DisplayPos;
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
const ImDrawIdx* idx_buffer_offset = 0;
glBindBuffer(GL_ARRAY_BUFFER, m_vbo_handle);
glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert), (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elements_handle);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW);
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback)
{
// User callback (registered via ImDrawList::AddCallback)
pcmd->UserCallback(cmd_list, pcmd);
}
else
{
ImVec4 clip_rect = ImVec4(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pos.x, pcmd->ClipRect.w - pos.y);
if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
{
// Apply scissor/clipping rectangle
glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y));
// Bind texture, Draw
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
}
}
idx_buffer_offset += pcmd->ElemCount;
}
}
glDeleteVertexArrays(1, &vao_handle);
// Restore modified GL state
glUseProgram(last_program);
glBindTexture(GL_TEXTURE_2D, last_texture);
#ifdef GL_SAMPLER_BINDING
glBindSampler(0, last_sampler);
#endif
glActiveTexture(last_active_texture);
glBindVertexArray(last_vertex_array);
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha);
glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha);
if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE);
if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
#ifdef GL_POLYGON_MODE
glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]);
#endif
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
}
void ImGuiWrapper::destroy_device_objects()
{
if (m_vbo_handle != 0)
{
glDeleteBuffers(1, &m_vbo_handle);
m_vbo_handle = 0;
}
if (m_elements_handle != 0)
{
glDeleteBuffers(1, &m_elements_handle);
m_elements_handle = 0;
}
if ((m_shader_handle != 0) && (m_vert_handle != 0))
glDetachShader(m_shader_handle, m_vert_handle);
if (m_vert_handle != 0)
{
glDeleteShader(m_vert_handle);
m_vert_handle = 0;
}
if ((m_shader_handle != 0) && (m_frag_handle != 0))
glDetachShader(m_shader_handle, m_frag_handle);
if (m_frag_handle != 0)
{
glDeleteShader(m_frag_handle);
m_frag_handle = 0;
}
if (m_shader_handle != 0)
{
glDeleteProgram(m_shader_handle);
m_shader_handle = 0;
}
destroy_fonts_texture();
}
void ImGuiWrapper::destroy_fonts_texture()
{
if (m_font_texture)
{
ImGuiIO& io = ImGui::GetIO();
io.Fonts->TexID = 0;
glDeleteTextures(1, &m_font_texture);
m_font_texture = 0;
}
}
} // namespace GUI
} // namespace Slic3r

View file

@ -0,0 +1,81 @@
#ifndef slic3r_ImGuiWrapper_hpp_
#define slic3r_ImGuiWrapper_hpp_
#include <string>
#include <map>
#include <imgui/imgui.h>
#include "libslic3r/Point.hpp"
class wxString;
class wxMouseEvent;
namespace Slic3r {
namespace GUI {
class ImGuiWrapper
{
std::string m_glsl_version_string;
unsigned int m_shader_handle;
unsigned int m_vert_handle;
unsigned int m_frag_handle;
unsigned int m_vbo_handle;
unsigned int m_elements_handle;
int m_attrib_location_tex;
int m_attrib_location_proj_mtx;
int m_attrib_location_position;
int m_attrib_location_uv;
int m_attrib_location_color;
typedef std::map<std::string, ImFont*> FontsMap;
FontsMap m_fonts;
unsigned int m_font_texture;
unsigned m_mouse_buttons;
public:
ImGuiWrapper();
~ImGuiWrapper();
bool init();
void set_display_size(float w, float h);
bool update_mouse_data(wxMouseEvent &evt);
void new_frame();
void render();
void set_next_window_pos(float x, float y, int flag);
void set_next_window_bg_alpha(float alpha);
bool begin(const std::string &name, int flags = 0);
bool begin(const wxString &name, int flags = 0);
void end();
bool button(const wxString &label);
bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f");
bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f");
bool checkbox(const wxString &label, bool &value);
bool want_mouse() const;
bool want_keyboard() const;
bool want_text_input() const;
bool want_any_input() const;
private:
void create_device_objects();
void create_fonts_texture();
bool check_program(unsigned int handle, const char *desc);
bool check_shader(unsigned int handle, const char *desc);
void render_draw_data(ImDrawData *draw_data);
void destroy_device_objects();
void destroy_fonts_texture();
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_ImGuiWrapper_hpp_

View file

@ -3,6 +3,7 @@
#include <wx/window.h>
#include <wx/button.h>
#include "OptionsGroup.hpp"
#include "I18N.hpp"
namespace Slic3r
{

View file

@ -10,14 +10,16 @@
#include <wx/glcanvas.h>
#include <wx/debug.h>
#include "libslic3r/Print.hpp"
#include "libslic3r/Polygon.hpp"
#include "Tab.hpp"
#include "PresetBundle.hpp"
#include "ProgressStatusBar.hpp"
#include "3DScene.hpp"
#include "Print.hpp"
#include "Polygon.hpp"
#include "AppConfig.hpp"
#include "wxExtensions.hpp"
#include "I18N.hpp"
#include <fstream>
#include "GUI_App.hpp"

View file

@ -1,9 +1,10 @@
#ifndef slic3r_MainFrame_hpp_
#define slic3r_MainFrame_hpp_
#include "PrintConfig.hpp"
#include "libslic3r/PrintConfig.hpp"
#include <wx/frame.h>
#include <wx/string.h>
#include <string>
#include <map>

View file

@ -10,6 +10,7 @@
#include "libslic3r/libslic3r.h"
#include "libslic3r/Utils.hpp"
#include "GUI.hpp"
#include "I18N.hpp"
#include "ConfigWizard.hpp"
namespace Slic3r {

View file

@ -5,7 +5,8 @@
#include <wx/numformatter.h>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include "Utils.hpp"
#include "libslic3r/Utils.hpp"
#include "I18N.hpp"
namespace Slic3r { namespace GUI {

View file

@ -24,17 +24,19 @@
#include <wx/debug.h>
#include "libslic3r/libslic3r.h"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/ModelArrange.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "libslic3r/GCode/PreviewData.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Format/STL.hpp"
#include "libslic3r/Format/AMF.hpp"
#include "libslic3r/Format/3mf.hpp"
#include "libslic3r/GCode/PreviewData.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/ModelArrange.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "libslic3r/SLA/SLARotfinder.hpp"
#include "libslic3r/Utils.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
@ -50,9 +52,8 @@
#include "PresetBundle.hpp"
#include "BackgroundSlicingProcess.hpp"
#include "ProgressStatusBar.hpp"
#include "slic3r/Utils/ASCIIFolding.hpp"
#include "../Utils/ASCIIFolding.hpp"
#include "../Utils/FixModelByWin10.hpp"
#include "SLA/SLARotfinder.hpp"
#include <wx/glcanvas.h> // Needs to be last because reasons :-/
#include "WipeTowerDialog.hpp"
@ -66,9 +67,10 @@ using Slic3r::Preset;
namespace Slic3r {
namespace GUI {
wxDEFINE_EVENT(EVT_SLICING_UPDATE, SlicingStatusEvent);
wxDEFINE_EVENT(EVT_SLICING_COMPLETED, wxCommandEvent);
wxDEFINE_EVENT(EVT_PROCESS_COMPLETED, wxCommandEvent);
wxDEFINE_EVENT(EVT_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDEFINE_EVENT(EVT_SLICING_UPDATE, SlicingStatusEvent);
wxDEFINE_EVENT(EVT_SLICING_COMPLETED, wxCommandEvent);
wxDEFINE_EVENT(EVT_PROCESS_COMPLETED, wxCommandEvent);
// Sidebar widgets
@ -392,7 +394,7 @@ FreqChangedParams::FreqChangedParams(wxWindow* parent, const int label_width) :
std::vector<float> extruders = dlg.get_extruders();
(config.option<ConfigOptionFloats>("wiping_volumes_matrix"))->values = std::vector<double>(matrix.begin(), matrix.end());
(config.option<ConfigOptionFloats>("wiping_volumes_extruders"))->values = std::vector<double>(extruders.begin(), extruders.end());
g_on_request_update_callback.call();
wxPostEvent(parent, SimpleEvent(EVT_SCHEDULE_BACKGROUND_PROCESS, parent));
}
}));
return sizer;
@ -913,7 +915,9 @@ struct Plater::priv
// GUI elements
wxNotebook *notebook;
Sidebar *sidebar;
#ifndef ENABLE_IMGUI
wxPanel *panel3d;
#endif // not ENABLE_IMGUI
wxGLCanvas *canvas3Dwidget; // TODO: Use GLCanvas3D when we can
GLCanvas3D *canvas3D;
Preview *preview;
@ -1039,8 +1043,12 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
}))
, notebook(new wxNotebook(q, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNB_BOTTOM))
, sidebar(new Sidebar(q))
#ifdef ENABLE_IMGUI
, canvas3Dwidget(GLCanvas3DManager::create_wxglcanvas(notebook))
#else
, panel3d(new wxPanel(notebook, wxID_ANY))
, canvas3Dwidget(GLCanvas3DManager::create_wxglcanvas(panel3d))
#endif // ENABLE_IMGUI
, canvas3D(nullptr)
, delayed_scene_refresh(false)
#if ENABLE_NEW_MENU_LAYOUT
@ -1068,6 +1076,9 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
this->canvas3D = _3DScene::get_canvas(this->canvas3Dwidget);
this->canvas3D->allow_multisample(GLCanvas3DManager::can_multisample());
#ifdef ENABLE_IMGUI
notebook->AddPage(canvas3Dwidget, _(L("3D")));
#else
auto *panel3dsizer = new wxBoxSizer(wxVERTICAL);
panel3dsizer->Add(canvas3Dwidget, 1, wxEXPAND);
auto *panel_gizmo_widgets = new wxPanel(panel3d, wxID_ANY);
@ -1076,9 +1087,11 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
panel3d->SetSizer(panel3dsizer);
notebook->AddPage(panel3d, _(L("3D")));
preview = new GUI::Preview(notebook, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); });
canvas3D->set_external_gizmo_widgets_parent(panel_gizmo_widgets);
#endif // ENABLE_IMGUI
preview = new GUI::Preview(notebook, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); });
// XXX: If have OpenGL
this->canvas3D->enable_picking(true);
@ -1118,6 +1131,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
sidebar->Bind(wxEVT_COMBOBOX, &priv::on_select_preset, this);
sidebar->Bind(EVT_OBJ_LIST_OBJECT_SELECT, [this](wxEvent&) { priv::selection_changed(); });
sidebar->Bind(EVT_SCHEDULE_BACKGROUND_PROCESS, &priv::on_schedule_background_process, this);
// 3DScene events:
canvas3Dwidget->Bind(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, &priv::on_schedule_background_process, this);
@ -1921,7 +1935,11 @@ void Plater::priv::fix_through_netfabb(const int obj_idx)
void Plater::priv::on_notebook_changed(wxBookCtrlEvent&)
{
const auto current_id = notebook->GetCurrentPage()->GetId();
#ifdef ENABLE_IMGUI
if (current_id == canvas3Dwidget->GetId()) {
#else
if (current_id == panel3d->GetId()) {
#endif // ENABLE_IMGUI
if (this->canvas3D->is_reload_delayed()) {
// Delayed loading of the 3D scene.
if (this->printer_technology == ptSLA) {
@ -1989,7 +2007,7 @@ void Plater::priv::on_slicing_update(SlicingStatusEvent &evt)
this->preview->reload_print();
break;
case ptSLA:
if (this->canvas3D->is_gizmo_dragging())
if (this->canvas3D->is_dragging())
delayed_scene_refresh = true;
else
this->update_sla_scene();
@ -2010,7 +2028,7 @@ void Plater::priv::on_slicing_completed(wxCommandEvent &)
// this->canvas3D->reload_scene(true);
break;
case ptSLA:
if (this->canvas3D->is_gizmo_dragging())
if (this->canvas3D->is_dragging())
delayed_scene_refresh = true;
else
this->update_sla_scene();
@ -2052,7 +2070,7 @@ void Plater::priv::on_process_completed(wxCommandEvent &evt)
this->preview->reload_print();
break;
case ptSLA:
if (this->canvas3D->is_gizmo_dragging())
if (this->canvas3D->is_dragging())
delayed_scene_refresh = true;
else
this->update_sla_scene();
@ -2454,14 +2472,14 @@ bool Plater::is_selection_empty() const
return p->get_selection().is_empty();
}
void Plater::cut(size_t obj_idx, size_t instance_idx, coordf_t z)
void Plater::cut(size_t obj_idx, size_t instance_idx, coordf_t z, bool keep_upper, bool keep_lower, bool rotate_lower)
{
wxCHECK_RET(obj_idx < p->model.objects.size(), "obj_idx out of bounds");
auto *object = p->model.objects[obj_idx];
wxCHECK_RET(instance_idx < object->instances.size(), "instance_idx out of bounds");
const auto new_objects = object->cut(instance_idx, z);
const auto new_objects = object->cut(instance_idx, z, keep_upper, keep_lower, rotate_lower);
remove(obj_idx);
p->load_model_objects(new_objects);

View file

@ -14,6 +14,7 @@ class wxButton;
class wxBoxSizer;
class wxGLCanvas;
class wxScrolledWindow;
class wxString;
namespace Slic3r {
@ -139,7 +140,7 @@ public:
void set_number_of_copies(/*size_t num*/);
bool is_selection_empty() const;
void cut(size_t obj_idx, size_t instance_idx, coordf_t z);
void cut(size_t obj_idx, size_t instance_idx, coordf_t z, bool keep_upper = true, bool keep_lower = true, bool rotate_lower = false);
// Note: empty path means "use the default"
void export_gcode(boost::filesystem::path output_path = boost::filesystem::path());

View file

@ -1,6 +1,7 @@
#include "Preferences.hpp"
#include "AppConfig.hpp"
#include "OptionsGroup.hpp"
#include "I18N.hpp"
namespace Slic3r {
namespace GUI {

View file

@ -1,9 +1,9 @@
//#undef NDEBUG
#include <cassert>
#include "Preset.hpp"
#include "AppConfig.hpp"
#include "BitmapCache.hpp"
#include "I18N.hpp"
#include <fstream>
#include <stdexcept>
@ -25,9 +25,9 @@
#include <wx/bmpcbox.h>
#include <wx/wupdlock.h>
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/Utils.hpp"
#include "../../libslic3r/PlaceholderParser.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Utils.hpp"
#include "libslic3r/PlaceholderParser.hpp"
#include "Plater.hpp"
using boost::property_tree::ptree;

View file

@ -1,9 +1,9 @@
//#undef NDEBUG
#include <cassert>
#include "PresetBundle.hpp"
#include "BitmapCache.hpp"
#include "Plater.hpp"
#include "I18N.hpp"
#include <algorithm>
#include <fstream>
@ -25,9 +25,9 @@
#include <wx/bmpcbox.h>
#include <wx/wupdlock.h>
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/PlaceholderParser.hpp"
#include "../../libslic3r/Utils.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/PlaceholderParser.hpp"
#include "libslic3r/Utils.hpp"
// Store the print/filament/printer presets into a "presets" subdirectory of the Slic3rPE config dir.
// This breaks compatibility with the upstream Slic3r if the --datadir is used to switch between the two versions.

View file

@ -1,15 +1,16 @@
//#undef NDEBUG
#include <cassert>
#include "libslic3r/Flow.hpp"
#include "libslic3r/libslic3r.h"
#include "PresetBundle.hpp"
#include "PresetHints.hpp"
#include "Flow.hpp"
#include <boost/algorithm/string/predicate.hpp>
#include <wx/intl.h>
#include "../../libslic3r/libslic3r.h"
#include "GUI.hpp"
#include "I18N.hpp"
namespace Slic3r {

View file

@ -3,7 +3,7 @@
#include "RammingChart.hpp"
#include "GUI.hpp"
#include "I18N.hpp"
wxDEFINE_EVENT(EVT_WIPE_TOWER_CHART_CHANGED, wxCommandEvent);

View file

@ -1,13 +1,11 @@
#include "SysInfoDialog.hpp"
// #include "AboutDialog.hpp"
#include "I18N.hpp"
#include "3DScene.hpp"
#include "GUI.hpp"
#include <wx/clipbrd.h>
#include <wx/platinfo.h>
// #include "../../libslic3r/Utils.hpp"
#include "3DScene.hpp"
#include "GUI.hpp"
namespace Slic3r {
namespace GUI {

View file

@ -2017,7 +2017,7 @@ void TabPrinter::build_extruder_pages()
for (auto extruder_idx = m_extruders_count_old; extruder_idx < m_extruders_count; ++extruder_idx) {
//# build page
char buf[MIN_BUF_LENGTH_FOR_L];
char buf[512];
sprintf(buf, _CHB(L("Extruder %d")), extruder_idx + 1);
auto page = add_options_page(from_u8(buf), "funnel.png", true);
m_pages.insert(m_pages.begin() + n_before_extruders + extruder_idx, page);

View file

@ -12,6 +12,7 @@
#include "libslic3r/libslic3r.h"
#include "libslic3r/Utils.hpp"
#include "GUI.hpp"
#include "I18N.hpp"
#include "ConfigWizard.hpp"
namespace Slic3r {

View file

@ -2,6 +2,7 @@
#include <sstream>
#include "WipeTowerDialog.hpp"
#include "GUI.hpp"
#include "I18N.hpp"
#include <wx/sizer.h>

View file

@ -1,32 +0,0 @@
// I AM A PHONY PLACEHOLDER FOR THE PERL CALLBACK.
// GET RID OF ME!
#ifndef slic3r_GUI_PerlCallback_phony_hpp_
#define slic3r_GUI_PerlCallback_phony_hpp_
#include <vector>
namespace Slic3r {
class PerlCallback {
public:
// PerlCallback(void *) {}
PerlCallback() {}
void register_callback(void *) {}
void deregister_callback() {}
void call() const {}
void call(int) const {}
void call(int, int) const {}
void call(const std::vector<int>&) const {}
void call(double) const {}
void call(double, double) const {}
void call(double, double, double) const {}
void call(double, double, double, double) const {}
void call(double, double, double, double, double) const {}
void call(double, double, double, double, double, double) const {}
void call(bool b) const {}
};
} // namespace Slic3r
#endif /* slic3r_GUI_PerlCallback_phony_hpp_ */

View file

@ -1,15 +1,16 @@
#include "wxExtensions.hpp"
#include "../../libslic3r/Utils.hpp"
#include "BitmapCache.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Model.hpp"
#include <wx/sizer.h>
#include <wx/statline.h>
#include <wx/dcclient.h>
#include <wx/numformatter.h>
#include "BitmapCache.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
#include "Model.hpp"
wxDEFINE_EVENT(wxCUSTOMEVT_TICKSCHANGED, wxEvent);
wxDEFINE_EVENT(wxCUSTOMEVT_LAST_VOLUME_IS_DELETED, wxCommandEvent);

View file

@ -19,6 +19,7 @@
#include "libslic3r/PrintConfig.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/MsgDialog.hpp"
#include "Http.hpp"

View file

@ -32,6 +32,7 @@
#include "libslic3r/Print.hpp"
#include "libslic3r/Format/3mf.hpp"
#include "../GUI/GUI.hpp"
#include "../GUI/I18N.hpp"
#include "../GUI/PresetBundle.hpp"
#include <wx/msgdlg.h>

View file

@ -8,6 +8,8 @@
#include "libslic3r/PrintConfig.hpp"
#include "Http.hpp"
#include "slic3r/GUI/I18N.hpp"
namespace fs = boost::filesystem;

View file

@ -18,13 +18,14 @@
#include "libslic3r/libslic3r.h"
#include "libslic3r/Utils.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
#include "slic3r/GUI/UpdateDialogs.hpp"
#include "slic3r/GUI/ConfigWizard.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/Utils/Http.hpp"
#include "slic3r/Config/Version.hpp"
#include "slic3r/Config/Snapshot.hpp"
#include "slic3r/GUI/GUI_App.hpp"
namespace fs = boost::filesystem;
using Slic3r::GUI::Config::Index;

View file

@ -10,7 +10,7 @@
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/MsgDialog.hpp"
#include "slic3r/GUI/I18N.hpp"
namespace fs = boost::filesystem;

View file

@ -99,11 +99,7 @@ else()
endif()
add_library(XS ${XS_SHARED_LIBRARY_TYPE}
${XS_MAIN_CPP}
# ${LIBDIR}/libslic3r/utils.cpp
# ${LIBDIR}/slic3r/GUI/wxPerlIface.cpp
src/perlglue.cpp
# src/callback.cpp
# src/callback.hpp
src/ppport.h
src/xsinit.h
xsp/my.map
@ -119,7 +115,7 @@ if(APPLE)
endif()
target_link_libraries(XS libslic3r)
target_include_directories(XS PRIVATE src)
target_include_directories(XS PRIVATE src ${LIBDIR}/libslic3r)
target_compile_definitions(XS PRIVATE -DSLIC3RXS)
set_target_properties(XS PROPERTIES PREFIX "") # Prevent cmake from generating libXS.so instead of XS.so

View file

@ -1,175 +0,0 @@
#include "callback.hpp"
#include <xsinit.h>
void PerlCallback::register_callback(void *sv)
{
if (! SvROK((SV*)sv) || SvTYPE(SvRV((SV*)sv)) != SVt_PVCV)
croak("Not a Callback %_ for PerlFunction", (SV*)sv);
if (m_callback)
SvSetSV((SV*)m_callback, (SV*)sv);
else
m_callback = newSVsv((SV*)sv);
}
void PerlCallback::deregister_callback()
{
if (m_callback) {
sv_2mortal((SV*)m_callback);
m_callback = nullptr;
}
}
void PerlCallback::call() const
{
if (! m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(int i) const
{
if (! m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSViv(i)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(int i, int j) const
{
if (! m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSViv(i)));
XPUSHs(sv_2mortal(newSViv(j)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(const std::vector<int>& ints) const
{
if (! m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
for (int i : ints)
{
XPUSHs(sv_2mortal(newSViv(i)));
}
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(double a) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(a)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(double a, double b) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(a)));
XPUSHs(sv_2mortal(newSVnv(b)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(double a, double b, double c) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(a)));
XPUSHs(sv_2mortal(newSVnv(b)));
XPUSHs(sv_2mortal(newSVnv(c)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(double a, double b, double c, double d) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(a)));
XPUSHs(sv_2mortal(newSVnv(b)));
XPUSHs(sv_2mortal(newSVnv(c)));
XPUSHs(sv_2mortal(newSVnv(d)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(double a, double b, double c, double d, double e, double f) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(a)));
XPUSHs(sv_2mortal(newSVnv(b)));
XPUSHs(sv_2mortal(newSVnv(c)));
XPUSHs(sv_2mortal(newSVnv(d)));
XPUSHs(sv_2mortal(newSVnv(e)));
XPUSHs(sv_2mortal(newSVnv(f)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(bool b) const
{
call(b ? 1 : 0);
}

View file

@ -1,33 +0,0 @@
#ifndef slic3r_PerlCallback_hpp_
#define slic3r_PerlCallback_hpp_
#include <locale>
#include "libslic3r.h"
namespace Slic3r {
class PerlCallback {
public:
PerlCallback(void *sv) : m_callback(nullptr) { this->register_callback(sv); }
PerlCallback() : m_callback(nullptr) {}
~PerlCallback() { this->deregister_callback(); }
void register_callback(void *sv);
void deregister_callback();
void call() const;
void call(int i) const;
void call(int i, int j) const;
void call(const std::vector<int>& ints) const;
void call(double a) const;
void call(double a, double b) const;
void call(double a, double b, double c) const;
void call(double a, double b, double c, double d) const;
void call(double a, double b, double c, double d, double e, double f) const;
void call(bool b) const;
private:
void *m_callback;
};
} // namespace Slic3r
#endif /* slic3r_PerlCallback_hpp_ */