Avoid mesh alteration when converting to CGAL Surface_Mesh
orient_to_bound_a_volume tends produce incorrect results.
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@ -112,31 +112,14 @@ struct CGALMesh { _EpicMesh m; };
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template<class _Mesh> void triangle_mesh_to_cgal(const TriangleMesh &M, _Mesh &out)
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{
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using Index3 = std::array<size_t, 3>;
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if (M.empty()) return;
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std::vector<typename _Mesh::Point> points;
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std::vector<Index3> indices;
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points.reserve(M.its.vertices.size());
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indices.reserve(M.its.indices.size());
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for (auto &v : M.its.vertices) points.emplace_back(v.x(), v.y(), v.z());
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for (auto &_f : M.its.indices) {
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auto f = _f.cast<size_t>();
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indices.emplace_back(Index3{f(0), f(1), f(2)});
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}
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for (auto &v : M.its.vertices)
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out.add_vertex(typename _Mesh::Point{v.x(), v.y(), v.z()});
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CGALProc::orient_polygon_soup(points, indices);
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CGALProc::polygon_soup_to_polygon_mesh(points, indices, out);
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// Number the faces because 'orient_to_bound_a_volume' needs a face <--> index map
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unsigned index = 0;
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for (auto face : out.faces()) face = CGAL::SM_Face_index(index++);
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if(CGAL::is_closed(out))
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CGALProc::orient_to_bound_a_volume(out);
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else
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throw Slic3r::RuntimeError("Mesh not watertight");
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using VI = typename _Mesh::Vertex_index;
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for (auto &f : M.its.indices)
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out.add_face(VI(f(0)), VI(f(1)), VI(f(2)));
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}
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inline Vec3d to_vec3d(const _EpicMesh::Point &v)
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