Merge branch 'tm_arrange_bugfixes'

This commit is contained in:
tamasmeszaros 2020-12-03 14:09:55 +01:00
commit 624494eab6
5 changed files with 17 additions and 16 deletions

View File

@ -395,9 +395,7 @@ public:
PConfig& config() { return m_pconf; }
const PConfig& config() const { return m_pconf; }
inline void preload(std::vector<Item>& fixeditems) {
// Build the rtree for queries to work
inline void preload(std::vector<Item>& fixeditems) {
for(unsigned idx = 0; idx < fixeditems.size(); ++idx) {
Item& itm = fixeditems[idx];
itm.markAsFixedInBin(itm.binId());
@ -416,13 +414,10 @@ template<> std::function<double(const Item&)> AutoArranger<Box>::get_objfn()
double score = std::get<0>(result);
auto& fullbb = std::get<1>(result);
auto bin = m_bin;
sl::offset(bin, -EPSILON * (m_bin.width() + m_bin.height()));
double miss = Placer::overfit(fullbb, bin);
double miss = Placer::overfit(fullbb, m_bin);
miss = miss > 0? miss : 0;
score += miss*miss;
score += miss * miss;
return score;
};
@ -490,7 +485,7 @@ void _arrange(
{
// Integer ceiling the min distance from the bed perimeters
coord_t md = params.min_obj_distance;
md = (md % 2) ? md / 2 + 1 : md / 2;
md = md / 2;
auto corrected_bin = bin;
sl::offset(corrected_bin, md);

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@ -1846,7 +1846,7 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
{
static const double SIMPLIFY_TOLERANCE_MM = 0.1;
// static const double SIMPLIFY_TOLERANCE_MM = 0.1;
Vec3d rotation = get_rotation();
rotation.z() = 0.;
@ -1860,11 +1860,11 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
// this may happen for malformed models, see:
// https://github.com/prusa3d/PrusaSlicer/issues/2209
if (!p.points.empty()) {
Polygons pp{p};
pp = p.simplify(scaled<double>(SIMPLIFY_TOLERANCE_MM));
if (!pp.empty()) p = pp.front();
}
// if (!p.points.empty()) {
// Polygons pp{p};
// pp = p.simplify(scaled<double>(SIMPLIFY_TOLERANCE_MM));
// if (!pp.empty()) p = pp.front();
// }
arrangement::ArrangePolygon ret;
ret.poly.contour = std::move(p);

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@ -804,6 +804,10 @@ bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, M
BoundingBoxf3 print_volume(Vec3d(unscale<double>(bed_box_2D.min(0)), unscale<double>(bed_box_2D.min(1)), 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)), unscale<double>(bed_box_2D.max(1)), config->opt_float("max_print_height")));
// Allow the objects to protrude below the print bed
print_volume.min(2) = -1e10;
print_volume.min(0) -= BedEpsilon;
print_volume.min(1) -= BedEpsilon;
print_volume.max(0) += BedEpsilon;
print_volume.max(1) += BedEpsilon;
ModelInstanceEPrintVolumeState state = ModelInstancePVS_Inside;

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@ -611,6 +611,8 @@ struct _3DScene
static void point3_to_verts(const Vec3crd& point, double width, double height, GLVolume& volume);
};
static constexpr float BedEpsilon = EPSILON;
}
#endif

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@ -4978,7 +4978,7 @@ void GLCanvas3D::_render_objects() const
if (m_config != nullptr) {
const BoundingBoxf3& bed_bb = wxGetApp().plater()->get_bed().get_bounding_box(false);
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
m_volumes.set_print_box((float)bed_bb.min(0) - BedEpsilon, (float)bed_bb.min(1) - BedEpsilon, 0.0f, (float)bed_bb.max(0) + BedEpsilon, (float)bed_bb.max(1) + BedEpsilon, (float)m_config->opt_float("max_print_height"));
m_volumes.check_outside_state(m_config, nullptr);
}
}