Do not render bed texture when looking from below the bed in hollowing gizmo
The same as it is for FDM/SLA supports and seam gizmos.
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@ -5408,6 +5408,7 @@ void GLCanvas3D::_render_bed(bool bottom, bool show_axes) const
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bool show_texture = ! bottom ||
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bool show_texture = ! bottom ||
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(m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
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(m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::Hollow
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&& m_gizmos.get_current_type() != GLGizmosManager::Seam);
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&& m_gizmos.get_current_type() != GLGizmosManager::Seam);
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wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), bottom, scale_factor, show_axes, show_texture);
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wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), bottom, scale_factor, show_axes, show_texture);
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