Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed rendering of layer editing background on older OpenGL compatibility profile
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@ -389,7 +389,7 @@ void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3
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m_profile.background.reset();
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2 };
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init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3T2 };
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init_data.reserve_vertices(4);
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init_data.reserve_indices(6);
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@ -398,10 +398,10 @@ void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3
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const float r = 1.0f;
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const float t = 1.0f;
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const float b = -1.0f;
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init_data.add_vertex(Vec2f(l, b), Vec2f(0.0f, 0.0f));
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init_data.add_vertex(Vec2f(r, b), Vec2f(1.0f, 0.0f));
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init_data.add_vertex(Vec2f(r, t), Vec2f(1.0f, 1.0f));
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init_data.add_vertex(Vec2f(l, t), Vec2f(0.0f, 1.0f));
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init_data.add_vertex(Vec3f(l, b, 0.0f), Vec3f::UnitZ(), Vec2f(0.0f, 0.0f));
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init_data.add_vertex(Vec3f(r, b, 0.0f), Vec3f::UnitZ(), Vec2f(1.0f, 0.0f));
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init_data.add_vertex(Vec3f(r, t, 0.0f), Vec3f::UnitZ(), Vec2f(1.0f, 1.0f));
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init_data.add_vertex(Vec3f(l, t, 0.0f), Vec3f::UnitZ(), Vec2f(0.0f, 1.0f));
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// indices
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init_data.add_triangle(0, 1, 2);
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@ -112,6 +112,19 @@ void GLModel::Geometry::add_vertex(const Vec3f& position, const Vec3f& normal)
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vertices.emplace_back(normal.z());
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}
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void GLModel::Geometry::add_vertex(const Vec3f& position, const Vec3f& normal, const Vec2f& tex_coord)
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{
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assert(format.vertex_layout == EVertexLayout::P3N3T2);
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vertices.emplace_back(position.x());
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vertices.emplace_back(position.y());
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vertices.emplace_back(position.z());
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vertices.emplace_back(normal.x());
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vertices.emplace_back(normal.y());
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vertices.emplace_back(normal.z());
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vertices.emplace_back(tex_coord.x());
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vertices.emplace_back(tex_coord.y());
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}
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void GLModel::Geometry::add_vertex(const Vec4f& position)
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{
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assert(format.vertex_layout == EVertexLayout::P4);
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@ -253,13 +266,14 @@ size_t GLModel::Geometry::vertex_stride_floats(const Format& format)
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{
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switch (format.vertex_layout)
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{
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case EVertexLayout::P2: { return 2; }
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case EVertexLayout::P2T2: { return 4; }
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case EVertexLayout::P3: { return 3; }
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case EVertexLayout::P3T2: { return 5; }
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case EVertexLayout::P3N3: { return 6; }
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case EVertexLayout::P4: { return 4; }
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default: { assert(false); return 0; }
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case EVertexLayout::P2: { return 2; }
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case EVertexLayout::P2T2: { return 4; }
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case EVertexLayout::P3: { return 3; }
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case EVertexLayout::P3T2: { return 5; }
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case EVertexLayout::P3N3: { return 6; }
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case EVertexLayout::P3N3T2: { return 8; }
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case EVertexLayout::P4: { return 4; }
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default: { assert(false); return 0; }
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};
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}
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@ -268,12 +282,13 @@ size_t GLModel::Geometry::position_stride_floats(const Format& format)
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switch (format.vertex_layout)
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{
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case EVertexLayout::P2:
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case EVertexLayout::P2T2: { return 2; }
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case EVertexLayout::P2T2: { return 2; }
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case EVertexLayout::P3:
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case EVertexLayout::P3T2:
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case EVertexLayout::P3N3: { return 3; }
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case EVertexLayout::P4: { return 4; }
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default: { assert(false); return 0; }
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case EVertexLayout::P3N3:
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case EVertexLayout::P3N3T2: { return 3; }
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case EVertexLayout::P4: { return 4; }
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default: { assert(false); return 0; }
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};
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}
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@ -286,6 +301,7 @@ size_t GLModel::Geometry::position_offset_floats(const Format& format)
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case EVertexLayout::P3:
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case EVertexLayout::P3T2:
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case EVertexLayout::P3N3:
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case EVertexLayout::P3N3T2:
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case EVertexLayout::P4: { return 0; }
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default: { assert(false); return 0; }
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};
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@ -295,8 +311,9 @@ size_t GLModel::Geometry::normal_stride_floats(const Format& format)
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{
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switch (format.vertex_layout)
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{
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case EVertexLayout::P3N3: { return 3; }
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default: { assert(false); return 0; }
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case EVertexLayout::P3N3:
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case EVertexLayout::P3N3T2: { return 3; }
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default: { assert(false); return 0; }
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};
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}
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@ -304,8 +321,9 @@ size_t GLModel::Geometry::normal_offset_floats(const Format& format)
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{
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switch (format.vertex_layout)
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{
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case EVertexLayout::P3N3: { return 3; }
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default: { assert(false); return 0; }
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case EVertexLayout::P3N3:
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case EVertexLayout::P3N3T2: { return 3; }
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default: { assert(false); return 0; }
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};
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}
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@ -314,8 +332,9 @@ size_t GLModel::Geometry::tex_coord_stride_floats(const Format& format)
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switch (format.vertex_layout)
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{
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case EVertexLayout::P2T2:
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case EVertexLayout::P3T2: { return 2; }
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default: { assert(false); return 0; }
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case EVertexLayout::P3T2:
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case EVertexLayout::P3N3T2: { return 2; }
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default: { assert(false); return 0; }
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};
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}
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@ -323,9 +342,10 @@ size_t GLModel::Geometry::tex_coord_offset_floats(const Format& format)
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{
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switch (format.vertex_layout)
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{
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case EVertexLayout::P2T2: { return 2; }
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case EVertexLayout::P3T2: { return 3; }
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default: { assert(false); return 0; }
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case EVertexLayout::P2T2: { return 2; }
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case EVertexLayout::P3T2: { return 3; }
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case EVertexLayout::P3N3T2: { return 6; }
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default: { assert(false); return 0; }
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};
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}
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@ -349,6 +369,7 @@ bool GLModel::Geometry::has_position(const Format& format)
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case EVertexLayout::P3:
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case EVertexLayout::P3T2:
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case EVertexLayout::P3N3:
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case EVertexLayout::P3N3T2:
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case EVertexLayout::P4: { return true; }
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default: { assert(false); return false; }
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};
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@ -362,9 +383,10 @@ bool GLModel::Geometry::has_normal(const Format& format)
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case EVertexLayout::P2T2:
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case EVertexLayout::P3:
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case EVertexLayout::P3T2:
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case EVertexLayout::P4: { return false; }
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case EVertexLayout::P3N3: { return true; }
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default: { assert(false); return false; }
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case EVertexLayout::P4: { return false; }
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case EVertexLayout::P3N3:
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case EVertexLayout::P3N3T2: { return true; }
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default: { assert(false); return false; }
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};
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}
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@ -373,12 +395,13 @@ bool GLModel::Geometry::has_tex_coord(const Format& format)
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switch (format.vertex_layout)
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{
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case EVertexLayout::P2T2:
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case EVertexLayout::P3T2: { return true; }
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case EVertexLayout::P3T2:
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case EVertexLayout::P3N3T2: { return true; }
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case EVertexLayout::P2:
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case EVertexLayout::P3:
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case EVertexLayout::P3N3:
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case EVertexLayout::P4: { return false; }
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default: { assert(false); return false; }
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case EVertexLayout::P4: { return false; }
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default: { assert(false); return false; }
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};
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}
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#else
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@ -63,6 +63,7 @@ namespace GUI {
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P3, // position 3 floats
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P3T2, // position 3 floats + texture coords 2 floats
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P3N3, // position 3 floats + normal 3 floats
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P3N3T2, // position 3 floats + normal 3 floats + texture coords 2 floats
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P4, // position 4 floats
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};
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@ -88,12 +89,13 @@ namespace GUI {
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void reserve_vertices(size_t vertices_count) { vertices.reserve(vertices_count * vertex_stride_floats(format)); }
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void reserve_indices(size_t indices_count) { indices.reserve(indices_count); }
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void add_vertex(const Vec2f& position); // EVertexLayout::P2
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void add_vertex(const Vec2f& position, const Vec2f& tex_coord); // EVertexLayout::P2T2
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void add_vertex(const Vec3f& position); // EVertexLayout::P3
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void add_vertex(const Vec3f& position, const Vec2f& tex_coord); // EVertexLayout::P3T2
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void add_vertex(const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3
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void add_vertex(const Vec4f& position); // EVertexLayout::P4
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void add_vertex(const Vec2f& position); // EVertexLayout::P2
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void add_vertex(const Vec2f& position, const Vec2f& tex_coord); // EVertexLayout::P2T2
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void add_vertex(const Vec3f& position); // EVertexLayout::P3
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void add_vertex(const Vec3f& position, const Vec2f& tex_coord); // EVertexLayout::P3T2
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void add_vertex(const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3
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void add_vertex(const Vec3f& position, const Vec3f& normal, const Vec2f& tex_coord); // EVertexLayout::P3N3T2
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void add_vertex(const Vec4f& position); // EVertexLayout::P4
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void set_vertex(size_t id, const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3
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