Fixed update of rotate gizmo when selecting objects
This commit is contained in:
parent
7b551171e8
commit
678be2b317
1 changed files with 2 additions and 17 deletions
|
@ -1918,23 +1918,8 @@ void GLCanvas3D::update_gizmos_data()
|
|||
ModelInstance* model_instance = model_object->instances[0];
|
||||
if (model_instance != nullptr)
|
||||
{
|
||||
switch (m_gizmos.get_current_type())
|
||||
{
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
m_gizmos.set_scale(model_instance->scaling_factor);
|
||||
break;
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
m_gizmos.set_angle_z(model_instance->rotation);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_gizmos.set_scale(model_instance->scaling_factor);
|
||||
m_gizmos.set_angle_z(model_instance->rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue