Not buildable render contour

This commit is contained in:
Filip Sykala 2021-09-30 09:40:06 +02:00
parent 6bd78aa9c4
commit 6b9ee1126d
2 changed files with 111 additions and 10 deletions

View File

@ -1,4 +1,5 @@
#include "GLGizmoSimplify.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
@ -14,7 +15,7 @@ namespace Slic3r::GUI {
GLGizmoSimplify::GLGizmoSimplify(GLCanvas3D & parent,
const std::string &icon_filename,
unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, -1)
: GLGizmoPainterBase(parent, icon_filename, -1)
, m_state(State::settings)
, m_is_valid_result(false)
, m_exist_preview(false)
@ -33,6 +34,7 @@ GLGizmoSimplify::GLGizmoSimplify(GLCanvas3D & parent,
GLGizmoSimplify::~GLGizmoSimplify() {
m_state = State::canceling;
if (m_worker.joinable()) m_worker.join();
free_gpu();
}
bool GLGizmoSimplify::on_init()
@ -47,8 +49,9 @@ std::string GLGizmoSimplify::on_get_name() const
return _u8L("Simplify");
}
void GLGizmoSimplify::on_render() {}
void GLGizmoSimplify::on_render_for_picking() {}
void GLGizmoSimplify::on_render() { }
void GLGizmoSimplify::on_render_for_picking() { }
void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limit)
{
@ -98,7 +101,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoCollapse;
m_imgui->begin(get_name(), flag);
m_imgui->begin(on_get_name(), flag);
size_t triangle_count = m_volume->mesh().its.indices.size();
// already reduced mesh
@ -314,6 +317,7 @@ void GLGizmoSimplify::process()
}
void GLGizmoSimplify::set_its(indexed_triangle_set &its) {
//init_contours(its);
m_volume->set_mesh(its);
m_volume->calculate_convex_hull();
m_volume->set_new_unique_id();
@ -358,10 +362,6 @@ void GLGizmoSimplify::on_set_state()
}
}
void GLGizmoSimplify::render_painter_gizmo() const {
}
void GLGizmoSimplify::create_gui_cfg() {
if (m_gui_cfg.has_value()) return;
int space_size = m_imgui->calc_text_size(":MM").x;
@ -405,6 +405,98 @@ bool GLGizmoSimplify::is_selected_object(int *object_idx)
return true;
}
void GLGizmoSimplify::init_wireframe(const indexed_triangle_set &its)
{
free_gpu();
if (its.indices.empty()) return;
// vertices
glsafe(::glGenBuffers(1, &m_wireframe_VBO_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_wireframe_VBO_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER,
its.vertices.size() * 3 * sizeof(float),
its.vertices.data(), GL_STATIC_DRAW));
// indices
std::vector<Vec2i> contour_indices;
contour_indices.reserve((its.indices.size() * 3) / 2);
for (const auto &triangle : its.indices) {
for (size_t ti1 = 0; ti1 < 3; ++ti1) {
size_t ti2 = (ti1 == 2) ? 0 : (ti1 + 1);
if (triangle[ti1] > triangle[ti2]) continue;
contour_indices.emplace_back(triangle[ti1], triangle[ti2]);
}
}
glsafe(::glGenBuffers(1, &m_wireframe_IBO_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_wireframe_IBO_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER,
2*contour_indices.size() * sizeof(coord_t),
contour_indices.data(), GL_STATIC_DRAW));
m_wireframe_IBO_size = contour_indices.size() * 2;
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
void GLGizmoSimplify::render_wireframe()
{
const Selection &selection = m_parent.get_selection();
int object_idx = selection.get_object_idx();
if (!is_selected_object(&object_idx)) return;
const GLVolume* vol = selection.get_volume(*selection.get_instance_idxs().begin());
GLuint vbo_id = vol->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id;
ModelObject *obj = wxGetApp().plater()->model().objects[object_idx];
ModelVolume *act_volume = obj->volumes.front();
init_wireframe(act_volume->mesh().its);
const Transform3d trafo_matrix =
obj->instances[selection.get_instance_idx()]->get_transformation().get_matrix() *
act_volume->get_matrix();
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo_matrix.data()));
auto *contour_shader = wxGetApp().get_shader("mm_contour");
contour_shader->start_using();
glsafe(::glDepthFunc(GL_LEQUAL));
glsafe(::glLineWidth(1.0f));
/*
// bad indices
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float))));
/*/
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_wireframe_VBO_id));
glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), nullptr));
//*/
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_wireframe_IBO_id));
glsafe(::glDrawElements(GL_LINES, m_wireframe_IBO_size, GL_UNSIGNED_INT, nullptr));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glDepthFunc(GL_LESS));
glsafe(::glPopMatrix()); // pop trafo
contour_shader->stop_using();
}
void GLGizmoSimplify::free_gpu()
{
if (m_wireframe_VBO_id != 0) {
glsafe(::glDeleteBuffers(1, &m_wireframe_VBO_id));
m_wireframe_VBO_id = 0;
}
if (m_wireframe_IBO_id != 0) {
glsafe(::glDeleteBuffers(1, &m_wireframe_IBO_id));
m_wireframe_IBO_id = 0;
}
}
ModelVolume *GLGizmoSimplify::get_selected_volume(int *object_idx_ptr)
{
const Selection &selection = m_parent.get_selection();

View File

@ -10,6 +10,8 @@
#include <optional>
#include <atomic>
#include <GL/glew.h> // GLUint
namespace Slic3r {
class ModelVolume;
@ -32,8 +34,8 @@ protected:
virtual bool on_is_selectable() const override { return false; }
virtual void on_set_state() override;
// render wire frame
virtual void render_painter_gizmo() const override;
// GLGizmoPainterBase
virtual void render_painter_gizmo() const override{ const_cast<GLGizmoSimplify*>(this)->render_wireframe(); }
private:
void after_apply();
void close();
@ -104,6 +106,13 @@ private:
const std::string tr_preview;
const std::string tr_detail_level;
const std::string tr_decimate_ratio;
// rendering wireframe
void render_wireframe();
void init_wireframe(const indexed_triangle_set &its);
void free_gpu();
GLuint m_wireframe_VBO_id, m_wireframe_IBO_id;
size_t m_wireframe_IBO_size;
};
} // namespace GUI