some optimizations of Point rotation
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@ -94,7 +94,7 @@ inline bool operator!=(const BoundingBoxBase<VT> &bb1, const BoundingBoxBase<VT>
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template<typename VT>
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inline bool empty(const BoundingBoxBase<VT> &bb)
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{
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return bb.min.x > bb.max.y || bb.min.y > bb.max.y;
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return bb.min.x > bb.max.x || bb.min.y > bb.max.y;
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}
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template<typename VT>
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@ -72,8 +72,10 @@ Point::rotate(double angle, const Point ¢er)
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double cur_y = (double)this->y;
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double s = sin(angle);
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double c = cos(angle);
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this->x = (coord_t)round( (double)center.x + c * (cur_x - (double)center.x) - s * (cur_y - (double)center.y) );
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this->y = (coord_t)round( (double)center.y + c * (cur_y - (double)center.y) + s * (cur_x - (double)center.x) );
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double dx = cur_x - (double)center.x;
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double dy = cur_y - (double)center.y;
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this->x = (coord_t)round( (double)center.x + c * dx - s * dy );
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this->y = (coord_t)round( (double)center.y + c * dy + s * dx );
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}
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bool
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@ -386,8 +388,10 @@ Pointf::rotate(double angle, const Pointf ¢er)
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double cur_y = this->y;
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double s = sin(angle);
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double c = cos(angle);
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this->x = center.x + c * (cur_x - center.x) - s * (cur_y - center.y);
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this->y = center.y + c * (cur_y - center.y) + s * (cur_x - center.x);
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double dx = cur_x - center.x;
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double dy = cur_y - center.y;
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this->x = center.x + c * dx - s * dy;
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this->y = center.y + c * dy + s * dx;
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}
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Pointf
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