Refactoring in 3D interactive code. Highlight all copies of an object when hovering

This commit is contained in:
Alessandro Ranellucci 2014-12-14 00:54:35 +01:00
parent 2f2ae75529
commit 74b3be3c06
2 changed files with 68 additions and 40 deletions

View file

@ -21,22 +21,32 @@ sub new {
$self->{model} = $model;
$self->{config} = $config;
$self->{on_select_object} = sub {};
$self->{on_double_click} = sub {};
$self->{on_right_click} = sub {};
$self->{on_instance_moved} = sub {};
$self->on_select(sub {
my ($volume_idx) = @_;
my $obj_idx = undef;
if ($volume_idx != -1) {
$obj_idx = $self->{_volumes_inv}{$volume_idx};
$self->volumes->[$_]->selected(1) for @{$self->{_volumes}{$obj_idx}};
$self->Refresh;
}
$self->{on_select_object}->($obj_idx)
if $self->{on_select_object};
});
$self->on_hover(sub {
my ($volume_idx) = @_;
my $obj_idx = $self->{_volumes_inv}{$volume_idx};
$self->volumes->[$_]->hover(1) for @{$self->{_volumes}{$obj_idx}};
});
return $self;
}
sub set_on_select_object {
my ($self, $cb) = @_;
$self->on_select_object(sub {
my ($volume_idx) = @_;
return $cb->(undef) if $volume_idx == -1;
my $obj_idx = $self->{_volumes_inv}{$volume_idx};
return $cb->($obj_idx);
});
$self->{on_select_object} = $cb;
}
sub set_on_double_click {
@ -78,7 +88,7 @@ sub update {
$self->{_volumes}{$obj_idx} = [ @volume_idxs ];
$self->{_volumes_inv}{$_} = $obj_idx for @volume_idxs;
if ($self->{objects}[$obj_idx]{selected}) {
if ($self->{objects}[$obj_idx]->selected) {
$self->select_volume($_) for @volume_idxs;
}
}

View file

@ -16,7 +16,8 @@ __PACKAGE__->mk_accessors( qw(quat dirty init mview_init
object_bounding_box
enable_picking
enable_moving
on_select_object
on_hover
on_select
on_double_click
on_right_click
on_instance_moved
@ -27,7 +28,8 @@ __PACKAGE__->mk_accessors( qw(quat dirty init mview_init
bed_triangles
bed_grid_lines
origin
_mouse_gl_pos
_mouse_pos
_hover_volume_idx
_drag_volume_idx
_drag_start_pos
) );
@ -90,16 +92,17 @@ sub new {
$self->on_double_click->()
if $self->on_double_click;
} elsif ($e->LeftDown || $e->RightDown) {
my $volume_idx = first { $self->volumes->[$_]->{hover} } 0..$#{$self->volumes};
my $volume_idx = first { $self->volumes->[$_]->hover } 0..$#{$self->volumes};
$volume_idx //= -1;
# select volume in this 3D canvas
$self->deselect_volumes;
$self->select_volume($volume_idx);
$self->Refresh;
# propagate event through callback
$self->on_select_object->($volume_idx)
if $self->on_select_object;
$self->on_select->($volume_idx)
if $self->on_select;
if ($volume_idx != -1) {
if ($e->LeftDown && $self->enable_moving) {
@ -120,8 +123,8 @@ sub new {
my $vector = $self->_drag_start_pos->vector_to($cur_pos);
# apply new temporary volume origin and ignore Z
$volume->{origin}->set_x(-$vector->x);
$volume->{origin}->set_y(-$vector->y); #))
$volume->origin->set_x(-$vector->x);
$volume->origin->set_y(-$vector->y); #))
$self->Refresh;
} elsif ($e->Dragging) {
my $volume_idx = first { $self->volumes->[$_]->{hover} } 0..$#{$self->volumes};
@ -139,14 +142,12 @@ sub new {
if ($self->on_instance_moved && defined $self->_drag_volume_idx) {
my $volume = $self->volumes->[$self->_drag_volume_idx];
$self->on_instance_moved($self->_drag_volume_idx, $volume->{instance_idx});
$self->on_instance_moved($self->_drag_volume_idx, $volume->instance_idx);
}
$self->_drag_volume_idx(undef);
$self->_drag_start_pos(undef);
} elsif ($e->Moving) {
my $glpos = $pos->clone;
$glpos->set_y($self->GetSize->GetHeight - $glpos->y); #))
$self->_mouse_gl_pos($glpos);
$self->_mouse_pos($pos);
$self->Refresh;
} else {
$e->Skip();
@ -247,23 +248,23 @@ sub load_object {
my $color = [ @{COLORS->[ $color_idx % scalar(@{&COLORS}) ]} ];
push @$color, $volume->modifier ? 0.5 : 1;
push @{$self->volumes}, my $v = {
push @{$self->volumes}, my $v = Slic3r::GUI::PreviewCanvas::Volume->new(
instance_idx => $instance_idx,
mesh => $mesh,
color => $color,
origin => Slic3r::Pointf3->new(0,0,$z_min),
};
);
push @volumes_idx, $#{$self->volumes};
{
my $vertices = $mesh->vertices;
my @verts = map @{ $vertices->[$_] }, map @$_, @{$mesh->facets};
$v->{verts} = OpenGL::Array->new_list(GL_FLOAT, @verts);
$v->verts(OpenGL::Array->new_list(GL_FLOAT, @verts));
}
{
my @norms = map { @$_, @$_, @$_ } @{$mesh->normals};
$v->{norms} = OpenGL::Array->new_list(GL_FLOAT, @norms);
$v->norms(OpenGL::Array->new_list(GL_FLOAT, @norms));
}
}
}
@ -271,11 +272,15 @@ sub load_object {
return @volumes_idx;
}
sub deselect_volumes {
my ($self) = @_;
$_->selected(0) for @{$self->volumes};
}
sub select_volume {
my ($self, $volume_idx) = @_;
$_->{selected} = 0 for @{$self->volumes};
$self->volumes->[$volume_idx]->{selected} = 1
$self->volumes->[$volume_idx]->selected(1)
if $volume_idx != -1;
}
@ -288,7 +293,7 @@ sub SetCuttingPlane {
my @verts = ();
foreach my $volume (@{$self->volumes}) {
foreach my $volume (@{$self->volumes}) {
my $expolygons = $volume->{mesh}->slice([ $z + $volume->{origin}->z ])->[0];
my $expolygons = $volume->mesh->slice([ $z + $volume->origin->z ])->[0];
$expolygons = offset_ex([ map @$_, @$expolygons ], scale 0.1);
foreach my $line (map @{$_->lines}, map @$_, @$expolygons) {
@ -609,12 +614,13 @@ sub Render {
glFlush();
glFinish();
if (my $glpos = $self->_mouse_gl_pos) {
my $col = [ glReadPixels_p($glpos->x, $glpos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ];
if (my $pos = $self->_mouse_pos) {
my $col = [ glReadPixels_p($pos->x, $self->GetSize->GetHeight - $pos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ];
my $volume_idx = $col->[0] + $col->[1]*256 + $col->[2]*256*256;
$_->{hover} = 0 for @{$self->volumes};
if ($volume_idx <= $#{$self->volumes}) {
$self->volumes->[$volume_idx]{hover} = 1;
$self->volumes->[$volume_idx]->hover(1);
$self->on_hover->($volume_idx) if $self->on_hover;
}
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -713,27 +719,27 @@ sub draw_volumes {
foreach my $volume_idx (0..$#{$self->volumes}) {
my $volume = $self->volumes->[$volume_idx];
glTranslatef(@{$volume->{origin}->negative});
glTranslatef(@{$volume->origin->negative});
glVertexPointer_p(3, $volume->{verts});
glVertexPointer_p(3, $volume->verts);
glCullFace(GL_BACK);
glNormalPointer_p($volume->{norms});
glNormalPointer_p($volume->norms);
if ($fakecolor) {
my $r = ($volume_idx & 0x000000FF) >> 0;
my $g = ($volume_idx & 0x0000FF00) >> 8;
my $b = ($volume_idx & 0x00FF0000) >> 16;
glColor4f($r/255.0, $g/255.0, $b/255.0, 1);
} elsif ($volume->{selected}) {
} elsif ($volume->selected) {
glColor4f(@{ &SELECTED_COLOR });
} elsif ($volume->{hover}) {
} elsif ($volume->hover) {
glColor4f(@{ &HOVER_COLOR });
} else {
glColor4f(@{ $volume->{color} });
glColor4f(@{ $volume->color });
}
glDrawArrays(GL_TRIANGLES, 0, $volume->{verts}->elements / 3);
glDrawArrays(GL_TRIANGLES, 0, $volume->verts->elements / 3);
glTranslatef(@{$volume->{origin}});
glTranslatef(@{$volume->origin});
}
glDisableClientState(GL_NORMAL_ARRAY);
glDisable(GL_BLEND);
@ -747,4 +753,16 @@ sub draw_volumes {
glDisableClientState(GL_VERTEX_ARRAY);
}
package Slic3r::GUI::PreviewCanvas::Volume;
use Moo;
has 'mesh' => (is => 'ro', required => 1);
has 'color' => (is => 'ro', required => 1);
has 'instance_idx' => (is => 'ro', default => sub { 0 });
has 'origin' => (is => 'rw', default => sub { Slic3r::Pointf3->new(0,0,0) });
has 'verts' => (is => 'rw');
has 'norms' => (is => 'rw');
has 'selected' => (is => 'rw', default => sub { 0 });
has 'hover' => (is => 'rw', default => sub { 0 });
1;