Add min z height orientation search
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@ -442,4 +442,92 @@ Vec2d find_least_supports_rotation(const ModelObject & mo,
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return {rot[0], rot[1]};
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}
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inline BoundingBoxf3 bounding_box_with_tr(const indexed_triangle_set& its, const Transform3f &tr)
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{
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if (its.vertices.empty())
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return {};
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Vec3f bmin = tr * its.vertices.front(), bmax = tr * its.vertices.front();
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for (const Vec3f &p : its.vertices) {
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Vec3f pp = tr * p;
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bmin = pp.cwiseMin(bmin);
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bmax = pp.cwiseMax(bmax);
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}
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return {bmin.cast<double>(), bmax.cast<double>()};
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}
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Vec2d find_min_z_height_rotation(const ModelObject &mo, const RotOptimizeParams ¶ms)
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{
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static const unsigned MAX_TRIES = 1000;
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// return value
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XYRotation rot;
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// We will use only one instance of this converted mesh to examine different
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// rotations
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TriangleMesh mesh = get_mesh_to_rotate(mo);
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// To keep track of the number of iterations
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unsigned status = 0;
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// The maximum number of iterations
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auto max_tries = unsigned(params.accuracy() * MAX_TRIES);
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auto &statuscb = params.statuscb();
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// call status callback with zero, because we are at the start
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statuscb(status);
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auto statusfn = [&statuscb, &status, &max_tries] {
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// report status
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statuscb(unsigned(++status * 100.0/max_tries) );
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};
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auto stopcond = [&statuscb] {
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return ! statuscb(-1);
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};
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TriangleMesh chull = mesh.convex_hull_3d();
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chull.require_shared_vertices();
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auto inputs = reserve_vector<XYRotation>(chull.its.indices.size());
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auto rotcmp = [](const XYRotation &r1, const XYRotation &r2) {
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double xdiff = r1[X] - r2[X], ydiff = r1[Y] - r2[Y];
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return std::abs(xdiff) < EPSILON ? ydiff < 0. : xdiff < 0.;
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};
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auto eqcmp = [](const XYRotation &r1, const XYRotation &r2) {
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double xdiff = r1[X] - r2[X], ydiff = r1[Y] - r2[Y];
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return std::abs(xdiff) < EPSILON && std::abs(ydiff) < EPSILON;
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};
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for (size_t fi = 0; fi < chull.its.indices.size(); ++fi) {
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Facestats fc{get_triangle_vertices(chull, fi)};
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auto q = Eigen::Quaternionf{}.FromTwoVectors(fc.normal, DOWN);
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XYRotation rot = from_transform3f(Transform3f::Identity() * q);
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auto it = std::lower_bound(inputs.begin(), inputs.end(), rot, rotcmp);
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if (it == inputs.end() || !eqcmp(*it, rot))
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inputs.insert(it, rot);
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}
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inputs.shrink_to_fit();
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max_tries = inputs.size();
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// If the model can be placed on the bed directly, we only need to
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// check the 3D convex hull face rotations.
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auto objfn = [&chull, &statusfn](const XYRotation &rot) {
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statusfn();
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Transform3f tr = to_transform3f(rot);
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return bounding_box_with_tr(chull.its, tr).size().z();
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};
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rot = find_min_score<2>(objfn, inputs.begin(), inputs.end(), stopcond);
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return {rot[0], rot[1]};
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}
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}} // namespace Slic3r::sla
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@ -63,7 +63,8 @@ Vec2d find_best_misalignment_rotation(const ModelObject &modelobj,
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Vec2d find_least_supports_rotation(const ModelObject &modelobj,
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const RotOptimizeParams & = {});
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double find_Z_fit_to_bed_rotation(const ModelObject &mo, const BoundingBox &bed);
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Vec2d find_min_z_height_rotation(const ModelObject &mo,
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const RotOptimizeParams ¶ms = {});
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} // namespace sla
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} // namespace Slic3r
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@ -27,9 +27,9 @@ class RotoptimizeJob : public PlaterJob
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"structures.\nNote that this method will try to find the best surface of the object "
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"for touching the print bed if no elevation is set.")},
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// Just a min area bounding box that is done for all methods anyway.
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{L("Smallest bounding box (Z axis only)"),
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nullptr,
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L("Rotate the object only in Z axis to have the smallest bounding box.")}};
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{L("Smallest Z height"),
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sla::find_min_z_height_rotation,
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L("Rotate the model to have least z height for faster print time.")}};
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size_t m_method_id = 0;
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float m_accuracy = 0.75;
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