Add min z height orientation search

This commit is contained in:
tamasmeszaros 2021-08-18 15:44:48 +02:00
parent caf8ef4aab
commit 74edeb147b
3 changed files with 93 additions and 4 deletions

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@ -442,4 +442,92 @@ Vec2d find_least_supports_rotation(const ModelObject & mo,
return {rot[0], rot[1]};
}
inline BoundingBoxf3 bounding_box_with_tr(const indexed_triangle_set& its, const Transform3f &tr)
{
if (its.vertices.empty())
return {};
Vec3f bmin = tr * its.vertices.front(), bmax = tr * its.vertices.front();
for (const Vec3f &p : its.vertices) {
Vec3f pp = tr * p;
bmin = pp.cwiseMin(bmin);
bmax = pp.cwiseMax(bmax);
}
return {bmin.cast<double>(), bmax.cast<double>()};
}
Vec2d find_min_z_height_rotation(const ModelObject &mo, const RotOptimizeParams &params)
{
static const unsigned MAX_TRIES = 1000;
// return value
XYRotation rot;
// We will use only one instance of this converted mesh to examine different
// rotations
TriangleMesh mesh = get_mesh_to_rotate(mo);
// To keep track of the number of iterations
unsigned status = 0;
// The maximum number of iterations
auto max_tries = unsigned(params.accuracy() * MAX_TRIES);
auto &statuscb = params.statuscb();
// call status callback with zero, because we are at the start
statuscb(status);
auto statusfn = [&statuscb, &status, &max_tries] {
// report status
statuscb(unsigned(++status * 100.0/max_tries) );
};
auto stopcond = [&statuscb] {
return ! statuscb(-1);
};
TriangleMesh chull = mesh.convex_hull_3d();
chull.require_shared_vertices();
auto inputs = reserve_vector<XYRotation>(chull.its.indices.size());
auto rotcmp = [](const XYRotation &r1, const XYRotation &r2) {
double xdiff = r1[X] - r2[X], ydiff = r1[Y] - r2[Y];
return std::abs(xdiff) < EPSILON ? ydiff < 0. : xdiff < 0.;
};
auto eqcmp = [](const XYRotation &r1, const XYRotation &r2) {
double xdiff = r1[X] - r2[X], ydiff = r1[Y] - r2[Y];
return std::abs(xdiff) < EPSILON && std::abs(ydiff) < EPSILON;
};
for (size_t fi = 0; fi < chull.its.indices.size(); ++fi) {
Facestats fc{get_triangle_vertices(chull, fi)};
auto q = Eigen::Quaternionf{}.FromTwoVectors(fc.normal, DOWN);
XYRotation rot = from_transform3f(Transform3f::Identity() * q);
auto it = std::lower_bound(inputs.begin(), inputs.end(), rot, rotcmp);
if (it == inputs.end() || !eqcmp(*it, rot))
inputs.insert(it, rot);
}
inputs.shrink_to_fit();
max_tries = inputs.size();
// If the model can be placed on the bed directly, we only need to
// check the 3D convex hull face rotations.
auto objfn = [&chull, &statusfn](const XYRotation &rot) {
statusfn();
Transform3f tr = to_transform3f(rot);
return bounding_box_with_tr(chull.its, tr).size().z();
};
rot = find_min_score<2>(objfn, inputs.begin(), inputs.end(), stopcond);
return {rot[0], rot[1]};
}
}} // namespace Slic3r::sla

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@ -63,7 +63,8 @@ Vec2d find_best_misalignment_rotation(const ModelObject &modelobj,
Vec2d find_least_supports_rotation(const ModelObject &modelobj,
const RotOptimizeParams & = {});
double find_Z_fit_to_bed_rotation(const ModelObject &mo, const BoundingBox &bed);
Vec2d find_min_z_height_rotation(const ModelObject &mo,
const RotOptimizeParams &params = {});
} // namespace sla
} // namespace Slic3r

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@ -27,9 +27,9 @@ class RotoptimizeJob : public PlaterJob
"structures.\nNote that this method will try to find the best surface of the object "
"for touching the print bed if no elevation is set.")},
// Just a min area bounding box that is done for all methods anyway.
{L("Smallest bounding box (Z axis only)"),
nullptr,
L("Rotate the object only in Z axis to have the smallest bounding box.")}};
{L("Smallest Z height"),
sla::find_min_z_height_rotation,
L("Rotate the model to have least z height for faster print time.")}};
size_t m_method_id = 0;
float m_accuracy = 0.75;