libcurl linking and cmake usage improvements
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@ -42,6 +42,21 @@ message("PATH: $ENV{PATH}")
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message("PERL5LIB: $ENV{PERL5LIB}")
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message("PERL5LIB: $ENV{PERL5LIB}")
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find_package(Perl REQUIRED)
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find_package(Perl REQUIRED)
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# CMAKE_PREFIX_PATH is used to point CMake to the remaining dependencies (Boost, TBB, ...)
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# We pick it from environment if it is not defined in another way
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if(NOT DEFINED CMAKE_PREFIX_PATH)
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if(DEFINED ENV{CMAKE_PREFIX_PATH})
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set(CMAKE_PREFIX_PATH "$ENV{CMAKE_PREFIX_PATH}")
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endif()
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endif()
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if (MSVC)
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# By default the startup project in MSVC is the 'ALL_BUILD' cmake-created project,
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# but we want 'slic3r' as the startup one because debugging run command is associated with it.
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# (Unfortunatelly it cannot be associated with ALL_BUILD using CMake.)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT slic3r)
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endif ()
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add_subdirectory(xs)
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add_subdirectory(xs)
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enable_testing ()
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enable_testing ()
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9
cmake/msvc/slic3r.wperl64d.props
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9
cmake/msvc/slic3r.wperl64d.props
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@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LocalDebuggerCommand>C:\wperl64d\bin\perl.exe</LocalDebuggerCommand>
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<LocalDebuggerCommandArguments>slic3r.pl</LocalDebuggerCommandArguments>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
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</PropertyGroup>
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</Project>
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11
cmake/msvc/xs.wperl64d.props
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11
cmake/msvc/xs.wperl64d.props
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets">
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH);c:\wperl64d\bin\;</ExecutablePath>
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</PropertyGroup>
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<ItemDefinitionGroup />
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<ItemGroup />
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</Project>
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@ -603,6 +603,17 @@ elseif (NOT MSVC)
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target_link_libraries(slic3r -lstdc++)
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target_link_libraries(slic3r -lstdc++)
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endif ()
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endif ()
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if (MSVC)
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# Here we associate some additional properties with the MSVC projects to enable compilation and debugging out of the box.
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# It seems a props file needs to be copied to the same dir as the proj file, otherwise MSVC doesn't load it up.
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# For copying, the configure_file() function seems to work much better than the file() function.
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configure_file("${PROJECT_SOURCE_DIR}/cmake/msvc/xs.wperl64d.props" ${CMAKE_CURRENT_BINARY_DIR} COPYONLY)
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set_target_properties(XS PROPERTIES VS_USER_PROPS "xs.wperl64d.props")
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configure_file("${PROJECT_SOURCE_DIR}/cmake/msvc/slic3r.wperl64d.props" ${CMAKE_CURRENT_BINARY_DIR} COPYONLY)
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set_target_properties(slic3r PROPERTIES VS_USER_PROPS "slic3r.wperl64d.props")
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endif ()
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# Installation
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# Installation
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install(TARGETS XS DESTINATION lib/slic3r-prusa3d/auto/Slic3r/XS)
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install(TARGETS XS DESTINATION lib/slic3r-prusa3d/auto/Slic3r/XS)
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install(FILES lib/Slic3r/XS.pm DESTINATION lib/slic3r-prusa3d/Slic3r)
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install(FILES lib/Slic3r/XS.pm DESTINATION lib/slic3r-prusa3d/Slic3r)
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@ -59,6 +59,15 @@ extern "C" {
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#undef seek
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#undef seek
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#undef send
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#undef send
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#undef write
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#undef write
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#undef open
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#undef close
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#undef seekdir
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#undef setbuf
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#undef fread
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#undef fseek
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#undef fputc
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#undef fwrite
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#undef fclose
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#endif /* _MSC_VER */
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#endif /* _MSC_VER */
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}
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}
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#endif
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#endif
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