Fixed regression causing skirt ignoring the first layer extrusion width override. #728
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2 changed files with 21 additions and 12 deletions
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@ -66,6 +66,7 @@ use constant SMALL_PERIMETER_LENGTH => (6.5 / SCALING_FACTOR) * 2 * PI;
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# them here because it makes accessing them slightly faster.
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our $Config;
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our $flow;
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our $first_layer_flow;
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sub parallelize {
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my %params = @_;
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@ -185,8 +185,16 @@ sub init_extruders {
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);
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}
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# calculate default flows
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$Slic3r::flow = $self->extruders->[0]->make_flow(
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width => $self->config->extrusion_width,
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);
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$Slic3r::first_layer_flow = $self->extruders->[0]->make_flow(
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layer_height => $self->config->get_value('first_layer_height'),
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width => $self->config->first_layer_extrusion_width,
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);
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# calculate regions' flows
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$Slic3r::flow = $self->extruders->[0]->make_flow(width => $self->config->extrusion_width);
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for my $region_id (0 .. $#{$self->regions}) {
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my $region = $self->regions->[$region_id];
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@ -559,13 +567,13 @@ sub make_skirt {
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my $convex_hull = convex_hull(\@points);
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# draw outlines from outside to inside
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my $flow = $Slic3r::first_layer_flow || $Slic3r::flow;
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for (my $i = $Slic3r::Config->skirts; $i > 0; $i--) {
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my $distance = scale ($Slic3r::Config->skirt_distance + ($flow->spacing * $i));
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my $distance = scale ($Slic3r::Config->skirt_distance + ($Slic3r::first_layer_flow->spacing * $i));
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my $outline = Math::Clipper::offset([$convex_hull], $distance, &Slic3r::SCALING_FACTOR * 100, JT_ROUND);
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push @{$self->skirt}, Slic3r::ExtrusionLoop->pack(
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polygon => Slic3r::Polygon->new(@{$outline->[0]}),
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role => EXTR_ROLE_SKIRT,
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polygon => Slic3r::Polygon->new(@{$outline->[0]}),
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role => EXTR_ROLE_SKIRT,
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flow_spacing => $Slic3r::first_layer_flow->spacing,
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);
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}
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}
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@ -574,8 +582,7 @@ sub make_brim {
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my $self = shift;
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return unless $Slic3r::Config->brim_width > 0;
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my $flow = $Slic3r::first_layer_flow || $Slic3r::flow;
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my $grow_distance = $flow->scaled_width / 2;
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my $grow_distance = $Slic3r::first_layer_flow->scaled_width / 2;
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my @islands = (); # array of polygons
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foreach my $obj_idx (0 .. $#{$self->objects}) {
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my $layer0 = $self->objects->[$obj_idx]->layers->[0];
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@ -590,17 +597,18 @@ sub make_brim {
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}
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# if brim touches skirt, make it around skirt too
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if ($Slic3r::Config->skirt_distance + (($Slic3r::Config->skirts - 1) * $Slic3r::flow->spacing) <= $Slic3r::Config->brim_width) {
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if ($Slic3r::Config->skirt_distance + (($Slic3r::Config->skirts - 1) * $Slic3r::first_layer_flow->spacing) <= $Slic3r::Config->brim_width) {
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push @islands, map $_->unpack->split_at_first_point->polyline->grow($grow_distance), @{$self->skirt};
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}
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my $num_loops = sprintf "%.0f", $Slic3r::Config->brim_width / $flow->width;
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my $num_loops = sprintf "%.0f", $Slic3r::Config->brim_width / $Slic3r::first_layer_flow->width;
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for my $i (reverse 1 .. $num_loops) {
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# JT_SQUARE ensures no vertex is outside the given offset distance
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push @{$self->brim}, Slic3r::ExtrusionLoop->pack(
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polygon => Slic3r::Polygon->new($_),
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role => EXTR_ROLE_SKIRT,
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) for @{Math::Clipper::offset(\@islands, $i * $flow->scaled_spacing, 100, JT_SQUARE)};
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polygon => Slic3r::Polygon->new($_),
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role => EXTR_ROLE_SKIRT,
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flow_spacing => $Slic3r::first_layer_flow->spacing,
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) for @{Math::Clipper::offset(\@islands, $i * $Slic3r::first_layer_flow->scaled_spacing, 100, JT_SQUARE)};
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# TODO: we need the offset inwards/offset outwards logic to avoid overlapping extrusions
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}
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}
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