Fixed missing sinking property in objects list for multipart objects with a part completely below the printbed
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@ -3895,7 +3895,7 @@ void GLCanvas3D::update_sequential_clearance()
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bool GLCanvas3D::is_object_sinking(int object_idx) const
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{
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for (const GLVolume* v : m_volumes.volumes) {
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if (v->object_idx() == object_idx && v->is_sinking())
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if (v->object_idx() == object_idx && (v->is_sinking() || (!v->is_modifier && v->is_below_printbed())))
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return true;
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}
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return false;
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