Merge remote-tracking branch 'origin/master' into ys_new_features
This commit is contained in:
commit
7da9d2f66d
@ -240,17 +240,34 @@ if(NOT WIN32)
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set(MINIMUM_BOOST_VERSION "1.64.0")
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endif()
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find_package(Boost ${MINIMUM_BOOST_VERSION} REQUIRED COMPONENTS system filesystem thread log locale regex)
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if(Boost_FOUND)
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# message("Boost include dir: ${Boost_INCLUDE_DIRS}")
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# message("Boost library dirs: ${Boost_LIBRARY_DIRS}")
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# message("Boost libraries: ${Boost_LIBRARIES}")
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if (APPLE)
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# BOOST_ASIO_DISABLE_KQUEUE : prevents a Boost ASIO bug on OS X: https://svn.boost.org/trac/boost/ticket/5339
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add_definitions(-DBOOST_ASIO_DISABLE_KQUEUE)
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endif()
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if(NOT SLIC3R_STATIC)
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add_definitions(-DBOOST_LOG_DYN_LINK)
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endif()
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add_library(boost_libs INTERFACE)
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add_library(boost_headeronly INTERFACE)
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if (APPLE)
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# BOOST_ASIO_DISABLE_KQUEUE : prevents a Boost ASIO bug on OS X: https://svn.boost.org/trac/boost/ticket/5339
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target_compile_definitions(boost_headeronly INTERFACE BOOST_ASIO_DISABLE_KQUEUE)
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endif()
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if(NOT SLIC3R_STATIC)
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target_compile_definitions(boost_headeronly INTERFACE BOOST_LOG_DYN_LINK)
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endif()
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if(TARGET Boost::system)
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message(STATUS "Boost::boost exists")
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target_link_libraries(boost_headeronly INTERFACE Boost::boost)
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target_link_libraries(boost_libs INTERFACE
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boost_headeronly # includes the custom compile definitions as well
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Boost::system
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Boost::filesystem
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Boost::thread
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Boost::log
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Boost::locale
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Boost::regex
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)
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else()
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target_include_directories(boost_headeronly INTERFACE ${Boost_INCLUDE_DIRS})
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target_link_libraries(boost_libs INTERFACE boost_headeronly ${Boost_LIBRARIES})
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endif()
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# Find and configure intel-tbb
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|
@ -139,7 +139,7 @@ if (MSVC)
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target_compile_definitions(PrusaSlicer_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE)
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add_dependencies(PrusaSlicer_app_gui PrusaSlicer)
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set_target_properties(PrusaSlicer_app_gui PROPERTIES OUTPUT_NAME "prusa-slicer")
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target_include_directories(PrusaSlicer_app_gui SYSTEM PUBLIC ${Boost_INCLUDE_DIRS})
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target_link_libraries(PrusaSlicer_app_gui PRIVATE boost_headeronly)
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add_executable(PrusaSlicer_app_console PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc)
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# Generate debug symbols even in release mode.
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@ -147,7 +147,7 @@ if (MSVC)
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target_compile_definitions(PrusaSlicer_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE)
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add_dependencies(PrusaSlicer_app_console PrusaSlicer)
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set_target_properties(PrusaSlicer_app_console PROPERTIES OUTPUT_NAME "prusa-slicer-console")
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target_include_directories(PrusaSlicer_app_console SYSTEM PUBLIC ${Boost_INCLUDE_DIRS})
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target_link_libraries(PrusaSlicer_app_console PRIVATE boost_headeronly)
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endif ()
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# Link the resources dir to where Slic3r GUI expects it
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|
@ -11,4 +11,4 @@ add_library(admesh STATIC
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util.cpp
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)
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target_include_directories(admesh SYSTEM PRIVATE ${Boost_INCLUDE_DIRS})
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target_link_libraries(admesh PRIVATE boost_headeronly)
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|
@ -19,6 +19,6 @@ add_library(nowide STATIC
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nowide/windows.hpp
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)
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target_include_directories(nowide SYSTEM PUBLIC ${Boost_INCLUDE_DIRS})
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target_link_libraries(nowide PUBLIC boost_headeronly)
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|
@ -56,12 +56,12 @@ endif()
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# Clipper backend is not enough on its own, it still needs some functions
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# from Boost geometry
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if(NOT Boost_INCLUDE_DIRS_FOUND)
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if(NOT Boost_FOUND)
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find_package(Boost 1.58 REQUIRED)
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# TODO automatic download of boost geometry headers
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endif()
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target_include_directories(clipperBackend SYSTEM INTERFACE ${Boost_INCLUDE_DIRS} )
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target_link_libraries(clipperBackend INTERFACE Boost::boost )
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#target_sources(ClipperBackend INTERFACE
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# ${CMAKE_CURRENT_SOURCE_DIR}/geometries.hpp
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# ${CMAKE_CURRENT_SOURCE_DIR}/clipper_polygon.hpp
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|
@ -182,13 +182,12 @@ if (SLIC3R_PCH AND NOT SLIC3R_SYNTAXONLY)
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endif ()
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target_compile_definitions(libslic3r PUBLIC -DUSE_TBB)
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target_include_directories(libslic3r SYSTEM PUBLIC ${Boost_INCLUDE_DIRS})
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target_include_directories(libslic3r PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} ${LIBNEST2D_INCLUDES} PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
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target_link_libraries(libslic3r
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libnest2d
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admesh
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miniz
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${Boost_LIBRARIES}
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boost_libs
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clipper
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nowide
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${EXPAT_LIBRARIES}
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|
@ -19,8 +19,6 @@ wxPanel(parent, wxID_ANY, wxDefaultPosition, wxSize(25 * wxGetApp().em_unit(), -
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m_user_drawn_background = false;
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#endif /*__APPLE__*/
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Bind(wxEVT_PAINT, ([this](wxPaintEvent &/* e */) { repaint(); }));
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Bind(wxEVT_LEFT_DOWN, ([this](wxMouseEvent &event) { mouse_event(event); }));
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Bind(wxEVT_MOTION, ([this](wxMouseEvent &event) { mouse_event(event); }));
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Bind(wxEVT_SIZE, ([this](wxSizeEvent & /* e */) { Refresh(); }));
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}
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void Bed_2D::repaint()
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@ -43,22 +41,14 @@ void Bed_2D::repaint()
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dc.DrawRectangle(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight());
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}
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// turn cw and ch from sizes to max coordinates
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cw--;
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ch--;
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if (m_bed_shape.empty())
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return;
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// reduce size to have some space around the drawn shape
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cw -= (2 * Border);
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ch -= (2 * Border);
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auto cbb = BoundingBoxf(Vec2d(0, 0),Vec2d(cw, ch));
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// leave space for origin point
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cbb.min(0) += 4;
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cbb.max -= Vec2d(4., 4.);
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// leave space for origin label
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cbb.max(1) -= 13;
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// read new size
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cw = cbb.size()(0);
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ch = cbb.size()(1);
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auto ccenter = cbb.center();
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// get bounding box of bed shape in G - code coordinates
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@ -76,17 +66,17 @@ void Bed_2D::repaint()
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ccenter(0) - bcenter(0) * sfactor,
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ccenter(1) - bcenter(1) * sfactor
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);
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m_scale_factor = sfactor;
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m_shift = Vec2d(shift(0) + cbb.min(0),
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shift(1) - (cbb.max(1) - GetSize().GetHeight()));
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m_shift = Vec2d(shift(0) + cbb.min(0), shift(1) - (cbb.max(1) - ch));
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// draw bed fill
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dc.SetBrush(wxBrush(wxColour(255, 255, 255), wxBRUSHSTYLE_SOLID));
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wxPointList pt_list;
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for (auto pt: m_bed_shape)
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{
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Point pt_pix = to_pixels(pt);
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pt_list.push_back(new wxPoint(pt_pix(0), pt_pix(1)));
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Point pt_pix = to_pixels(pt, ch);
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pt_list.push_back(new wxPoint(pt_pix(0), pt_pix(1)));
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}
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dc.DrawPolygon(&pt_list, 0, 0);
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@ -105,9 +95,9 @@ void Bed_2D::repaint()
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for (auto pl : polylines)
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{
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for (size_t i = 0; i < pl.points.size()-1; i++) {
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Point pt1 = to_pixels(unscale(pl.points[i]));
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Point pt2 = to_pixels(unscale(pl.points[i+1]));
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dc.DrawLine(pt1(0), pt1(1), pt2(0), pt2(1));
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Point pt1 = to_pixels(unscale(pl.points[i]), ch);
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Point pt2 = to_pixels(unscale(pl.points[i + 1]), ch);
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dc.DrawLine(pt1(0), pt1(1), pt2(0), pt2(1));
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}
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}
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@ -116,7 +106,7 @@ void Bed_2D::repaint()
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dc.SetBrush(wxBrush(wxColour(0, 0, 0), wxBRUSHSTYLE_TRANSPARENT));
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dc.DrawPolygon(&pt_list, 0, 0);
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auto origin_px = to_pixels(Vec2d(0, 0));
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auto origin_px = to_pixels(Vec2d(0, 0), ch);
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// draw axes
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auto axes_len = 50;
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@ -153,7 +143,7 @@ void Bed_2D::repaint()
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// draw current position
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if (m_pos!= Vec2d(0, 0)) {
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auto pos_px = to_pixels(m_pos);
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auto pos_px = to_pixels(m_pos, ch);
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dc.SetPen(wxPen(wxColour(200, 0, 0), 2, wxPENSTYLE_SOLID));
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dc.SetBrush(wxBrush(wxColour(200, 0, 0), wxBRUSHSTYLE_TRANSPARENT));
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dc.DrawCircle(pos_px(0), pos_px(1), 5);
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@ -161,35 +151,14 @@ void Bed_2D::repaint()
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dc.DrawLine(pos_px(0) - 15, pos_px(1), pos_px(0) + 15, pos_px(1));
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dc.DrawLine(pos_px(0), pos_px(1) - 15, pos_px(0), pos_px(1) + 15);
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}
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m_painted = true;
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}
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// convert G - code coordinates into pixels
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Point Bed_2D::to_pixels(Vec2d point)
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Point Bed_2D::to_pixels(Vec2d point, int height)
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{
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auto p = point * m_scale_factor + m_shift;
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return Point(p(0), GetSize().GetHeight() - p(1));
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}
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void Bed_2D::mouse_event(wxMouseEvent event)
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{
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if (!m_interactive) return;
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if (!m_painted) return;
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|
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auto pos = event.GetPosition();
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auto point = to_units(Point(pos.x, pos.y));
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if (event.LeftDown() || event.Dragging()) {
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if (m_on_move)
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m_on_move(point) ;
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Refresh();
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}
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}
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// convert pixels into G - code coordinates
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Vec2d Bed_2D::to_units(Point point)
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{
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return (Vec2d(point(0), GetSize().GetHeight() - point(1)) - m_shift) * (1. / m_scale_factor);
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return Point(p(0) + Border, height - p(1) + Border);
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||||
}
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||||
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void Bed_2D::set_pos(Vec2d pos)
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|
@ -9,20 +9,17 @@ namespace GUI {
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||||
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class Bed_2D : public wxPanel
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{
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static const int Border = 10;
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bool m_user_drawn_background = true;
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|
||||
bool m_painted = false;
|
||||
bool m_interactive = false;
|
||||
double m_scale_factor;
|
||||
double m_scale_factor;
|
||||
Vec2d m_shift = Vec2d::Zero();
|
||||
Vec2d m_pos = Vec2d::Zero();
|
||||
std::function<void(Vec2d)> m_on_move = nullptr;
|
||||
|
||||
Point to_pixels(Vec2d point);
|
||||
Vec2d to_units(Point point);
|
||||
void repaint();
|
||||
void mouse_event(wxMouseEvent event);
|
||||
void set_pos(Vec2d pos);
|
||||
Point to_pixels(Vec2d point, int height);
|
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void repaint();
|
||||
void set_pos(Vec2d pos);
|
||||
|
||||
public:
|
||||
Bed_2D(wxWindow* parent);
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||||
|
@ -30,11 +30,9 @@ void BedShapeDialog::build_dialog(ConfigOptionPoints* default_pt)
|
||||
SetMinSize(GetSize());
|
||||
main_sizer->SetSizeHints(this);
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|
||||
// needed to actually free memory
|
||||
this->Bind(wxEVT_CLOSE_WINDOW, ([this](wxCloseEvent e) {
|
||||
EndModal(wxID_OK);
|
||||
Destroy();
|
||||
}));
|
||||
this->Bind(wxEVT_CLOSE_WINDOW, ([this](wxCloseEvent& evt) {
|
||||
EndModal(wxID_CANCEL);
|
||||
}));
|
||||
}
|
||||
|
||||
void BedShapeDialog::on_dpi_changed(const wxRect &suggested_rect)
|
||||
@ -135,7 +133,7 @@ void BedShapePanel::build_panel(ConfigOptionPoints* default_pt)
|
||||
|
||||
// Called from the constructor.
|
||||
// Create a panel for a rectangular / circular / custom bed shape.
|
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ConfigOptionsGroupShp BedShapePanel::init_shape_options_page(wxString title)
|
||||
ConfigOptionsGroupShp BedShapePanel::init_shape_options_page(const wxString& title)
|
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{
|
||||
|
||||
auto panel = new wxPanel(m_shape_options_book);
|
||||
@ -305,8 +303,9 @@ void BedShapePanel::update_shape()
|
||||
}
|
||||
m_canvas->m_bed_shape = points;
|
||||
}
|
||||
else if (page_idx == SHAPE_CUSTOM)
|
||||
m_canvas->m_bed_shape = m_loaded_bed_shape;
|
||||
|
||||
// $self->{on_change}->();
|
||||
update_preview();
|
||||
}
|
||||
|
||||
@ -351,8 +350,9 @@ void BedShapePanel::load_stl()
|
||||
std::vector<Vec2d> points;
|
||||
for (auto pt : polygon.points)
|
||||
points.push_back(unscale(pt));
|
||||
m_canvas->m_bed_shape = points;
|
||||
update_preview();
|
||||
|
||||
m_loaded_bed_shape = points;
|
||||
update_shape();
|
||||
}
|
||||
|
||||
} // GUI
|
||||
|
@ -16,7 +16,8 @@ namespace GUI {
|
||||
using ConfigOptionsGroupShp = std::shared_ptr<ConfigOptionsGroup>;
|
||||
class BedShapePanel : public wxPanel
|
||||
{
|
||||
Bed_2D* m_canvas;
|
||||
Bed_2D* m_canvas;
|
||||
std::vector<Vec2d> m_loaded_bed_shape;
|
||||
|
||||
public:
|
||||
BedShapePanel(wxWindow* parent) : wxPanel(parent, wxID_ANY) {}
|
||||
@ -24,8 +25,8 @@ public:
|
||||
|
||||
void build_panel(ConfigOptionPoints* default_pt);
|
||||
|
||||
ConfigOptionsGroupShp init_shape_options_page(wxString title);
|
||||
void set_shape(ConfigOptionPoints* points);
|
||||
ConfigOptionsGroupShp init_shape_options_page(const wxString& title);
|
||||
void set_shape(ConfigOptionPoints* points);
|
||||
void update_preview();
|
||||
void update_shape();
|
||||
void load_stl();
|
||||
|
@ -56,9 +56,9 @@ public:
|
||||
|
||||
Vec3d get_dir_right() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(0); }
|
||||
Vec3d get_dir_up() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(1); }
|
||||
Vec3d get_dir_forward() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(2); }
|
||||
Vec3d get_dir_forward() const { return -m_view_matrix.matrix().block(0, 0, 3, 3).row(2); }
|
||||
|
||||
Vec3d get_position() const { return m_view_matrix.matrix().block(0, 3, 3, 1); }
|
||||
Vec3d get_position() const { return m_view_matrix.matrix().inverse().block(0, 3, 3, 1); }
|
||||
|
||||
void apply_viewport(int x, int y, unsigned int w, unsigned int h) const;
|
||||
void apply_view_matrix() const;
|
||||
|
@ -550,7 +550,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
const Transform3d& instance_matrix_no_translation_no_scaling = volume->get_instance_transformation().get_matrix(true,false,true);
|
||||
Vec3f direction_to_camera = camera.get_dir_forward().cast<float>();
|
||||
Vec3f direction_to_camera = -camera.get_dir_forward().cast<float>();
|
||||
Vec3f direction_to_camera_mesh = (instance_matrix_no_translation_no_scaling.inverse().cast<float>() * direction_to_camera).normalized().eval();
|
||||
Vec3f scaling = volume->get_instance_scaling_factor().cast<float>();
|
||||
direction_to_camera_mesh = Vec3f(direction_to_camera_mesh(0)*scaling(0), direction_to_camera_mesh(1)*scaling(1), direction_to_camera_mesh(2)*scaling(2));
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include <memory>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
class wxTimer;
|
||||
class wxGauge;
|
||||
|
@ -296,6 +296,9 @@ void Selection::clear()
|
||||
if (!m_valid)
|
||||
return;
|
||||
|
||||
if (m_list.empty())
|
||||
return;
|
||||
|
||||
for (unsigned int i : m_list)
|
||||
{
|
||||
(*m_volumes)[i]->selected = false;
|
||||
|
@ -1854,13 +1854,17 @@ void TabPrinter::build_fff()
|
||||
|
||||
btn->Bind(wxEVT_BUTTON, ([this](wxCommandEvent e)
|
||||
{
|
||||
auto dlg = new BedShapeDialog(this);
|
||||
dlg->build_dialog(m_config->option<ConfigOptionPoints>("bed_shape"));
|
||||
if (dlg->ShowModal() == wxID_OK) {
|
||||
load_key_value("bed_shape", dlg->GetValue());
|
||||
update_changed_ui();
|
||||
}
|
||||
}));
|
||||
BedShapeDialog dlg(this);
|
||||
dlg.build_dialog(m_config->option<ConfigOptionPoints>("bed_shape"));
|
||||
if (dlg.ShowModal() == wxID_OK) {
|
||||
std::vector<Vec2d> shape = dlg.GetValue();
|
||||
if (!shape.empty())
|
||||
{
|
||||
load_key_value("bed_shape", shape);
|
||||
update_changed_ui();
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
return sizer;
|
||||
};
|
||||
@ -2056,11 +2060,15 @@ void TabPrinter::build_sla()
|
||||
|
||||
btn->Bind(wxEVT_BUTTON, ([this](wxCommandEvent e)
|
||||
{
|
||||
auto dlg = new BedShapeDialog(this);
|
||||
dlg->build_dialog(m_config->option<ConfigOptionPoints>("bed_shape"));
|
||||
if (dlg->ShowModal() == wxID_OK) {
|
||||
load_key_value("bed_shape", dlg->GetValue());
|
||||
update_changed_ui();
|
||||
BedShapeDialog dlg(this);
|
||||
dlg.build_dialog(m_config->option<ConfigOptionPoints>("bed_shape"));
|
||||
if (dlg.ShowModal() == wxID_OK) {
|
||||
std::vector<Vec2d> shape = dlg.GetValue();
|
||||
if (!shape.empty())
|
||||
{
|
||||
load_key_value("bed_shape", shape);
|
||||
update_changed_ui();
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
|
@ -119,8 +119,6 @@ target_include_directories(XS PRIVATE src ${LIBDIR}/libslic3r)
|
||||
target_compile_definitions(XS PRIVATE -DSLIC3RXS)
|
||||
set_target_properties(XS PROPERTIES PREFIX "") # Prevent cmake from generating libXS.so instead of XS.so
|
||||
|
||||
target_link_libraries(XS ${Boost_LIBRARIES})
|
||||
|
||||
if (APPLE)
|
||||
# -liconv: boost links to libiconv by default
|
||||
target_link_libraries(XS "-liconv -framework IOKit" "-framework CoreFoundation" -lc++)
|
||||
@ -156,12 +154,6 @@ if (WIN32)
|
||||
target_link_libraries(XS ${PERL_LIBRARY})
|
||||
endif()
|
||||
|
||||
target_link_libraries(XS ${Boost_LIBRARIES})
|
||||
target_link_libraries(XS ${TBB_LIBRARIES})
|
||||
# target_link_libraries(XS ${wxWidgets_LIBRARIES})
|
||||
target_link_libraries(XS ${EXPAT_LIBRARIES})
|
||||
# target_link_libraries(XS ${GLEW_LIBRARIES})
|
||||
|
||||
# Install the XS.pm and XS.{so,dll,bundle} into the local-lib directory.
|
||||
set(PERL_LOCAL_LIB_DIR "../../local-lib/lib/perl5/${PerlEmbed_ARCHNAME}")
|
||||
add_custom_command(
|
||||
@ -181,10 +173,6 @@ if(APPLE)
|
||||
)
|
||||
endif()
|
||||
|
||||
if(SLIC3R_PROFILE)
|
||||
target_link_libraries(Shiny)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
# Here we associate some additional properties with the MSVC project to enable compilation and debugging out of the box.
|
||||
get_filename_component(PROPS_PERL_BIN_PATH "${PERL_EXECUTABLE}" DIRECTORY)
|
||||
|
Loading…
Reference in New Issue
Block a user