Tech ENABLE_WORLD_COORDINATE - Gizmo rotate oriented in dependence of the selected coordinate system

This commit is contained in:
enricoturri1966 2021-10-12 11:07:31 +02:00
parent 0ed783c6a9
commit 7f6f5dab83
10 changed files with 251 additions and 191 deletions

View File

@ -1529,17 +1529,17 @@ Eigen::Quaterniond rotation_xyz_diff(const Vec3d &rot_xyz_from, const Vec3d &rot
{
return
// From the current coordinate system to world.
Eigen::AngleAxisd(rot_xyz_to(2), Vec3d::UnitZ()) * Eigen::AngleAxisd(rot_xyz_to(1), Vec3d::UnitY()) * Eigen::AngleAxisd(rot_xyz_to(0), Vec3d::UnitX()) *
Eigen::AngleAxisd(rot_xyz_to.z(), Vec3d::UnitZ()) * Eigen::AngleAxisd(rot_xyz_to.y(), Vec3d::UnitY()) * Eigen::AngleAxisd(rot_xyz_to.x(), Vec3d::UnitX()) *
// From world to the initial coordinate system.
Eigen::AngleAxisd(-rot_xyz_from(0), Vec3d::UnitX()) * Eigen::AngleAxisd(-rot_xyz_from(1), Vec3d::UnitY()) * Eigen::AngleAxisd(-rot_xyz_from(2), Vec3d::UnitZ());
Eigen::AngleAxisd(-rot_xyz_from.x(), Vec3d::UnitX()) * Eigen::AngleAxisd(-rot_xyz_from.y(), Vec3d::UnitY()) * Eigen::AngleAxisd(-rot_xyz_from.z(), Vec3d::UnitZ());
}
// This should only be called if it is known, that the two rotations only differ in rotation around the Z axis.
double rotation_diff_z(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
{
Eigen::AngleAxisd angle_axis(rotation_xyz_diff(rot_xyz_from, rot_xyz_to));
Vec3d axis = angle_axis.axis();
double angle = angle_axis.angle();
const Eigen::AngleAxisd angle_axis(rotation_xyz_diff(rot_xyz_from, rot_xyz_to));
const Vec3d& axis = angle_axis.axis();
const double angle = angle_axis.angle();
#ifndef NDEBUG
if (std::abs(angle) > 1e-8) {
assert(std::abs(axis.x()) < 1e-8);

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@ -278,7 +278,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
return;
// Update mirroring at the GLVolumes.
selection.synchronize_unselected_instances(Selection::SYNC_ROTATION_GENERAL);
selection.synchronize_unselected_instances(Selection::SyncRotationType::GENERAL);
selection.synchronize_unselected_volumes();
// Copy mirroring values from GLVolumes into Model (ModelInstance / ModelVolume), trigger background processing.
canvas->do_mirror(L("Set Mirror"));
@ -379,7 +379,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
return;
// Update rotation at the GLVolumes.
selection.synchronize_unselected_instances(Selection::SYNC_ROTATION_GENERAL);
selection.synchronize_unselected_instances(Selection::SyncRotationType::GENERAL);
selection.synchronize_unselected_volumes();
// Copy rotation values from GLVolumes into Model (ModelInstance / ModelVolume), trigger background processing.
canvas->do_rotate(L("Reset Rotation"));
@ -551,17 +551,23 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_position = volume->get_instance_offset();
#endif // ENABLE_WORLD_COORDINATE
m_new_rotate_label_string = L("Rotate");
m_new_rotation = Vec3d::Zero();
m_new_size = selection.get_scaled_instance_bounding_box().size();
#if ENABLE_WORLD_COORDINATE
m_new_rotation = volume->get_instance_rotation() * (180.0 / M_PI);
#else
m_new_rotation = Vec3d::Zero();
#endif // ENABLE_WORLD_COORDINATE
m_new_size = selection.get_scaled_instance_bounding_box().size();
m_new_scale = m_new_size.cwiseProduct(selection.get_unscaled_instance_bounding_box().size().cwiseInverse()) * 100.0;
}
else {
#if ENABLE_WORLD_COORDINATE
m_new_position = Vec3d::Zero();
#endif // ENABLE_WORLD_COORDINATE
m_new_rotation = Vec3d::Zero();
#else
m_new_rotation = volume->get_instance_rotation() * (180.0 / M_PI);
#endif // ENABLE_WORLD_COORDINATE
m_new_size = volume->get_instance_scaling_factor().cwiseProduct(wxGetApp().model().objects[volume->object_idx()]->raw_mesh_bounding_box().size());
m_new_scale = volume->get_instance_scaling_factor() * 100.;
m_new_scale = volume->get_instance_scaling_factor() * 100.0;
}
m_new_enabled = true;
@ -570,7 +576,7 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
const BoundingBoxf3& box = selection.get_bounding_box();
m_new_position = box.center();
m_new_rotation = Vec3d::Zero();
m_new_scale = Vec3d(100., 100., 100.);
m_new_scale = Vec3d(100.0, 100.0, 100.0);
m_new_size = box.size();
m_new_rotate_label_string = L("Rotate");
m_new_scale_label_string = L("Scale");
@ -586,7 +592,7 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
const Vec3d& offset = trafo.get_offset();
const Vec3d& rotation = trafo.get_rotation();
const Vec3d& scaling_factor = trafo.get_scaling_factor();
const Vec3d& m = trafo.get_mirror();
// const Vec3d& mirror = trafo.get_mirror();
m_new_position = offset;
m_new_rotation = rotation * (180.0 / M_PI);
@ -596,8 +602,8 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
else {
#endif // ENABLE_WORLD_COORDINATE
m_new_position = volume->get_volume_offset();
m_new_rotation = volume->get_volume_rotation() * (180. / M_PI);
m_new_scale = volume->get_volume_scaling_factor() * 100.;
m_new_rotation = volume->get_volume_rotation() * (180.0 / M_PI);
m_new_scale = volume->get_volume_scaling_factor() * 100.0;
m_new_size = volume->get_instance_scaling_factor().cwiseProduct(volume->get_volume_scaling_factor().cwiseProduct(volume->bounding_box().size()));
#if ENABLE_WORLD_COORDINATE
}
@ -711,11 +717,20 @@ void ObjectManipulation::update_reset_buttons_visibility()
if (selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume()) {
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
#if ENABLE_WORLD_COORDINATE
Vec3d rotation = Vec3d::Zero();
Vec3d scale = Vec3d::Ones();
#else
Vec3d rotation;
Vec3d scale;
double min_z = 0.;
#endif // ENABLE_WORLD_COORDINATE
double min_z = 0.0;
#if ENABLE_WORLD_COORDINATE
if (selection.is_single_full_instance() && m_world_coordinates) {
#else
if (selection.is_single_full_instance()) {
#endif // ENABLE_WORLD_COORDINATE
rotation = volume->get_instance_rotation();
scale = volume->get_instance_scaling_factor();
min_z = wxGetApp().model().objects[volume->composite_id.object_id]->bounding_box().min.z();
@ -727,7 +742,11 @@ void ObjectManipulation::update_reset_buttons_visibility()
}
show_rotation = !rotation.isApprox(Vec3d::Zero());
show_scale = !scale.isApprox(Vec3d::Ones());
#if ENABLE_WORLD_COORDINATE
show_drop_to_bed = min_z > EPSILON;
#else
show_drop_to_bed = std::abs(min_z) > SINKING_Z_THRESHOLD;
#endif // ENABLE_WORLD_COORDINATE
}
wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed] {
@ -1019,6 +1038,13 @@ void ObjectManipulation::set_world_coordinates(const bool world_coordinates)
canvas->set_as_dirty();
canvas->request_extra_frame();
}
bool ObjectManipulation::get_world_coordinates() const
{
const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
return wxGetApp().get_mode() != comSimple && (selection.is_single_full_instance() || selection.is_single_volume() || selection.is_single_modifier()) ?
m_world_coordinates : true;
}
#endif // ENABLE_WORLD_COORDINATE
void ObjectManipulation::msw_rescale()

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@ -185,10 +185,11 @@ public:
// Does the object manipulation panel work in World or Local coordinates?
#if ENABLE_WORLD_COORDINATE
void set_world_coordinates(const bool world_coordinates);
bool get_world_coordinates() const;
#else
void set_world_coordinates(const bool world_coordinates) { m_world_coordinates = world_coordinates; this->UpdateAndShow(true); }
#endif // ENABLE_WORLD_COORDINATE
bool get_world_coordinates() const { return m_world_coordinates; }
#endif // ENABLE_WORLD_COORDINATE
void reset_cache() { m_cache.reset(); }
#ifndef __APPLE__

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@ -23,27 +23,18 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filenam
std::string GLGizmoMove3D::get_tooltip() const
{
const Selection& selection = m_parent.get_selection();
const bool show_position = selection.is_single_full_instance();
#if ENABLE_WORLD_COORDINATE
const bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates();
Vec3d position = Vec3d::Zero();
if (!world_coordinates) {
if (selection.is_single_modifier() || selection.is_single_volume() || selection.is_wipe_tower())
position = selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_offset();
}
else
position = selection.get_bounding_box().center();
if (m_hover_id == 0)
return m_grabbers[0].dragging ? "DX: " + format(m_displacement.x(), 2) : "X: " + format(position.x(), 2);
return "X: " + format(m_displacement.x(), 2);
else if (m_hover_id == 1)
return m_grabbers[1].dragging ? "DY: " + format(m_displacement.y(), 2) : "Y: " + format(position.y(), 2);
return "Y: " + format(m_displacement.y(), 2);
else if (m_hover_id == 2)
return m_grabbers[2].dragging ? "DZ: " + format(m_displacement.z(), 2) : "Z: " + format(position.z(), 2);
return "Z: " + format(m_displacement.z(), 2);
else
return "";
#else
const Selection& selection = m_parent.get_selection();
const bool show_position = selection.is_single_full_instance();
const Vec3d& position = selection.get_bounding_box().center();
if (m_hover_id == 0 || m_grabbers[0].dragging)
@ -98,12 +89,10 @@ void GLGizmoMove3D::on_start_dragging()
}
}
#if !ENABLE_WORLD_COORDINATE
void GLGizmoMove3D::on_stop_dragging()
{
m_displacement = Vec3d::Zero();
}
#endif // !ENABLE_WORLD_COORDINATE
void GLGizmoMove3D::on_update(const UpdateData& data)
{

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@ -34,9 +34,7 @@ protected:
virtual std::string on_get_name() const override;
virtual bool on_is_activable() const override;
virtual void on_start_dragging() override;
#if !ENABLE_WORLD_COORDINATE
virtual void on_stop_dragging() override;
#endif // !ENABLE_WORLD_COORDINATE
virtual void on_update(const UpdateData& data) override;
virtual void on_render() override;
virtual void on_render_for_picking() override;

View File

@ -2,15 +2,18 @@
#include "GLGizmoRotate.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include <GL/glew.h>
#if ENABLE_WORLD_COORDINATE
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#endif // ENABLE_WORLD_COORDINATE
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/Jobs/RotoptimizeJob.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "slic3r/GUI/Jobs/RotoptimizeJob.hpp"
#include <GL/glew.h>
namespace Slic3r {
namespace GUI {
@ -29,13 +32,6 @@ const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius
GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
: GLGizmoBase(parent, "", -1)
, m_axis(axis)
, m_angle(0.0)
, m_center(0.0, 0.0, 0.0)
, m_radius(0.0f)
, m_snap_coarse_in_radius(0.0f)
, m_snap_coarse_out_radius(0.0f)
, m_snap_fine_in_radius(0.0f)
, m_snap_fine_out_radius(0.0f)
{
}
@ -81,6 +77,9 @@ bool GLGizmoRotate::on_init()
void GLGizmoRotate::on_start_dragging()
{
#if ENABLE_WORLD_COORDINATE
init_data_from_selection(m_parent.get_selection());
#else
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
m_center = box.center();
m_radius = Offset + box.radius();
@ -88,33 +87,31 @@ void GLGizmoRotate::on_start_dragging()
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
#endif // ENABLE_WORLD_COORDINATE
}
void GLGizmoRotate::on_update(const UpdateData& data)
{
Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
Vec2d orig_dir = Vec2d::UnitX();
Vec2d new_dir = mouse_pos.normalized();
const Vec2d orig_dir = Vec2d::UnitX();
const Vec2d new_dir = mouse_pos.normalized();
double theta = ::acos(std::clamp(new_dir.dot(orig_dir), -1.0, 1.0));
if (cross2(orig_dir, new_dir) < 0.0)
theta = 2.0 * (double)PI - theta;
double len = mouse_pos.norm();
const double len = mouse_pos.norm();
// snap to coarse snap region
if ((m_snap_coarse_in_radius <= len) && (len <= m_snap_coarse_out_radius))
{
double step = 2.0 * (double)PI / (double)SnapRegionsCount;
if (m_snap_coarse_in_radius <= len && len <= m_snap_coarse_out_radius) {
const double step = 2.0 * (double)PI / (double)SnapRegionsCount;
theta = step * (double)std::round(theta / step);
}
else
{
else {
// snap to fine snap region (scale)
if ((m_snap_fine_in_radius <= len) && (len <= m_snap_fine_out_radius))
{
double step = 2.0 * (double)PI / (double)ScaleStepsCount;
if (m_snap_fine_in_radius <= len && len <= m_snap_fine_out_radius) {
const double step = 2.0 * (double)PI / (double)ScaleStepsCount;
theta = step * (double)std::round(theta / step);
}
}
@ -134,12 +131,16 @@ void GLGizmoRotate::on_render()
const BoundingBoxf3& box = selection.get_bounding_box();
if (m_hover_id != 0 && !m_grabbers[0].dragging) {
#if ENABLE_WORLD_COORDINATE
init_data_from_selection(selection);
#else
m_center = box.center();
m_radius = Offset + box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth);
#endif // ENABLE_WORLD_COORDINATE
}
glsafe(::glEnable(GL_DEPTH_TEST));
@ -186,6 +187,24 @@ void GLGizmoRotate::on_render_for_picking()
glsafe(::glPopMatrix());
}
#if ENABLE_WORLD_COORDINATE
void GLGizmoRotate::init_data_from_selection(const Selection& selection)
{
const BoundingBoxf3& box = selection.get_bounding_box();
m_center = box.center();
m_radius = Offset + box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
if (wxGetApp().obj_manipul()->get_world_coordinates())
m_orient_matrix = Transform3d::Identity();
else
m_orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
}
#endif // ENABLE_WORLD_COORDINATE
void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit)
{
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
@ -219,12 +238,11 @@ void GLGizmoRotate3D::load_rotoptimize_state()
void GLGizmoRotate::render_circle() const
{
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float x = ::cos(angle) * m_radius;
float y = ::sin(angle) * m_radius;
float z = 0.0f;
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = (float)i * ScaleStepRad;
const float x = ::cos(angle) * m_radius;
const float y = ::sin(angle) * m_radius;
const float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
@ -232,21 +250,20 @@ void GLGizmoRotate::render_circle() const
void GLGizmoRotate::render_scale() const
{
float out_radius_long = m_snap_fine_out_radius;
float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
const float out_radius_long = m_snap_fine_out_radius;
const float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
::glBegin(GL_LINES);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = cosa * m_radius;
float in_y = sina * m_radius;
float in_z = 0.0f;
float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
float out_z = 0.0f;
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = (float)i * ScaleStepRad;
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * m_radius;
const float in_y = sina * m_radius;
const float in_z = 0.0f;
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
const float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
@ -255,23 +272,22 @@ void GLGizmoRotate::render_scale() const
void GLGizmoRotate::render_snap_radii() const
{
float step = 2.0f * (float)PI / (float)SnapRegionsCount;
const float step = 2.0f * (float)PI / (float)SnapRegionsCount;
float in_radius = m_radius / 3.0f;
float out_radius = 2.0f * in_radius;
const float in_radius = m_radius / 3.0f;
const float out_radius = 2.0f * in_radius;
::glBegin(GL_LINES);
for (unsigned int i = 0; i < SnapRegionsCount; ++i)
{
float angle = (float)i * step;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = cosa * in_radius;
float in_y = sina * in_radius;
float in_z = 0.0f;
float out_x = cosa * out_radius;
float out_y = sina * out_radius;
float out_z = 0.0f;
for (unsigned int i = 0; i < SnapRegionsCount; ++i) {
const float angle = (float)i * step;
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * in_radius;
const float in_y = sina * in_radius;
const float in_z = 0.0f;
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
const float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
@ -288,16 +304,15 @@ void GLGizmoRotate::render_reference_radius() const
void GLGizmoRotate::render_angle() const
{
float step_angle = (float)m_angle / AngleResolution;
float ex_radius = m_radius * (1.0f + GrabberOffset);
const float step_angle = (float)m_angle / AngleResolution;
const float ex_radius = m_radius * (1.0f + GrabberOffset);
::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i <= AngleResolution; ++i)
{
float angle = (float)i * step_angle;
float x = ::cos(angle) * ex_radius;
float y = ::sin(angle) * ex_radius;
float z = 0.0f;
for (unsigned int i = 0; i <= AngleResolution; ++i) {
const float angle = (float)i * step_angle;
const float x = ::cos(angle) * ex_radius;
const float y = ::sin(angle) * ex_radius;
const float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
@ -305,9 +320,9 @@ void GLGizmoRotate::render_angle() const
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
{
double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
const double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles(2) = m_angle;
m_grabbers[0].angles.z() = m_angle;
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
@ -322,8 +337,8 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const
{
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
const float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
const double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
std::array<float, 4> color = m_grabbers[0].color;
if (!picking && m_hover_id != -1) {
@ -367,10 +382,14 @@ void GLGizmoRotate::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
#if ENABLE_WORLD_COORDINATE
glsafe(::glMultMatrixd(m_orient_matrix.data()));
#else
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) {
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
const Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
#endif // ENABLE_WORLD_COORDINATE
switch (m_axis)
{
@ -423,8 +442,12 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
}
}
#if ENABLE_WORLD_COORDINATE
m = m * m_orient_matrix.inverse();
#else
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
m = m * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true).inverse();
#endif // ENABLE_WORLD_COORDINATE
m.translate(-m_center);
@ -473,13 +496,13 @@ bool GLGizmoRotate3D::on_is_activable() const
void GLGizmoRotate3D::on_start_dragging()
{
if ((0 <= m_hover_id) && (m_hover_id < 3))
if (0 <= m_hover_id && m_hover_id < 3)
m_gizmos[m_hover_id].start_dragging();
}
void GLGizmoRotate3D::on_stop_dragging()
{
if ((0 <= m_hover_id) && (m_hover_id < 3))
if (0 <= m_hover_id && m_hover_id < 3)
m_gizmos[m_hover_id].stop_dragging();
}

View File

@ -30,15 +30,16 @@ public:
private:
Axis m_axis;
double m_angle;
mutable Vec3d m_center;
mutable float m_radius;
mutable float m_snap_coarse_in_radius;
mutable float m_snap_coarse_out_radius;
mutable float m_snap_fine_in_radius;
mutable float m_snap_fine_out_radius;
double m_angle{ 0.0 };
Vec3d m_center{ Vec3d::Zero() };
float m_radius{ 0.0 };
float m_snap_coarse_in_radius{ 0.0 };
float m_snap_coarse_out_radius{ 0.0 };
float m_snap_fine_in_radius{ 0.0 };
float m_snap_fine_out_radius{ 0.0 };
#if ENABLE_WORLD_COORDINATE
Transform3d m_orient_matrix{ Transform3d::Identity() };
#endif // ENABLE_WORLD_COORDINATE
public:
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
@ -70,6 +71,10 @@ private:
void transform_to_local(const Selection& selection) const;
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const;
#if ENABLE_WORLD_COORDINATE
void init_data_from_selection(const Selection& selection);
#endif // ENABLE_WORLD_COORDINATE
};
class GLGizmoRotate3D : public GLGizmoBase
@ -80,7 +85,7 @@ public:
GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation.x()); m_gizmos[Y].set_angle(rotation.y()); m_gizmos[Z].set_angle(rotation.z()); }
std::string get_tooltip() const override
{

View File

@ -640,7 +640,11 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
case Rotate:
{
// Apply new temporary rotations
#if ENABLE_WORLD_COORDINATE
TransformationType transformation_type(wxGetApp().obj_manipul()->get_world_coordinates() ? TransformationType::World_Relative_Joint : TransformationType::Local_Relative_Joint);
#else
TransformationType transformation_type(TransformationType::World_Relative_Joint);
#endif // ENABLE_WORLD_COORDINATE
if (evt.AltDown())
transformation_type.set_independent();
selection.rotate(get_rotation(), transformation_type);

View File

@ -741,7 +741,7 @@ void Selection::translate(const Vec3d& displacement, bool local)
#if !DISABLE_INSTANCES_SYNCH
if (translation_type == Instance)
synchronize_unselected_instances(SYNC_ROTATION_NONE);
synchronize_unselected_instances(SyncRotationType::NONE);
else if (translation_type == Volume)
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
@ -793,11 +793,22 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
const GLVolume &first_volume = *(*m_volumes)[first_volume_idx];
const Vec3d &rotation = first_volume.get_instance_rotation();
const double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[first_volume_idx].get_instance_rotation(), m_cache.volumes_data[i].get_instance_rotation());
volume.set_instance_rotation(Vec3d(rotation(0), rotation(1), rotation(2) + z_diff));
volume.set_instance_rotation(Vec3d(rotation.x(), rotation.y(), rotation.z() + z_diff));
}
else {
// extracts rotations from the composed transformation
Vec3d new_rotation = transformation_type.world() ?
#if ENABLE_WORLD_COORDINATE
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
const Vec3d new_rotation = transformation_type.world() ?
Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_instance_rotation_matrix()) :
transformation_type.absolute() ? rotation : Geometry::extract_euler_angles(m_cache.volumes_data[i].get_instance_rotation_matrix() * m);
if (rot_axis_max == 2 && transformation_type.world() && transformation_type.joint()) {
// Only allow rotation of multiple instances as a single rigid body when rotating around the Z axis.
const double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[i].get_instance_rotation(), new_rotation);
volume.set_instance_offset(m_cache.dragging_center + Eigen::AngleAxisd(z_diff, Vec3d::UnitZ()) * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
}
#else
const Vec3d new_rotation = transformation_type.world() ?
Geometry::extract_euler_angles(Geometry::assemble_transform(Vec3d::Zero(), rotation) * m_cache.volumes_data[i].get_instance_rotation_matrix()) :
transformation_type.absolute() ? rotation : rotation + m_cache.volumes_data[i].get_instance_rotation();
if (rot_axis_max == 2 && transformation_type.joint()) {
@ -805,6 +816,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
const double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[i].get_instance_rotation(), new_rotation);
volume.set_instance_offset(m_cache.dragging_center + Eigen::AngleAxisd(z_diff, Vec3d::UnitZ()) * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
}
#endif // ENABLE_WORLD_COORDINATE
volume.set_instance_rotation(new_rotation);
object_instance_first[volume.object_idx()] = i;
}
@ -823,14 +835,13 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
v.set_volume_rotation(new_rotation);
}
}
else
{
else {
if (m_mode == Instance)
rotate_instance(v, i);
else if (m_mode == Volume) {
// extracts rotations from the composed transformation
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
const Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
if (transformation_type.joint()) {
const Vec3d local_pivot = m_cache.volumes_data[i].get_instance_full_matrix().inverse() * m_cache.dragging_center;
const Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() - local_pivot);
@ -842,12 +853,25 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
}
}
#if !DISABLE_INSTANCES_SYNCH
#if !DISABLE_INSTANCES_SYNCH
#if ENABLE_WORLD_COORDINATE
if (m_mode == Instance) {
SyncRotationType synch;
if (transformation_type.world() && rot_axis_max == 2)
synch = SyncRotationType::NONE;
else if (transformation_type.local())
synch = SyncRotationType::FULL;
else
synch = SyncRotationType::GENERAL;
synchronize_unselected_instances(synch);
}
#else
if (m_mode == Instance)
synchronize_unselected_instances((rot_axis_max == 2) ? SYNC_ROTATION_NONE : SYNC_ROTATION_GENERAL);
#endif // ENABLE_WORLD_COORDINATE
else if (m_mode == Volume)
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
#endif // !DISABLE_INSTANCES_SYNCH
}
else { // it's the wipe tower that's selected and being rotated
GLVolume& volume = *((*m_volumes)[*m_list.begin()]); // the wipe tower is always alone in the selection
@ -855,7 +879,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
// make sure the wipe tower rotates around its center, not origin
// we can assume that only Z rotation changes
const Vec3d center_local = volume.transformed_bounding_box().center() - volume.get_volume_offset();
const Vec3d center_local_new = Eigen::AngleAxisd(rotation(2)-volume.get_volume_rotation()(2), Vec3d(0.0, 0.0, 1.0)) * center_local;
const Vec3d center_local_new = Eigen::AngleAxisd(rotation.z()-volume.get_volume_rotation().z(), Vec3d::UnitZ()) * center_local;
volume.set_volume_rotation(rotation);
volume.set_volume_offset(volume.get_volume_offset() + center_local - center_local_new);
}
@ -889,7 +913,7 @@ void Selection::flattening_rotate(const Vec3d& normal)
// Apply the same transformation also to other instances,
// but respect their possibly diffrent z-rotation.
if (m_mode == Instance)
synchronize_unselected_instances(SYNC_ROTATION_GENERAL);
synchronize_unselected_instances(SyncRotationType::GENERAL);
#endif // !DISABLE_INSTANCES_SYNCH
this->set_bounding_boxes_dirty();
@ -952,7 +976,7 @@ void Selection::scale(const Vec3d& scale, TransformationType transformation_type
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
synchronize_unselected_instances(SYNC_ROTATION_NONE);
synchronize_unselected_instances(SyncRotationType::NONE);
else if (m_mode == Volume)
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
@ -1019,7 +1043,7 @@ void Selection::mirror(Axis axis)
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
synchronize_unselected_instances(SYNC_ROTATION_NONE);
synchronize_unselected_instances(SyncRotationType::NONE);
else if (m_mode == Volume)
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
@ -1359,8 +1383,7 @@ void Selection::copy_to_clipboard()
m_clipboard.reset();
for (const ObjectIdxsToInstanceIdxsMap::value_type& object : m_cache.content)
{
for (const ObjectIdxsToInstanceIdxsMap::value_type& object : m_cache.content) {
ModelObject* src_object = m_model->objects[object.first];
ModelObject* dst_object = m_clipboard.add_object();
dst_object->name = src_object->name;
@ -1373,26 +1396,22 @@ void Selection::copy_to_clipboard()
dst_object->layer_height_profile.assign(src_object->layer_height_profile);
dst_object->origin_translation = src_object->origin_translation;
for (int i : object.second)
{
for (int i : object.second) {
dst_object->add_instance(*src_object->instances[i]);
}
for (unsigned int i : m_list)
{
for (unsigned int i : m_list) {
// Copy the ModelVolumes only for the selected GLVolumes of the 1st selected instance.
const GLVolume* volume = (*m_volumes)[i];
if ((volume->object_idx() == object.first) && (volume->instance_idx() == *object.second.begin()))
{
if (volume->object_idx() == object.first && volume->instance_idx() == *object.second.begin()) {
int volume_idx = volume->volume_idx();
if ((0 <= volume_idx) && (volume_idx < (int)src_object->volumes.size()))
{
if (0 <= volume_idx && volume_idx < (int)src_object->volumes.size()) {
ModelVolume* src_volume = src_object->volumes[volume_idx];
ModelVolume* dst_volume = dst_object->add_volume(*src_volume);
dst_volume->set_new_unique_id();
} else {
assert(false);
}
else
assert(false);
}
}
}
@ -1428,8 +1447,7 @@ std::vector<unsigned int> Selection::get_volume_idxs_from_object(unsigned int ob
{
std::vector<unsigned int> idxs;
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i) {
if ((*m_volumes)[i]->object_idx() == (int)object_idx)
idxs.push_back(i);
}
@ -1441,10 +1459,9 @@ std::vector<unsigned int> Selection::get_volume_idxs_from_instance(unsigned int
{
std::vector<unsigned int> idxs;
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i) {
const GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == (int)object_idx) && (v->instance_idx() == (int)instance_idx))
if (v->object_idx() == (int)object_idx && v->instance_idx() == (int)instance_idx)
idxs.push_back(i);
}
@ -1458,9 +1475,8 @@ std::vector<unsigned int> Selection::get_volume_idxs_from_volume(unsigned int ob
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
const GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == (int)object_idx) && (v->volume_idx() == (int)volume_idx))
{
if (((int)instance_idx != -1) && (v->instance_idx() == (int)instance_idx))
if (v->object_idx() == (int)object_idx && v->volume_idx() == (int)volume_idx) {
if ((int)instance_idx != -1 && v->instance_idx() == (int)instance_idx)
idxs.push_back(i);
}
}
@ -1472,8 +1488,7 @@ std::vector<unsigned int> Selection::get_missing_volume_idxs_from(const std::vec
{
std::vector<unsigned int> idxs;
for (unsigned int i : m_list)
{
for (unsigned int i : m_list) {
std::vector<unsigned int>::const_iterator it = std::find(volume_idxs.begin(), volume_idxs.end(), i);
if (it == volume_idxs.end())
idxs.push_back(i);
@ -1486,8 +1501,7 @@ std::vector<unsigned int> Selection::get_unselected_volume_idxs_from(const std::
{
std::vector<unsigned int> idxs;
for (unsigned int i : volume_idxs)
{
for (unsigned int i : volume_idxs) {
if (m_list.find(i) == m_list.end())
idxs.push_back(i);
}
@ -1505,8 +1519,7 @@ void Selection::update_type()
m_cache.content.clear();
m_type = Mixed;
for (unsigned int i : m_list)
{
for (unsigned int i : m_list) {
const GLVolume* volume = (*m_volumes)[i];
int obj_idx = volume->object_idx();
int inst_idx = volume->instance_idx();
@ -1525,23 +1538,19 @@ void Selection::update_type()
{
if (m_list.empty())
m_type = Empty;
else if (m_list.size() == 1)
{
else if (m_list.size() == 1) {
const GLVolume* first = (*m_volumes)[*m_list.begin()];
if (first->is_wipe_tower)
m_type = WipeTower;
else if (first->is_modifier)
{
else if (first->is_modifier) {
m_type = SingleModifier;
requires_disable = true;
}
else
{
else {
const ModelObject* model_object = m_model->objects[first->object_idx()];
unsigned int volumes_count = (unsigned int)model_object->volumes.size();
unsigned int instances_count = (unsigned int)model_object->instances.size();
if (volumes_count * instances_count == 1)
{
if (volumes_count * instances_count == 1) {
m_type = SingleFullObject;
// ensures the correct mode is selected
m_mode = Instance;
@ -1552,15 +1561,13 @@ void Selection::update_type()
// ensures the correct mode is selected
m_mode = Instance;
}
else
{
else {
m_type = SingleVolume;
requires_disable = true;
}
}
}
else
{
else {
unsigned int sla_volumes_count = 0;
// Note: sla_volumes_count is a count of the selected sla_volumes per object instead of per instance, like a model_volumes_count is
for (unsigned int i : m_list) {
@ -1575,25 +1582,20 @@ void Selection::update_type()
unsigned int instances_count = (unsigned int)model_object->instances.size();
unsigned int selected_instances_count = (unsigned int)m_cache.content.begin()->second.size();
if (model_volumes_count * instances_count + sla_volumes_count == (unsigned int)m_list.size())
{
if (model_volumes_count * instances_count + sla_volumes_count == (unsigned int)m_list.size()) {
m_type = SingleFullObject;
// ensures the correct mode is selected
m_mode = Instance;
}
else if (selected_instances_count == 1)
{
if (model_volumes_count + sla_volumes_count == (unsigned int)m_list.size())
{
else if (selected_instances_count == 1) {
if (model_volumes_count + sla_volumes_count == (unsigned int)m_list.size()) {
m_type = SingleFullInstance;
// ensures the correct mode is selected
m_mode = Instance;
}
else
{
else {
unsigned int modifiers_count = 0;
for (unsigned int i : m_list)
{
for (unsigned int i : m_list) {
if ((*m_volumes)[i]->is_modifier)
++modifiers_count;
}
@ -1606,25 +1608,21 @@ void Selection::update_type()
requires_disable = true;
}
}
else if ((selected_instances_count > 1) && (selected_instances_count * model_volumes_count + sla_volumes_count == (unsigned int)m_list.size()))
{
else if (selected_instances_count > 1 && selected_instances_count * model_volumes_count + sla_volumes_count == (unsigned int)m_list.size()) {
m_type = MultipleFullInstance;
// ensures the correct mode is selected
m_mode = Instance;
}
}
else
{
else {
unsigned int sels_cntr = 0;
for (ObjectIdxsToInstanceIdxsMap::iterator it = m_cache.content.begin(); it != m_cache.content.end(); ++it)
{
for (ObjectIdxsToInstanceIdxsMap::iterator it = m_cache.content.begin(); it != m_cache.content.end(); ++it) {
const ModelObject* model_object = m_model->objects[it->first];
unsigned int volumes_count = (unsigned int)model_object->volumes.size();
unsigned int instances_count = (unsigned int)model_object->instances.size();
sels_cntr += volumes_count * instances_count;
}
if (sels_cntr + sla_volumes_count == (unsigned int)m_list.size())
{
if (sels_cntr + sla_volumes_count == (unsigned int)m_list.size()) {
m_type = MultipleFullObject;
// ensures the correct mode is selected
m_mode = Instance;
@ -1635,8 +1633,7 @@ void Selection::update_type()
int object_idx = get_object_idx();
int instance_idx = get_instance_idx();
for (GLVolume* v : *m_volumes)
{
for (GLVolume* v : *m_volumes) {
v->disabled = requires_disable ? (v->object_idx() != object_idx) || (v->instance_idx() != instance_idx) : false;
}
@ -2091,7 +2088,7 @@ void Selection::synchronize_unselected_instances(SyncRotationType sync_rotation_
assert(is_rotation_xy_synchronized(m_cache.volumes_data[i].get_instance_rotation(), m_cache.volumes_data[j].get_instance_rotation()));
switch (sync_rotation_type) {
case SYNC_ROTATION_NONE: {
case SyncRotationType::NONE: {
// z only rotation -> synch instance z
// The X,Y rotations should be synchronized from start to end of the rotation.
assert(is_rotation_xy_synchronized(rotation, v->get_instance_rotation()));
@ -2099,12 +2096,25 @@ void Selection::synchronize_unselected_instances(SyncRotationType sync_rotation_
v->set_instance_offset(Z, volume->get_instance_offset().z());
break;
}
case SYNC_ROTATION_GENERAL:
case SyncRotationType::GENERAL: {
// generic rotation -> update instance z with the delta of the rotation.
const double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[i].get_instance_rotation(), m_cache.volumes_data[j].get_instance_rotation());
v->set_instance_rotation({ rotation.x(), rotation.y(), rotation.z() + z_diff });
break;
}
#if ENABLE_WORLD_COORDINATE
case SyncRotationType::FULL: {
// generic rotation -> update instance z with the delta of the rotation.
const Eigen::AngleAxisd angle_axis(Geometry::rotation_xyz_diff(rotation, m_cache.volumes_data[j].get_instance_rotation()));
const Vec3d& axis = angle_axis.axis();
const double z_diff = (std::abs(axis.x()) > EPSILON || std::abs(axis.y()) > EPSILON) ?
angle_axis.angle() * axis.z() : Geometry::rotation_diff_z(rotation, m_cache.volumes_data[j].get_instance_rotation());
v->set_instance_rotation({ rotation.x(), rotation.y(), rotation.z() + z_diff });
break;
}
#endif // ENABLE_WORLD_COORDINATE
}
v->set_instance_scaling_factor(scaling_factor);
v->set_instance_mirror(mirror);

View File

@ -368,11 +368,15 @@ private:
void render_sidebar_layers_hints(const std::string& sidebar_field) const;
public:
enum SyncRotationType {
enum class SyncRotationType {
// Do not synchronize rotation. Either not rotating at all, or rotating by world Z axis.
SYNC_ROTATION_NONE = 0,
NONE = 0,
// Synchronize after rotation by an axis not parallel with Z.
SYNC_ROTATION_GENERAL = 1,
GENERAL = 1,
#if ENABLE_WORLD_COORDINATE
// Fully synchronize rotation.
FULL = 2,
#endif // ENABLE_WORLD_COORDINATE
};
void synchronize_unselected_instances(SyncRotationType sync_rotation_type);
void synchronize_unselected_volumes();