Tech ENABLE_WORLD_COORDINATE - Gizmo rotate oriented in dependence of the selected coordinate system

This commit is contained in:
enricoturri1966 2021-10-12 11:07:31 +02:00
parent 0ed783c6a9
commit 7f6f5dab83
10 changed files with 251 additions and 191 deletions

View file

@ -2,15 +2,18 @@
#include "GLGizmoRotate.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include <GL/glew.h>
#if ENABLE_WORLD_COORDINATE
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#endif // ENABLE_WORLD_COORDINATE
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/Jobs/RotoptimizeJob.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "slic3r/GUI/Jobs/RotoptimizeJob.hpp"
#include <GL/glew.h>
namespace Slic3r {
namespace GUI {
@ -29,13 +32,6 @@ const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius
GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
: GLGizmoBase(parent, "", -1)
, m_axis(axis)
, m_angle(0.0)
, m_center(0.0, 0.0, 0.0)
, m_radius(0.0f)
, m_snap_coarse_in_radius(0.0f)
, m_snap_coarse_out_radius(0.0f)
, m_snap_fine_in_radius(0.0f)
, m_snap_fine_out_radius(0.0f)
{
}
@ -81,6 +77,9 @@ bool GLGizmoRotate::on_init()
void GLGizmoRotate::on_start_dragging()
{
#if ENABLE_WORLD_COORDINATE
init_data_from_selection(m_parent.get_selection());
#else
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
m_center = box.center();
m_radius = Offset + box.radius();
@ -88,33 +87,31 @@ void GLGizmoRotate::on_start_dragging()
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
#endif // ENABLE_WORLD_COORDINATE
}
void GLGizmoRotate::on_update(const UpdateData& data)
{
Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
Vec2d orig_dir = Vec2d::UnitX();
Vec2d new_dir = mouse_pos.normalized();
const Vec2d orig_dir = Vec2d::UnitX();
const Vec2d new_dir = mouse_pos.normalized();
double theta = ::acos(std::clamp(new_dir.dot(orig_dir), -1.0, 1.0));
if (cross2(orig_dir, new_dir) < 0.0)
theta = 2.0 * (double)PI - theta;
double len = mouse_pos.norm();
const double len = mouse_pos.norm();
// snap to coarse snap region
if ((m_snap_coarse_in_radius <= len) && (len <= m_snap_coarse_out_radius))
{
double step = 2.0 * (double)PI / (double)SnapRegionsCount;
if (m_snap_coarse_in_radius <= len && len <= m_snap_coarse_out_radius) {
const double step = 2.0 * (double)PI / (double)SnapRegionsCount;
theta = step * (double)std::round(theta / step);
}
else
{
else {
// snap to fine snap region (scale)
if ((m_snap_fine_in_radius <= len) && (len <= m_snap_fine_out_radius))
{
double step = 2.0 * (double)PI / (double)ScaleStepsCount;
if (m_snap_fine_in_radius <= len && len <= m_snap_fine_out_radius) {
const double step = 2.0 * (double)PI / (double)ScaleStepsCount;
theta = step * (double)std::round(theta / step);
}
}
@ -134,12 +131,16 @@ void GLGizmoRotate::on_render()
const BoundingBoxf3& box = selection.get_bounding_box();
if (m_hover_id != 0 && !m_grabbers[0].dragging) {
#if ENABLE_WORLD_COORDINATE
init_data_from_selection(selection);
#else
m_center = box.center();
m_radius = Offset + box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth);
#endif // ENABLE_WORLD_COORDINATE
}
glsafe(::glEnable(GL_DEPTH_TEST));
@ -186,6 +187,24 @@ void GLGizmoRotate::on_render_for_picking()
glsafe(::glPopMatrix());
}
#if ENABLE_WORLD_COORDINATE
void GLGizmoRotate::init_data_from_selection(const Selection& selection)
{
const BoundingBoxf3& box = selection.get_bounding_box();
m_center = box.center();
m_radius = Offset + box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
if (wxGetApp().obj_manipul()->get_world_coordinates())
m_orient_matrix = Transform3d::Identity();
else
m_orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
}
#endif // ENABLE_WORLD_COORDINATE
void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit)
{
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
@ -219,12 +238,11 @@ void GLGizmoRotate3D::load_rotoptimize_state()
void GLGizmoRotate::render_circle() const
{
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float x = ::cos(angle) * m_radius;
float y = ::sin(angle) * m_radius;
float z = 0.0f;
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = (float)i * ScaleStepRad;
const float x = ::cos(angle) * m_radius;
const float y = ::sin(angle) * m_radius;
const float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
@ -232,21 +250,20 @@ void GLGizmoRotate::render_circle() const
void GLGizmoRotate::render_scale() const
{
float out_radius_long = m_snap_fine_out_radius;
float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
const float out_radius_long = m_snap_fine_out_radius;
const float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
::glBegin(GL_LINES);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = cosa * m_radius;
float in_y = sina * m_radius;
float in_z = 0.0f;
float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
float out_z = 0.0f;
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = (float)i * ScaleStepRad;
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * m_radius;
const float in_y = sina * m_radius;
const float in_z = 0.0f;
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
const float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
@ -255,23 +272,22 @@ void GLGizmoRotate::render_scale() const
void GLGizmoRotate::render_snap_radii() const
{
float step = 2.0f * (float)PI / (float)SnapRegionsCount;
const float step = 2.0f * (float)PI / (float)SnapRegionsCount;
float in_radius = m_radius / 3.0f;
float out_radius = 2.0f * in_radius;
const float in_radius = m_radius / 3.0f;
const float out_radius = 2.0f * in_radius;
::glBegin(GL_LINES);
for (unsigned int i = 0; i < SnapRegionsCount; ++i)
{
float angle = (float)i * step;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = cosa * in_radius;
float in_y = sina * in_radius;
float in_z = 0.0f;
float out_x = cosa * out_radius;
float out_y = sina * out_radius;
float out_z = 0.0f;
for (unsigned int i = 0; i < SnapRegionsCount; ++i) {
const float angle = (float)i * step;
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * in_radius;
const float in_y = sina * in_radius;
const float in_z = 0.0f;
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
const float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
@ -288,16 +304,15 @@ void GLGizmoRotate::render_reference_radius() const
void GLGizmoRotate::render_angle() const
{
float step_angle = (float)m_angle / AngleResolution;
float ex_radius = m_radius * (1.0f + GrabberOffset);
const float step_angle = (float)m_angle / AngleResolution;
const float ex_radius = m_radius * (1.0f + GrabberOffset);
::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i <= AngleResolution; ++i)
{
float angle = (float)i * step_angle;
float x = ::cos(angle) * ex_radius;
float y = ::sin(angle) * ex_radius;
float z = 0.0f;
for (unsigned int i = 0; i <= AngleResolution; ++i) {
const float angle = (float)i * step_angle;
const float x = ::cos(angle) * ex_radius;
const float y = ::sin(angle) * ex_radius;
const float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
glsafe(::glEnd());
@ -305,9 +320,9 @@ void GLGizmoRotate::render_angle() const
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
{
double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
const double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles(2) = m_angle;
m_grabbers[0].angles.z() = m_angle;
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
@ -322,8 +337,8 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const
{
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
const float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
const double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
std::array<float, 4> color = m_grabbers[0].color;
if (!picking && m_hover_id != -1) {
@ -367,10 +382,14 @@ void GLGizmoRotate::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
#if ENABLE_WORLD_COORDINATE
glsafe(::glMultMatrixd(m_orient_matrix.data()));
#else
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) {
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
const Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
#endif // ENABLE_WORLD_COORDINATE
switch (m_axis)
{
@ -423,8 +442,12 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
}
}
#if ENABLE_WORLD_COORDINATE
m = m * m_orient_matrix.inverse();
#else
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
m = m * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true).inverse();
#endif // ENABLE_WORLD_COORDINATE
m.translate(-m_center);
@ -473,13 +496,13 @@ bool GLGizmoRotate3D::on_is_activable() const
void GLGizmoRotate3D::on_start_dragging()
{
if ((0 <= m_hover_id) && (m_hover_id < 3))
if (0 <= m_hover_id && m_hover_id < 3)
m_gizmos[m_hover_id].start_dragging();
}
void GLGizmoRotate3D::on_stop_dragging()
{
if ((0 <= m_hover_id) && (m_hover_id < 3))
if (0 <= m_hover_id && m_hover_id < 3)
m_gizmos[m_hover_id].stop_dragging();
}