ENABLE_6DOF_CAMERA set as default

This commit is contained in:
Enrico Turri 2020-02-13 12:13:54 +01:00
parent 904263d231
commit 847efec2ed
10 changed files with 63 additions and 396 deletions

View file

@ -47,9 +47,6 @@
//==================
#define ENABLE_2_2_0_BETA1 1
// Enable 6 degrees of freedom camera
#define ENABLE_6DOF_CAMERA (1 && ENABLE_2_2_0_BETA1)
// Enhance reload from disk to be able to work with 3mf/amf files saved with PrusaSlicer 2.1.0 and earlier
#define ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK (1 && ENABLE_2_2_0_BETA1)

View file

@ -260,11 +260,7 @@ Point Bed3D::point_projection(const Point& point) const
return m_polygon.point_projection(point);
}
#if ENABLE_6DOF_CAMERA
void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const
#else
void Bed3D::render(GLCanvas3D& canvas, float theta, float scale_factor, bool show_axes) const
#endif // ENABLE_6DOF_CAMERA
{
m_scale_factor = scale_factor;
@ -275,15 +271,9 @@ void Bed3D::render(GLCanvas3D& canvas, float theta, float scale_factor, bool sho
switch (m_type)
{
#if ENABLE_6DOF_CAMERA
case System: { render_system(canvas, bottom); break; }
default:
case Custom: { render_custom(canvas, bottom); break; }
#else
case System: { render_system(canvas, theta > 90.0f); break; }
default:
case Custom: { render_custom(canvas, theta > 90.0f); break; }
#endif // ENABLE_6DOF_CAMERA
}
glsafe(::glDisable(GL_DEPTH_TEST));

View file

@ -107,11 +107,7 @@ public:
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
#if ENABLE_6DOF_CAMERA
void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const;
#else
void render(GLCanvas3D& canvas, float theta, float scale_factor, bool show_axes) const;
#endif // ENABLE_6DOF_CAMERA
private:
void calc_bounding_boxes() const;

View file

@ -88,10 +88,8 @@ void AppConfig::set_defaults()
if (get("use_perspective_camera").empty())
set("use_perspective_camera", "1");
#if ENABLE_6DOF_CAMERA
if (get("use_free_camera").empty())
set("use_free_camera", "0");
#endif // ENABLE_6DOF_CAMERA
// Remove legacy window positions/sizes
erase("", "main_frame_maximized");

View file

@ -7,17 +7,11 @@
#include "GUI_App.hpp"
#include "AppConfig.hpp"
#if ENABLE_CAMERA_STATISTICS
#if ENABLE_6DOF_CAMERA
#include "Mouse3DController.hpp"
#endif // ENABLE_6DOF_CAMERA
#endif // ENABLE_CAMERA_STATISTICS
#include <GL/glew.h>
#if !ENABLE_6DOF_CAMERA
static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
#endif // !ENABLE_6DOF_CAMERA
// phi / theta angles to orient the camera.
static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f };
static const float VIEW_LEFT[2] = { 90.0f, 90.0f };
@ -41,29 +35,17 @@ double Camera::FrustrumZMargin = 10.0;
double Camera::MaxFovDeg = 60.0;
Camera::Camera()
#if ENABLE_6DOF_CAMERA
: requires_zoom_to_bed(false)
#else
: phi(45.0f)
, requires_zoom_to_bed(false)
, inverted_phi(false)
#endif // ENABLE_6DOF_CAMERA
, m_type(Perspective)
, m_target(Vec3d::Zero())
#if ENABLE_6DOF_CAMERA
, m_zenit(45.0f)
#else
, m_theta(45.0f)
#endif // ENABLE_6DOF_CAMERA
, m_zoom(1.0)
, m_distance(DefaultDistance)
, m_gui_scale(1.0)
, m_view_matrix(Transform3d::Identity())
, m_projection_matrix(Transform3d::Identity())
{
#if ENABLE_6DOF_CAMERA
set_default_orientation();
#endif // ENABLE_6DOF_CAMERA
}
std::string Camera::get_type_as_string() const
@ -103,36 +85,9 @@ void Camera::select_next_type()
void Camera::set_target(const Vec3d& target)
{
#if ENABLE_6DOF_CAMERA
translate_world(target - m_target);
#else
BoundingBoxf3 test_box = m_scene_box;
test_box.translate(-m_scene_box.center());
// We may let this factor be customizable
static const double ScaleFactor = 1.5;
test_box.scale(ScaleFactor);
test_box.translate(m_scene_box.center());
m_target(0) = clamp(test_box.min(0), test_box.max(0), target(0));
m_target(1) = clamp(test_box.min(1), test_box.max(1), target(1));
m_target(2) = clamp(test_box.min(2), test_box.max(2), target(2));
#endif // ENABLE_6DOF_CAMERA
}
#if !ENABLE_6DOF_CAMERA
void Camera::set_theta(float theta, bool apply_limit)
{
if (apply_limit)
m_theta = clamp(0.0f, GIMBALL_LOCK_THETA_MAX, theta);
else
{
m_theta = fmod(theta, 360.0f);
if (m_theta < 0.0f)
m_theta += 360.0f;
}
}
#endif // !ENABLE_6DOF_CAMERA
void Camera::update_zoom(double delta_zoom)
{
set_zoom(m_zoom / (1.0 - std::max(std::min(delta_zoom, 4.0), -4.0) * 0.1));
@ -149,7 +104,6 @@ void Camera::set_zoom(double zoom)
m_zoom = std::min(zoom, max_zoom());
}
#if ENABLE_6DOF_CAMERA
void Camera::select_view(const std::string& direction)
{
if (direction == "iso")
@ -167,36 +121,6 @@ void Camera::select_view(const std::string& direction)
else if (direction == "rear")
look_at(m_target + m_distance * Vec3d::UnitY(), m_target, Vec3d::UnitZ());
}
#else
bool Camera::select_view(const std::string& direction)
{
const float* dir_vec = nullptr;
if (direction == "iso")
dir_vec = VIEW_DEFAULT;
else if (direction == "left")
dir_vec = VIEW_LEFT;
else if (direction == "right")
dir_vec = VIEW_RIGHT;
else if (direction == "top")
dir_vec = VIEW_TOP;
else if (direction == "bottom")
dir_vec = VIEW_BOTTOM;
else if (direction == "front")
dir_vec = VIEW_FRONT;
else if (direction == "rear")
dir_vec = VIEW_REAR;
if (dir_vec != nullptr)
{
phi = dir_vec[0];
set_theta(dir_vec[1], false);
return true;
}
else
return false;
}
#endif // ENABLE_6DOF_CAMERA
double Camera::get_fov() const
{
@ -218,102 +142,53 @@ void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h) const
void Camera::apply_view_matrix() const
{
#if !ENABLE_6DOF_CAMERA
double theta_rad = Geometry::deg2rad(-(double)m_theta);
double phi_rad = Geometry::deg2rad((double)phi);
double sin_theta = ::sin(theta_rad);
Vec3d camera_pos = m_target + m_distance * Vec3d(sin_theta * ::sin(phi_rad), sin_theta * ::cos(phi_rad), ::cos(theta_rad));
#endif // !ENABLE_6DOF_CAMERA
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glLoadIdentity());
#if ENABLE_6DOF_CAMERA
glsafe(::glMultMatrixd(m_view_matrix.data()));
#else
glsafe(::glRotatef(-m_theta, 1.0f, 0.0f, 0.0f)); // pitch
glsafe(::glRotatef(phi, 0.0f, 0.0f, 1.0f)); // yaw
glsafe(::glTranslated(-camera_pos(0), -camera_pos(1), -camera_pos(2)));
glsafe(::glGetDoublev(GL_MODELVIEW_MATRIX, m_view_matrix.data()));
#endif // ENABLE_6DOF_CAMERA
}
void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double far_z) const
{
#if !ENABLE_6DOF_CAMERA
set_distance(DefaultDistance);
#endif // !ENABLE_6DOF_CAMERA
double w = 0.0;
double h = 0.0;
#if ENABLE_6DOF_CAMERA
double old_distance = m_distance;
m_frustrum_zs = calc_tight_frustrum_zs_around(box);
if (m_distance != old_distance)
// the camera has been moved re-apply view matrix
apply_view_matrix();
#else
while (true)
if (near_z > 0.0)
m_frustrum_zs.first = std::max(std::min(m_frustrum_zs.first, near_z), FrustrumMinNearZ);
if (far_z > 0.0)
m_frustrum_zs.second = std::max(m_frustrum_zs.second, far_z);
w = 0.5 * (double)m_viewport[2];
h = 0.5 * (double)m_viewport[3];
double inv_zoom = get_inv_zoom();
w *= inv_zoom;
h *= inv_zoom;
switch (m_type)
{
m_frustrum_zs = calc_tight_frustrum_zs_around(box);
#endif // !ENABLE_6DOF_CAMERA
if (near_z > 0.0)
m_frustrum_zs.first = std::max(std::min(m_frustrum_zs.first, near_z), FrustrumMinNearZ);
if (far_z > 0.0)
m_frustrum_zs.second = std::max(m_frustrum_zs.second, far_z);
w = 0.5 * (double)m_viewport[2];
h = 0.5 * (double)m_viewport[3];
double inv_zoom = get_inv_zoom();
w *= inv_zoom;
h *= inv_zoom;
switch (m_type)
{
default:
case Ortho:
{
m_gui_scale = 1.0;
break;
}
case Perspective:
{
// scale near plane to keep w and h constant on the plane at z = m_distance
double scale = m_frustrum_zs.first / m_distance;
w *= scale;
h *= scale;
m_gui_scale = scale;
break;
}
}
#if !ENABLE_6DOF_CAMERA
if (m_type == Perspective)
{
double fov_deg = Geometry::rad2deg(2.0 * std::atan(h / m_frustrum_zs.first));
// adjust camera distance to keep fov in a limited range
if (fov_deg > MaxFovDeg)
{
double delta_z = h / ::tan(0.5 * Geometry::deg2rad(MaxFovDeg)) - m_frustrum_zs.first;
if (delta_z > 0.001)
set_distance(m_distance + delta_z);
else
break;
}
else
break;
}
else
break;
default:
case Ortho:
{
m_gui_scale = 1.0;
break;
}
case Perspective:
{
// scale near plane to keep w and h constant on the plane at z = m_distance
double scale = m_frustrum_zs.first / m_distance;
w *= scale;
h *= scale;
m_gui_scale = scale;
break;
}
}
#endif // !ENABLE_6DOF_CAMERA
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glLoadIdentity());
@ -338,22 +213,14 @@ void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double fa
}
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
void Camera::zoom_to_box(const BoundingBoxf3& box, double margin_factor)
#else
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor)
#endif // ENABLE_6DOF_CAMERA
#else
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
#endif // ENABLE_THUMBNAIL_GENERATOR
{
// Calculate the zoom factor needed to adjust the view around the given box.
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
double zoom = calc_zoom_to_bounding_box_factor(box, margin_factor);
#else
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h, margin_factor);
#endif // ENABLE_6DOF_CAMERA
#else
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h);
#endif // ENABLE_THUMBNAIL_GENERATOR
@ -361,36 +228,20 @@ void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
{
m_zoom = zoom;
// center view around box center
#if ENABLE_6DOF_CAMERA
set_target(box.center());
#else
m_target = box.center();
#endif // ENABLE_6DOF_CAMERA
}
}
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, double margin_factor)
#else
void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor)
#endif // ENABLE_6DOF_CAMERA
{
Vec3d center;
#if ENABLE_6DOF_CAMERA
double zoom = calc_zoom_to_volumes_factor(volumes, center, margin_factor);
#else
double zoom = calc_zoom_to_volumes_factor(volumes, canvas_w, canvas_h, center, margin_factor);
#endif // ENABLE_6DOF_CAMERA
if (zoom > 0.0)
{
m_zoom = zoom;
// center view around the calculated center
#if ENABLE_6DOF_CAMERA
set_target(center);
#else
m_target = center;
#endif // ENABLE_6DOF_CAMERA
}
}
#endif // ENABLE_THUMBNAIL_GENERATOR
@ -402,18 +253,15 @@ void Camera::debug_render() const
imgui.begin(std::string("Camera statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
std::string type = get_type_as_string();
#if ENABLE_6DOF_CAMERA
if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1"))
type += "/free";
else
type += "/constrained";
#endif // ENABLE_6DOF_CAMERA
Vec3f position = get_position().cast<float>();
Vec3f target = m_target.cast<float>();
float distance = (float)get_distance();
#if ENABLE_6DOF_CAMERA
float zenit = (float)m_zenit;
#endif // ENABLE_6DOF_CAMERA
Vec3f forward = get_dir_forward().cast<float>();
Vec3f right = get_dir_right().cast<float>();
Vec3f up = get_dir_up().cast<float>();
@ -430,10 +278,8 @@ void Camera::debug_render() const
ImGui::InputFloat3("Position", position.data(), "%.6f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat3("Target", target.data(), "%.6f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat("Distance", &distance, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
#if ENABLE_6DOF_CAMERA
ImGui::Separator();
ImGui::InputFloat("Zenit", &zenit, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
#endif // ENABLE_6DOF_CAMERA
ImGui::Separator();
ImGui::InputFloat3("Forward", forward.data(), "%.6f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat3("Right", right.data(), "%.6f", ImGuiInputTextFlags_ReadOnly);
@ -453,7 +299,6 @@ void Camera::debug_render() const
}
#endif // ENABLE_CAMERA_STATISTICS
#if ENABLE_6DOF_CAMERA
void Camera::translate_world(const Vec3d& displacement)
{
Vec3d new_target = validate_target(m_target + displacement);
@ -524,15 +369,10 @@ void Camera::rotate_local_around_pivot(const Vec3d& rotation_rad, const Vec3d& p
translate_world(center);
update_zenit();
}
#endif // ENABLE_6DOF_CAMERA
double Camera::min_zoom() const
{
#if ENABLE_6DOF_CAMERA
return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box);
#else
return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box, m_viewport[2], m_viewport[3]);
#endif // ENABLE_6DOF_CAMERA
}
std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const
@ -540,62 +380,45 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo
std::pair<double, double> ret;
auto& [near_z, far_z] = ret;
#if !ENABLE_6DOF_CAMERA
while (true)
// box in eye space
BoundingBoxf3 eye_box = box.transformed(m_view_matrix);
near_z = -eye_box.max(2);
far_z = -eye_box.min(2);
// apply margin
near_z -= FrustrumZMargin;
far_z += FrustrumZMargin;
// ensure min size
if (far_z - near_z < FrustrumMinZRange)
{
#endif // !ENABLE_6DOF_CAMERA
// box in eye space
BoundingBoxf3 eye_box = box.transformed(m_view_matrix);
near_z = -eye_box.max(2);
far_z = -eye_box.min(2);
// apply margin
near_z -= FrustrumZMargin;
far_z += FrustrumZMargin;
// ensure min size
if (far_z - near_z < FrustrumMinZRange)
{
double mid_z = 0.5 * (near_z + far_z);
double half_size = 0.5 * FrustrumMinZRange;
near_z = mid_z - half_size;
far_z = mid_z + half_size;
}
#if ENABLE_6DOF_CAMERA
if (near_z < FrustrumMinNearZ)
{
float delta = FrustrumMinNearZ - near_z;
set_distance(m_distance + delta);
near_z += delta;
far_z += delta;
}
else if ((near_z > 2.0 * FrustrumMinNearZ) && (m_distance > DefaultDistance))
{
float delta = m_distance - DefaultDistance;
set_distance(DefaultDistance);
near_z -= delta;
far_z -= delta;
}
#else
if (near_z >= FrustrumMinNearZ)
break;
// ensure min near z
set_distance(m_distance + FrustrumMinNearZ - near_z);
double mid_z = 0.5 * (near_z + far_z);
double half_size = 0.5 * FrustrumMinZRange;
near_z = mid_z - half_size;
far_z = mid_z + half_size;
}
if (near_z < FrustrumMinNearZ)
{
float delta = FrustrumMinNearZ - near_z;
set_distance(m_distance + delta);
near_z += delta;
far_z += delta;
}
else if ((near_z > 2.0 * FrustrumMinNearZ) && (m_distance > DefaultDistance))
{
float delta = m_distance - DefaultDistance;
set_distance(DefaultDistance);
near_z -= delta;
far_z -= delta;
}
#endif // ENABLE_6DOF_CAMERA
return ret;
}
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, double margin_factor) const
#else
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor) const
#endif // ENABLE_6DOF_CAMERA
#else
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const
#endif // ENABLE_THUMBNAIL_GENERATOR
{
@ -606,11 +429,6 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
// project the box vertices on a plane perpendicular to the camera forward axis
// then calculates the vertices coordinate on this plane along the camera xy axes
#if !ENABLE_6DOF_CAMERA
// ensure that the view matrix is updated
apply_view_matrix();
#endif // !ENABLE_6DOF_CAMERA
Vec3d right = get_dir_right();
Vec3d up = get_dir_up();
Vec3d forward = get_dir_forward();
@ -666,19 +484,11 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
dx *= margin_factor;
dy *= margin_factor;
#if ENABLE_6DOF_CAMERA
return std::min((double)m_viewport[2] / dx, (double)m_viewport[3] / dy);
#else
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
#endif // ENABLE_6DOF_CAMERA
}
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, Vec3d& center, double margin_factor) const
#else
double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor) const
#endif // ENABLE_6DOF_CAMERA
{
if (volumes.empty())
return -1.0;
@ -686,11 +496,6 @@ double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canv
// project the volumes vertices on a plane perpendicular to the camera forward axis
// then calculates the vertices coordinate on this plane along the camera xy axes
#if !ENABLE_6DOF_CAMERA
// ensure that the view matrix is updated
apply_view_matrix();
#endif // !ENABLE_6DOF_CAMERA
Vec3d right = get_dir_right();
Vec3d up = get_dir_up();
Vec3d forward = get_dir_forward();
@ -741,29 +546,19 @@ double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canv
if ((dx <= 0.0) || (dy <= 0.0))
return -1.0f;
#if ENABLE_6DOF_CAMERA
return std::min((double)m_viewport[2] / dx, (double)m_viewport[3] / dy);
#else
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
#endif // ENABLE_6DOF_CAMERA
}
#endif // ENABLE_THUMBNAIL_GENERATOR
void Camera::set_distance(double distance) const
{
#if ENABLE_6DOF_CAMERA
if (m_distance != distance)
{
m_view_matrix.translate((distance - m_distance) * get_dir_forward());
m_distance = distance;
}
#else
m_distance = distance;
apply_view_matrix();
#endif // ENABLE_6DOF_CAMERA
}
#if ENABLE_6DOF_CAMERA
void Camera::look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up)
{
Vec3d unit_z = (position - target).normalized();
@ -825,7 +620,6 @@ void Camera::update_zenit()
{
m_zenit = Geometry::rad2deg(0.5 * M_PI - std::acos(std::clamp(-get_dir_forward().dot(Vec3d::UnitZ()), -1.0, 1.0)));
}
#endif // ENABLE_6DOF_CAMERA
} // GUI
} // Slic3r

View file

@ -30,20 +30,12 @@ struct Camera
Num_types
};
#if !ENABLE_6DOF_CAMERA
float phi;
bool inverted_phi;
#endif // !ENABLE_6DOF_CAMERA
bool requires_zoom_to_bed;
private:
EType m_type;
Vec3d m_target;
#if ENABLE_6DOF_CAMERA
float m_zenit;
#else
float m_theta;
#endif // ENABLE_6DOF_CAMERA
double m_zoom;
// Distance between camera position and camera target measured along the camera Z axis
mutable double m_distance;
@ -69,18 +61,9 @@ public:
const Vec3d& get_target() const { return m_target; }
void set_target(const Vec3d& target);
#if ENABLE_6DOF_CAMERA
double get_distance() const { return (get_position() - m_target).norm(); }
#else
double get_distance() const { return m_distance; }
#endif // ENABLE_6DOF_CAMERA
double get_gui_scale() const { return m_gui_scale; }
#if !ENABLE_6DOF_CAMERA
float get_theta() const { return m_theta; }
void set_theta(float theta, bool apply_limit);
#endif // !ENABLE_6DOF_CAMERA
double get_zoom() const { return m_zoom; }
double get_inv_zoom() const { assert(m_zoom != 0.0); return 1.0 / m_zoom; }
void update_zoom(double delta_zoom);
@ -89,11 +72,7 @@ public:
const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
void set_scene_box(const BoundingBoxf3& box) { m_scene_box = box; }
#if ENABLE_6DOF_CAMERA
void select_view(const std::string& direction);
#else
bool select_view(const std::string& direction);
#endif // ENABLE_6DOF_CAMERA
const std::array<int, 4>& get_viewport() const { return m_viewport; }
const Transform3d& get_view_matrix() const { return m_view_matrix; }
@ -117,13 +96,8 @@ public:
void apply_projection(const BoundingBoxf3& box, double near_z = -1.0, double far_z = -1.0) const;
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
void zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultZoomToBoxMarginFactor);
void zoom_to_volumes(const GLVolumePtrs& volumes, double margin_factor = DefaultZoomToVolumesMarginFactor);
#else
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor);
void zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToVolumesMarginFactor);
#endif // ENABLE_6DOF_CAMERA
#else
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h);
#endif // ENABLE_THUMBNAIL_GENERATOR
@ -132,7 +106,6 @@ public:
void debug_render() const;
#endif // ENABLE_CAMERA_STATISTICS
#if ENABLE_6DOF_CAMERA
// translate the camera in world space
void translate_world(const Vec3d& displacement);
@ -149,7 +122,7 @@ public:
// returns true if the camera z axis (forward) is pointing in the negative direction of the world z axis
bool is_looking_downward() const { return get_dir_forward().dot(Vec3d::UnitZ()) < 0.0; }
#endif // ENABLE_6DOF_CAMERA
double max_zoom() const { return 100.0; }
double min_zoom() const;
@ -158,24 +131,17 @@ private:
// the camera MUST be outside of the bounding box in eye coordinate of the given box
std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const;
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, double margin_factor = DefaultZoomToBoxMarginFactor) const;
double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
#else
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor) const;
double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
#endif // ENABLE_6DOF_CAMERA
#else
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const;
#endif // ENABLE_THUMBNAIL_GENERATOR
void set_distance(double distance) const;
#if ENABLE_6DOF_CAMERA
void look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up);
void set_default_orientation();
Vec3d validate_target(const Vec3d& target) const;
void update_zenit();
#endif // ENABLE_6DOF_CAMERA
};
} // GUI

View file

@ -1809,14 +1809,9 @@ void GLCanvas3D::zoom_to_selection()
void GLCanvas3D::select_view(const std::string& direction)
{
#if ENABLE_6DOF_CAMERA
m_camera.select_view(direction);
if (m_canvas != nullptr)
m_canvas->Refresh();
#else
if (m_camera.select_view(direction) && (m_canvas != nullptr))
m_canvas->Refresh();
#endif // ENABLE_6DOF_CAMERA
}
void GLCanvas3D::update_volumes_colors_by_extruder()
@ -1857,13 +1852,11 @@ void GLCanvas3D::render()
}
const Size& cnv_size = get_canvas_size();
#if ENABLE_6DOF_CAMERA
// Probably due to different order of events on Linux/GTK2, when one switched from 3D scene
// to preview, this was called before canvas had its final size. It reported zero width
// and the viewport was set incorrectly, leading to tripping glAsserts further down
// the road (in apply_projection). That's why the minimum size is forced to 10.
m_camera.apply_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height()));
#endif // ENABLE_6DOF_CAMERA
if (m_camera.requires_zoom_to_bed)
{
@ -1880,13 +1873,6 @@ void GLCanvas3D::render()
GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
glsafe(::glLightfv(GL_LIGHT0, GL_POSITION, position_top));
#if !ENABLE_6DOF_CAMERA
float theta = m_camera.get_theta();
if (theta > 180.f)
// absolute value of the rotation
theta = 360.f - theta;
#endif // !ENABLE_6DOF_CAMERA
wxGetApp().imgui()->new_frame();
if (m_picking_enabled)
@ -1910,11 +1896,7 @@ void GLCanvas3D::render()
_render_objects();
_render_sla_slices();
_render_selection();
#if ENABLE_6DOF_CAMERA
_render_bed(!m_camera.is_looking_downward(), true);
#else
_render_bed(theta, true);
#endif // ENABLE_6DOF_CAMERA
#if ENABLE_RENDER_SELECTION_CENTER
_render_selection_center();
@ -3429,11 +3411,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
if (m_selection.contains_volume(get_first_hover_volume_idx()))
{
#if ENABLE_6DOF_CAMERA
if (std::abs(m_camera.get_dir_forward()(2)) < EPSILON)
#else
if (m_camera.get_theta() == 90.0f)
#endif // ENABLE_6DOF_CAMERA
{
// side view -> move selected volumes orthogonally to camera view direction
Linef3 ray = mouse_ray(pos);
@ -3493,18 +3471,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (m_hover_volume_idxs.empty() && m_mouse.is_start_position_3D_defined())
{
const Vec3d& orig = m_mouse.drag.start_position_3D;
#if ENABLE_6DOF_CAMERA
double x = Geometry::deg2rad(pos(0) - orig(0)) * (double)TRACKBALLSIZE;
double y = Geometry::deg2rad(pos(1) - orig(1)) * (double)TRACKBALLSIZE;
if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1"))
m_camera.rotate_local_around_target(Vec3d(y, x, 0.0));
else
m_camera.rotate_on_sphere(x, y, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#else
float sign = m_camera.inverted_phi ? -1.0f : 1.0f;
m_camera.phi += sign * ((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE;
m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#endif // ENABLE_6DOF_CAMERA
m_dirty = true;
}
m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
@ -3554,11 +3527,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (!evt.ShiftDown() && m_picking_enabled)
deselect_all();
}
#if !ENABLE_6DOF_CAMERA
else if (evt.LeftUp() && m_mouse.dragging)
// Flips X mouse deltas if bed is upside down
m_camera.inverted_phi = (m_camera.get_dir_up()(2) < 0.0);
#endif // !ENABLE_6DOF_CAMERA
else if (evt.RightUp())
{
m_mouse.position = pos.cast<double>();
@ -4163,16 +4131,9 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
Camera camera;
camera.set_type(Camera::Ortho);
#if ENABLE_6DOF_CAMERA
camera.set_scene_box(scene_bounding_box());
#endif // ENABLE_6DOF_CAMERA
#if ENABLE_6DOF_CAMERA
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
camera.zoom_to_volumes(visible_volumes);
#else
camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
#endif // ENABLE_6DOF_CAMERA
camera.apply_view_matrix();
double near_z = -1.0;
@ -4221,11 +4182,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
glsafe(::glDisable(GL_DEPTH_TEST));
if (show_bed)
#if ENABLE_6DOF_CAMERA
_render_bed(!camera.is_looking_downward(), false);
#else
_render_bed(camera.get_theta(), false);
#endif // ENABLE_6DOF_CAMERA
if (transparent_background)
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
@ -4762,11 +4719,6 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
// ensures that this canvas is current
_set_current();
#if !ENABLE_6DOF_CAMERA
// updates camera
m_camera.apply_viewport(0, 0, w, h);
#endif // !ENABLE_6DOF_CAMERA
}
BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_bed_model) const
@ -4790,12 +4742,7 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
#if ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
{
#if ENABLE_6DOF_CAMERA
m_camera.zoom_to_box(box, margin_factor);
#else
const Size& cnv_size = get_canvas_size();
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height(), margin_factor);
#endif // ENABLE_6DOF_CAMERA
m_dirty = true;
}
#else

View file

@ -162,17 +162,8 @@ bool Mouse3DController::State::apply(Camera& camera)
if (has_rotation())
{
#if ENABLE_6DOF_CAMERA
Vec3d rotation = (m_rotation_params.scale * m_rotation.queue.front()).cast<double>();
camera.rotate_local_around_target(Vec3d(Geometry::deg2rad(rotation(0)), Geometry::deg2rad(-rotation(2)), Geometry::deg2rad(-rotation(1))));
#else
const Vec3f& rotation = m_rotation.queue.front();
float theta = m_rotation_params.scale * rotation(0);
float phi = m_rotation_params.scale * rotation(2);
float sign = camera.inverted_phi ? -1.0f : 1.0f;
camera.phi += sign * phi;
camera.set_theta(camera.get_theta() + theta, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#endif // ENABLE_6DOF_CAMERA
m_rotation.queue.pop();
ret = true;
}
@ -887,15 +878,9 @@ bool Mouse3DController::handle_packet_translation(const DataPacketRaw& packet)
bool Mouse3DController::handle_packet_rotation(const DataPacketRaw& packet, unsigned int first_byte)
{
double deadzone = (double)m_state.get_rotation_deadzone();
#if ENABLE_6DOF_CAMERA
Vec3f rotation((float)convert_input(packet[first_byte + 0], packet[first_byte + 1], deadzone),
(float)convert_input(packet[first_byte + 2], packet[first_byte + 3], deadzone),
(float)convert_input(packet[first_byte + 4], packet[first_byte + 5], deadzone));
#else
Vec3f rotation(-(float)convert_input(packet[first_byte + 0], packet[first_byte + 1], deadzone),
(float)convert_input(packet[first_byte + 2], packet[first_byte + 3], deadzone),
-(float)convert_input(packet[first_byte + 4], packet[first_byte + 5], deadzone));
#endif // ENABLE_6DOF_CAMERA
if (!rotation.isApprox(Vec3f::Zero()))
{

View file

@ -123,14 +123,12 @@ void PreferencesDialog::build()
option = Option(def, "use_perspective_camera");
m_optgroup_camera->append_single_option_line(option);
#if ENABLE_6DOF_CAMERA
def.label = L("Use free camera");
def.type = coBool;
def.tooltip = L("If enabled, use free camera. If not enabled, use constrained camera.");
def.set_default_value(new ConfigOptionBool(app_config->get("use_free_camera") == "1"));
option = Option(def, "use_free_camera");
m_optgroup_camera->append_single_option_line(option);
#endif // ENABLE_6DOF_CAMERA
m_optgroup_gui = std::make_shared<ConfigOptionsGroup>(this, _(L("GUI")));
m_optgroup_gui->label_width = 40;

View file

@ -2005,11 +2005,7 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) co
const float max_y = box.max(1) + Margin;
// view dependend order of rendering to keep correct transparency
#if ENABLE_6DOF_CAMERA
bool camera_on_top = wxGetApp().plater()->get_camera().is_looking_downward();
#else
bool camera_on_top = wxGetApp().plater()->get_camera().get_theta() <= 90.0f;
#endif // ENABLE_6DOF_CAMERA
float z1 = camera_on_top ? min_z : max_z;
float z2 = camera_on_top ? max_z : min_z;