Tech ENABLE_SEQUENTIAL_LIMITS -> Some refactoring

This commit is contained in:
enricoturri1966 2021-05-25 15:55:37 +02:00
parent 44e9693789
commit 87815b0b16

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@ -3783,12 +3783,12 @@ void GLCanvas3D::update_sequential_clearance()
// collects instance transformations from volumes
// first define temporary cache
unsigned int instances_count = 0;
std::vector<std::vector<std::pair<bool, Geometry::Transformation>>> instance_transforms;
for (size_t o = 0; o < m_model->objects.size(); ++o) {
instance_transforms.emplace_back(std::vector<std::pair<bool, Geometry::Transformation>>());
const ModelObject* model_object = m_model->objects[o];
std::vector<std::vector<std::optional<Geometry::Transformation>>> instance_transforms;
for (size_t obj = 0; obj < m_model->objects.size(); ++obj) {
instance_transforms.emplace_back(std::vector<std::optional<Geometry::Transformation>>());
const ModelObject* model_object = m_model->objects[obj];
for (size_t i = 0; i < model_object->instances.size(); ++i) {
instance_transforms[o].emplace_back(false, Geometry::Transformation());
instance_transforms[obj].emplace_back(std::optional<Geometry::Transformation>());
++instances_count;
}
}
@ -3801,11 +3801,9 @@ void GLCanvas3D::update_sequential_clearance()
if (v->is_modifier || v->is_wipe_tower)
continue;
auto& [already_set, transform] = instance_transforms[v->object_idx()][v->instance_idx()];
if (!already_set) {
auto& transform = instance_transforms[v->object_idx()][v->instance_idx()];
if (!transform.has_value())
transform = v->get_instance_transformation();
already_set = true;
}
}
// calculates objects 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
@ -3815,7 +3813,6 @@ void GLCanvas3D::update_sequential_clearance()
m_sequential_print_clearance.m_hull_2d_cache.clear();
float shrink_factor = static_cast<float>(scale_(0.5 * fff_print()->config().extruder_clearance_radius.value - EPSILON));
double mitter_limit = scale_(0.1);
int obj_id = 0;
m_sequential_print_clearance.m_hull_2d_cache.reserve(m_model->objects.size());
for (size_t i = 0; i < m_model->objects.size(); ++i) {
ModelObject* model_object = m_model->objects[i];
@ -3841,12 +3838,12 @@ void GLCanvas3D::update_sequential_clearance()
polygons.reserve(instances_count);
for (size_t i = 0; i < instance_transforms.size(); ++i) {
const auto& instances = instance_transforms[i];
double rotation_z0 = instances.front().second.get_rotation().z();
double rotation_z0 = instances.front()->get_rotation().z();
for (const auto& instance : instances) {
Geometry::Transformation transformation;
const Vec3d& offset = instance.second.get_offset();
const Vec3d& offset = instance->get_offset();
transformation.set_offset({ offset.x(), offset.y(), 0.0 });
transformation.set_rotation(Z, instance.second.get_rotation().z() - rotation_z0);
transformation.set_rotation(Z, instance->get_rotation().z() - rotation_z0);
const Transform3d& trafo = transformation.get_matrix();
const Pointf3s& hull_2d = m_sequential_print_clearance.m_hull_2d_cache[i];
Points inst_pts;